CatStation/Content.Server/Speech/EmotesMenuSystem.cs
Whatstone f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00

28 lines
727 B
C#

using Content.Shared.Chat;
using Content.Server.Chat.Systems;
namespace Content.Server.Speech;
public sealed partial class EmotesMenuSystem : EntitySystem
{
[Dependency] private ChatSystem _chat = default!;
public override void Initialize()
{
base.Initialize();
SubscribeAllEvent<PlayEmoteMessage>(OnPlayEmote);
}
private void OnPlayEmote(PlayEmoteMessage msg, EntitySessionEventArgs args)
{
var player = args.SenderSession.AttachedEntity;
if (!player.HasValue)
return;
if (!ProtoMan.Resolve(msg.ProtoId, out var proto) || proto.ChatTriggers.Count == 0)
return;
_chat.TryEmoteWithChat(player.Value, msg.ProtoId);
}
}