Organize StackPrototype with inheritance (#38412)
* In one commit like an animal * carpet fix * move materials, more bad commit discipline * re-add marble * don't also do materials in the same PR, dude * the return of floor_tile_stacks.yml for atomizing * resolve an old issue * re-add det cable --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
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a35c3030a6
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24 changed files with 280 additions and 240 deletions
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@ -61,12 +61,6 @@
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icon: { sprite: /Textures/Objects/Economy/cash.rsi, state: cash }
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price: 1
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- type: stack
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id: Credit
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name: stack-credit
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icon: { sprite: /Textures/Objects/Economy/cash.rsi, state: cash }
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spawn: SpaceCash
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- type: entity
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parent: SpaceCash
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id: SpaceCash10
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@ -76,4 +76,4 @@
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unit: materials-unit-chunk
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icon: { sprite: Objects/Materials/ore.rsi, state: salt }
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color: "#f5e7d7"
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price: 0.075
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price: 0.075
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@ -1,5 +0,0 @@
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- type: stack
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id: Telecrystal
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name: stack-telecrystal
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icon: Objects/Specific/Syndicate/telecrystal.rsi
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spawn: Telecrystal1
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@ -1,13 +0,0 @@
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- type: stack
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id: Gold
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name: stack-gold
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icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: gold }
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spawn: IngotGold1
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maxCount: 30
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- type: stack
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id: Silver
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name: stack-silver
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icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: silver }
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spawn: IngotSilver1
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maxCount: 30
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@ -1,111 +0,0 @@
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- type: stack
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id: Biomass
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name: stack-biomass
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icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
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spawn: MaterialBiomass1
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maxCount: 100
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- type: stack
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id: WoodPlank
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name: stack-wood-plank
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: wood }
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spawn: MaterialWoodPlank1
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maxCount: 30
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- type: stack
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id: Cardboard
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name: stack-cardboard
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
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spawn: MaterialCardboard1
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maxCount: 30
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- type: stack
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id: Cloth
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name: stack-cloth
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
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spawn: MaterialCloth1
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maxCount: 30
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- type: stack
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id: Durathread
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name: stack-durathread
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
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spawn: MaterialDurathread1
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maxCount: 30
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- type: stack
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id: Diamond
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name: stack-diamond
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: diamond }
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spawn: MaterialDiamond1
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maxCount: 30
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- type: stack
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id: Cotton
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name: stack-cotton
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cotton }
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spawn: MaterialCotton1
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maxCount: 30
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- type: stack
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id: Pyrotton
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name: stack-pyrotton
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: pyrotton }
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spawn: MaterialPyrotton1
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maxCount: 30
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- type: stack
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id: Bananium
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name: stack-bananium
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bananium }
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spawn: MaterialBananium1
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maxCount: 10
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- type: stack
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id: MeatSheets
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name: stack-meat-sheet
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icon: { sprite: /Textures/Objects/Materials/Sheets/meaterial.rsi, state: meat }
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spawn: MaterialSheetMeat1
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maxCount: 30
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- type: stack
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id: WebSilk
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name: stack-silk
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icon: { sprite: /Textures/Objects/Materials/silk.rsi, state: icon }
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spawn: MaterialWebSilk1
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maxCount: 50
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- type: stack
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id: SpaceCarpTooth
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name: stack-space-carp-tooth
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icon: { sprite: /Textures/Objects/Materials/Mob/carptooth.rsi, state: tooth }
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spawn: MaterialToothSpaceCarp1
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maxCount: 30
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- type: stack
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id: SharkMinnowTooth
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name: stack-sharkminnow-tooth
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icon: { sprite: /Textures/Objects/Materials/Mob/sharktooth.rsi, state: tooth }
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spawn: MaterialToothSharkminnow1
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maxCount: 30
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- type: stack
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id: Bones
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name: stack-bones
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bones }
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spawn: MaterialBones1
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maxCount: 30
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- type: stack
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id: Gunpowder
