Change Energy Shotgun to fit as a Warden weapon (#40757)

* Initial commit

* Fix toggle mode name and also miscalculated charge times oops
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SlamBamActionman 2025-10-08 04:40:44 +02:00 committed by GitHub
parent 86b1be88dd
commit 33cd3df45a
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GPG key ID: B5690EEEBB952194
2 changed files with 7 additions and 9 deletions

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@ -839,24 +839,22 @@
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
- type: ProjectileBatteryAmmoProvider
proto: BulletLaserSpread
fireCost: 150
proto: BulletLaserSpreadNarrow
fireCost: 80
- type: BatteryWeaponFireModes
fireModes:
- proto: BulletLaserSpread
fireCost: 150
- proto: BulletLaserSpreadNarrow
fireCost: 200
fireCost: 80
- proto: BulletDisablerSmgSpread
fireCost: 120
fireCost: 48
- type: Item
size: Large
sprite: Objects/Weapons/Guns/Battery/inhands_64x.rsi
heldPrefix: energy
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Battery
maxCharge: 1200
startingCharge: 1200
maxCharge: 480
startingCharge: 480
- type: entity
name: energy magnum

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@ -1305,7 +1305,7 @@
spread: 30
- type: entity
name: narrow laser barrage
name: lethal laser barrage
id: BulletLaserSpreadNarrow
categories: [ HideSpawnMenu ]
parent: BulletLaser