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Components
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Nukeops disk-centric win condition (#39715)
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2026-07-09 20:36:24 +00:00 |
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VariationPass
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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AntagLoadProfileRuleSystem.cs
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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DeathMatchRuleSystem.cs
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Change DeathMatchRuleComponent to use EntityTables (#44452)
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2026-07-02 20:22:14 +00:00 |
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DragonRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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DynamicRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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GameRuleSystem.cs
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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GameRuleSystem.Utility.cs
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Fix TryFindRandomTileOnStation spawning everything at 0, 0 (#44668)
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2026-07-14 19:11:51 +00:00 |
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InactivityTimeRestartRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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KillCalloutRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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LoadMapRuleSystem.cs
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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MaxTimeRestartRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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NukeopsRuleSystem.cs
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Predict StationRecords (#40240)
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2026-07-17 03:36:39 +00:00 |
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ParadoxCloneRuleSystem.cs
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Generic Target System (#43554)
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2026-07-11 04:11:24 +00:00 |
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RespawnRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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RevolutionaryRuleSystem.cs
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Cleanup - remove zombie hardcoding in RevolutionaryRuleSystem (#43986)
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2026-05-20 20:50:43 +00:00 |
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RoundstartStationVariationRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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RuleGridsSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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SandboxRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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SecretRuleSystem.cs
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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SubGamemodesSystem.cs
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Fix DummyNonAntag not being ignored during AllPresetStartTest (#43757)
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2026-04-27 00:40:45 +00:00 |
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SurvivorRuleSystem.cs
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Generic Target System (#43554)
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2026-07-11 04:11:24 +00:00 |
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ThiefRuleSystem.cs
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IoC source gen compatibility (#43863)
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2026-05-09 03:29:58 +00:00 |
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TraitorRuleSystem.cs
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Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
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2026-06-29 21:33:56 +00:00 |
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XenoborgsRuleSystem.cs
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Generic Target System (#43554)
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2026-07-11 04:11:24 +00:00 |
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ZombieRuleSystem.cs
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Use dependency injection for EntityQuery<T>s in Content.Server (#43566)
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2026-05-17 15:59:37 +00:00 |