Merge remote-tracking branch 'space-wizards/master'

# Conflicts:
#	Content.Client/Chat/UI/EmotesMenu.xaml.cs
#	Content.Client/UserInterface/Controls/RadialMenu.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/medical.yml
#	Resources/ServerInfo/Guidebook/Security/Security.xml
This commit is contained in:
Vigers Ray 2025-04-03 00:33:21 +03:00
commit 3ca70f5dc8
118 changed files with 1754 additions and 1450 deletions

View file

@ -1,8 +1,7 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Localizations;
using JetBrains.Annotations;
using Robust.Client.UserInterface;

View file

@ -67,8 +67,10 @@ public sealed partial class CargoSystem
if (!Resolve(uid, ref sprite))
return;
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
AnimationPlayerComponent? player = null;
switch (state)
{
@ -76,7 +78,7 @@ public sealed partial class CargoSystem
if (_player.HasRunningAnimation(uid, TelepadBeamKey))
return;
_player.Stop(uid, player, TelepadIdleKey);
_player.Play(uid, player, CargoTelepadBeamAnimation, TelepadBeamKey);
_player.Play((uid, player), CargoTelepadBeamAnimation, TelepadBeamKey);
break;
case CargoTelepadState.Unpowered:
sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
@ -90,7 +92,7 @@ public sealed partial class CargoSystem
_player.HasRunningAnimation(uid, player, TelepadBeamKey))
return;
_player.Play(uid, player, CargoTelepadIdleAnimation, TelepadIdleKey);
_player.Play((uid, player), CargoTelepadIdleAnimation, TelepadIdleKey);
break;
}
}

View file

@ -1,31 +0,0 @@
<ui:RadialMenu xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
BackButtonStyleClass="RadialMenuBackButton"
CloseButtonStyleClass="RadialMenuCloseButton"
VerticalExpand="True"
HorizontalExpand="True"
MinSize="450 450">
<!-- Main -->
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-general'}" TargetLayer="General" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Head/Soft/mimesoft.rsi/icon.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-vocal'}" TargetLayer="Vocal" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Emotes/vocal.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-hands'}" TargetLayer="Hands" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Hands/Gloves/latex.rsi/icon.png"/>
</ui:RadialMenuTextureButtonWithSector>
</ui:RadialContainer>
<!-- General -->
<ui:RadialContainer Name="General" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Vocal -->
<ui:RadialContainer Name="Vocal" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Hands -->
<ui:RadialContainer Name="Hands" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
</ui:RadialMenu>

View file

@ -1,111 +0,0 @@
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Speech;
using Content.Shared.Whitelist;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Chat.UI;
[GenerateTypedNameReferences]
public sealed partial class EmotesMenu : RadialMenu
{
[Dependency] private readonly EntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
public event Action<ProtoId<EmotePrototype>>? OnPlayEmote;
public EmotesMenu()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
var spriteSystem = _entManager.System<SpriteSystem>();
var whitelistSystem = _entManager.System<EntityWhitelistSystem>();
var main = FindControl<RadialContainer>("Main");
var emotes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
foreach (var emote in emotes)
{
var player = _playerManager.LocalSession?.AttachedEntity;
if (emote.Category == EmoteCategory.Invalid || emote.Category == EmoteCategory.Verb ||
emote.ChatTriggers.Count == 0 ||
!(player.HasValue && whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value)) ||
whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
continue;
if (!emote.Available &&
_entManager.TryGetComponent<SpeechComponent>(player.Value, out var speech) &&
!speech.AllowedEmotes.Contains(emote.ID))
continue;
var parent = FindControl<RadialContainer>(emote.Category.ToString());
var button = new EmoteMenuButton
{
SetSize = new Vector2(64f, 64f),
ToolTip = Loc.GetString(emote.Name),
ProtoId = emote.ID,
};
var tex = new TextureRect
{
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
Texture = spriteSystem.Frame0(emote.Icon),
TextureScale = new Vector2(2f, 2f),
};
button.AddChild(tex);
parent.AddChild(button);
foreach (var child in main.Children)
{
if (child is not RadialMenuTextureButton castChild)
continue;
if (castChild.TargetLayer == emote.Category.ToString())
{
castChild.Visible = true;
break;
}
}
}
// Set up menu actions
foreach (var child in Children)
{
if (child is not RadialContainer container)
continue;
AddEmoteClickAction(container);
}
}
private void AddEmoteClickAction(RadialContainer container)
{
foreach (var child in container.Children)
{
if (child is not EmoteMenuButton castChild)
continue;
castChild.OnButtonUp += _ =>
{
OnPlayEmote?.Invoke(castChild.ProtoId);
Close();
};
}
}
}
public sealed class EmoteMenuButton : RadialMenuTextureButtonWithSector
{
public ProtoId<EmotePrototype> ProtoId { get; set; }
}

View file

@ -6,7 +6,6 @@ using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Linq;
@ -14,6 +13,7 @@ using System.Numerics;
using Content.Shared.FixedPoint;
using Robust.Client.Graphics;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using Robust.Client.GameObjects;
namespace Content.Client.Chemistry.UI
{
@ -24,6 +24,10 @@ namespace Content.Client.Chemistry.UI
public sealed partial class ChemMasterWindow : FancyWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly SpriteSystem _sprite;
public event Action<BaseButton.ButtonEventArgs, ReagentButton>? OnReagentButtonPressed;
public readonly Button[] PillTypeButtons;
@ -38,6 +42,8 @@ namespace Content.Client.Chemistry.UI
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_sprite = _entityManager.System<SpriteSystem>();
// Pill type selection buttons, in total there are 20 pills.
// Pill rsi file should have states named as pill1, pill2, and so on.
var resourcePath = new ResPath(PillsRsiPath);
@ -69,7 +75,7 @@ namespace Content.Client.Chemistry.UI
var specifier = new SpriteSpecifier.Rsi(resourcePath, "pill" + (i + 1));
TextureRect pillTypeTexture = new TextureRect
{
Texture = specifier.Frame0(),
Texture = _sprite.Frame0(specifier),
TextureScale = new Vector2(1.75f, 1.75f),
Stretch = TextureRect.StretchMode.KeepCentered,
};

View file

@ -1,4 +1,4 @@
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
@ -37,7 +37,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
{
AnimationSystem.Play(uid, animPlayer, comp.Animation, FoamVisualsComponent.AnimationKey);
AnimationSystem.Play((uid, animPlayer), comp.Animation, FoamVisualsComponent.AnimationKey);
}
}
}

View file

@ -1,4 +1,4 @@
using Content.Shared.Vapor;
using Content.Shared.Vapor;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
@ -41,7 +41,7 @@ public sealed class VaporVisualizerSystem : VisualizerSystem<VaporVisualsCompone
TryComp<AnimationPlayerComponent>(uid, out var animPlayer) &&
!AnimationSystem.HasRunningAnimation(uid, animPlayer, VaporVisualsComponent.AnimationKey))
{
AnimationSystem.Play(uid, animPlayer, comp.VaporFlick, VaporVisualsComponent.AnimationKey);
AnimationSystem.Play((uid, animPlayer), comp.VaporFlick, VaporVisualsComponent.AnimationKey);
}
}

View file

@ -1,11 +1,7 @@
using Content.Client.ContextMenu.UI;
using Content.Client.Stylesheets;
using Content.Shared.Verbs;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Utility;
@ -27,14 +23,16 @@ public sealed class ExamineButton : ContainerButton
public TextureRect Icon;
public ExamineVerb Verb;
private SpriteSystem _sprite;
public ExamineButton(ExamineVerb verb)
public ExamineButton(ExamineVerb verb, SpriteSystem spriteSystem)
{
Margin = new Thickness(Thickness, Thickness, Thickness, Thickness);
SetOnlyStyleClass(StyleClassExamineButton);
Verb = verb;
_sprite = spriteSystem;
if (verb.Disabled)
{
@ -61,7 +59,7 @@ public sealed class ExamineButton : ContainerButton
if (verb.Icon != null)
{
Icon.Texture = verb.Icon.Frame0();
Icon.Texture = _sprite.Frame0(verb.Icon);
Icon.Stretch = TextureRect.StretchMode.KeepAspectCentered;
AddChild(Icon);

View file

@ -30,6 +30,7 @@ namespace Content.Client.Examine
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly VerbSystem _verbSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public const string StyleClassEntityTooltip = "entity-tooltip";
@ -332,7 +333,7 @@ namespace Content.Client.Examine
if (!examine.ShowOnExamineTooltip)
continue;
var button = new ExamineButton(examine);
var button = new ExamineButton(examine, _sprite);
if (examine.HoverVerb)
{

View file

@ -85,7 +85,7 @@ public sealed class RotatingLightSystem : SharedRotatingLightSystem
if (!_animations.HasRunningAnimation(uid, player, AnimKey))
{
_animations.Play(uid, player, GetAnimation(comp.Speed), AnimKey);
_animations.Play((uid, player), GetAnimation(comp.Speed), AnimKey);
}
}
}

View file

@ -2,7 +2,6 @@ using Content.Shared.Light;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
@ -53,13 +52,14 @@ public sealed class PoweredLightVisualizerSystem : VisualizerSystem<PoweredLight
/// </summary>
private void OnAnimationCompleted(EntityUid uid, PoweredLightVisualsComponent comp, AnimationCompletedEvent args)
{
if (!TryComp<AnimationPlayerComponent>(uid, out var animationPlayer))
return;
if (args.Key != PoweredLightVisualsComponent.BlinkingAnimationKey)
return;
if(!comp.IsBlinking)
return;
AnimationSystem.Play(uid, Comp<AnimationPlayerComponent>(uid), BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
AnimationSystem.Play((uid, animationPlayer), BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
}
/// <summary>
@ -76,7 +76,7 @@ public sealed class PoweredLightVisualizerSystem : VisualizerSystem<PoweredLight
var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
if (shouldBeBlinking)
{
AnimationSystem.Play(uid, animationPlayer, BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
AnimationSystem.Play((uid, animationPlayer), BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
}
else if (AnimationSystem.HasRunningAnimation(uid, animationPlayer, PoweredLightVisualsComponent.BlinkingAnimationKey))
{

View file

@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using System.Numerics;
using Content.Client.Administration.Managers;
using Content.Client.ContextMenu.UI;
@ -149,7 +149,7 @@ public sealed class MappingState : GameplayStateBase
{
Deselect();
var coords = args.Coordinates.ToMap(_entityManager, _transform);
var coords = _transform.ToMapCoordinates(args.Coordinates);
if (_verbs.TryGetEntityMenuEntities(coords, out var entities))
_entityMenuController.OpenRootMenu(entities);

