AGhost now un-aghosts you if you are already a ghost.
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@ -36,7 +36,7 @@ namespace Content.Server.Administration.Commands
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if (mind.VisitingEntity != null && mind.VisitingEntity.HasComponent<GhostComponent>())
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{
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shell.WriteLine("Aren't you a ghost already?");
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player.ContentData()!.Mind?.UnVisit();
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return;
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}
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