parent
d196f50a67
commit
041663e3fc
8 changed files with 719 additions and 1 deletions
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using Content.Shared._Sunrise.Pacificator;
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using JetBrains.Annotations;
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namespace Content.Client._Sunrise.Pacificator
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{
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[UsedImplicitly]
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public sealed class PacificatorBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private PacificatorWindow? _window;
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public PacificatorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new PacificatorWindow(this);
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/*
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_window.Switch.OnPressed += _ =>
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{
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SendMessage(new SharedPacificatorComponent.SwitchGeneratorMessage(!IsOn));
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};
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*/
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_window.OpenCentered();
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_window.OnClose += Close;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (GeneratorState) state;
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_window?.UpdateState(castState);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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public void SetPowerSwitch(bool on)
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{
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SendMessage(new SwitchGeneratorMessage(on));
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}
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}
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}
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35
Content.Client/_Sunrise/Pacificator/PacificatorWindow.xaml
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35
Content.Client/_Sunrise/Pacificator/PacificatorWindow.xaml
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<controls:FancyWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="Генератор пацифизма"
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MinSize="270 130"
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SetSize="360 180">
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<BoxContainer Margin="4 0" Orientation="Horizontal">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<GridContainer Margin="2 0 0 0" Columns="2">
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<!-- Power -->
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<Label Text="{Loc 'gravity-generator-window-power'}" HorizontalExpand="True" StyleClasses="StatusFieldTitle" />
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<BoxContainer Orientation="Horizontal" MinWidth="120">
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<Button Name="OnButton" Text="{Loc 'gravity-generator-window-power-on'}" StyleClasses="OpenRight" />
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<Button Name="OffButton" Text="{Loc 'gravity-generator-window-power-off'}" StyleClasses="OpenLeft" />
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</BoxContainer>
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<Control /> <!-- Empty control to act as a spacer in the grid. -->
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<Label Name="PowerLabel" Text="0 / 0 W" />
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<!-- Status -->
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<Label Text="{Loc 'gravity-generator-window-status'}" StyleClasses="StatusFieldTitle" />
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<Label Name="StatusLabel" Text="{Loc 'gravity-generator-window-status-fully-charged'}" />
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<!-- ETA -->
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<Label Text="{Loc 'gravity-generator-window-eta'}" StyleClasses="StatusFieldTitle" />
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<Label Name="EtaLabel" Text="N/A" />
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<!-- Charge -->
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<Label Text="{Loc 'gravity-generator-window-charge'}" StyleClasses="StatusFieldTitle" />
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<ProgressBar Name="ChargeBar" MaxValue="255">
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<Label Name="ChargeText" Margin="4 0" Text="0 %" />
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</ProgressBar>
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</GridContainer>
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</BoxContainer>
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<PanelContainer Margin="12 0 0 0" StyleClasses="Inset" VerticalAlignment="Center">
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<SpriteView Name="EntityView" SetSize="96 96" OverrideDirection="South" />
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</PanelContainer>
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</BoxContainer>
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</controls:FancyWindow>
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using Content.Shared._Sunrise.Pacificator;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
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namespace Content.Client._Sunrise.Pacificator
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{
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[GenerateTypedNameReferences]
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public sealed partial class PacificatorWindow : FancyWindow
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{
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private readonly ButtonGroup _buttonGroup = new();
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private readonly PacificatorBoundUserInterface _owner;
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public PacificatorWindow(PacificatorBoundUserInterface owner)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_owner = owner;
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OnButton.Group = _buttonGroup;
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OffButton.Group = _buttonGroup;
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OnButton.OnPressed += _ => _owner.SetPowerSwitch(true);
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OffButton.OnPressed += _ => _owner.SetPowerSwitch(false);
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EntityView.SetEntity(owner.Owner);
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}
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public void UpdateState(GeneratorState state)
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{
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if (state.On)
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OnButton.Pressed = true;
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else
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OffButton.Pressed = true;
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PowerLabel.Text = Loc.GetString(
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"gravity-generator-window-power-label",
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("draw", state.PowerDraw),
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("max", state.PowerDrawMax));
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PowerLabel.SetOnlyStyleClass(MathHelper.CloseTo(state.PowerDraw, state.PowerDrawMax) ? "Good" : "Caution");
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ChargeBar.Value = state.Charge;
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ChargeText.Text = (state.Charge / 255f).ToString("P0");
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StatusLabel.Text = Loc.GetString(state.PowerStatus switch
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{