View file

@ -1,7 +1,6 @@
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
@ -10,8 +9,6 @@ namespace Content.Client.Movement.Systems;
/// </summary>
public sealed class ClientSpriteMovementSystem : SharedSpriteMovementSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
private EntityQuery<SpriteComponent> _spriteQuery;
public override void Initialize()

View file

@ -1,8 +1,6 @@
using System.Numerics;
using Content.Client.Movement.Components;
using Content.Shared.Camera;
using Content.Shared.Inventory;
using Content.Shared.Movement.Systems;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Shared.Map;
@ -16,8 +14,6 @@ public sealed partial class EyeCursorOffsetSystem : EntitySystem
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedContentEyeSystem _contentEye = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
// This value is here to make sure the user doesn't have to move their mouse
@ -42,7 +38,7 @@ public sealed partial class EyeCursorOffsetSystem : EntitySystem
public Vector2? OffsetAfterMouse(EntityUid uid, EyeCursorOffsetComponent? component)
{
var localPlayer = _player.LocalPlayer?.ControlledEntity;
var localPlayer = _player.LocalEntity;
var mousePos = _inputManager.MouseScreenPosition;
var screenSize = _clyde.MainWindow.Size;
var minValue = MathF.Min(screenSize.X / 2, screenSize.Y / 2) * _edgeOffset;

View file

@ -49,13 +49,17 @@ public sealed class JetpackSystem : SharedJetpackSystem
// TODO: Please don't copy-paste this I beg
// make a generic particle emitter system / actual particles instead.
var query = EntityQueryEnumerator<ActiveJetpackComponent>();
var query = EntityQueryEnumerator<ActiveJetpackComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var comp))
while (query.MoveNext(out var uid, out var comp, out var xform))
{
if (_timing.CurTime < comp.TargetTime)
continue;
if (_transform.InRange(xform.Coordinates, comp.LastCoordinates, comp.MaxDistance))
{
if (_timing.CurTime < comp.TargetTime)
continue;
}
comp.LastCoordinates = _transform.GetMoverCoordinates(xform.Coordinates);
comp.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(comp.EffectCooldown);
CreateParticles(uid);

View file

@ -1,47 +0,0 @@
<ui:RadialMenu xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:rcd="clr-namespace:Content.Client.RCD"
BackButtonStyleClass="RadialMenuBackButton"
CloseButtonStyleClass="RadialMenuCloseButton"
VerticalExpand="True"
HorizontalExpand="True"
MinSize="450 450">
<!-- Note: The min size of the window just determine how close to the edge of the screen the center of the radial menu can be placed -->
<!-- The radial menu will try to open so that its center is located where the player's cursor is currently -->
<!-- Entry layer (shows main categories) -->
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-walls-and-flooring'}" TargetLayer="WallsAndFlooring" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/walls_and_flooring.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-windows-and-grilles'}" TargetLayer="WindowsAndGrilles" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/windows_and_grilles.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-airlocks'}" TargetLayer="Airlocks" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/airlocks.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-electrical'}" TargetLayer="Electrical" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/multicoil.png"/>
</ui:RadialMenuTextureButtonWithSector>
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-lighting'}" TargetLayer="Lighting" Visible="False">
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/lighting.png"/>
</ui:RadialMenuTextureButtonWithSector>
</ui:RadialContainer>
<!-- Walls and flooring -->
<ui:RadialContainer Name="WallsAndFlooring" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Windows and grilles -->
<ui:RadialContainer Name="WindowsAndGrilles" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Airlocks -->
<ui:RadialContainer Name="Airlocks" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Computer and machine frames -->
<ui:RadialContainer Name="Electrical" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
<!-- Lighting -->
<ui:RadialContainer Name="Lighting" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
</ui:RadialMenu>

View file

@ -1,172 +0,0 @@
using Content.Client.UserInterface.Controls;
using Content.Shared.Popups;
using Content.Shared.RCD;
using Content.Shared.RCD.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using System.Numerics;
namespace Content.Client.RCD;
[GenerateTypedNameReferences]
public sealed partial class RCDMenu : RadialMenu
{
[Dependency] private readonly EntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private SharedPopupSystem _popup;
private SpriteSystem _sprites;
public event Action<ProtoId<RCDPrototype>>? SendRCDSystemMessageAction;
private EntityUid _owner;
public RCDMenu()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
_popup = _entManager.System<SharedPopupSystem>();
_sprites = _entManager.System<SpriteSystem>();
OnChildAdded += AddRCDMenuButtonOnClickActions;
}
public void SetEntity(EntityUid uid)
{
_owner = uid;
Refresh();
}
public void Refresh()
{
// Find the main radial container
var main = FindControl<RadialContainer>("Main");
// Populate secondary radial containers
if (!_entManager.TryGetComponent<RCDComponent>(_owner, out var rcd))
return;
foreach (var protoId in rcd.AvailablePrototypes)
{
if (!_protoManager.TryIndex(protoId, out var proto))
continue;
if (proto.Mode == RcdMode.Invalid)
continue;
var parent = FindControl<RadialContainer>(proto.Category);
var tooltip = Loc.GetString(proto.SetName);
if ((proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject) &&
proto.Prototype != null && _protoManager.TryIndex(proto.Prototype, out var entProto, logError: false))
{
tooltip = Loc.GetString(entProto.Name);
}
tooltip = OopsConcat(char.ToUpper(tooltip[0]).ToString(), tooltip.Remove(0, 1));
var button = new RCDMenuButton()
{
SetSize = new Vector2(64f, 64f),
ToolTip = tooltip,
ProtoId = protoId,
};
if (proto.Sprite != null)
{
var tex = new TextureRect()
{
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
Texture = _sprites.Frame0(proto.Sprite),
TextureScale = new Vector2(2f, 2f),
};
button.AddChild(tex);
}
parent.AddChild(button);
// Ensure that the button that transitions the menu to the associated category layer
// is visible in the main radial container (as these all start with Visible = false)
foreach (var child in main.Children)
{
if (child is not RadialMenuTextureButton castChild)
continue;
if (castChild.TargetLayer == proto.Category)
{
castChild.Visible = true;
break;
}
}
}
// Set up menu actions
foreach (var child in Children)
{
AddRCDMenuButtonOnClickActions(child);
}
}
private static string OopsConcat(string a, string b)
{
// This exists to prevent Roslyn being clever and compiling something that fails sandbox checks.
return a + b;
}
private void AddRCDMenuButtonOnClickActions(Control control)
{
var radialContainer = control as RadialContainer;
if (radialContainer == null)
return;
foreach (var child in radialContainer.Children)
{
var castChild = child as RCDMenuButton;
if (castChild == null)
continue;
castChild.OnButtonUp += _ =>
{
SendRCDSystemMessageAction?.Invoke(castChild.ProtoId);
if (_playerManager.LocalSession?.AttachedEntity != null &&
_protoManager.TryIndex(castChild.ProtoId, out var proto))
{
var msg = Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(proto.SetName)));
if (proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject)
{
var name = Loc.GetString(proto.SetName);
if (proto.Prototype != null &&
_protoManager.TryIndex(proto.Prototype, out var entProto, logError: false))
name = entProto.Name;
msg = Loc.GetString("rcd-component-change-build-mode", ("name", name));
}
// Popup message
_popup.PopupClient(msg, _owner, _playerManager.LocalSession.AttachedEntity);
}
Close();
};
}
}
}
public sealed class RCDMenuButton : RadialMenuTextureButtonWithSector
{
public ProtoId<RCDPrototype> ProtoId { get; set; }
}

View file

@ -1,20 +1,32 @@
using Content.Client.Popups;
using Content.Client.UserInterface.Controls;
using Content.Shared.RCD;
using Content.Shared.RCD.Components;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.RCD;
[UsedImplicitly]
public sealed class RCDMenuBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IClyde _displayManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
private static readonly Dictionary<string, (string Tooltip, SpriteSpecifier Sprite)> PrototypesGroupingInfo
= new Dictionary<string, (string Tooltip, SpriteSpecifier Sprite)>
{
["WallsAndFlooring"] = ("rcd-component-walls-and-flooring", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/walls_and_flooring.png"))),
["WindowsAndGrilles"] = ("rcd-component-windows-and-grilles", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/windows_and_grilles.png"))),
["Airlocks"] = ("rcd-component-airlocks", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/airlocks.png"))),
["Electrical"] = ("rcd-component-electrical", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/multicoil.png"))),
["Lighting"] = ("rcd-component-lighting", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/lighting.png"))),
};
private RCDMenu? _menu;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
private SimpleRadialMenu? _menu;
public RCDMenuBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
@ -25,19 +37,107 @@ public sealed class RCDMenuBoundUserInterface : BoundUserInterface
{
base.Open();
_menu = this.CreateWindow<RCDMenu>();
_menu.SetEntity(Owner);
_menu.SendRCDSystemMessageAction += SendRCDSystemMessage;
if (!EntMan.TryGetComponent<RCDComponent>(Owner, out var rcd))
return;
// Open the menu, centered on the mouse
var vpSize = _displayManager.ScreenSize;
_menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
_menu = this.CreateWindow<SimpleRadialMenu>();
_menu.Track(Owner);
var models = ConvertToButtons(rcd.AvailablePrototypes);
_menu.SetButtons(models);
_menu.OpenOverMouseScreenPosition();
}
public void SendRCDSystemMessage(ProtoId<RCDPrototype> protoId)
private IEnumerable<RadialMenuNestedLayerOption> ConvertToButtons(HashSet<ProtoId<RCDPrototype>> prototypes)
{
Dictionary<string, List<RadialMenuActionOption>> buttonsByCategory = new();
foreach (var protoId in prototypes)
{
var prototype = _prototypeManager.Index(protoId);
if (!PrototypesGroupingInfo.TryGetValue(prototype.Category, out var groupInfo))
continue;
if (!buttonsByCategory.TryGetValue(prototype.Category, out var list))
{
list = new List<RadialMenuActionOption>();
buttonsByCategory.Add(prototype.Category, list);
}
var actionOption = new RadialMenuActionOption<RCDPrototype>(HandleMenuOptionClick, prototype)
{
Sprite = prototype.Sprite,
ToolTip = GetTooltip(prototype)
};
list.Add(actionOption);
}
var models = new RadialMenuNestedLayerOption[buttonsByCategory.Count];
var i = 0;
foreach (var (key, list) in buttonsByCategory)
{
var groupInfo = PrototypesGroupingInfo[key];
models[i] = new RadialMenuNestedLayerOption(list)
{
Sprite = groupInfo.Sprite,
ToolTip = Loc.GetString(groupInfo.Tooltip)
};
i++;
}
return models;
}
private void HandleMenuOptionClick(RCDPrototype proto)
{
// A predicted message cannot be used here as the RCD UI is closed immediately
// after this message is sent, which will stop the server from receiving it
SendMessage(new RCDSystemMessage(protoId));
SendMessage(new RCDSystemMessage(proto.ID));
if (_playerManager.LocalSession?.AttachedEntity == null)
return;
var msg = Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(proto.SetName)));
if (proto.Mode is RcdMode.ConstructTile or RcdMode.ConstructObject)
{
var name = Loc.GetString(proto.SetName);
if (proto.Prototype != null &&
_prototypeManager.TryIndex(proto.Prototype, out var entProto, logError: false))
name = entProto.Name;
msg = Loc.GetString("rcd-component-change-build-mode", ("name", name));
}
// Popup message
var popup = EntMan.System<PopupSystem>();
popup.PopupClient(msg, Owner, _playerManager.LocalSession.AttachedEntity);
}
private string GetTooltip(RCDPrototype proto)
{
string tooltip;
if (proto.Mode is RcdMode.ConstructTile or RcdMode.ConstructObject
&& proto.Prototype != null
&& _prototypeManager.TryIndex(proto.Prototype, out var entProto, logError: false))
{
tooltip = Loc.GetString(entProto.Name);
}
else
{
tooltip = Loc.GetString(proto.SetName);
}
tooltip = OopsConcat(char.ToUpper(tooltip[0]).ToString(), tooltip.Remove(0, 1));
return tooltip;
}
private static string OopsConcat(string a, string b)
{
// This exists to prevent Roslyn being clever and compiling something that fails sandbox checks.
return a + b;
}
}

