CatStation/Content.Server/Power/Generator/ChemicalFuelGeneratorAdapterComponent.cs
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00

41 lines
1.4 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Power.Generator;
/// <summary>
/// This is used for chemical fuel input into generators.
/// </summary>
[RegisterComponent, Access(typeof(GeneratorSystem))]
public sealed partial class ChemicalFuelGeneratorAdapterComponent : Component
{
/// <summary>
/// A dictionary relating a reagent to accept as fuel to a value to multiply reagent amount by to get fuel amount.
/// </summary>
[DataField]
public Dictionary<ProtoId<ReagentPrototype>, float> Reagents = new();
/// <summary>
/// The name of <see cref="Solution"/>.
/// </summary>
[DataField("solution")]
[ViewVariables(VVAccess.ReadWrite)]
public string SolutionName = "tank";
/// <summary>
/// The solution to use.
/// </summary>
[ViewVariables]
public Entity<SolutionComponent>? Solution = null;
/// <summary>
/// How much reagent (can be fractional) is left in the generator.
/// Stored in units of <see cref="FixedPoint2.Epsilon"/>.
/// </summary>
[DataField]
public Dictionary<ProtoId<ReagentPrototype>, float> FractionalReagents = new();
}