Переименованы прототипы и пути для фоновых изображений лобби, добавлен новый LobbyArtPrototype, внедрена поддержка разных типов фонов (арт, анимация, параллакс).
This commit is contained in:
parent
0db1dedb54
commit
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7 changed files with 202 additions and 136 deletions
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@ -61,7 +61,7 @@ namespace Content.Client.Lobby
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private ClientGameTicker _gameTicker = default!;
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private ContentAudioSystem _contentAudioSystem = default!;
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private ISawmill _sawmill = default!;
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// Track loaded resources for unloading
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private ResPath? _currentAnimationPath;
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private ResPath? _currentArtPath;
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@ -72,7 +72,7 @@ namespace Content.Client.Lobby
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protected override void Startup()
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{
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_sawmill = _logManager.GetSawmill("lobby");
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if (_userInterfaceManager.ActiveScreen == null)
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{
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return;
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@ -276,12 +276,12 @@ namespace Content.Client.Lobby
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{
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backgroundType = _gameTicker.LobbyType;
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}
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType))
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{
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lobbyBackgroundType = LobbyBackgroundType.Parallax; // Default
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}
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switch (lobbyBackgroundType)
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{
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case LobbyBackgroundType.Parallax:
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@ -410,16 +410,22 @@ namespace Content.Client.Lobby
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Lobby!.LobbyAnimation.Visible = false;
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Lobby!.LobbyArt.Visible = false;
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Lobby!.ShowParallax = true;
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// Load parallax background
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UpdateLobbyParallax();
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break;
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case LobbyBackgroundType.Art:
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Lobby!.LobbyAnimation.Visible = false;
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Lobby!.LobbyArt.Visible = true;
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Lobby!.ShowParallax = false;
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// Load art background
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UpdateLobbyArt();
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break;
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case LobbyBackgroundType.Animation:
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Lobby!.LobbyAnimation.Visible = true;
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Lobby!.LobbyArt.Visible = false;
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Lobby!.ShowParallax = false;
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// Load animation background
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UpdateLobbyAnimation();
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break;
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}
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}
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@ -462,14 +468,14 @@ namespace Content.Client.Lobby
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{
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backgroundType = _gameTicker.LobbyType;
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}
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType) ||
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType) ||
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lobbyBackgroundType != LobbyBackgroundType.Animation)
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{
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// Animation is not the selected background type, don't load it
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return;
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}
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if (!_protoMan.TryIndex<LobbyAnimationPrototype>(lobbyAnimation, out var lobbyAnimationPrototype))
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return;
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@ -478,7 +484,7 @@ namespace Content.Client.Lobby
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_sawmill.Error("Error in SetLobbyAnimation. Lobby is null");
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return;
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}
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// Unload previous animation if CVar is enabled
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if (_cfg.GetCVar(SunriseCCVars.LobbyUnloadResources) && _currentAnimationPath.HasValue)
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{
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@ -527,7 +533,7 @@ namespace Content.Client.Lobby
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return;
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}
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}
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// Try to get the resource - this will load it if not cached
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if (_resourceCache.TryGetResource<RSIResource>(targetPath, out var rsiResource))
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{
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@ -554,15 +560,15 @@ namespace Content.Client.Lobby
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{
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backgroundType = _gameTicker.LobbyType;
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}
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType) ||
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType) ||
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lobbyBackgroundType != LobbyBackgroundType.Art)
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{
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// Art is not the selected background type, don't load it
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return;
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}
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if (!_protoMan.TryIndex<LobbyBackgroundPrototype>(lobbyArt, out var lobbyArtPrototype))
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if (!_protoMan.TryIndex<LobbyArtPrototype>(lobbyArt, out var lobbyArtPrototype))
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return;
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if (Lobby == null)
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@ -570,14 +576,14 @@ namespace Content.Client.Lobby
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_sawmill.Error("Error in SetLobbyArt. Lobby is null");
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return;
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}
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// Unload previous art if CVar is enabled
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if (_cfg.GetCVar(SunriseCCVars.LobbyUnloadResources) && _currentArtPath.HasValue)
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{
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UnloadResource(_currentArtPath.Value);
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}
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var imagePath = lobbyArtPrototype.Background.ToString();
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var imagePath = lobbyArtPrototype.Background;
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// Check if resource is available, request if not
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var isAvailable = _netTexturesManager.EnsureResource(imagePath);
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@ -633,14 +639,14 @@ namespace Content.Client.Lobby
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{
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backgroundType = _gameTicker.LobbyType;
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}
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType) ||
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType) ||
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lobbyBackgroundType != LobbyBackgroundType.Parallax)
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{
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// Parallax is not the selected background type, don't load it
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return;
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}
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if (!_protoMan.TryIndex<LobbyParallaxPrototype>(lobbyParallax, out var lobbyParallaxPrototype))
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return;
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@ -664,26 +670,56 @@ namespace Content.Client.Lobby
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private void UpdateLobbyAnimation()
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{
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if (_cfg.GetCVar(SunriseCCVars.LobbyAnimation) != "Random")
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return;