View file

@ -52,7 +52,7 @@ public sealed class RotationVisualizerSystem : SharedRotationVisualsSystem
// Stop the current rotate animation and then start a new one
if (_animation.HasRunningAnimation(animationComp, animationKey))
{
_animation.Stop(animationComp, animationKey);
_animation.Stop((uid, animationComp), animationKey);
}
var animation = new Animation

View file

@ -1,28 +1,46 @@
using Content.Client.UserInterface.Controls;
using Content.Shared.Silicons.StationAi;
using Robust.Client.UserInterface;
namespace Content.Client.Silicons.StationAi;
public sealed class StationAiBoundUserInterface : BoundUserInterface
public sealed class StationAiBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
{
private StationAiMenu? _menu;
public StationAiBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
private SimpleRadialMenu? _menu;
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<StationAiMenu>();
_menu.Track(Owner);
_menu.OnAiRadial += args =>
var ev = new GetStationAiRadialEvent();
EntMan.EventBus.RaiseLocalEvent(Owner, ref ev);
_menu = this.CreateWindow<SimpleRadialMenu>();
_menu.Track(Owner);
var buttonModels = ConvertToButtons(ev.Actions);
_menu.SetButtons(buttonModels);
_menu.Open();
}
private IEnumerable<RadialMenuActionOption> ConvertToButtons(IReadOnlyList<StationAiRadial> actions)
{
var models = new RadialMenuActionOption[actions.Count];
for (int i = 0; i < actions.Count; i++)
{
SendPredictedMessage(new StationAiRadialMessage()
var action = actions[i];
models[i] = new RadialMenuActionOption<BaseStationAiAction>(HandleRadialMenuClick, action.Event)
{
Event = args,
});
};
Sprite = action.Sprite,
ToolTip = action.Tooltip
};
}
return models;
}
private void HandleRadialMenuClick(BaseStationAiAction p)
{
SendPredictedMessage(new StationAiRadialMessage { Event = p });
}
}

View file

@ -1,13 +0,0 @@
<ui:RadialMenu xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
BackButtonStyleClass="RadialMenuBackButton"
CloseButtonStyleClass="RadialMenuCloseButton"
VerticalExpand="True"
HorizontalExpand="True"
MinSize="450 450">
<!-- Main -->
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
</ui:RadialContainer>
</ui:RadialMenu>

View file

@ -1,126 +0,0 @@
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Silicons.StationAi;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
namespace Content.Client.Silicons.StationAi;
[GenerateTypedNameReferences]
public sealed partial class StationAiMenu : RadialMenu
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
public event Action<BaseStationAiAction>? OnAiRadial;
private EntityUid _tracked;
public StationAiMenu()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
}
public void Track(EntityUid owner)
{
_tracked = owner;
if (!_entManager.EntityExists(_tracked))
{
Close();
return;
}
BuildButtons();
UpdatePosition();
}
private void BuildButtons()
{
var ev = new GetStationAiRadialEvent();
_entManager.EventBus.RaiseLocalEvent(_tracked, ref ev);
var main = FindControl<RadialContainer>("Main");
main.DisposeAllChildren();
var sprites = _entManager.System<SpriteSystem>();
foreach (var action in ev.Actions)
{
// TODO: This radial boilerplate is quite annoying
var button = new StationAiMenuButton(action.Event)
{
SetSize = new Vector2(64f, 64f),
ToolTip = action.Tooltip != null ? Loc.GetString(action.Tooltip) : null,
};
if (action.Sprite != null)
{
var texture = sprites.Frame0(action.Sprite);
var scale = Vector2.One;
if (texture.Width <= 32)
{
scale *= 2;
}
var tex = new TextureRect
{
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
Texture = texture,
TextureScale = scale,
};
button.AddChild(tex);
}
button.OnPressed += args =>
{
OnAiRadial?.Invoke(action.Event);
Close();
};
main.AddChild(button);
}
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
UpdatePosition();
}
private void UpdatePosition()
{
if (!_entManager.TryGetComponent(_tracked, out TransformComponent? xform))
{
Close();
return;
}
if (!xform.Coordinates.IsValid(_entManager))
{
Close();
return;
}
var coords = _entManager.System<SpriteSystem>().GetSpriteScreenCoordinates((_tracked, null, xform));
if (!coords.IsValid)
{
Close();
return;
}
OpenScreenAt(coords.Position, _clyde);
}
}
public sealed class StationAiMenuButton(BaseStationAiAction action) : RadialMenuTextureButtonWithSector
{
public BaseStationAiAction Action = action;
}

View file

@ -0,0 +1,5 @@
using Content.Shared.Temperature.Systems;
namespace Content.Client.Temperature.Systems;
public sealed partial class EntityHeaterSystem : SharedEntityHeaterSystem;

