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* TabletopSystem-move-to-shared * final refactor * Update TabletopHologramComponent.cs * Update AdminVerbSystem.Smites.cs * merge * line * prediction fix * Fix the scrunkly * Also noticed this --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
13 lines
493 B
C#
13 lines
493 B
C#
using Robust.Shared.Player;
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namespace Content.Shared.Tabletop;
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public abstract partial class SharedTabletopSystem
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{
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/// <summary>
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/// Adds a player to a tabletop game session, sending a message so the tabletop window opens on their end.
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/// </summary>
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/// <param name="player">The player session in question.</param>
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/// <param name="uid">The UID of the tabletop game entity.</param>
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public virtual void OpenSessionFor(ICommonSession player, EntityUid uid) { }
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}
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