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* Removed TryGetIdentityShortInfoEvent() * Removed unused using * cleanup * . * Wrong if statement * Directed Event * cleanup * cleanup * keep this * refactor: whitespace cleanups + unused usings --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
namespace Content.Shared.IdentityManagement;
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/// <summary>
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/// Event to collect a full title (full name + job from id card for employee or entity name for borgs).
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/// For example "Urist McHands (Captain)" for players or "Robby (SI-123)" for silicons.
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/// </summary>
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public sealed class TryGetIdentityShortInfoEvent(EntityUid target, EntityUid? whileInteractingWith, bool forLogging) : HandledEntityEventArgs
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{
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/// <summary>
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/// Full name of <see cref="ForActor"/>, with JobTitle.
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/// Can be null if no system could find actor name / job.
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/// </summary>
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public string? Title;
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/// <summary>
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/// The entity that was used to get the name information.
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/// Could be used to black-out name of people when announcing actions
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/// on e-magged devices.
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/// </summary>
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public readonly EntityUid? WhileInteractingWith = whileInteractingWith;
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/// <summary>
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/// The entity for which the name should be collected for.
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/// </summary>
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public readonly EntityUid Target = target;
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/// <summary>
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/// Marker that title info was requested for access logging.
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/// Is required as event handlers can determine, if they don't need
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/// to place title info due to access logging restrictions.
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/// </summary>
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/// <remarks>
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/// TODO: This should not be in here. Just check the id card used to access the access reader instead of making the event fail to get the info.
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/// </remarks>
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public readonly bool RequestForAccessLogging = forLogging;
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}
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