Merge remote-tracking branch 'space-wizards/master'

# Conflicts:
#	Resources/Locale/en-US/_strings/actions/actions/rootable.ftl
#	Resources/Locale/en-US/_strings/alerts/alerts.ftl
#	Resources/Prototypes/Entities/Mobs/Species/diona.yml
This commit is contained in:
Vigers Ray 2025-06-04 17:17:06 +03:00
commit 19870f7a55
20 changed files with 416 additions and 49 deletions

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@ -34,10 +34,6 @@ public sealed class JetpackSystem : SharedJetpackSystem
{
Appearance.TryGetData<bool>(uid, JetpackVisuals.Enabled, out var enabled, args.Component);
var state = "icon" + (enabled ? "-on" : "");
if (args.Sprite != null)
_sprite.LayerSetRsiState((uid, args.Sprite), 0, state);
if (TryComp<ClothingComponent>(uid, out var clothing))
_clothing.SetEquippedPrefix(uid, enabled ? "on" : null, clothing);
}

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@ -0,0 +1,5 @@
using Content.Shared.Rootable;
namespace Content.Client.Rootable;
public sealed class RootableSystem : SharedRootableSystem;

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@ -1,8 +1,6 @@
using Content.Server.Damage.Components;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.StepTrigger;
using Content.Shared.StepTrigger.Systems;
using Content.Shared.Damage.Components;
namespace Content.Server.Damage.Systems;

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@ -0,0 +1,77 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids.Components;
using Content.Shared.Rootable;
using Robust.Shared.Timing;
namespace Content.Server.Rootable;
/// <summary>
/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
/// </summary>
public sealed class RootableSystem : SharedRootableSystem
{
[Dependency] private readonly ISharedAdminLogManager _logger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly ReactiveSystem _reactive = default!;
[Dependency] private readonly BloodstreamSystem _blood = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<RootableComponent, BloodstreamComponent>();
var curTime = _timing.CurTime;
while (query.MoveNext(out var uid, out var rooted, out var bloodstream))
{
if (!rooted.Rooted || rooted.PuddleEntity == null || curTime < rooted.NextUpdate || !PuddleQuery.TryComp(rooted.PuddleEntity, out var puddleComp))
continue;
rooted.NextUpdate += rooted.TransferFrequency;
PuddleReact((uid, rooted, bloodstream), (rooted.PuddleEntity.Value, puddleComp!));
}
}
/// <summary>
/// Determines if the puddle is set up properly and if so, moves on to reacting.
/// </summary>
private void PuddleReact(Entity<RootableComponent, BloodstreamComponent> entity, Entity<PuddleComponent> puddleEntity)
{
if (!_solutionContainer.ResolveSolution(puddleEntity.Owner, puddleEntity.Comp.SolutionName, ref puddleEntity.Comp.Solution, out var solution) ||
solution.Contents.Count == 0)
{
return;
}
ReactWithEntity(entity, puddleEntity, solution);
}
/// <summary>
/// Attempt to transfer an amount of the solution to the entity's bloodstream.
/// </summary>
private void ReactWithEntity(Entity<RootableComponent, BloodstreamComponent> entity, Entity<PuddleComponent> puddleEntity, Solution solution)
{
if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp2.ChemicalSolutionName, ref entity.Comp2.ChemicalSolution, out var chemSolution) || chemSolution.AvailableVolume <= 0)
return;
var availableTransfer = FixedPoint2.Min(solution.Volume, entity.Comp1.TransferRate);
var transferAmount = FixedPoint2.Min(availableTransfer, chemSolution.AvailableVolume);
var transferSolution = _solutionContainer.SplitSolution(puddleEntity.Comp.Solution!.Value, transferAmount);
_reactive.DoEntityReaction(entity, transferSolution, ReactionMethod.Ingestion);
if (_blood.TryAddToChemicals(entity, transferSolution, entity.Comp2))
{
// Log solution addition by puddle
_logger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):target} absorbed puddle {SharedSolutionContainerSystem.ToPrettyString(transferSolution)}");
}
}
}

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@ -1,6 +1,4 @@
using Content.Shared.Damage;
namespace Content.Server.Damage.Components;
namespace Content.Shared.Damage.Components;
[RegisterComponent]
public sealed partial class DamageUserOnTriggerComponent : Component