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PacificatorPowerStatus.Off => "gravity-generator-window-status-off",
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PacificatorPowerStatus.Discharging => "gravity-generator-window-status-discharging",
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PacificatorPowerStatus.Charging => "gravity-generator-window-status-charging",
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PacificatorPowerStatus.FullyCharged => "gravity-generator-window-status-fully-charged",
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_ => throw new ArgumentOutOfRangeException()
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});
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StatusLabel.SetOnlyStyleClass(state.PowerStatus switch
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{
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PacificatorPowerStatus.Off => "Danger",
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PacificatorPowerStatus.Discharging => "Caution",
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PacificatorPowerStatus.Charging => "Caution",
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PacificatorPowerStatus.FullyCharged => "Good",
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_ => throw new ArgumentOutOfRangeException()
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});
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EtaLabel.Text = state.EtaSeconds >= 0
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? Loc.GetString("gravity-generator-window-eta-value", ("left", TimeSpan.FromSeconds(state.EtaSeconds)))
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: Loc.GetString("gravity-generator-window-eta-none");
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EtaLabel.SetOnlyStyleClass(state.EtaSeconds >= 0 ? "Caution" : "Disabled");
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}
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}
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}
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56
Content.Server/_Sunrise/Pacificator/PacificatorComponent.cs
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56
Content.Server/_Sunrise/Pacificator/PacificatorComponent.cs
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using Content.Shared.Humanoid;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server._Sunrise.Pacificator;
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/// <summary>
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///
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/// </summary>
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[RegisterComponent]
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[Access(typeof(PacificatorSystems))]
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public sealed partial class PacificatorComponent : Component
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{
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// 1% charge per second.
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[ViewVariables(VVAccess.ReadWrite)] [DataField("chargeRate")]
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public float ChargeRate { get; set; } = 0.01f;
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// The gravity generator has two power values.
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// Idle power is assumed to be the power needed to run the control systems and interface.
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[DataField("idlePower")] public float IdlePowerUse { get; set; }
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// Active power is the power needed to keep the gravity field stable.
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[DataField("activePower")] public float ActivePowerUse { get; set; }
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[DataField("lightRadiusMin")] public float LightRadiusMin { get; set; }
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[DataField("lightRadiusMax")] public float LightRadiusMax { get; set; }
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/// <summary>
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/// Is the power switch on?
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/// </summary>
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[DataField("switchedOn")]
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public bool SwitchedOn { get; set; } = true;
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/// <summary>
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/// Is the gravity generator intact?
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/// </summary>
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[DataField("intact")]
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public bool Intact { get; set; } = true;
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[DataField("maxCharge")]
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public float MaxCharge { get; set; } = 1;
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// 0 -> 1
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[ViewVariables(VVAccess.ReadWrite)] [DataField("charge")] public float Charge { get; set; } = 1;
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[ViewVariables]
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public bool Active { get; set; } = false;
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[ViewVariables] public bool NeedUIUpdate { get; set; }
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[ViewVariables(VVAccess.ReadWrite), DataField("nextTick", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextTick = TimeSpan.Zero;
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public TimeSpan RefreshCooldown = TimeSpan.FromSeconds(5);
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[DataField]
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public float Range = 32f;
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public HashSet<Entity<HumanoidAppearanceComponent>> PacifiedEntities = [];
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}
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320
Content.Server/_Sunrise/Pacificator/PacificatorSystems.cs
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320
Content.Server/_Sunrise/Pacificator/PacificatorSystems.cs
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using Content.Server.Administration.Logs;
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using Content.Server.Audio;
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using Content.Server.Power.Components;
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using Content.Shared._Sunrise.Pacificator;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Database;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Server._Sunrise.Pacificator;
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public sealed class PacificatorSystems : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPointLightSystem _lights = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<Pacificator.PacificatorComponent, ComponentInit>(OnCompInit);
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SubscribeLocalEvent<Pacificator.PacificatorComponent, ComponentShutdown>(OnComponentShutdown);
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SubscribeLocalEvent<Pacificator.PacificatorComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<Pacificator.PacificatorComponent, SwitchGeneratorMessage>(
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OnSwitchGenerator);
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}
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private void OnInteractHand(EntityUid uid, Pacificator.PacificatorComponent component, InteractHandEvent args)
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{
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ApcPowerReceiverComponent? powerReceiver = default!;
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if (!Resolve(uid, ref powerReceiver))
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return;
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// Do not allow opening UI if broken or unpowered.