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SetLobbyAnimation(_gameTicker.LobbyAnimation!);
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var animationSetting = _cfg.GetCVar(SunriseCCVars.LobbyAnimation);
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if (animationSetting == "Random")
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{
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// For Random, use the game ticker's selected animation
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if (_gameTicker.LobbyAnimation != null)
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{
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SetLobbyAnimation(_gameTicker.LobbyAnimation);
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}
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}
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else
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{
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// For specific animation, use the setting
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SetLobbyAnimation(animationSetting);
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}
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}
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private void UpdateLobbyArt()
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{
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if (_cfg.GetCVar(SunriseCCVars.LobbyArt) != "Random")
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return;
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SetLobbyArt(_gameTicker.LobbyArt!);
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var artSetting = _cfg.GetCVar(SunriseCCVars.LobbyArt);
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if (artSetting == "Random")
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{
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// For Random, use the game ticker's selected art
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if (_gameTicker.LobbyArt != null)
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{
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SetLobbyArt(_gameTicker.LobbyArt);
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}
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}
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else
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{
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// For specific art, use the setting
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SetLobbyArt(artSetting);
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}
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}
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private void UpdateLobbyParallax()
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{
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if (_cfg.GetCVar(SunriseCCVars.LobbyParallax) != "Random")
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return;
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SetLobbyParallax(_gameTicker.LobbyParallax!);
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var parallaxSetting = _cfg.GetCVar(SunriseCCVars.LobbyParallax);
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if (parallaxSetting == "Random")
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{
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// For Random, use the game ticker's selected parallax
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if (_gameTicker.LobbyParallax != null)
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{
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SetLobbyParallax(_gameTicker.LobbyParallax);
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}
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}
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else
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{
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// For specific parallax, use the setting
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SetLobbyParallax(parallaxSetting);
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}
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}
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private void OnNetworkResourceLoaded(string resourcePath)
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@ -694,12 +730,12 @@ namespace Content.Client.Lobby
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{
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backgroundType = _gameTicker.LobbyType;
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}
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if (!Enum.TryParse(backgroundType, out LobbyBackgroundType lobbyBackgroundType))
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{
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lobbyBackgroundType = LobbyBackgroundType.Parallax; // Default
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}
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// Only load the resource for the currently selected background type
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switch (lobbyBackgroundType)
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{
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@ -722,7 +758,7 @@ namespace Content.Client.Lobby
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}
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}
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break;
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case LobbyBackgroundType.Art:
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var currentArt = _cfg.GetCVar(SunriseCCVars.LobbyArt);
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if (currentArt != null)
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@ -734,7 +770,7 @@ namespace Content.Client.Lobby
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}
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}
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break;
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case LobbyBackgroundType.Parallax:
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// Parallax doesn't need network resources, it uses local resources
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// But we can update it if needed
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@ -764,7 +800,7 @@ namespace Content.Client.Lobby
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try
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{
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bool unloaded = false;
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// Try to unload RSI resource
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if (_resourceCache.TryGetResource<RSIResource>(resourcePath, out var rsiResource))
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{
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@ -779,7 +815,7 @@ namespace Content.Client.Lobby
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unloaded = true;
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_sawmill.Debug($"Disposed texture resource: {resourcePath} (still in cache due to sandbox limitations)");
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}
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if (!unloaded)
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{
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_sawmill.Debug($"Resource not found in cache: {resourcePath}");
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@ -72,7 +72,7 @@ public sealed partial class ExtraTab : Control
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var layoutLoc = Loc.GetString($"lobby-parallax-{lobbyParallax.ID}");
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lobbyParallaxes.Add(new OptionDropDownCVar<string>.ValueOption(lobbyParallax.ID, layoutLoc));
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}
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var lobbyArtsPrototypes = _prototypeManager.EnumeratePrototypes<LobbyBackgroundPrototype>();
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var lobbyArtsPrototypes = _prototypeManager.EnumeratePrototypes<LobbyArtPrototype>();
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foreach (var lobbyArt in lobbyArtsPrototypes)
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{
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var layoutLoc = Loc.GetString($"lobby-art-{lobbyArt.ID}");
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@ -29,7 +29,7 @@ public sealed partial class GameTicker
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private void InitializeLobbyBackground()
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{
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_lobbyArts = _prototypeManager.EnumeratePrototypes<LobbyBackgroundPrototype>()
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_lobbyArts = _prototypeManager.EnumeratePrototypes<LobbyArtPrototype>()
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.Select(x => x.ID)
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.ToList();
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30
Content.Shared/_Sunrise/Lobby/LobbyArtPrototype.cs
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30
Content.Shared/_Sunrise/Lobby/LobbyArtPrototype.cs
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@ -0,0 +1,30 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.Lobby;
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[Prototype]
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public sealed partial class LobbyArtPrototype : IPrototype
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{
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/// <inheritdoc/>
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[IdDataField]
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public string ID { get; set; } = default!;
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/// <summary>
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/// The sprite path to use as the background. This should ideally be 1920x1080.