View file

@ -12,53 +12,6 @@ namespace Content.Client.UserInterface.Controls;
[Virtual]
public class RadialMenu : BaseWindow
{
private readonly List<Control> _path = new();
private string? _backButtonStyleClass;
private string? _closeButtonStyleClass;
/// <summary>
/// A free floating menu which enables the quick display of one or more radial containers
/// </summary>
/// <remarks>
/// Only one radial container is visible at a time (each container forming a separate 'layer' within
/// the menu), along with a contextual button at the menu center, which will either return the user
/// to the previous layer or close the menu if there are no previous layers left to traverse.
/// To create a functional radial menu, simply parent one or more named radial containers to it,
/// and populate the radial containers with RadialMenuButtons. Setting the TargetLayer field of these
/// buttons to the name of a radial conatiner will display the container in question to the user
/// whenever it is clicked in additon to any other actions assigned to the button
/// </remarks>
public RadialMenu()
{
// Hide all starting children (if any) except the first (this is the active layer)
if (ChildCount > 1)
{
for (int i = 1; i < ChildCount; i++)
GetChild(i).Visible = false;
}
// Auto generate a contextual button for moving back through visited layers
ContextualButton = new RadialMenuContextualCentralTextureButton
{
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SetSize = new Vector2(64f, 64f),
};
MenuOuterAreaButton = new RadialMenuOuterAreaButton();
ContextualButton.OnButtonUp += _ => ReturnToPreviousLayer();
MenuOuterAreaButton.OnButtonUp += _ => Close();
AddChild(ContextualButton);
AddChild(MenuOuterAreaButton);
// Hide any further add children, unless its promoted to the active layer
OnChildAdded += child =>
{
child.Visible = GetCurrentActiveLayer() == child;
SetupContextualButtonData(child);
};
}
/// <summary>
/// Contextual button used to traverse through previous layers of the radial menu
/// </summary>
@ -107,6 +60,53 @@ public class RadialMenu : BaseWindow
}
}
private readonly List<Control> _path = new();
private string? _backButtonStyleClass;
private string? _closeButtonStyleClass;
/// <summary>
/// A free floating menu which enables the quick display of one or more radial containers
/// </summary>
/// <remarks>
/// Only one radial container is visible at a time (each container forming a separate 'layer' within
/// the menu), along with a contextual button at the menu center, which will either return the user
/// to the previous layer or close the menu if there are no previous layers left to traverse.
/// To create a functional radial menu, simply parent one or more named radial containers to it,
/// and populate the radial containers with RadialMenuButtons. Setting the TargetLayer field of these
/// buttons to the name of a radial conatiner will display the container in question to the user
/// whenever it is clicked in additon to any other actions assigned to the button
/// </remarks>
public RadialMenu()
{
// Hide all starting children (if any) except the first (this is the active layer)
if (ChildCount > 1)
{
for (int i = 1; i < ChildCount; i++)
GetChild(i).Visible = false;
}
// Auto generate a contextual button for moving back through visited layers
ContextualButton = new RadialMenuContextualCentralTextureButton
{
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SetSize = new Vector2(64f, 64f),
};
MenuOuterAreaButton = new RadialMenuOuterAreaButton();
ContextualButton.OnButtonUp += _ => ReturnToPreviousLayer();
MenuOuterAreaButton.OnButtonUp += _ => Close();
AddChild(ContextualButton);
AddChild(MenuOuterAreaButton);
// Hide any further add children, unless its promoted to the active layer
OnChildAdded += child =>
{
child.Visible = GetCurrentActiveLayer() == child;
SetupContextualButtonData(child);
};
}
private void SetupContextualButtonData(Control child)
{
if (child is RadialContainer { Visible: true } container)
@ -143,11 +143,8 @@ public class RadialMenu : BaseWindow
return children.First(x => x.Visible);
}
public bool TryToMoveToNewLayer(string newLayer)
public bool TryToMoveToNewLayer(Control newLayer)
{
if (newLayer == string.Empty)
return false;
var currentLayer = GetCurrentActiveLayer();
if (currentLayer == null)
@ -161,7 +158,7 @@ public class RadialMenu : BaseWindow
continue;
// Hide layers which are not of interest
if (result == true || child.Name != newLayer)
if (result == true || child != newLayer)
{
child.Visible = false;
}
@ -186,6 +183,19 @@ public class RadialMenu : BaseWindow
return result;
}
public bool TryToMoveToNewLayer(string targetLayerControlName)
{
foreach (var child in Children)
{
if (child.Name == targetLayerControlName && child is RadialContainer)
{
return TryToMoveToNewLayer(child);
}
}
return false;
}
public void ReturnToPreviousLayer()
{
// Close the menu if the traversal path is empty
@ -295,6 +305,17 @@ public sealed class RadialMenuOuterAreaButton : RadialMenuTextureButtonBase
[Virtual]
public class RadialMenuTextureButton : RadialMenuTextureButtonBase
{
/// <summary>
/// Upon clicking this button the radial menu will be moved to the layer of this control.
/// </summary>
public Control? TargetLayer { get; set; }
/// <summary>
/// Other way to set navigation to other container, as <see cref="TargetLayer"/>,
/// but using <see cref="Control.Name"/> property of target <see cref="RadialContainer"/>.
/// </summary>
public string? TargetLayerControlName { get; set; }
/// <summary>
/// A simple texture button that can move the user to a different layer within a radial menu
/// </summary>
@ -304,14 +325,9 @@ public class RadialMenuTextureButton : RadialMenuTextureButtonBase
OnButtonUp += OnClicked;
}
/// <summary>
/// Upon clicking this button the radial menu will be moved to the named layer
/// </summary>
public string TargetLayer { get; set; } = string.Empty;
private void OnClicked(ButtonEventArgs args)
{
if (TargetLayer == string.Empty)
if (TargetLayer == null && TargetLayerControlName == null)
return;
var parent = FindParentMultiLayerContainer(this);
@ -319,7 +335,14 @@ public class RadialMenuTextureButton : RadialMenuTextureButtonBase
if (parent == null)
return;
parent.TryToMoveToNewLayer(TargetLayer);
if (TargetLayer != null)
{
parent.TryToMoveToNewLayer(TargetLayer);
}
else
{
parent.TryToMoveToNewLayer(TargetLayerControlName!);
}
}
private RadialMenu? FindParentMultiLayerContainer(Control control)
@ -370,31 +393,24 @@ public interface IRadialMenuItemWithSector
[Virtual]
public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadialMenuItemWithSector
{
private float _angleOffset;
private Vector2[]? _sectorPointsForDrawing;
private float _angleSectorFrom;
private float _angleSectorTo;
private Color _backgroundColorSrgb = Color.ToSrgb(new Color(70, 73, 102, 128));
private Color _borderColorSrgb = Color.ToSrgb(new Color(173, 216, 230, 70));
private Color _hoverBackgroundColorSrgb = Color.ToSrgb(new Color(87, 91, 127, 128));
private Color _hoverBorderColorSrgb = Color.ToSrgb(new Color(87, 91, 127, 128));
private float _outerRadius;
private float _innerRadius;
private float _angleOffset;
private bool _isWholeCircle;
private float _outerRadius;
private Vector2? _parentCenter;
private Vector2[]? _sectorPointsForDrawing;
private Color _backgroundColorSrgb = Color.ToSrgb(new Color(70, 73, 102, 128));
private Color _hoverBackgroundColorSrgb = Color.ToSrgb(new Color(87, 91, 127, 128));
private Color _borderColorSrgb = Color.ToSrgb(new Color(173, 216, 230, 70));
private Color _hoverBorderColorSrgb = Color.ToSrgb(new Color(87, 91, 127, 128));
/// <summary>
/// A simple texture button that can move the user to a different layer within a radial menu
/// </summary>
public RadialMenuTextureButtonWithSector()
{
}
/// <summary>
/// Marker, that control should render border of segment. Is false by default.
/// Marker, that controls if border of segment should be rendered. Is false by default.
/// </summary>
/// <remarks>
/// By default color of border is same as color of background. Use <see cref="BorderColor"/>
@ -407,13 +423,6 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
/// </summary>
public bool DrawBackground { get; set; } = true;
/// <summary>
/// Marker, that control should render separator lines.
/// Separator lines are used to visually separate sector of radial menu items.
/// Is true by default
/// </summary>
public bool DrawSeparators { get; set; } = true;
/// <summary>
/// Color of background in non-hovered state. Accepts RGB color, works with sRGB for DrawPrimitive internally.
/// </summary>
@ -488,6 +497,13 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
/// <inheritdoc />
Vector2 IRadialMenuItemWithSector.ParentCenter { set => _parentCenter = value; }
/// <summary>
/// A simple texture button that can move the user to a different layer within a radial menu
/// </summary>
public RadialMenuTextureButtonWithSector()
{
}
/// <inheritdoc />
protected override void Draw(DrawingHandleScreen handle)
{
@ -509,13 +525,7 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
? _hoverBackgroundColorSrgb
: _backgroundColorSrgb;
DrawAnnulusSector(handle,
containerCenter,
_innerRadius * UIScale,
_outerRadius * UIScale,
angleFrom,
angleTo,
segmentColor);
DrawAnnulusSector(handle, containerCenter, _innerRadius * UIScale, _outerRadius * UIScale, angleFrom, angleTo, segmentColor);
}
if (DrawBorder)
@ -523,25 +533,12 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
var borderColor = DrawMode == DrawModeEnum.Hover
? _hoverBorderColorSrgb
: _borderColorSrgb;
DrawAnnulusSector(handle,
containerCenter,
_innerRadius * UIScale,
_outerRadius * UIScale,
angleFrom,
angleTo,
borderColor,
false);
DrawAnnulusSector(handle, containerCenter, _innerRadius * UIScale, _outerRadius * UIScale, angleFrom, angleTo, borderColor, false);
}
if (!_isWholeCircle && DrawSeparators)
if (!_isWholeCircle && DrawBorder)
{
DrawSeparatorLines(handle,
containerCenter,
_innerRadius * UIScale,
_outerRadius * UIScale,
angleFrom,
angleTo,
SeparatorColor);
DrawSeparatorLines(handle, containerCenter, _innerRadius * UIScale, _outerRadius * UIScale, angleFrom, angleTo, SeparatorColor);
}
}

View file

@ -0,0 +1,8 @@
<ui:SimpleRadialMenu xmlns="https://spacestation14.io"
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
BackButtonStyleClass="RadialMenuBackButton"
CloseButtonStyleClass="RadialMenuCloseButton"
VerticalExpand="True"
HorizontalExpand="True"
MinSize="450 450">
</ui:SimpleRadialMenu>

View file

@ -0,0 +1,279 @@
using Robust.Client.UserInterface;
using System.Numerics;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Shared.Utility;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Input;
namespace Content.Client.UserInterface.Controls;
[GenerateTypedNameReferences]
public partial class SimpleRadialMenu : RadialMenu
{
private EntityUid? _attachMenuToEntity;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
public SimpleRadialMenu()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
}
public void Track(EntityUid owner)
{
_attachMenuToEntity = owner;
}
public void SetButtons(IEnumerable<RadialMenuOption> models, SimpleRadialMenuSettings? settings = null)
{
ClearExistingChildrenRadialButtons();
var sprites = _entManager.System<SpriteSystem>();
Fill(models, sprites, Children, settings ?? new SimpleRadialMenuSettings());
}
public void OpenOverMouseScreenPosition()
{
var vpSize = _clyde.ScreenSize;
OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
}
private void Fill(
IEnumerable<RadialMenuOption> models,
SpriteSystem sprites,
ICollection<Control> rootControlChildren,
SimpleRadialMenuSettings settings
)
{
var rootContainer = new RadialContainer
{
HorizontalExpand = true,
VerticalExpand = true,
InitialRadius = settings.DefaultContainerRadius,
ReserveSpaceForHiddenChildren = false,
Visible = true
};
rootControlChildren.Add(rootContainer);
foreach (var model in models)
{
if (model is RadialMenuNestedLayerOption nestedMenuModel)
{
var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
linkButton.Visible = true;
rootContainer.AddChild(linkButton);
}
else
{
var rootButtons = ConvertToButton(model, sprites, settings, false);
rootContainer.AddChild(rootButtons);
}
}
}
private RadialMenuTextureButton RecursiveContainerExtraction(
SpriteSystem sprites,
ICollection<Control> rootControlChildren,
RadialMenuNestedLayerOption model,
SimpleRadialMenuSettings settings
)
{
var container = new RadialContainer
{
HorizontalExpand = true,
VerticalExpand = true,
InitialRadius = model.ContainerRadius!.Value,
ReserveSpaceForHiddenChildren = false,
Visible = false
};
foreach (var nested in model.Nested)
{
if (nested is RadialMenuNestedLayerOption nestedMenuModel)
{
var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
container.AddChild(linkButton);
}
else
{
var button = ConvertToButton(nested, sprites, settings, false);
container.AddChild(button);
}
}
rootControlChildren.Add(container);
var thisLayerLinkButton = ConvertToButton(model, sprites, settings, true);
thisLayerLinkButton.TargetLayer = container;
return thisLayerLinkButton;
}
private RadialMenuTextureButton ConvertToButton(
RadialMenuOption model,
SpriteSystem sprites,
SimpleRadialMenuSettings settings,
bool haveNested
)
{
var button = settings.UseSectors
? ConvertToButtonWithSector(model, settings)
: new RadialMenuTextureButton();
button.SetSize = new Vector2(64f, 64f);
button.ToolTip = model.ToolTip;
if (model.Sprite != null)
{
var scale = Vector2.One;
var texture = sprites.Frame0(model.Sprite);
if (texture.Width <= 32)
{
scale *= 2;
}
button.TextureNormal = texture;
button.Scale = scale;
}
if (model is RadialMenuActionOption actionOption)
{
button.OnPressed += _ =>
{
actionOption.OnPressed?.Invoke();
if(!haveNested)
Close();
};
}
return button;
}
private static RadialMenuTextureButtonWithSector ConvertToButtonWithSector(RadialMenuOption model, SimpleRadialMenuSettings settings)
{
var button = new RadialMenuTextureButtonWithSector
{
DrawBorder = settings.DisplayBorders,
DrawBackground = !settings.NoBackground
};
if (model.BackgroundColor.HasValue)
{
button.BackgroundColor = model.BackgroundColor.Value;
}
if (model.HoverBackgroundColor.HasValue)
{
button.HoverBackgroundColor = model.HoverBackgroundColor.Value;
}
return button;
}
private void ClearExistingChildrenRadialButtons()
{
var toRemove = new List<Control>(ChildCount);
foreach (var child in Children)
{
if (child != ContextualButton && child != MenuOuterAreaButton)
{
toRemove.Add(child);
}
}
foreach (var control in toRemove)
{
Children.Remove(control);
}
}
#region target entity tracking
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_attachMenuToEntity != null)
{
UpdatePosition();
}
}
private void UpdatePosition()
{
if (!_entManager.TryGetComponent(_attachMenuToEntity, out TransformComponent? xform))
{
Close();
return;
}
if (!xform.Coordinates.IsValid(_entManager))
{
Close();
return;
}
var coords = _entManager.System<SpriteSystem>().GetSpriteScreenCoordinates((_attachMenuToEntity.Value, null, xform));
if (!coords.IsValid)
{
Close();
return;
}
OpenScreenAt(coords.Position, _clyde);
}
#endregion
}
public abstract class RadialMenuOption
{
public string? ToolTip { get; init; }
public SpriteSpecifier? Sprite { get; init; }
public Color? BackgroundColor { get; set; }
public Color? HoverBackgroundColor { get; set; }
}
public class RadialMenuActionOption(Action onPressed) : RadialMenuOption
{
public Action OnPressed { get; } = onPressed;
}
public class RadialMenuActionOption<T>(Action<T> onPressed, T data)
: RadialMenuActionOption(onPressed: () => onPressed(data));
public class RadialMenuNestedLayerOption(IReadOnlyCollection<RadialMenuOption> nested, float containerRadius = 100)
: RadialMenuOption
{
public float? ContainerRadius { get; } = containerRadius;
public IReadOnlyCollection<RadialMenuOption> Nested { get; } = nested;
}
public class SimpleRadialMenuSettings
{
/// <summary>
/// Default container draw radius. Is going to be further affected by per sector increment.
/// </summary>
public int DefaultContainerRadius = 100;
/// <summary>
/// Marker, if sector-buttons should be used.
/// </summary>
public bool UseSectors = true;
/// <summary>
/// Marker, if border of buttons should be rendered. Can only be used when <see cref="UseSectors"/> = true.
/// </summary>
public bool DisplayBorders = true;
/// <summary>
/// Marker, if sector background should not be rendered. Can only be used when <see cref="UseSectors"/> = true.
/// </summary>
public bool NoBackground = false;
}