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if (!component.Intact || powerReceiver.PowerReceived < component.IdlePowerUse)
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return;
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_uiSystem.TryOpenUi(uid, PacificatorUiKey.Key, args.User);
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component.NeedUIUpdate = true;
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}
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private void OnComponentShutdown(EntityUid uid, Pacificator.PacificatorComponent component, ComponentShutdown args)
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{
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foreach (var pacifiedEntity in component.PacifiedEntities)
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{
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RemComp<PacifiedComponent>(pacifiedEntity);
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component.PacifiedEntities.Remove(pacifiedEntity);
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}
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}
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private void OnCompInit(Entity<Pacificator.PacificatorComponent> ent, ref ComponentInit args)
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{
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ApcPowerReceiverComponent? powerReceiver = null;
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if (!Resolve(ent, ref powerReceiver, false))
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return;
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UpdatePowerState(ent, powerReceiver);
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UpdateState((ent, ent.Comp, powerReceiver));
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}
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public void UpdateState(Entity<Pacificator.PacificatorComponent, ApcPowerReceiverComponent> ent)
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{
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var (uid, grav, powerReceiver) = ent;
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var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
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_appearance.SetData(uid, PacificatorVisuals.Charge, grav.Charge, appearance);
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if (_lights.TryGetLight(uid, out var pointLight))
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{
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_lights.SetEnabled(uid, grav.Charge > 0, pointLight);
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_lights.SetRadius(uid, MathHelper.Lerp(grav.LightRadiusMin, grav.LightRadiusMax, grav.Charge), pointLight);
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}
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if (!grav.Intact)
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{
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MakeBroken((uid, grav), appearance);
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}
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else if (powerReceiver.PowerReceived < grav.IdlePowerUse)
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{
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MakeUnpowered((uid, grav), appearance);
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}
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else if (!grav.SwitchedOn)
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{
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MakeOff((uid, grav), appearance);
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}
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else
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{
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MakeOn((uid, grav), appearance);
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}
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}
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private void MakeBroken(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(ent, false);
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_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.Broken);
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}
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private void MakeUnpowered(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(ent, false);
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_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.Unpowered, appearance);
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}
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private void MakeOff(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(ent, false);
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_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.Off, appearance);
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}
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private void MakeOn(Entity<Pacificator.PacificatorComponent> ent, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(ent, true);
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_appearance.SetData(ent, PacificatorVisuals.State, PacificatorStatus.On, appearance);
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}
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private void OnSwitchGenerator(
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EntityUid uid,
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Pacificator.PacificatorComponent component,
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SwitchGeneratorMessage args)
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{
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SetSwitchedOn(uid, args.Actor, component, args.On);
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}
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private void SetSwitchedOn(EntityUid uid, EntityUid actor, Pacificator.PacificatorComponent component, bool on,
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ApcPowerReceiverComponent? powerReceiver = null)
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{
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if (!Resolve(uid, ref powerReceiver))
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return;
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_adminLogger.Add(LogType.Action, on ? LogImpact.Medium : LogImpact.High, $"{actor:player} set ${ToPrettyString(uid):target} to {(on ? "on" : "off")}");
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component.SwitchedOn = on;
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UpdatePowerState(component, powerReceiver);
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component.NeedUIUpdate = true;
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}
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private static void UpdatePowerState(
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Pacificator.PacificatorComponent component,
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ApcPowerReceiverComponent powerReceiver)
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{
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powerReceiver.Load = component.SwitchedOn ? component.ActivePowerUse : component.IdlePowerUse;
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}
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private void UpdateUI(Entity<Pacificator.PacificatorComponent, ApcPowerReceiverComponent> ent, float chargeRate)
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{
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var (_, component, powerReceiver) = ent;
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if (!_uiSystem.IsUiOpen(ent.Owner, PacificatorUiKey.Key))
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return;
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var chargeTarget = chargeRate < 0 ? 0 : component.MaxCharge;
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short chargeEta;
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var atTarget = false;
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if (MathHelper.CloseTo(component.Charge, chargeTarget))
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{
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chargeEta = short.MinValue; // N/A
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atTarget = true;
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}
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else
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{
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var diff = chargeTarget - component.Charge;
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chargeEta = (short) Math.Abs(diff / chargeRate);
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}
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var status = chargeRate switch
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{
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> 0 when atTarget => PacificatorPowerStatus.FullyCharged,
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< 0 when atTarget => PacificatorPowerStatus.Off,
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> 0 => PacificatorPowerStatus.Charging,
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< 0 => PacificatorPowerStatus.Discharging,
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_ => throw new ArgumentOutOfRangeException()
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};
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var state = new GeneratorState(
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component.SwitchedOn,
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(byte) (component.Charge * 255),
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status,
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(short) Math.Round(powerReceiver.PowerReceived),
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(short) Math.Round(powerReceiver.Load),
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chargeEta
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);
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_uiSystem.SetUiState(
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ent.Owner,
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PacificatorUiKey.Key,
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state);
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component.NeedUIUpdate = false;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<Pacificator.PacificatorComponent, ApcPowerReceiverComponent>();
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while (query.MoveNext(out var uid, out var pacificator, out var powerReceiver))
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{
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var ent = (uid, pacificator, powerReceiver);
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if (!pacificator.Intact)
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continue;
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// Calculate charge rate based on power state and such.
