CatStation/Content.Shared/Buckle
AndrewFenriz 358ecc1181
Vehicle system: Core systems & Components (#43527)
* Part one of Vehicles

* Also we need this

* Part 1

* Part 1.1

* And we need this

* Part 2

* Part 2.1

* We REALLY need this

* Little fix

* Just fixes

* fixes (i'm tired)

* fix

* Apply suggestions from code review

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* update

* fixed

* just for cleaner diff

* just in case

* I think this might be cleaner

* fix

* upd

* Update Content.Shared/Vehicle/VehicleSystem.cs

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* fix vehicle key and unstrap checks

* fix OnBuckleUpdateCanMove

* fixes

* clear vehicle operator relays

* small fix

* fix1

* fix2

* upd

* fix?

* fix??

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
2026-07-18 18:02:50 +00:00
..
Components Vehicle system: Movement & Buckling (#43525) 2026-05-21 23:37:18 +00:00
BuckleDoafterEvent.cs Buckling an entity requires a do-after (#29621) 2024-08-10 01:43:02 +10:00
SharedBuckleSystem.Buckle.cs Vehicle system: Core systems & Components (#43527) 2026-07-18 18:02:50 +00:00
SharedBuckleSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedBuckleSystem.Interaction.cs Add checks for various complex interactions (#37246) 2025-06-02 10:06:45 -07:00
SharedBuckleSystem.Strap.cs Fix chairs deleting players (#37261) 2025-05-07 19:25:17 -04:00