View file

@ -1,16 +1,17 @@
using Content.Client.Chat.UI;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Controls;
using Content.Shared.Chat;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Input;
using Content.Shared.Speech;
using Content.Shared.Whitelist;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input.Binding;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Emotes;
@ -18,11 +19,19 @@ namespace Content.Client.UserInterface.Systems.Emotes;
public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayState>
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private MenuButton? EmotesButton => null;
private EmotesMenu? _menu;
private MenuButton? EmotesButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.EmotesButton;
private SimpleRadialMenu? _menu;
private static readonly Dictionary<EmoteCategory, (string Tooltip, SpriteSpecifier Sprite)> EmoteGroupingInfo
= new Dictionary<EmoteCategory, (string Tooltip, SpriteSpecifier Sprite)>
{
[EmoteCategory.General] = ("emote-menu-category-general", new SpriteSpecifier.Texture(new ResPath("/Textures/Clothing/Head/Soft/mimesoft.rsi/icon.png"))),
[EmoteCategory.Hands] = ("emote-menu-category-hands", new SpriteSpecifier.Texture(new ResPath("/Textures/Clothing/Hands/Gloves/latex.rsi/icon.png"))),
[EmoteCategory.Vocal] = ("emote-menu-category-vocal", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Emotes/vocal.png"))),
};
public void OnStateEntered(GameplayState state)
{
@ -42,10 +51,16 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
if (_menu == null)
{
// setup window
_menu = UIManager.CreateWindow<EmotesMenu>();
var prototypes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
var models = ConvertToButtons(prototypes);
_menu = new SimpleRadialMenu();
_menu.SetButtons(models);
_menu.Open();
_menu.OnClose += OnWindowClosed;
_menu.OnOpen += OnWindowOpen;
_menu.OnPlayEmote += OnPlayEmote;
if (EmotesButton != null)
EmotesButton.SetClickPressed(true);
@ -56,16 +71,13 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
}
else
{
// Open the menu, centered on the mouse
var vpSize = _displayManager.ScreenSize;
_menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
_menu.OpenOverMouseScreenPosition();
}
}
else
{
_menu.OnClose -= OnWindowClosed;
_menu.OnOpen -= OnWindowOpen;
_menu.OnPlayEmote -= OnPlayEmote;
if (EmotesButton != null)
EmotesButton.SetClickPressed(false);
@ -118,8 +130,62 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
_menu = null;
}
private void OnPlayEmote(ProtoId<EmotePrototype> protoId)
private IEnumerable<RadialMenuOption> ConvertToButtons(IEnumerable<EmotePrototype> emotePrototypes)
{
_entityManager.RaisePredictiveEvent(new PlayEmoteMessage(protoId));
var whitelistSystem = EntitySystemManager.GetEntitySystem<EntityWhitelistSystem>();
var player = _playerManager.LocalSession?.AttachedEntity;
Dictionary<EmoteCategory, List<RadialMenuOption>> emotesByCategory = new();
foreach (var emote in emotePrototypes)
{
if(emote.Category == EmoteCategory.Invalid)
continue;
// only valid emotes that have ways to be triggered by chat and player have access / no restriction on
if (emote.Category == EmoteCategory.Invalid
|| emote.ChatTriggers.Count == 0
|| !(player.HasValue && whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value))
|| whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
continue;
if (!emote.Available
&& EntityManager.TryGetComponent<SpeechComponent>(player.Value, out var speech)
&& !speech.AllowedEmotes.Contains(emote.ID))
continue;
if (!emotesByCategory.TryGetValue(emote.Category, out var list))
{
list = new List<RadialMenuOption>();
emotesByCategory.Add(emote.Category, list);
}
var actionOption = new RadialMenuActionOption<EmotePrototype>(HandleRadialButtonClick, emote)
{
Sprite = emote.Icon,
ToolTip = Loc.GetString(emote.Name)
};
list.Add(actionOption);
}
var models = new RadialMenuOption[emotesByCategory.Count];
var i = 0;
foreach (var (key, list) in emotesByCategory)
{
var tuple = EmoteGroupingInfo[key];
models[i] = new RadialMenuNestedLayerOption(list)
{
Sprite = tuple.Sprite,
ToolTip = Loc.GetString(tuple.Tooltip)
};
i++;
}
return models;
}
private void HandleRadialButtonClick(EmotePrototype prototype)
{
_entityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
}
}

View file

@ -42,6 +42,9 @@ public sealed class StorageWindow : BaseWindow
private ValueList<EntityUid> _contained = new();
private ValueList<EntityUid> _toRemove = new();
// Manually store this because you can't have a 0x0 GridContainer but we still need to add child controls for 1x1 containers.
private Vector2i _pieceGridSize;
private TextureButton? _backButton;
private bool _isDirty;
@ -408,11 +411,14 @@ public sealed class StorageWindow : BaseWindow
_contained.Clear();
_contained.AddRange(storageComp.Container.ContainedEntities.Reverse());
var width = boundingGrid.Width + 1;
var height = boundingGrid.Height + 1;
// Build the grid representation
if (_pieceGrid.Rows - 1 != boundingGrid.Height || _pieceGrid.Columns - 1 != boundingGrid.Width)
if (_pieceGrid.Rows != _pieceGridSize.Y || _pieceGrid.Columns != _pieceGridSize.X)
{
_pieceGrid.Rows = boundingGrid.Height + 1;
_pieceGrid.Columns = boundingGrid.Width + 1;
_pieceGrid.Rows = height;
_pieceGrid.Columns = width;
_controlGrid.Clear();
for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
@ -430,6 +436,7 @@ public sealed class StorageWindow : BaseWindow
}
}
_pieceGridSize = new(width, height);
_toRemove.Clear();
// Remove entities no longer relevant / Update existing ones

View file

@ -1,5 +1,4 @@
using System.Linq;
using Content.Client.Chat.UI;
using Content.Client.LateJoin;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.ContentPack;
@ -14,7 +13,6 @@ public sealed class UiControlTest
// You should not be adding to this.
private Type[] _ignored = new Type[]
{
typeof(EmotesMenu),
typeof(LateJoinGui),
};

View file

@ -81,14 +81,14 @@ public sealed class ProjectileAnomalySystem : EntitySystem
EntityCoordinates targetCoords,
float severity)
{
var mapPos = coords.ToMap(EntityManager, _xform);
var mapPos = _xform.ToMapCoordinates(coords);
var spawnCoords = _mapManager.TryFindGridAt(mapPos, out var gridUid, out _)
? coords.WithEntityId(gridUid, EntityManager)
? _xform.WithEntityId(coords, gridUid)
: new(_mapManager.GetMapEntityId(mapPos.MapId), mapPos.Position);
var ent = Spawn(component.ProjectilePrototype, spawnCoords);
var direction = targetCoords.ToMapPos(EntityManager, _xform) - mapPos.Position;
var direction = _xform.ToMapCoordinates(targetCoords).Position - mapPos.Position;
if (!TryComp<ProjectileComponent>(ent, out var comp))
return;

View file

@ -16,7 +16,6 @@ public sealed class TechAnomalySystem : EntitySystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly BeamSystem _beam = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly EmagSystem _emag = default!;
public override void Initialize()
{

View file

@ -1,10 +1,8 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Construction.Components;
using JetBrains.Annotations;
using Robust.Shared.Map;
@ -16,7 +14,6 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
public sealed class GasPortableSystem : EntitySystem
{
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
public override void Initialize()

View file

@ -252,7 +252,7 @@ internal sealed partial class ChatManager : IChatManager
Color? colorOverride = null;
var wrappedMessage = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name), ("message", FormattedMessage.EscapeText(message)));
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
if (_adminManager.HasAdminFlag(player, AdminFlags.NameColor))
{
var prefs = _preferencesManager.GetPreferences(player.UserId);
colorOverride = prefs.AdminOOCColor;