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name: stack-gunpowder
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icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
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spawn: MaterialGunpowder
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maxCount: 60
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- type: stack
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id: GoliathHide
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name: stack-goliath-hide
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icon: { sprite: /Textures/Objects/Materials/hide.rsi, state: goliath_hide }
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spawn: MaterialGoliathHide1
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maxCount: 30
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@ -1,6 +0,0 @@
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- type: stack
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id: MetalRod
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name: stack-rods
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icon: { sprite: /Textures/Objects/Materials/parts.rsi, state: rods }
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spawn: PartRodMetal1
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maxCount: 30
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@ -1,48 +1,48 @@
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- type: stack
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parent: BaseSheetStack
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id: Glass
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name: stack-glass
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icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: glass }
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spawn: SheetGlass1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: ReinforcedGlass
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name: stack-reinforced-glass
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icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rglass }
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spawn: SheetRGlass1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: PlasmaGlass
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name: stack-plasma-glass
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icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: pglass }
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spawn: SheetPGlass1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: ReinforcedPlasmaGlass
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name: stack-reinforced-plasma-glass
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icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: rpglass }
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spawn: SheetRPGlass1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: UraniumGlass
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name: stack-uranium-glass
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icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: uglass }
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spawn: SheetUGlass1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: ReinforcedUraniumGlass
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name: stack-reinforced-uranium-glass
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icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: ruglass }
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spawn: SheetRUGlass1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: ClockworkGlass
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name: stack-clockwork-glass
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icon: { sprite: /Textures/Objects/Materials/Sheets/glass.rsi, state: cglass }
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spawn: SheetClockworkGlass1
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maxCount: 30
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@ -1,20 +1,20 @@
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- type: stack
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parent: BaseSheetStack
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id: Steel
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name: stack-steel
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icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: steel }
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spawn: SheetSteel1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: Plasteel
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name: stack-plasteel
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icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: plasteel }
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spawn: SheetPlasteel1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: Brass
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name: stack-brass
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icon: { sprite: /Textures/Objects/Materials/Sheets/metal.rsi, state: brass }
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spawn: SheetBrass1
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maxCount: 30
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13
Resources/Prototypes/Stacks/Sheets/organic.yml
Normal file
13
Resources/Prototypes/Stacks/Sheets/organic.yml
Normal file
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@ -0,0 +1,13 @@
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- type: stack
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parent: BaseSheetStack
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id: Paper
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name: stack-paper
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icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: paper }
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spawn: SheetPaper1
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- type: stack
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parent: BaseSheetStack
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id: MeatSheets
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name: stack-meat-sheet
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icon: { sprite: /Textures/Objects/Materials/Sheets/meaterial.rsi, state: meat }
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spawn: MaterialSheetMeat1
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@ -1,27 +1,20 @@
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- type: stack
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id: Paper
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name: stack-paper
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icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: paper }
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spawn: SheetPaper1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: Plasma
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name: stack-plasma
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icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plasma }
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spawn: SheetPlasma1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: Plastic
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name: stack-plastic
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icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: plastic }
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spawn: SheetPlastic1
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maxCount: 30
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- type: stack
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parent: BaseSheetStack
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id: Uranium
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name: stack-uranium
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icon: { sprite: /Textures/Objects/Materials/Sheets/other.rsi, state: uranium }
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spawn: SheetUranium1
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maxCount: 30
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36
Resources/Prototypes/Stacks/Specific/engineering.yml
Normal file
36
Resources/Prototypes/Stacks/Specific/engineering.yml
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@ -0,0 +1,36 @@
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# they're uninflated by default so they're tiny
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- type: stack
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parent: BaseSmallStack
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id: InflatableWall
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name: stack-inflatable-wall
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icon: { sprite: "/Textures/Objects/Misc/inflatable_wall.rsi", state: item_wall }
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spawn: InflatableWallStack1
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- type: stack
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id: InflatableDoor
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name: stack-inflatable-door
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icon: { sprite: "/Textures/Objects/Misc/inflatable_door.rsi", state: item_door }
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spawn: InflatableDoorStack1
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maxCount: 4 # Maybe increased to 5 to reuse the base?
