fix(emag): Emagging a lock properly unlocks the component (#25858)
* fix(emag): Emagging a lock properly unlocks the component Fixes #24860 * fix(emag): Emagging a lock no longer duplicates the unlock sound
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1 changed files with 9 additions and 1 deletions
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@ -246,8 +246,16 @@ public sealed class LockSystem : EntitySystem
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{
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if (!component.Locked || !component.BreakOnEmag)
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return;
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_audio.PlayPredicted(component.UnlockSound, uid, null);
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_audio.PlayPredicted(component.UnlockSound, uid, args.UserUid);
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component.Locked = false;
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_appearanceSystem.SetData(uid, LockVisuals.Locked, false);
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Dirty(uid, component);
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var ev = new LockToggledEvent(false);
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RaiseLocalEvent(uid, ref ev, true);
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RemComp<LockComponent>(uid); //Literally destroys the lock as a tell it was emagged
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args.Handled = true;
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}
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