View file

@ -13,6 +13,7 @@ using Robust.Shared.Serialization.Manager;
using System.Numerics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Server.Dragon;
@ -33,11 +34,20 @@ public sealed class DragonRiftSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<DragonRiftComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnShutdown);
}
private void OnGetState(Entity<DragonRiftComponent> ent, ref ComponentGetState args)
{
args.State = new DragonRiftComponentState
{
State = ent.Comp.State,
};
}
public override void Update(float frameTime)
{
base.Update(frameTime);

View file

@ -38,7 +38,7 @@ namespace Content.Server.GameTicking
if (args.NewStatus != SessionStatus.Disconnected)
{
mind.Session = session;
_pvsOverride.AddSessionOverride(GetNetEntity(mindId.Value), session);
_pvsOverride.AddSessionOverride(mindId.Value, session);
}
DebugTools.Assert(mind.Session == session);

View file

@ -200,7 +200,7 @@ namespace Content.Server.GameTicking
if (ev.GameMap.IsGrid)
{
var mapUid = _map.CreateMap(out mapId);
var mapUid = _map.CreateMap(out mapId, runMapInit: options?.InitializeMaps ?? false);
if (!_loader.TryLoadGrid(mapId,
ev.GameMap.MapPath,
out var grid,
@ -562,7 +562,7 @@ namespace Content.Server.GameTicking
if (TryGetEntity(mind.OriginalOwnedEntity, out var entity) && pvsOverride)
{
_pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
_pvsOverride.AddGlobalOverride(entity.Value);
}
var roles = _roles.MindGetAllRoleInfo(mindId);

View file

@ -458,7 +458,7 @@ namespace Content.Server.GameTicking
// Ideally engine would just spawn them on grid directly I guess? Right now grid traversal is handling it during
// update which means we need to add a hack somewhere around it.
var spawn = _robustRandom.Pick(_possiblePositions);
var toMap = spawn.ToMap(EntityManager, _transform);
var toMap = _transform.ToMapCoordinates(spawn);
if (_mapManager.TryFindGridAt(toMap, out var gridUid, out _))
{

View file

@ -8,6 +8,7 @@ using Content.Shared.Examine;
using Content.Shared.Guardian;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
@ -188,7 +189,9 @@ namespace Content.Server.Guardian
// Can only inject things with the component...
if (!HasComp<CanHostGuardianComponent>(target))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-activator-invalid-target"), user, user);
var msg = Loc.GetString("guardian-activator-invalid-target", ("entity", Identity.Entity(target, EntityManager, user)));
_popupSystem.PopupEntity(msg, user, user);
return;
}

View file

@ -39,6 +39,15 @@ namespace Content.Server.Hands.Systems
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
/// <summary>
/// Items dropped when the holder falls down will be launched in
/// a direction offset by up to this many degrees from the holder's
/// movement direction.
/// </summary>
private const float DropHeldItemsSpread = 45;
public override void Initialize()
{
base.Initialize();
@ -60,6 +69,8 @@ namespace Content.Server.Hands.Systems
CommandBinds.Builder
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
.Register<HandsSystem>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
}
public override void Shutdown()
@ -234,13 +245,13 @@ namespace Content.Server.Hands.Systems
private void OnDropHandItems(Entity<HandsComponent> entity, ref DropHandItemsEvent args)
{
var direction = EntityManager.TryGetComponent(entity, out PhysicsComponent? comp) ? comp.LinearVelocity / 50 : Vector2.Zero;
var dropAngle = _random.NextFloat(0.8f, 1.2f);
// If the holder doesn't have a physics component, they ain't moving
var holderVelocity = _physicsQuery.TryComp(entity, out var physics) ? physics.LinearVelocity : Vector2.Zero;
var spreadMaxAngle = Angle.FromDegrees(DropHeldItemsSpread);
var fellEvent = new FellDownEvent(entity);
RaiseLocalEvent(entity, fellEvent, false);
var worldRotation = TransformSystem.GetWorldRotation(entity).ToVec();
foreach (var hand in entity.Comp.Hands.Values)
{
if (hand.HeldEntity is not EntityUid held)
@ -255,10 +266,26 @@ namespace Content.Server.Hands.Systems
if (!TryDrop(entity, hand, null, checkActionBlocker: false, handsComp: entity.Comp))
continue;
// Rotate the item's throw vector a bit for each item
var angleOffset = _random.NextAngle(-spreadMaxAngle, spreadMaxAngle);
// Rotate the holder's velocity vector by the angle offset to get the item's velocity vector
var itemVelocity = angleOffset.RotateVec(holderVelocity);
// Decrease the distance of the throw by a random amount
itemVelocity *= _random.NextFloat(1f);
// Heavier objects don't get thrown as far
// If the item doesn't have a physics component, it isn't going to get thrown anyway, but we'll assume infinite mass
itemVelocity *= _physicsQuery.TryComp(held, out var heldPhysics) ? heldPhysics.InvMass : 0;
// Throw at half the holder's intentional throw speed and
// vary the speed a little to make it look more interesting
var throwSpeed = entity.Comp.BaseThrowspeed * _random.NextFloat(0.45f, 0.55f);
_throwingSystem.TryThrow(held,
_random.NextAngle().RotateVec(direction / dropAngle + worldRotation / 50),
0.5f * dropAngle * _random.NextFloat(-0.9f, 1.1f),
entity, 0);
itemVelocity,
throwSpeed,
entity,
pushbackRatio: 0,
compensateFriction: false
);
}
}

View file

@ -2,8 +2,6 @@ using System.Linq;
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.EntitySerialization;
@ -19,7 +17,6 @@ namespace Content.Server.Mapping
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
public string Command => "mapping";
public string Description => Loc.GetString("cmd-mapping-desc");

View file

@ -1,12 +1,9 @@
using System.IO;
using System.IO;
using Content.Server.Administration.Managers;
using Content.Shared.Administration;
using Content.Shared.Mapping;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.EntitySerialization;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
@ -19,7 +16,6 @@ public sealed class MappingManager : IPostInjectInit
{
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly ILogManager _log = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IServerNetManager _net = default!;
[Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly IEntitySystemManager _systems = default!;

View file

@ -1,22 +0,0 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Medical.Stethoscope.Components
{
/// <summary>
/// Adds an innate verb when equipped to use a stethoscope.
/// </summary>
[RegisterComponent]
public sealed partial class StethoscopeComponent : Component
{
public bool IsActive = false;
[DataField("delay")]
public float Delay = 2.5f;
[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Action = "ActionStethoscope";
[DataField("actionEntity")] public EntityUid? ActionEntity;
}
}

View file

@ -1,18 +0,0 @@
using System.Threading;
namespace Content.Server.Medical.Components
{
/// <summary>
/// Used to let doctors use the stethoscope on people.
/// </summary>
[RegisterComponent]
public sealed partial class WearingStethoscopeComponent : Component
{
public CancellationTokenSource? CancelToken;
[DataField("delay")]
public float Delay = 2.5f;
public EntityUid Stethoscope = default!;
}
}

View file

@ -1,153 +0,0 @@
using Content.Server.Body.Components;
using Content.Server.Medical.Components;
using Content.Server.Medical.Stethoscope.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Clothing;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Medical;
using Content.Shared.Medical.Stethoscope;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Verbs;
using Robust.Shared.Utility;
namespace Content.Server.Medical.Stethoscope
{
public sealed class StethoscopeSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StethoscopeComponent, ClothingGotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<StethoscopeComponent, ClothingGotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<WearingStethoscopeComponent, GetVerbsEvent<InnateVerb>>(AddStethoscopeVerb);
SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
}
/// <summary>
/// Add the component the verb event subs to if the equippee is wearing the stethoscope.
/// </summary>
private void OnEquipped(EntityUid uid, StethoscopeComponent component, ref ClothingGotEquippedEvent args)
{
component.IsActive = true;
var wearingComp = EnsureComp<WearingStethoscopeComponent>(args.Wearer);
wearingComp.Stethoscope = uid;
}
private void OnUnequipped(EntityUid uid, StethoscopeComponent component, ref ClothingGotUnequippedEvent args)
{
if (!component.IsActive)
return;
RemComp<WearingStethoscopeComponent>(args.Wearer);
component.IsActive = false;
}
/// <summary>
/// This is raised when someone with WearingStethoscopeComponent requests verbs on an item.
/// It returns if the target is not a mob.
/// </summary>
private void AddStethoscopeVerb(EntityUid uid, WearingStethoscopeComponent component, GetVerbsEvent<InnateVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!HasComp<MobStateComponent>(args.Target))
return;
if (component.CancelToken != null)
return;
if (!TryComp<StethoscopeComponent>(component.Stethoscope, out var stetho))
return;
InnateVerb verb = new()
{
Act = () =>
{
StartListening(component.Stethoscope, uid, args.Target, stetho); // start doafter
},
Text = Loc.GetString("stethoscope-verb"),
Icon = new SpriteSpecifier.Rsi(new ("Clothing/Neck/Misc/stethoscope.rsi"), "icon"),
Priority = 2
};
args.Verbs.Add(verb);
}
private void OnStethoscopeAction(EntityUid uid, StethoscopeComponent component, StethoscopeActionEvent args)
{
StartListening(uid, args.Performer, args.Target, component);
}
private void OnGetActions(EntityUid uid, StethoscopeComponent component, GetItemActionsEvent args)
{
args.AddAction(ref component.ActionEntity, component.Action);
}
// construct the doafter and start it
private void StartListening(EntityUid scope, EntityUid user, EntityUid target, StethoscopeComponent comp)
{
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, comp.Delay, new StethoscopeDoAfterEvent(), scope, target: target, used: scope)
{
NeedHand = true,
BreakOnMove = true,
});
}
private void OnDoAfter(EntityUid uid, StethoscopeComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null)
return;
ExamineWithStethoscope(args.Args.User, args.Args.Target.Value);
}
/// <summary>
/// Return a value based on the total oxyloss of the target.
/// Could be expanded in the future with reagent effects etc.
/// The loc lines are taken from the goon wiki.
/// </summary>
public void ExamineWithStethoscope(EntityUid user, EntityUid target)
{
// The mob check seems a bit redundant but (1) they could conceivably have lost it since when the doafter started and (2) I need it for .IsDead()
if (!HasComp<RespiratorComponent>(target) || !TryComp<MobStateComponent>(target, out var mobState) || _mobStateSystem.IsDead(target, mobState))
{
_popupSystem.PopupEntity(Loc.GetString("stethoscope-dead"), target, user);
return;
}
if (!TryComp<DamageableComponent>(target, out var damage))
return;
// these should probably get loc'd at some point before a non-english fork accidentally breaks a bunch of stuff that does this
if (!damage.Damage.DamageDict.TryGetValue("Asphyxiation", out var value))
return;
var message = GetDamageMessage(value);
_popupSystem.PopupEntity(Loc.GetString(message), target, user);
}
private string GetDamageMessage(FixedPoint2 totalOxyloss)
{
var msg = (int) totalOxyloss switch
{
< 20 => "stethoscope-normal",
< 60 => "stethoscope-hyper",
< 80 => "stethoscope-irregular",
_ => "stethoscope-fucked"
};
return msg;
}
}
}