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# Cables
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- type: stack
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parent: BaseMediumStack
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id: Cable
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name: stack-lv-cable
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icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coil-30 }
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spawn: CableApcStack1
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- type: stack
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parent: BaseMediumStack
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id: CableMV
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name: stack-mv-cable
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icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilmv-30 }
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spawn: CableMVStack1
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- type: stack
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parent: BaseMediumStack
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id: CableHV
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name: stack-hv-cable
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icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilhv-30 }
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spawn: CableHVStack1
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# Topical medicines
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- type: stack
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parent: BaseSmallStack
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id: Ointment
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name: stack-ointment
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icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: ointment }
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spawn: Ointment
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maxCount: 10
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- type: stack
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parent: BaseSmallStack
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id: AloeCream
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name: stack-aloe-cream
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icon: { sprite: "/Textures/Objects/Specific/Hydroponics/aloe.rsi", state: cream }
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spawn: AloeCream
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maxCount: 10
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- type: stack
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parent: BaseSmallStack
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id: Gauze
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name: stack-gauze
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icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: gauze }
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spawn: Gauze
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maxCount: 10
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- type: stack
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parent: BaseSmallStack
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id: Brutepack
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name: stack-brutepack
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icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: gauze }
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spawn: Brutepack
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maxCount: 10
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- type: stack
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parent: BaseSmallStack
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id: Bloodpack
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name: stack-bloodpack
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icon: { sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: bloodpack }
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spawn: Bloodpack
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maxCount: 10
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- type: stack
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parent: BaseSmallStack
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id: MedicatedSuture
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name: stack-medicated-suture
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icon: {sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: medicated-suture }
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spawn: MedicatedSuture
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maxCount: 10
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- type: stack
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parent: BaseSmallStack
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id: RegenerativeMesh
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name: stack-regenerative-mesh
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icon: {sprite: "/Textures/Objects/Specific/Medical/medical.rsi", state: regenerative-mesh}
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spawn: RegenerativeMesh
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maxCount: 10
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- type: stack
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parent: BaseMediumStack
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id: ArtifactFragment
