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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using System.Linq;
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using System.Text.Json.Nodes;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Server.ServerStatus;
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namespace Content.Server.GameTicking;
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public sealed partial class ServerGameTicker
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{
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/// <summary>
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/// Used for thread safety, given <see cref="IStatusHost.OnStatusRequest"/> is called from another thread.
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/// </summary>
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private readonly object _statusShellLock = new();
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/// <summary>
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/// Round start time in UTC, for status shell purposes.
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/// </summary>
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[ViewVariables]
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private DateTime _roundStartDateTime;
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private void InitializeStatusShell()
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{
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IoCManager.Resolve<IStatusHost>().OnStatusRequest += GetStatusResponse;
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}
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private void GetStatusResponse(JsonNode jObject)
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{
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var preset = CurrentPreset ?? Preset;
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// This method is raised from another thread, so this better be thread safe!
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lock (_statusShellLock)
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{
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jObject["name"] = _baseServer.ServerName;
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jObject["map"] = _gameMapManager.GetSelectedMap()?.MapName;
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jObject["round_id"] = RoundId;
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jObject["players"] = Cfg.GetCVar(CCVars.AdminsCountInReportedPlayerCount)
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? _playerManager.PlayerCount
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: _playerManager.PlayerCount - _adminManager.ActiveAdmins.Count();
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jObject["soft_max_players"] = Cfg.GetCVar(CCVars.SoftMaxPlayers);
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jObject["panic_bunker"] = Cfg.GetCVar(CCVars.PanicBunkerEnabled);
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jObject["run_level"] = (int) RunLevel;
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if (preset != null)
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jObject["preset"] = (Decoy == null) ? Loc.GetString(preset.ModeTitle) : Loc.GetString(Decoy.ModeTitle);
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if (RunLevel >= GameRunLevel.InRound)
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{
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jObject["round_start_time"] = _roundStartDateTime.ToString("o");
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}
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}
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}
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}
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