Change Energy Shotgun to fit as a Warden weapon (#40757)
* Initial commit * Fix toggle mode name and also miscalculated charge times oops
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2 changed files with 7 additions and 9 deletions
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@ -839,24 +839,22 @@
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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- type: ProjectileBatteryAmmoProvider
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proto: BulletLaserSpread
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fireCost: 150
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proto: BulletLaserSpreadNarrow
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fireCost: 80
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- type: BatteryWeaponFireModes
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fireModes:
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- proto: BulletLaserSpread
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fireCost: 150
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- proto: BulletLaserSpreadNarrow
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fireCost: 200
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fireCost: 80
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- proto: BulletDisablerSmgSpread
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fireCost: 120
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fireCost: 48
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- type: Item
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size: Large
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sprite: Objects/Weapons/Guns/Battery/inhands_64x.rsi
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heldPrefix: energy
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- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
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- type: Battery
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maxCharge: 1200
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startingCharge: 1200
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maxCharge: 480
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startingCharge: 480
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- type: entity
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name: energy magnum
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@ -1305,7 +1305,7 @@
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spread: 30
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- type: entity
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name: narrow laser barrage
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name: lethal laser barrage
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id: BulletLaserSpreadNarrow
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categories: [ HideSpawnMenu ]
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parent: BulletLaser
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