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// Negative charge rate means discharging.
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float chargeRate;
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if (pacificator.SwitchedOn)
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{
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if (powerReceiver.Powered)
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{
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chargeRate = pacificator.ChargeRate;
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}
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else
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{
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// Scale discharge rate such that if we're at 25% active power we discharge at 75% rate.
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var receiving = powerReceiver.PowerReceived;
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var mainSystemPower = Math.Max(0, receiving - pacificator.IdlePowerUse);
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var ratio = 1 - mainSystemPower / (pacificator.ActivePowerUse - pacificator.IdlePowerUse);
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chargeRate = -(ratio * pacificator.ChargeRate);
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}
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}
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else
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{
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chargeRate = -pacificator.ChargeRate;
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}
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var active = pacificator.Active;
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var lastCharge = pacificator.Charge;
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pacificator.Charge = Math.Clamp(pacificator.Charge + frameTime * chargeRate, 0, pacificator.MaxCharge);
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if (chargeRate > 0)
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{
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// Charging.
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if (MathHelper.CloseTo(pacificator.Charge, pacificator.MaxCharge) && !pacificator.Active)
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{
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pacificator.Active = true;
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}
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}
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else
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{
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// Discharging
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if (MathHelper.CloseTo(pacificator.Charge, 0) && pacificator.Active)
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{
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pacificator.Active = false;
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}
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}
|
||||
|
||||
var updateUI = pacificator.NeedUIUpdate;
|
||||
if (!MathHelper.CloseTo(lastCharge, pacificator.Charge))
|
||||
{
|
||||
UpdateState(ent);
|
||||
updateUI = true;
|
||||
}
|
||||
|
||||
if (updateUI)
|
||||
UpdateUI(ent, chargeRate);
|
||||
|
||||
if (active != pacificator.Active)
|
||||
{
|
||||
if (!pacificator.Active)
|
||||
{
|
||||
foreach (var pacifiedEntity in pacificator.PacifiedEntities)
|
||||
{
|
||||
RemComp<PacifiedComponent>(pacifiedEntity);
|
||||
pacificator.PacifiedEntities.Remove(pacifiedEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdatePacified((ent.uid, ent.pacificator));
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePacified(Entity<Pacificator.PacificatorComponent> ent)
|
||||
{
|
||||
if (ent.Comp.NextTick > _timing.CurTime)
|
||||
return;
|
||||
|
||||
ent.Comp.NextTick += ent.Comp.RefreshCooldown;
|
||||
|
||||
if (!ent.Comp.Active)
|
||||
return;
|
||||
|
||||
var coords = Transform(ent.Owner).Coordinates;
|
||||
|
||||
var entities = _lookup.GetEntitiesInRange<HumanoidAppearanceComponent>(coords, ent.Comp.Range);
|
||||
|
||||
foreach (var entityUid in entities)
|
||||
{
|
||||
if (ent.Comp.PacifiedEntities.Contains(entityUid))
|
||||
continue;
|
||||
|
||||
EnsureComp<PacifiedComponent>(entityUid);
|
||||
ent.Comp.PacifiedEntities.Add(entityUid);
|
||||
}
|
||||
|
||||
var entitiesToRemove = new HashSet<Entity<HumanoidAppearanceComponent>>();
|
||||
|
||||
foreach (var pacifiedEntity in ent.Comp.PacifiedEntities)
|
||||
{
|
||||
if (entities.Contains(pacifiedEntity))
|
||||
continue;
|
||||
|
||||