View file

@ -85,11 +85,11 @@ public sealed class MindSystem : SharedMindSystem
{
if (base.TryGetMind(user, out mindId, out mind))
{
DebugTools.Assert(_players.GetPlayerData(user).ContentData() is not { } data || data.Mind == mindId);
DebugTools.Assert(!_players.TryGetPlayerData(user, out var playerData) || playerData.ContentData() is not { } data || data.Mind == mindId);
return true;
}
DebugTools.Assert(_players.GetPlayerData(user).ContentData()?.Mind == null);
DebugTools.Assert(!_players.TryGetPlayerData(user, out var pData) || pData.ContentData()?.Mind == null);
return false;
}

View file

@ -28,14 +28,15 @@ public sealed class RotateEyesCommand : IConsoleCommand
}
var count = 0;
foreach (var mover in entManager.EntityQuery<InputMoverComponent>(true))
var query = entManager.EntityQueryEnumerator<InputMoverComponent>();
while (query.MoveNext(out var uid, out var mover))
{
if (mover.TargetRelativeRotation.Equals(rotation))
continue;
mover.TargetRelativeRotation = rotation;
entManager.Dirty(mover);
entManager.Dirty(uid, mover);
count++;
}

View file

@ -27,6 +27,6 @@ public sealed class BoundarySystem : EntitySystem
// If for whatever reason you want to yeet them to the other side.
// offset = new Angle(MathF.PI).RotateVec(offset);
_xform.SetWorldPosition(otherXform, center + offset);
_xform.SetWorldPosition((args.OtherEntity, otherXform), center + offset);
}
}

View file

@ -139,7 +139,7 @@ public sealed class PullController : VirtualController
// Cap the distance
var range = 2f;
var fromUserCoords = coords.WithEntityId(player, EntityManager);
var fromUserCoords = _transformSystem.WithEntityId(coords, player);
var userCoords = new EntityCoordinates(player, Vector2.Zero);
if (!_transformSystem.InRange(coords, userCoords, range))
@ -157,7 +157,7 @@ public sealed class PullController : VirtualController
}
fromUserCoords = new EntityCoordinates(player, direction.Normalized() * (range - 0.01f));
coords = fromUserCoords.WithEntityId(coords.EntityId);
coords = _transformSystem.WithEntityId(fromUserCoords, coords.EntityId);
}
var moving = EnsureComp<PullMovingComponent>(pulled!.Value);
@ -248,7 +248,7 @@ public sealed class PullController : VirtualController
var pullerXform = _xformQuery.Get(puller);
var pullerPosition = TransformSystem.GetMapCoordinates(pullerXform);
var movingTo = mover.MovingTo.ToMap(EntityManager, TransformSystem);
var movingTo = TransformSystem.ToMapCoordinates(mover.MovingTo);
if (movingTo.MapId != pullerPosition.MapId)
{

View file

@ -1,24 +0,0 @@
using Content.Server.Polymorph.Systems;
using Content.Shared.Polymorph;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Polymorph.Components;
[RegisterComponent]
[Access(typeof(PolymorphSystem))]
public sealed partial class PolymorphOnCollideComponent : Component
{
[DataField(required: true)]
public ProtoId<PolymorphPrototype> Polymorph;
[DataField(required: true)]
public EntityWhitelist Whitelist = default!;
[DataField]
public EntityWhitelist? Blacklist;
[DataField]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Magic/forcewall.ogg");
}

View file

@ -21,6 +21,7 @@ namespace Content.Server.Rotatable
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
@ -112,7 +113,7 @@ namespace Content.Server.Rotatable
var entity = EntityManager.SpawnEntity(component.MirrorEntity, oldTransform.Coordinates);
var newTransform = EntityManager.GetComponent<TransformComponent>(entity);
newTransform.LocalRotation = oldTransform.LocalRotation;
newTransform.Anchored = false;
_transform.Unanchor(entity, newTransform);
EntityManager.DeleteEntity(uid);
}

View file

@ -95,6 +95,10 @@ public sealed class HandTeleporterSystem : EntitySystem
var timeout = EnsureComp<PortalTimeoutComponent>(user);
timeout.EnteredPortal = null;
component.FirstPortal = Spawn(component.FirstPortalPrototype, Transform(user).Coordinates);
if (component.AllowPortalsOnDifferentMaps && TryComp<PortalComponent>(component.FirstPortal, out var portal))
portal.CanTeleportToOtherMaps = true;
_adminLogger.Add(LogType.EntitySpawn, LogImpact.High, $"{ToPrettyString(user):player} opened {ToPrettyString(component.FirstPortal.Value)} at {Transform(component.FirstPortal.Value).Coordinates} using {ToPrettyString(uid)}");
_audio.PlayPvs(component.NewPortalSound, uid);
}
@ -113,6 +117,10 @@ public sealed class HandTeleporterSystem : EntitySystem
var timeout = EnsureComp<PortalTimeoutComponent>(user);
timeout.EnteredPortal = null;
component.SecondPortal = Spawn(component.SecondPortalPrototype, Transform(user).Coordinates);
if (component.AllowPortalsOnDifferentMaps && TryComp<PortalComponent>(component.SecondPortal, out var portal))
portal.CanTeleportToOtherMaps = true;
_adminLogger.Add(LogType.EntitySpawn, LogImpact.High, $"{ToPrettyString(user):player} opened {ToPrettyString(component.SecondPortal.Value)} at {Transform(component.SecondPortal.Value).Coordinates} linked to {ToPrettyString(component.FirstPortal!.Value)} using {ToPrettyString(uid)}");
_link.TryLink(component.FirstPortal!.Value, component.SecondPortal.Value, true);
_audio.PlayPvs(component.NewPortalSound, uid);

View file

@ -1,45 +1,41 @@
using Content.Server.Power.Components;
using Content.Server.Temperature.Components;
using Content.Shared.Examine;
using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Shared.Temperature;
using Content.Shared.Verbs;
using Robust.Server.Audio;
using Content.Shared.Temperature.Components;
using Content.Shared.Temperature.Systems;
namespace Content.Server.Temperature.Systems;
/// <summary>
/// Handles <see cref="EntityHeaterComponent"/> updating and events.
/// Handles the server-only parts of <see cref="SharedEntityHeaterSystem"/>
/// </summary>
public sealed class EntityHeaterSystem : EntitySystem
public sealed class EntityHeaterSystem : SharedEntityHeaterSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly TemperatureSystem _temperature = default!;
[Dependency] private readonly AudioSystem _audio = default!;
private readonly int SettingCount = Enum.GetValues(typeof(EntityHeaterSetting)).Length;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntityHeaterComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<EntityHeaterComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerbs);
SubscribeLocalEvent<EntityHeaterComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<EntityHeaterComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<EntityHeaterComponent> ent, ref MapInitEvent args)
{
// Set initial power level
if (TryComp<ApcPowerReceiverComponent>(ent, out var power))
power.Load = SettingPower(ent.Comp.Setting, ent.Comp.Power);
}
public override void Update(float deltaTime)
{
var query = EntityQueryEnumerator<EntityHeaterComponent, ItemPlacerComponent, ApcPowerReceiverComponent>();
while (query.MoveNext(out var uid, out var comp, out var placer, out var power))
while (query.MoveNext(out _, out _, out var placer, out var power))
{
if (!power.Powered)
continue;
// don't divide by total entities since its a big grill
// don't divide by total entities since it's a big grill
// excess would just be wasted in the air but that's not worth simulating
// if you want a heater thermomachine just use that...
var energy = power.PowerReceived * deltaTime;
@ -50,66 +46,17 @@ public sealed class EntityHeaterSystem : EntitySystem
}
}
private void OnExamined(EntityUid uid, EntityHeaterComponent comp, ExaminedEvent args)
/// <remarks>
/// <see cref="ApcPowerReceiverComponent"/> doesn't exist on the client, so we need
/// this server-only override to handle setting the network load.
/// </remarks>
protected override void ChangeSetting(Entity<EntityHeaterComponent> ent, EntityHeaterSetting setting, EntityUid? user = null)
{
if (!args.IsInDetailsRange)
base.ChangeSetting(ent, setting, user);
if (!TryComp<ApcPowerReceiverComponent>(ent, out var power))
return;
args.PushMarkup(Loc.GetString("entity-heater-examined", ("setting", comp.Setting)));
}
private void OnGetVerbs(EntityUid uid, EntityHeaterComponent comp, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
var setting = (int) comp.Setting;
setting++;
setting %= SettingCount;
var nextSetting = (EntityHeaterSetting) setting;
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("entity-heater-switch-setting", ("setting", nextSetting)),
Act = () =>
{
ChangeSetting(uid, nextSetting, comp);
_popup.PopupEntity(Loc.GetString("entity-heater-switched-setting", ("setting", nextSetting)), uid, args.User);
}
});
}
private void OnPowerChanged(EntityUid uid, EntityHeaterComponent comp, ref PowerChangedEvent args)
{
// disable heating element glowing layer if theres no power
// doesn't actually turn it off since that would be annoying
var setting = args.Powered ? comp.Setting : EntityHeaterSetting.Off;
_appearance.SetData(uid, EntityHeaterVisuals.Setting, setting);
}
private void ChangeSetting(EntityUid uid, EntityHeaterSetting setting, EntityHeaterComponent? comp = null, ApcPowerReceiverComponent? power = null)
{
if (!Resolve(uid, ref comp, ref power))
return;
comp.Setting = setting;
power.Load = SettingPower(setting, comp.Power);
_appearance.SetData(uid, EntityHeaterVisuals.Setting, setting);
_audio.PlayPvs(comp.SettingSound, uid);
}
private float SettingPower(EntityHeaterSetting setting, float max)
{
switch (setting)
{
case EntityHeaterSetting.Low:
return max / 3f;
case EntityHeaterSetting.Medium:
return max * 2f / 3f;
case EntityHeaterSetting.High:
return max;
default:
return 0f;
}
power.Load = SettingPower(setting, ent.Comp.Power);
}
}

