Merge pull request #6068, upset the entire playerbase

Players now move slower.
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Moony 2022-01-08 17:04:06 -06:00 • committed by GitHub
commit 00a1022620
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 3 deletions

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@ -12,8 +12,8 @@ namespace Content.Shared.Movement.Components
[NetworkedComponent, Friend(typeof(MovementSpeedModifierSystem))]
public sealed class MovementSpeedModifierComponent : Component
{
public const float DefaultBaseWalkSpeed = 4.0f;
public const float DefaultBaseSprintSpeed = 7.0f;
public const float DefaultBaseWalkSpeed = 3.0f;
public const float DefaultBaseSprintSpeed = 5.0f;
public override string Name => "MovementSpeedModifier";

View file

@ -20,7 +20,7 @@ namespace Content.Shared.Slippery
private float _paralyzeTime = 5f;
private float _intersectPercentage = 0.3f;
private float _requiredSlipSpeed = 5f;
private float _requiredSlipSpeed = 3.5f;
private float _launchForwardsMultiplier = 1f;
private bool _slippery = true;
private SoundSpecifier _slipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");