CatStation/Content.Server/GameTicking/Rules
Rouden 4d0c40f358
Predict StationRecords (#40240)
* Make StationRecords YAML savable

* Update SharedStationRecordsSystem.cs

* Predict Station Records

* Attribute subs, query Resolve & DirtyFields

* Cleanup, prediction fixes, locale fixes

* Update GeneralRecordsUi.cs

Remove GeneralStationRecordConsoleState and obsolete SelectStationRecord
2026-07-17 03:36:39 +00:00
..
Components Nukeops disk-centric win condition (#39715) 2026-07-09 20:36:24 +00:00
VariationPass Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
AntagLoadProfileRuleSystem.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
DeathMatchRuleSystem.cs Change DeathMatchRuleComponent to use EntityTables (#44452) 2026-07-02 20:22:14 +00:00
DragonRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DynamicRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
GameRuleSystem.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
GameRuleSystem.Utility.cs Fix TryFindRandomTileOnStation spawning everything at 0, 0 (#44668) 2026-07-14 19:11:51 +00:00
InactivityTimeRestartRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
KillCalloutRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
LoadMapRuleSystem.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
MaxTimeRestartRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
NukeopsRuleSystem.cs Predict StationRecords (#40240) 2026-07-17 03:36:39 +00:00
ParadoxCloneRuleSystem.cs Generic Target System (#43554) 2026-07-11 04:11:24 +00:00
RespawnRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
RevolutionaryRuleSystem.cs Cleanup - remove zombie hardcoding in RevolutionaryRuleSystem (#43986) 2026-05-20 20:50:43 +00:00
RoundstartStationVariationRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
RuleGridsSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SandboxRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SecretRuleSystem.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
SubGamemodesSystem.cs Fix DummyNonAntag not being ignored during AllPresetStartTest (#43757) 2026-04-27 00:40:45 +00:00
SurvivorRuleSystem.cs Generic Target System (#43554) 2026-07-11 04:11:24 +00:00
ThiefRuleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
TraitorRuleSystem.cs Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416) 2026-06-29 21:33:56 +00:00
XenoborgsRuleSystem.cs Generic Target System (#43554) 2026-07-11 04:11:24 +00:00
ZombieRuleSystem.cs Use dependency injection for EntityQuery<T>s in Content.Server (#43566) 2026-05-17 15:59:37 +00:00