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/// </summary>
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[DataField("background", required: true)]
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public string Background = default!;
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/// <summary>
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/// The title of the background to be displayed in the lobby.
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/// </summary>
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[DataField]
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public LocId Title = "lobby-state-background-unknown-title";
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/// <summary>
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/// The artist who made the art for the background.
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/// </summary>
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[DataField]
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public LocId Artist = "lobby-state-background-unknown-artist";
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}
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BIN
Resources/NetTextures/Parallaxes/layer1.png
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BIN
Resources/NetTextures/Parallaxes/layer1.png
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Binary file not shown.
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After Width: | Height: | Size: 72 KiB |
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@ -1,191 +1,191 @@
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- type: lobbyBackground
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- type: lobbyArt
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id: BarLife
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background: NetTextures/Lobby/Arts/bar-life.webp
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background: /NetTextures/Lobby/Arts/bar-life.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: DeadInSpace
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background: NetTextures/Lobby/Arts/dead-in-space.webp
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background: /NetTextures/Lobby/Arts/dead-in-space.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Engineer
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background: NetTextures/Lobby/Arts/engineer.webp
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background: /NetTextures/Lobby/Arts/engineer.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: BeerSlime
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background: NetTextures/Lobby/Arts/beerslime.webp
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background: /NetTextures/Lobby/Arts/beerslime.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Deadsquad
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background: NetTextures/Lobby/Arts/deadsquad.webp
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background: /NetTextures/Lobby/Arts/deadsquad.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: EngineersChill
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background: NetTextures/Lobby/Arts/engineers-chill.webp
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background: /NetTextures/Lobby/Arts/engineers-chill.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: IntoSpace
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background: NetTextures/Lobby/Arts/into-space.webp
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background: /NetTextures/Lobby/Arts/into-space.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Jailbreak
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background: NetTextures/Lobby/Arts/jailbreak.webp
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background: /NetTextures/Lobby/Arts/jailbreak.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Kosmologistika
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background: NetTextures/Lobby/Arts/kosmologistika.webp
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background: /NetTextures/Lobby/Arts/kosmologistika.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: LizardBar
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background: NetTextures/Lobby/Arts/lizard-bar.webp
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background: /NetTextures/Lobby/Arts/lizard-bar.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Lofi
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background: NetTextures/Lobby/Arts/lofi.webp
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background: /NetTextures/Lobby/Arts/lofi.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: MaintenanceClown
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background: NetTextures/Lobby/Arts/maintenance-clown.webp
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background: /NetTextures/Lobby/Arts/maintenance-clown.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: NukiesHere
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background: NetTextures/Lobby/Arts/nukies-here.webp
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background: /NetTextures/Lobby/Arts/nukies-here.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: RegularShift
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background: NetTextures/Lobby/Arts/regular-shift.webp
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background: /NetTextures/Lobby/Arts/regular-shift.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Singulord
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background: NetTextures/Lobby/Arts/singulord.webp
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background: /NetTextures/Lobby/Arts/singulord.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: StarBow14
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background: NetTextures/Lobby/Arts/starbow14.webp
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background: /NetTextures/Lobby/Arts/starbow14.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: SpaceMudaki
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background: NetTextures/Lobby/Arts/space-mudaki.webp
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background: /NetTextures/Lobby/Arts/space-mudaki.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Traitor
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background: NetTextures/Lobby/Arts/traitor.webp
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background: /NetTextures/Lobby/Arts/traitor.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: TeslaLoose
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background: NetTextures/Lobby/Arts/tesla-loose.webp