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name: stack-artifact-fragment
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icon: { sprite: /Textures/Objects/Specific/Xenoarchaeology/artifact_fragments.rsi, state: martianball1 }
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spawn: ArtifactFragment1
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maxCount: 30
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- type: stack
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parent: BaseSmallStack
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id: Manipulator
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name: stack-micro-manipulator
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icon: { sprite: /Textures/Objects/Misc/stock_parts.rsi, state: micro_mani }
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spawn: MicroManipulatorStockPart
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maxCount: 10
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6
Resources/Prototypes/Stacks/Specific/security.yml
Normal file
6
Resources/Prototypes/Stacks/Specific/security.yml
Normal file
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@ -0,0 +1,6 @@
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- type: stack
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parent: BaseMediumStack
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id: CableDet
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name: stack-explosive-cord
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icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilex-30 }
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spawn: CableDetStack1
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# Base sizes for stacks in one convenient place
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# size used by powders and smokeables
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- type: stack
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abstract: true
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id: BaseVerySmallStack
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maxCount: 5
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# size used by topicals and machine parts
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- type: stack
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abstract: true
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id: BaseSmallStack
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maxCount: 10
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||||
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# Default size
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||||
- type: stack
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||||
abstract: true
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||||
id: BaseMediumStack
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maxCount: 30
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||||
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||||
- type: stack
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||||
abstract: true
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||||
id: BaseLargeStack
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maxCount: 50
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||||
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||||
- type: stack
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||||
abstract: true
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||||
id: BaseVeryLargeStack
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maxCount: 100
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||||
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# size used by "sheets." Usually materials like steel, glass, or plasma
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- type: stack
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abstract: true
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id: BaseSheetStack
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maxCount: 30
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||||
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# Used by tiles
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- type: stack
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abstract: true
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||||
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27
Resources/Prototypes/Stacks/cloth.yml
Normal file
27
Resources/Prototypes/Stacks/cloth.yml
Normal file
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@ -0,0 +1,27 @@
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- type: stack
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parent: BaseMediumStack
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id: Cloth
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name: stack-cloth
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icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cloth }
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spawn: MaterialCloth1
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- type: stack
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parent: BaseMediumStack
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||||
id: Durathread
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||||
name: stack-durathread
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||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: durathread }
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||||
spawn: MaterialDurathread1
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||||
