CatStation/Resources/Prototypes/Entities
Samuka 9ef56974fb
Examine which borg that module fits into (#41461)
* modules tip

* add color

* solved a edge case

* use ContentLocalizationManager instead of hardcoded grammar

* improve summary

* improve improved summary

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* not my first language

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* keep names consistent

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* keep consistent part 2

* fixed the yml error

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-17 17:55:55 +00:00
..
Clothing rotate more items in inventory part 3 + cleanup for good (#41149) 2025-11-14 23:31:10 +00:00
Debugging Remove unused tags (#41265) 2025-11-03 10:22:17 +00:00
Effects Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Interface Admin Tool: Observe entities in an extra viewport (#36969) 2025-07-25 18:53:01 +02:00
Markers Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Mobs Make mothership core able to pull (#41460) 2025-11-17 17:31:03 +00:00
Objects Examine which borg that module fits into (#41461) 2025-11-17 17:55:55 +00:00
Stations Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
StatusEffects Add 2 New Reagents (Felinase and Caninase) (#41136) 2025-10-31 01:02:43 +00:00
Structures Update mothership (#41453) 2025-11-17 14:46:54 +00:00
Tiles Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
Virtual Prototype-ize Mind (#41384) 2025-11-10 18:06:18 +00:00
World Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100) 2024-07-25 05:24:00 -07:00
categories.yml New status effect system (#37238) 2025-06-25 07:41:35 -04:00
foldable.yml Deploy foldable (#30000) 2024-08-02 17:05:12 +10:00