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background: /NetTextures/Lobby/Arts/tesla-loose.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: TeslaLoose2
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background: NetTextures/Lobby/Arts/teslaloose.webp
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background: /NetTextures/Lobby/Arts/teslaloose.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: NukieDudes
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background: NetTextures/Lobby/Arts/nukie-dudes.webp
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background: /NetTextures/Lobby/Arts/nukie-dudes.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: MenAtWork
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background: NetTextures/Lobby/Arts/men-at-work.webp
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background: /NetTextures/Lobby/Arts/men-at-work.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: FleshAnom
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background: NetTextures/Lobby/Arts/fleshanom.webp
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background: /NetTextures/Lobby/Arts/fleshanom.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: Revenant
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background: NetTextures/Lobby/Arts/revenant.webp
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background: /NetTextures/Lobby/Arts/revenant.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: RedAlertMed
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background: NetTextures/Lobby/Arts/red-alert-med.webp
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background: /NetTextures/Lobby/Arts/red-alert-med.webp
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- type: lobbyBackground
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- type: lobbyArt
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id: DeathNettle
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background: NetTextures/Lobby/Arts/deathnettle.webp
|
||||
background: /NetTextures/Lobby/Arts/deathnettle.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: Xeno
|
||||
background: NetTextures/Lobby/Arts/xeno.webp
|
||||
background: /NetTextures/Lobby/Arts/xeno.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: ClownSpider
|
||||
background: NetTextures/Lobby/Arts/clownspider.webp
|
||||
background: /NetTextures/Lobby/Arts/clownspider.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: XenoAttack
|
||||
background: NetTextures/Lobby/Arts/xenosattack.webp
|
||||
background: /NetTextures/Lobby/Arts/xenosattack.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: SingulordCage
|
||||
background: NetTextures/Lobby/Arts/singulord-cage.webp
|
||||
background: /NetTextures/Lobby/Arts/singulord-cage.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: GrayTide
|
||||
background: NetTextures/Lobby/Arts/gray-tide.webp
|
||||
background: /NetTextures/Lobby/Arts/gray-tide.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: GutsGuts
|
||||
background: NetTextures/Lobby/Arts/guts-guts.webp
|
||||
background: /NetTextures/Lobby/Arts/guts-guts.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearBar
|
||||
background: NetTextures/Lobby/Arts/new-year-bar.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-bar.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearSec
|
||||
background: NetTextures/Lobby/Arts/new-year-sec.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-sec.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearSave
|
||||
background: NetTextures/Lobby/Arts/new-year-save.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-save.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearComfort
|
||||
background: NetTextures/Lobby/Arts/new-year-comfort.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-comfort.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearParty
|
||||
background: NetTextures/Lobby/Arts/new-year-party.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-party.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearPine
|
||||
background: NetTextures/Lobby/Arts/new-year-pine.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-pine.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearExplosion
|
||||
background: NetTextures/Lobby/Arts/new-year-explosion.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-explosion.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: SpaceNuke
|
||||
background: NetTextures/Lobby/Arts/space-nuke.webp
|
||||
background: /NetTextures/Lobby/Arts/space-nuke.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearPenguins
|
||||
background: NetTextures/Lobby/Arts/new-year-penguins.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-penguins.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NewYearNuke
|
||||
background: NetTextures/Lobby/Arts/new-year-nuke.webp
|
||||
background: /NetTextures/Lobby/Arts/new-year-nuke.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: ArnoldIntelligence
|
||||
background: NetTextures/Lobby/Arts/arnold-intelligence.webp
|
||||
background: /NetTextures/Lobby/Arts/arnold-intelligence.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: MimesInTechs
|
||||
background: NetTextures/Lobby/Arts/mimes-in-techs.webp
|
||||
background: /NetTextures/Lobby/Arts/mimes-in-techs.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: NukieWar
|
||||
background: NetTextures/Lobby/Arts/nukie-war.webp
|
||||
background: /NetTextures/Lobby/Arts/nukie-war.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: EngineersVsZombies
|
||||
background: NetTextures/Lobby/Arts/engineers-vs-zombies.webp
|
||||
background: /NetTextures/Lobby/Arts/engineers-vs-zombies.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: Reunion
|
||||
background: NetTextures/Lobby/Arts/reunion.webp
|
||||
background: /NetTextures/Lobby/Arts/reunion.webp
|
||||
|
||||
- type: lobbyBackground
|
||||
- type: lobbyArt
|
||||
id: Prostchitalsanogde
|
||||
background: NetTextures/Lobby/Arts/prostchitalsanogde.webp
|
||||
background: /NetTextures/Lobby/Arts/prostchitalsanogde.webp
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
layers:
|
||||
- texture:
|
||||
!type:ImageParallaxTextureSource
|
||||
path: "/NetTextures/Parallaxes/NES/MirStationParallaxBG.png"
|
||||
path: "/NetTextures/Parallaxes/MirStationParallaxBG.png"
|
||||
slowness: 0.998046875
|
||||
scale: "1, 1"
|
||||
- texture:
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
slowness: 0.984352
|
||||
- texture:
|
||||
!type:ImageParallaxTextureSource
|
||||
path: "/NetTextures/Parallaxes/NES/planet2.png"
|
||||
path: "/NetTextures/Parallaxes/planet2.png"
|
||||
slowness: 0.998046875
|
||||
scale: "1, 1"
|
||||
tiled: false
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue