CatStation/Content.Shared/Trigger/Systems/RandomTriggerOnTriggerSystem.cs
Whatstone a8453723d8
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386)
* Remove Shared System IPrototypeManager instances

* Remove RecipeManager IPrototypeManager instance

* Fix ItemSystem IPrototypeManager refs, use TryComp

* SharedItemSystem changes, EntWhitelist CompName

* HasComponent->HasComp
2026-06-29 10:18:44 +00:00

27 lines
1 KiB
C#

using Content.Shared.Random.Helpers;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Timing;
namespace Content.Shared.Trigger.Systems;
public sealed partial class RandomTriggerOnTriggerSystem : XOnTriggerSystem<RandomTriggerOnTriggerComponent>
{
[Dependency] private TriggerSystem _trigger = default!;
[Dependency] private IGameTiming _timing = default!;
protected override void OnTrigger(Entity<RandomTriggerOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
var rand = SharedRandomExtensions.PredictedRandom(_timing, GetNetEntity(ent), GetNetEntity(args.User));
var keyOut = ProtoMan.Index(ent.Comp.RandomKeyOut).Pick(rand);
// Prevent recursive triggers
if (target == ent.Owner && ent.Comp.KeysIn.Contains(keyOut))
{
Log.Warning($"{ToPrettyString(ent)} attempted to recursively trigger itself using RandomTriggerOnTriggerComponent.");
return;
}
_trigger.Trigger(target, args.User, keyOut);
args.Handled = true;
}
}