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||||
- type: stack
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||||
parent: BaseMediumStack
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||||
id: Cotton
|
||||
name: stack-cotton
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cotton }
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||||
spawn: MaterialCotton1
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||||
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||||
- type: stack
|
||||
parent: BaseMediumStack
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||||
id: Pyrotton
|
||||
name: stack-pyrotton
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: pyrotton }
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||||
spawn: MaterialPyrotton1
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- type: stack
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||||
id: Pancake
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||||
name: stack-pancake
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||||
icon: { sprite: /Textures/Objects/Consumable/Food/Baked/misc.rsi, state: pancakes1 }
|
||||
spawn: FoodBakedPancake
|
||||
maxCount: 9
|
||||
|
||||
- type: stack
|
||||
id: PancakeBb
|
||||
name: stack-blueberry-pancake
|
||||
icon: { sprite: /Textures/Objects/Consumable/Food/Baked/misc.rsi, state: pancakesbb1 }
|
||||
spawn: FoodBakedPancakeBb
|
||||
maxCount: 9
|
||||
|
||||
- type: stack
|
||||
id: PancakeCc
|
||||
name: stack-chocolate-chip-pancake
|
||||
icon: { sprite: /Textures/Objects/Consumable/Food/Baked/misc.rsi, state: pancakescc1 }
|
||||
spawn: FoodBakedPancakeCc
|
||||
maxCount: 9
|
||||
|
||||
# Food Containers
|
||||
|
||||
- type: stack
|
||||
id: PizzaBox
|
||||
name: stack-pizza-box
|
||||
icon: { sprite: Objects/Consumable/Food/Baked/pizza.rsi, state: box }
|
||||
spawn: FoodBoxPizza
|
||||
maxCount: 30
|
||||
|
||||
# Smokeables
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: PaperRolling
|
||||
name: stack-rolling-paper
|
||||
icon: { sprite: /Textures/Objects/Consumable/Smokeables/Cigarettes/paper.rsi, state: cigpaper }
|
||||
spawn: PaperRolling
|
||||
maxCount: 5
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: CigaretteFilter
|
||||
name: stack-cigarette-filter
|
||||
icon: { sprite: /Textures/Objects/Consumable/Smokeables/Cigarettes/paper.rsi, state: cigfilter }
|
||||
spawn: CigaretteFilter
|
||||
maxCount: 5
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: GroundTobacco
|
||||
name: stack-ground-tobacco
|
||||
icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
|
||||
spawn: GroundTobacco
|
||||
maxCount: 5
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: GroundCannabis
|
||||
name: stack-ground-cannabis
|
||||
icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
|
||||
spawn: GroundCannabis
|
||||
maxCount:
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: GroundCannabisRainbow
|
||||
name: stack-ground-rainbow-cannabis
|
||||
icon: { sprite: /Textures/Objects/Specific/Hydroponics/rainbow_cannabis.rsi, state: powderpile_rainbow }
|
||||
spawn: GroundCannabisRainbow
|
||||
maxCount:
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: LeavesTobaccoDried
|
||||
name: stack-dried-tobacco-leaves
|
||||
icon: { sprite: /Textures/Objects/Specific/Hydroponics/tobacco.rsi, state: dried }
|
||||
spawn: LeavesTobaccoDried
|
||||
maxCount: 5
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: LeavesCannabisDried
|
||||
name: stack-dried-cannabis-leaves
|
||||
icon: { sprite: /Textures/Objects/Specific/Hydroponics/tobacco.rsi, state: dried }
|
||||
spawn: LeavesCannabisDried
|
||||
maxCount: 5
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: LeavesCannabisRainbowDried
|
||||
name: stack-dried-rainbow-cannabis-leaves
|
||||
icon: { sprite: /Textures/Objects/Specific/Hydroponics/rainbow_cannabis.rsi, state: dried }
|
||||
11
Resources/Prototypes/Stacks/currency.yml
Normal file
11
Resources/Prototypes/Stacks/currency.yml
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
- type: stack
|
||||
id: Telecrystal
|
||||
name: stack-telecrystal
|
||||
icon: { sprite: /Textures/Objects/Specific/Syndicate/telecrystal.rsi, state: telecrystal }
|
||||
spawn: Telecrystal1
|
||||
|
||||
- type: stack
|
||||
id: Credit
|
||||
name: stack-credit
|
||||
icon: { sprite: /Textures/Objects/Economy/cash.rsi, state: cash }
|
||||
spawn: SpaceCash
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
# they're uninflated by default so they're tiny
|
||||
- type: stack
|
||||
id: InflatableWall
|
||||
name: stack-inflatable-wall
|
||||
spawn: InflatableWallStack1
|
||||
maxCount: 10
|
||||
|
||||
- type: stack
|
||||
id: InflatableDoor
|
||||
name: stack-inflatable-door
|
||||
spawn: InflatableDoorStack1
|
||||
maxCount: 4
|
||||
|
|
@ -1,69 +1,71 @@
|
|||
# unrefined ore
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: GoldOre
|
||||
name: stack-gold-ore
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: gold }
|
||||
spawn: GoldOre1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: DiamondOre
|
||||
name: stack-rough-diamond
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: diamond }
|
||||
spawn: DiamondOre1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: SteelOre
|
||||
name: stack-iron-ore
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: iron }
|
||||
spawn: SteelOre1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: PlasmaOre
|
||||
name: stack-plasma-ore
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: plasma }
|
||||
spawn: PlasmaOre1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: SilverOre
