CatStation/Content.Server/Spawners/Components
Princess Cheeseballs 086479313f
Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. (#43191)
* "fixes" it but the logic just needs to be rewritten.

* init commit

* almost there

* commit

* Scrounger

* actually spawn the ghost roles, and better assertion behavior!

* update the warning because I know someone is gonna touch it

* hhng

* fix Traitor assignment

* Prune the list and ignore dummy antags

* game test

* skip dummy antag

* crisaskjfshj

* It's time, it's fucking time

* fixing the secret gamemode bug once and for all.

* docs

* burger

* dssdgdsgds

* so hungry for test fails

* job whitelist

* review

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 09:20:56 +00:00
..
AntagGridSpawnPointComponent.cs Completely Rewrite Antag Selection Code to fix 1 bug but this time without breaking the game. Add Test For All Game Presets. (#43191) 2026-04-25 09:20:56 +00:00
ConditionalSpawnerComponent.cs A small addition to the documentation (#30506) 2024-07-31 19:09:51 +03:00
ContainerSpawnPointComponent.cs Fix PostMapInit tests not considering job containerspawns (#31538) 2024-08-28 12:42:06 +10:00
EntityTableSpawnerComponent.cs Entity Tables (EntitySpawnEntry replacement) (#30579) 2024-08-09 22:12:40 -04:00
ISpawnPoint.cs
RandomDecalSpawnerComponent.cs Decal Spawners (#37066) 2025-05-27 16:55:48 -07:00
RandomSpawnerComponent.cs A small addition to the documentation (#30506) 2024-07-31 19:09:51 +03:00
SpawnOnDespawnComponent.cs
SpawnPointComponent.cs improve spawnpoint error logging (#40021) 2025-08-31 11:50:37 -07:00
TimedSpawnerComponent.cs Convert TimedSpawnerComponent to use an Update loop (#37785) 2025-05-24 19:35:17 +02:00