RemComp<PacifiedComponent>(pacifiedEntity);
|
||||
entitiesToRemove.Add(pacifiedEntity);
|
||||
}
|
||||
|
||||
foreach (var entityToRemove in entitiesToRemove)
|
||||
{
|
||||
ent.Comp.PacifiedEntities.Remove(entityToRemove);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,81 @@
|
|||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared._Sunrise.Pacificator;
|
||||
|
||||
public abstract partial class SharedPacificatorSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class SwitchGeneratorMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public bool On;
|
||||
|
||||
public SwitchGeneratorMessage(bool on)
|
||||
{
|
||||
On = on;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class GeneratorState : BoundUserInterfaceState
|
||||
{
|
||||
public bool On;
|
||||
// 0 -> 255
|
||||
public byte Charge;
|
||||
public PacificatorPowerStatus PowerStatus;
|
||||
public short PowerDraw;
|
||||
public short PowerDrawMax;
|
||||
public short EtaSeconds;
|
||||
|
||||
public GeneratorState(
|
||||
bool on,
|
||||
byte charge,
|
||||
PacificatorPowerStatus powerStatus,
|
||||
short powerDraw,
|
||||
short powerDrawMax,
|
||||
short etaSeconds)
|
||||
{
|
||||
On = on;
|
||||
Charge = charge;
|
||||
PowerStatus = powerStatus;
|
||||
PowerDraw = powerDraw;
|
||||
PowerDrawMax = powerDrawMax;
|
||||
EtaSeconds = etaSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PacificatorUiKey
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PacificatorVisuals
|
||||
{
|
||||
State,
|
||||
Charge
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PacificatorStatus
|
||||
{
|
||||
Broken,
|
||||
Unpowered,
|
||||
Off,
|
||||
On
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum PacificatorPowerStatus : byte
|
||||
{
|
||||
Off,
|
||||
Discharging,
|
||||
Charging,
|
||||
FullyCharged
|
||||
}
|
||||
|
|
@ -9,7 +9,7 @@ gravity-generator-window-title = Генератор гравитации
|
|||
|
||||
gravity-generator-window-status = Состояние:
|
||||
gravity-generator-window-power = Питание:
|
||||
gravity-generator-window-eta = Оставшееся время:
|
||||
gravity-generator-window-eta = ETA:
|
||||
gravity-generator-window-charge = Заряд:
|
||||
|
||||
## UI statuses
|
||||
|
|
|
|||
99
Resources/Prototypes/_Sunrise/Pacificator/pacificator.yml
Normal file
99
Resources/Prototypes/_Sunrise/Pacificator/pacificator.yml
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
- type: entity
|
||||
id: Pacificator
|
||||
parent: BaseMachinePowered
|
||||
name: генератор пацифизма
|
||||
description: Делает всех разумных существ в радиусе действия пацифистами.
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Machines/gravity_generator_mini.rsi
|
||||
snapCardinals: true
|
||||
layers:
|
||||
- state: on
|
||||
map: ["enum.GravityGeneratorVisualLayers.Base"]
|
||||
- sprite: Structures/Machines/gravity_generator_core.rsi
|
||||
state: activated
|
||||
shader: unshaded
|
||||
map: ["enum.GravityGeneratorVisualLayers.Core"]
|
||||
scale: "0.4,0.4"
|
||||
offset: "0,0.2"
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.4,-0.4,0.4,0.4"
|
||||
density: 3125
|
||||
mask:
|
||||
- LargeMobMask
|
||||
layer:
|
||||
- WallLayer
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 500
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalGlassBreak
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MachineFrameDestroyed:
|
||||
min: 1
|
||||
max: 1
|
||||
- type: Machine
|
||||
board: PacificatorCircuitboard
|
||||
- type: Pacificator
|
||||
range: 128
|
||||
idlePower: 15
|
||||
activePower: 500
|
||||
lightRadiusMin: 0.75
|
||||
lightRadiusMax: 2.5
|
||||
- type: StaticPrice
|
||||
price: 5000
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.PacificatorUiKey.Key:
|
||||
type: PacificatorBoundUserInterface
|
||||
- type: Appearance
|
||||
- type: PointLight
|
||||
radius: 2.5
|
||||
energy: 0.5
|
||||
# Gravity generator is a large machine, not casting shadows is fine within the radius set above.
|
||||
castShadows: false
|
||||
color: "#a8ffd9"
|
||||
- type: Repairable
|
||||
fuelCost: 10
|
||||
doAfterDelay: 5
|
||||
- type: ExtensionCableReceiver
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 500
|
||||
- type: AmbientSound
|
||||
enabled: false
|
||||
volume: -6
|
||||
range: 7
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/gravity_gen_hum.ogg
|
||||
|
||||
- type: entity
|
||||
parent: BaseMachineCircuitboard
|
||||
id: PacificatorCircuitboard
|
||||
name: генератор пацифизма (машинная плата)
|
||||
description:
|
||||
components:
|
||||
- type: MachineBoard
|
||||
prototype: Pacificator
|
||||
stackRequirements:
|
||||
Capacitor: 4
|
||||
MatterBin: 3
|
||||
Steel: 5
|
||||
CableHV: 5
|
||||
Uranium: 2
|
||||
Loading…
Add table
Reference in a new issue