|
||||
name: stack-silver-ore
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: silver }
|
||||
spawn: SilverOre1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: SpaceQuartz
|
||||
name: stack-space-quartz
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: spacequartz }
|
||||
spawn: SpaceQuartz1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: UraniumOre
|
||||
name: stack-uranium-ore
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: uranium }
|
||||
spawn: UraniumOre1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: BananiumOre
|
||||
name: stack-bananium-ore
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: bananium }
|
||||
spawn: BananiumOre1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: Coal
|
||||
name: stack-coal
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: coal }
|
||||
spawn: Coal1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: SaltOre
|
||||
name: stack-salt
|
||||
icon: { sprite: /Textures/Objects/Materials/ore.rsi, state: salt }
|
||||
spawn: Salt1
|
||||
maxCount: 30
|
||||
30
Resources/Prototypes/Stacks/ore_refined.yml
Normal file
30
Resources/Prototypes/Stacks/ore_refined.yml
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
# Materials which come from refining ores, excluding sheets
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: Diamond
|
||||
name: stack-diamond
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: diamond }
|
||||
spawn: MaterialDiamond1
|
||||
|
||||
- type: stack
|
||||
parent: BaseSmallStack
|
||||
id: Bananium
|
||||
name: stack-bananium
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bananium }
|
||||
spawn: MaterialBananium1
|
||||
|
||||
# Ingots
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: Gold
|
||||
name: stack-gold
|
||||
icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: gold }
|
||||
spawn: IngotGold1
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: Silver
|
||||
name: stack-silver
|
||||
icon: { sprite: "/Textures/Objects/Materials/ingots.rsi", state: silver }
|
||||
spawn: IngotSilver1
|
||||
59
Resources/Prototypes/Stacks/organic.yml
Normal file
59
Resources/Prototypes/Stacks/organic.yml
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
- type: stack
|
||||
parent: BaseVeryLargeStack
|
||||
id: Biomass
|
||||
name: stack-biomass
|
||||
icon: { sprite: /Textures/Objects/Misc/monkeycube.rsi, state: cube }
|
||||
spawn: MaterialBiomass1
|
||||
|
||||
# Stacks which come from plants
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: WoodPlank
|
||||
name: stack-wood-plank
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: wood }
|
||||
spawn: MaterialWoodPlank1
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: Cardboard
|
||||
name: stack-cardboard
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: cardboard }
|
||||
spawn: MaterialCardboard1
|
||||
|
||||
# Stacks which come from or might come from a creature
|
||||
|
||||
- type: stack
|
||||
parent: BaseLargeStack
|
||||
id: WebSilk
|
||||
name: stack-silk
|
||||
icon: { sprite: /Textures/Objects/Materials/silk.rsi, state: icon }
|
||||
spawn: MaterialWebSilk1
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: Bones
|
||||
name: stack-bones
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bones }
|
||||
spawn: MaterialBones1
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: SpaceCarpTooth
|
||||
name: stack-space-carp-tooth
|
||||
icon: { sprite: /Textures/Objects/Materials/Mob/carptooth.rsi, state: tooth }
|
||||
spawn: MaterialToothSpaceCarp1
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: SharkMinnowTooth
|
||||
name: stack-sharkminnow-tooth
|
||||
icon: { sprite: /Textures/Objects/Materials/Mob/sharktooth.rsi, state: tooth }
|
||||
spawn: MaterialToothSharkminnow1
|
||||
|
||||
- type: stack
|
||||
parent: BaseMediumStack
|
||||
id: GoliathHide
|
||||
name: stack-goliath-hide
|
||||
icon: { sprite: /Textures/Objects/Materials/hide.rsi, state: goliath_hide }
|
||||
spawn: MaterialGoliathHide1
|
||||
15
Resources/Prototypes/Stacks/other.yml
Normal file
15
Resources/Prototypes/Stacks/other.yml
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
# Stacks which don't fit cleanly into other categories
|
||||
|
||||
- type: stack
|
||||
parent: BaseSheetStack # Not a sheet, but spiritually similar
|
||||
id: MetalRod
|
||||
name: stack-rods
|
||||
icon: { sprite: /Textures/Objects/Materials/parts.rsi, state: rods }
|
||||
spawn: PartRodMetal1
|
||||
|
||||
- type: stack
|
||||
parent: BaseVerySmallStack
|
||||
id: Gunpowder
|
||||
name: stack-gunpowder
|
||||
icon: { sprite: /Textures/Objects/Misc/reagent_fillings.rsi, state: powderpile }
|
||||
spawn: MaterialGunpowder
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
- type: stack
|
||||
id: Cable
|
||||
name: stack-lv-cable
|
||||
icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coil-30 }
|
||||
spawn: CableApcStack1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
id: CableMV
|
||||
name: stack-mv-cable
|
||||
icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilmv-30 }
|
||||
spawn: CableMVStack1
|
||||
maxCount: 30
|
||||
|
||||
- type: stack
|
||||
id: CableHV
|
||||
name: stack-hv-cable
|
||||
icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilhv-30 }
|
||||
spawn: CableHVStack1
|
||||
maxCount: 30
|
||||
|
||||
# Explosive cable below
|
||||
|
||||
- type: stack
|
||||
id: CableDet
|
||||
name: stack-explosive-cord
|
||||
icon: { sprite: "/Textures/Objects/Tools/cable-coils.rsi", state: coilex-30 }
|
||||
spawn: CableDetStack1
|
||||
maxCount: 30
|
||||
|
||||
Loading…
Add table
Reference in a new issue