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@ -203,4 +203,5 @@ public abstract class SharedJetpackSystem : EntitySystem
public enum JetpackVisuals : byte
{
Enabled,
Layer
}

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@ -0,0 +1,76 @@
using Content.Shared.Alert;
using Content.Shared.FixedPoint;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Rootable;
/// <summary>
/// A rooting action, for Diona.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class RootableComponent : Component
{
/// <summary>
/// The action prototype that toggles the rootable state.
/// </summary>
[DataField]
public EntProtoId Action = "ActionToggleRootable";
/// <summary>
/// Entity to hold the action prototype.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? ActionEntity;
/// <summary>
/// The prototype for the "rooted" alert, indicating the user that they are rooted.
/// </summary>
[DataField]
public ProtoId<AlertPrototype> RootedAlert = "Rooted";
/// <summary>
/// Is the entity currently rooted?
/// </summary>
[DataField, AutoNetworkedField]
public bool Rooted;
/// <summary>
/// The puddle that is currently affecting this entity.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? PuddleEntity;
/// <summary>
/// The time at which the next absorption metabolism will occur.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
[AutoPausedField]
public TimeSpan NextUpdate;
/// <summary>
/// The max rate (in reagent units per transfer) at which chemicals are transferred from the puddle to the rooted entity.
/// </summary>
[DataField]
public FixedPoint2 TransferRate = 0.75;
/// <summary>
/// The frequency of which chemicals are transferred from the puddle to the rooted entity.
/// </summary>
[DataField]
public TimeSpan TransferFrequency = TimeSpan.FromSeconds(1);
/// <summary>
/// The movement speed modifier for when rooting is active.
/// </summary>
[DataField]
public float SpeedModifier = 0.8f;
/// <summary>
/// Sound that plays when rooting is toggled.
/// </summary>
[DataField]
public SoundSpecifier RootSound = new SoundPathSpecifier("/Audio/Voice/Diona/diona_salute.ogg");
}

