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* add two methods * move stuff to damage system api * use TryIndex * simplify * minor fix * add helper functions * fix * remove random new line * simplify * remove unnecessary lines * rename to GetDamage * Got it working * make more clear * why backwards * value should be the amount to heal * fix * fix all dumb fixedpoint2 edge cases I hope * One more thing * fix * make it more simple * ops it was backwards * valueHeal can't be more than remaining * add all keys beforehand and no need to check and add them inside the loop * break for loop in case remaining is zero * comment was wrong * optimized, works * remove random spaces --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| Atmos | ||
| Body | ||
| Botany | ||
| Damage | ||
| EntitySpawning | ||
| MetaData | ||
| Solution | ||
| StatusEffects | ||
| Transform | ||
| AdjustAlertEntityEffectSystem.cs | ||
| AdjustTemperatureEntityEffectsSystem.cs | ||
| ArtifactEntityEffectsSystem.cs | ||
| EmoteEntityEffectSystem.cs | ||
| ExplodeEntityEffect.cs | ||
| GlowEntityEffectSystem.cs | ||
| MakeSentientEntityEffect.cs | ||
| PolymorphEntityEffect.cs | ||
| ResetNarcolepsyEntityEffectSystem.cs | ||
| SlipifyEntityEffectSystem.cs | ||
| TemplateEntityEffectSystem.cs | ||
| WashCreamPieEntityEffectSystem.cs | ||
| ZombieEntityEffectsSystem.cs | ||