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@ -0,0 +1,177 @@
using Content.Shared.Damage.Components;
using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Alert;
using Content.Shared.Coordinates;
using Content.Shared.Fluids.Components;
using Content.Shared.Gravity;
using Content.Shared.Mobs;
using Content.Shared.Movement.Systems;
using Content.Shared.Slippery;
using Content.Shared.Toggleable;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
namespace Content.Shared.Rootable;
/// <summary>
/// Adds an action to toggle rooting to the ground, primarily for the Diona species.
/// Being rooted prevents weighlessness and slipping, but causes any floor contents to transfer its reagents to the bloodstream.
/// </summary>
public abstract class SharedRootableSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
protected EntityQuery<PuddleComponent> PuddleQuery;
protected EntityQuery<PhysicsComponent> PhysicsQuery;
public override void Initialize()
{
base.Initialize();
PuddleQuery = GetEntityQuery<PuddleComponent>();
PhysicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<RootableComponent, MapInitEvent>(OnRootableMapInit);
SubscribeLocalEvent<RootableComponent, ComponentShutdown>(OnRootableShutdown);
SubscribeLocalEvent<RootableComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<RootableComponent, EndCollideEvent>(OnEndCollide);
SubscribeLocalEvent<RootableComponent, ToggleActionEvent>(OnRootableToggle);
SubscribeLocalEvent<RootableComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<RootableComponent, IsWeightlessEvent>(OnIsWeightless);
SubscribeLocalEvent<RootableComponent, SlipAttemptEvent>(OnSlipAttempt);
SubscribeLocalEvent<RootableComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeed);
}
private void OnRootableMapInit(Entity<RootableComponent> entity, ref MapInitEvent args)
{
if (!TryComp(entity, out ActionsComponent? comp))
return;
entity.Comp.NextUpdate = _timing.CurTime;
_actions.AddAction(entity, ref entity.Comp.ActionEntity, entity.Comp.Action, component: comp);
}
private void OnRootableShutdown(Entity<RootableComponent> entity, ref ComponentShutdown args)
{
if (!TryComp(entity, out ActionsComponent? comp))
return;
var actions = new Entity<ActionsComponent?>(entity, comp);
_actions.RemoveAction(actions, entity.Comp.ActionEntity);
}
private void OnRootableToggle(Entity<RootableComponent> entity, ref ToggleActionEvent args)
{
args.Handled = TryToggleRooting((entity, entity));
}
private void OnMobStateChanged(Entity<RootableComponent> entity, ref MobStateChangedEvent args)
{
if (entity.Comp.Rooted)
TryToggleRooting((entity, entity));
}
public bool TryToggleRooting(Entity<RootableComponent?> entity)
{
if (!Resolve(entity, ref entity.Comp))
return false;
entity.Comp.Rooted = !entity.Comp.Rooted;
_movementSpeedModifier.RefreshMovementSpeedModifiers(entity);
Dirty(entity);
if (entity.Comp.Rooted)
{
_alerts.ShowAlert(entity, entity.Comp.RootedAlert);
var curTime = _timing.CurTime;
if (curTime > entity.Comp.NextUpdate)
{
entity.Comp.NextUpdate = curTime;
}
}
else
{
_alerts.ClearAlert(entity, entity.Comp.RootedAlert);
}
_audio.PlayPredicted(entity.Comp.RootSound, entity.Owner.ToCoordinates(), entity);
return true;
}
private void OnIsWeightless(Entity<RootableComponent> ent, ref IsWeightlessEvent args)
{
if (args.Handled || !ent.Comp.Rooted)
return;
// do not cancel weightlessness if the person is in off-grid.
if (!_gravity.EntityOnGravitySupportingGridOrMap(ent.Owner))
return;
args.IsWeightless = false;
args.Handled = true;
}
private void OnSlipAttempt(Entity<RootableComponent> ent, ref SlipAttemptEvent args)
{
if (!ent.Comp.Rooted)
return;
if (args.SlipCausingEntity != null && HasComp<DamageUserOnTriggerComponent>(args.SlipCausingEntity))
return;
args.NoSlip = true;
}
private void OnStartCollide(Entity<RootableComponent> entity, ref StartCollideEvent args)
{
if (!PuddleQuery.HasComp(args.OtherEntity))
return;
entity.Comp.PuddleEntity = args.OtherEntity;
if (entity.Comp.NextUpdate < _timing.CurTime) // To prevent constantly moving to new puddles resetting the timer
entity.Comp.NextUpdate = _timing.CurTime;
}
private void OnEndCollide(Entity<RootableComponent> entity, ref EndCollideEvent args)
{
if (entity.Comp.PuddleEntity != args.OtherEntity)
return;
var exists = Exists(args.OtherEntity);
if (!PhysicsQuery.TryComp(entity, out var body))
return;
foreach (var ent in _physics.GetContactingEntities(entity, body))
{
if (exists && ent == args.OtherEntity)
continue;
if (!PuddleQuery.HasComponent(ent))
continue;
entity.Comp.PuddleEntity = ent;
return; // New puddle found, no need to continue
}
entity.Comp.PuddleEntity = null;
}
private void OnRefreshMovementSpeed(Entity<RootableComponent> entity, ref RefreshMovementSpeedModifiersEvent args)
{
if (entity.Comp.Rooted)
args.ModifySpeed(entity.Comp.SpeedModifier);
}
}

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@ -119,7 +119,7 @@ public sealed class SlipperySystem : EntitySystem
if (HasComp<KnockedDownComponent>(other) && !component.SlipData.SuperSlippery)
return;
var attemptEv = new SlipAttemptEvent();
var attemptEv = new SlipAttemptEvent(uid);
RaiseLocalEvent(other, attemptEv);
if (attemptEv.SlowOverSlippery)
_speedModifier.AddModifiedEntity(other);
@ -184,7 +184,14 @@ public sealed class SlipAttemptEvent : EntityEventArgs, IInventoryRelayEvent
public bool SlowOverSlippery;
public EntityUid? SlipCausingEntity;
public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
public SlipAttemptEvent(EntityUid? slipCausingEntity)
{
SlipCausingEntity = slipCausingEntity;
}
}
/// <summary>

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@ -1,11 +1,4 @@
Entries:
- author: metalgearsloth
changes:
- message: Fix pulling alert being goofy.
type: Fix
id: 8102
time: '2025-03-22T11:41:16.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36004
- author: Boaz1111
changes:
- message: Unrevivable now lets you be cloned again
@ -3927,3 +3920,11 @@
id: 8613
time: '2025-06-04T10:12:37.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/31442
- author: SlamBamActionman
changes:
- message: Diona can now root, keeping them from slipping but absorbing fluids from
the ground.
type: Add
id: 8614
time: '2025-06-04T10:53:00.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/32782

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@ -0,0 +1,2 @@
action-name-toggle-rootable = Rootable
action-description-toggle-rootable = Begin or stop being rooted to the floor.

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@ -114,9 +114,12 @@ alerts-revenant-essence-desc = The power of souls. It sustains you and is used f
alerts-revenant-corporeal-name = Corporeal
alerts-revenant-corporeal-desc = You have manifested physically. People around you can see and hurt you.
alerts-rooted-name = Rooted
alerts-rooted-desc = You are attached to the ground. You can't slip, but you absorb fluids under you.
alerts-changeling-chemicals-name = Chemicals
alerts-changeling-chemicals-desc = Spend chemicals to use your abilities. Slowly regenerates.
alerts-changeling-biomass-name = Biomass
alerts-changeling-biomass-desc =
This is your health. If it reaches 0 - it's [color=red]game over[/color]. Absorb humanoids to recover some of it.
This is your health. If it reaches 0 - it's [color=red]game over[/color]. Absorb humanoids to recover some of it.

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@ -449,6 +449,18 @@
useDelay: 1
itemIconStyle: BigAction
- type: entity
parent: BaseToggleAction
id: ActionToggleRootable
name: action-name-toggle-rootable
description: action-description-toggle-rootable
components:
- type: Action
icon: Interface/Actions/rooting.png
iconOn: Interface/Actions/rooting.png
itemIconStyle: NoItem
useDelay: 1
- type: entity
id: ActionChameleonController
name: Control clothing

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@ -28,6 +28,7 @@
- category: Hunger
- category: Thirst
- alertType: Magboots
- alertType: Rooted
- alertType: Pacified
- type: entity

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@ -0,0 +1,5 @@
- type: alert
id: Rooted
icons: [ /Textures/Interface/Alerts/Rooted/rooted.png ]
name: alerts-rooted-name
description: alerts-rooted-desc

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@ -124,6 +124,7 @@
32:
sprite: Mobs/Species/Human/displacement.rsi
state: jumpsuit-female
- type: Rootable
# Sunrise-Start
- type: CollectiveMind
minds:

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@ -25,35 +25,43 @@
name: jetpack
description: It's a jetpack. It can hold 5 L of gas.
components:
- type: Sprite
sprite: Objects/Tanks/Jetpacks/blue.rsi
state: icon
- type: Item
sprite: Objects/Tanks/Jetpacks/blue.rsi
size: Huge
- type: UserInterface
interfaces:
enum.SharedGasTankUiKey.Key:
type: GasTankBoundUserInterface
- type: UseDelay
delays:
gasTank:
length: 1.0
- type: Clothing
sprite: Objects/Tanks/Jetpacks/blue.rsi
quickEquip: false
slots:
- Back
- type: GasTank
outputPressure: 21.3
air:
volume: 5
temperature: 293.15
- type: Jetpack
moleUsage: 0.00085
- type: Appearance
- type: StaticPrice
price: 100
- type: Sprite
sprite: Objects/Tanks/Jetpacks/blue.rsi
layers:
- state: icon
map: ["enum.JetpackVisuals.Layer"]
- type: Item
sprite: Objects/Tanks/Jetpacks/blue.rsi
size: Huge
- type: UserInterface
interfaces:
enum.SharedGasTankUiKey.Key:
type: GasTankBoundUserInterface
- type: UseDelay
delays:
gasTank:
length: 1.0
- type: Clothing
sprite: Objects/Tanks/Jetpacks/blue.rsi
quickEquip: false
slots:
- Back
- type: GasTank
outputPressure: 21.3
air:
volume: 5
temperature: 293.15
- type: Jetpack
moleUsage: 0.00085
- type: Appearance
- type: GenericVisualizer
visuals:
enum.JetpackVisuals.Enabled:
enum.JetpackVisuals.Layer:
True: {state: icon-on}
False: {state: icon}
- type: StaticPrice
price: 100
- type: entity
parent: BaseAction

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@ -106,7 +106,6 @@
- Carbon
- Hydrogen
- Fat
- SpaceLube
- SpaceGlue
- Sulfur
- Acetone

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