View file

@ -22,11 +22,18 @@ public sealed partial class ThiefUndeterminedBackpackComponent : Component
public List<int> SelectedSets = new();
[DataField]
public SoundSpecifier ApproveSound = new SoundPathSpecifier("/Audio/Effects/rustle1.ogg");
public SoundCollectionSpecifier ApproveSound = new SoundCollectionSpecifier("storageRustle");
/// <summary>
/// Max number of sets you can select.
/// </summary>
[DataField]
public int MaxSelectedSets = 2;
/// <summary>
/// What entity all the spawned items will appear inside of
/// If null, will instead drop on the ground.
/// </summary>
[DataField]
public EntProtoId? SpawnedStoragePrototype;
}

View file

@ -1,5 +1,7 @@
using Content.Server.Thief.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Thief;
using Robust.Server.GameObjects;
using Robust.Server.Audio;
@ -17,6 +19,8 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
public override void Initialize()
{
@ -37,6 +41,10 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
if (backpack.Comp.SelectedSets.Count != backpack.Comp.MaxSelectedSets)
return;
EntityUid? spawnedStorage = null;
if (backpack.Comp.SpawnedStoragePrototype != null)
spawnedStorage = Spawn(backpack.Comp.SpawnedStoragePrototype, _transform.GetMapCoordinates(backpack.Owner));
foreach (var i in backpack.Comp.SelectedSets)
{
var set = _proto.Index(backpack.Comp.PossibleSets[i]);
@ -44,10 +52,20 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
{
var ent = Spawn(item, _transform.GetMapCoordinates(backpack.Owner));
if (TryComp<ItemComponent>(ent, out var itemComponent))
_transform.DropNextTo(ent, backpack.Owner);
{
if (spawnedStorage != null)
_storage.Insert(spawnedStorage.Value, ent, out _, playSound: false);
else
_transform.DropNextTo(ent, backpack.Owner);
}
}
}
_audio.PlayPvs(backpack.Comp.ApproveSound, backpack.Owner);
if (spawnedStorage != null)
_hands.TryPickupAnyHand(args.Actor, spawnedStorage.Value);
// Play the sound on coordinates of the backpack/toolbox. The reason being, since we immediately delete it, the sound gets deleted alongside it.
_audio.PlayPvs(backpack.Comp.ApproveSound, Transform(backpack.Owner).Coordinates);
QueueDel(backpack);
}
private void OnChangeSet(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackChangeSetMessage args)

View file

@ -139,6 +139,16 @@ public sealed partial class ZombieSystem
melee.Angle = 0.0f;
melee.HitSound = zombiecomp.BiteSound;
DirtyFields(target, melee, null, fields:
[
nameof(MeleeWeaponComponent.Animation),
nameof(MeleeWeaponComponent.WideAnimation),
nameof(MeleeWeaponComponent.AltDisarm),
nameof(MeleeWeaponComponent.Range),
nameof(MeleeWeaponComponent.Angle),
nameof(MeleeWeaponComponent.HitSound),
]);
// Sunrise-Start
RemComp<CuffableComponent>(target);

View file

@ -146,13 +146,13 @@ public sealed partial class CCVars
/// The delay for which two votekicks are allowed to be made by separate people, in seconds.
/// </summary>
public static readonly CVarDef<float> VotekickTimeout =
CVarDef.Create("votekick.timeout", 120f, CVar.SERVERONLY);
CVarDef.Create("votekick.timeout", 60f, CVar.SERVERONLY);
/// <summary>
/// Sets the duration of the votekick vote timer.
/// </summary>
public static readonly CVarDef<int>
VotekickTimer = CVarDef.Create("votekick.timer", 60, CVar.SERVERONLY);
VotekickTimer = CVarDef.Create("votekick.timer", 45, CVar.SERVERONLY);
/// <summary>
/// Config for how many hours playtime a player must have to get protection from the Raider votekick type when playing as an antag.

View file

@ -5,6 +5,7 @@ using Content.Shared.Administration.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.CombatMode;
using Content.Shared.Cuffs.Components;
using Content.Shared.Database;
using Content.Shared.DoAfter;
@ -54,6 +55,7 @@ namespace Content.Shared.Cuffs
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UseDelaySystem _delay = default!;
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
public override void Initialize()
{
@ -746,10 +748,31 @@ namespace Content.Shared.Cuffs
}
}
var shoved = false;
// if combat mode is on, shove the person.
if (_combatMode.IsInCombatMode(user) && target != user && user != null)
{
var eventArgs = new DisarmedEvent { Target = target, Source = user.Value, PushProbability = 1};
RaiseLocalEvent(target, eventArgs);
shoved = true;
}
if (cuffable.CuffedHandCount == 0)
{
if (user != null)
_popup.PopupClient(Loc.GetString("cuffable-component-remove-cuffs-success-message"), user.Value, user.Value);
{
if (shoved)
{
_popup.PopupClient(Loc.GetString("cuffable-component-remove-cuffs-push-success-message",
("otherName", Identity.Name(user.Value, EntityManager, user))),
user.Value,
user.Value);
}
else
{
_popup.PopupClient(Loc.GetString("cuffable-component-remove-cuffs-success-message"), user.Value, user.Value);
}
}
if (target != user && user != null)
{

View file

@ -73,6 +73,8 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<NightVisionDeviceComponent>>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<InnateVerb>>(OnGetInnateVerbs);
}
protected void RefRelayInventoryEvent<T>(EntityUid uid, InventoryComponent component, ref T args) where T : IInventoryRelayEvent
@ -127,6 +129,17 @@ public partial class InventorySystem
}
}
private void OnGetInnateVerbs(EntityUid uid, InventoryComponent component, GetVerbsEvent<InnateVerb> args)
{
// Automatically relay stripping related verbs to all equipped clothing.
var ev = new InventoryRelayedEvent<GetVerbsEvent<InnateVerb>>(args);
var enumerator = new InventorySlotEnumerator(component, SlotFlags.WITHOUT_POCKET);
while (enumerator.NextItem(out var item))
{
RaiseLocalEvent(item, ev);
}
}
}
/// <summary>

View file

@ -23,7 +23,7 @@ namespace Content.Shared.Maps
return null;
mapManager ??= IoCManager.Resolve<IMapManager>();
var pos = coordinates.ToMap(entityManager, entityManager.System<SharedTransformSystem>());
var pos = entityManager.System<SharedTransformSystem>().ToMapCoordinates(coordinates);
if (!mapManager.TryFindGridAt(pos, out _, out var grid))
return null;

View file

@ -0,0 +1,31 @@
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Medical.Stethoscope.Components;
/// <summary>
/// Adds a verb and action that allows the user to listen to the entity's breathing.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StethoscopeComponent : Component
{
/// <summary>
/// Time between each use of the stethoscope.
/// </summary>
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(1.75);
/// <summary>
/// Last damage that was measured. Used to indicate if breathing is improving or getting worse.
/// </summary>
[DataField]
public FixedPoint2? LastMeasuredDamage;
[DataField]
public EntProtoId Action = "ActionStethoscope";
[DataField]
public EntityUid? ActionEntity;
}

View file

@ -1,7 +0,0 @@
using Content.Shared.Actions;
namespace Content.Shared.Medical.Stethoscope;
public sealed partial class StethoscopeActionEvent : EntityTargetActionEvent
{
}

View file

@ -0,0 +1,148 @@
using Content.Shared.Actions;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Medical.Stethoscope.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
namespace Content.Shared.Medical.Stethoscope;
public sealed class StethoscopeSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
// The damage type to "listen" for with the stethoscope.
private const string DamageToListenFor = "Asphyxiation";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StethoscopeComponent, InventoryRelayedEvent<GetVerbsEvent<InnateVerb>>>(AddStethoscopeVerb);
SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
}
private void OnGetActions(Entity<StethoscopeComponent> ent, ref GetItemActionsEvent args)
{
args.AddAction(ref ent.Comp.ActionEntity, ent.Comp.Action);
}
private void OnStethoscopeAction(Entity<StethoscopeComponent> ent, ref StethoscopeActionEvent args)
{
StartListening(ent, args.Target);
}
private void AddStethoscopeVerb(Entity<StethoscopeComponent> ent, ref InventoryRelayedEvent<GetVerbsEvent<InnateVerb>> args)
{
if (!args.Args.CanInteract || !args.Args.CanAccess)
return;
if (!HasComp<MobStateComponent>(args.Args.Target))
return;
var target = args.Args.Target;
InnateVerb verb = new()
{
Act = () => StartListening(ent, target),
Text = Loc.GetString("stethoscope-verb"),
IconEntity = GetNetEntity(ent),
Priority = 2,
};
args.Args.Verbs.Add(verb);
}
private void StartListening(Entity<StethoscopeComponent> ent, EntityUid target)
{
if (!_container.TryGetContainingContainer((ent, null, null), out var container))
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, container.Owner, ent.Comp.Delay, new StethoscopeDoAfterEvent(), ent, target: target, used: ent)
{
DuplicateCondition = DuplicateConditions.SameEvent,
BreakOnMove = true,
Hidden = true,
BreakOnHandChange = false,
});
}
private void OnDoAfter(Entity<StethoscopeComponent> ent, ref StethoscopeDoAfterEvent args)
{
var target = args.Target;
if (args.Handled || target == null || args.Cancelled)
{
ent.Comp.LastMeasuredDamage = null;
return;
}
ExamineWithStethoscope(ent, args.Args.User, target.Value);
args.Repeat = true;
}
private void ExamineWithStethoscope(Entity<StethoscopeComponent> stethoscope, EntityUid user, EntityUid target)
{
// TODO: Add check for respirator component when it gets moved to shared.
// If the mob is dead or cannot asphyxiation damage, the popup shows nothing.
if (!TryComp<MobStateComponent>(target, out var mobState) ||
!TryComp<DamageableComponent>(target, out var damageComp) ||
_mobState.IsDead(target, mobState) ||
!damageComp.Damage.DamageDict.TryGetValue(DamageToListenFor, out var asphyxDmg))
{
_popup.PopupPredicted(Loc.GetString("stethoscope-nothing"), target, user);
stethoscope.Comp.LastMeasuredDamage = null;
return;
}
var absString = GetAbsoluteDamageString(asphyxDmg);
// Don't show the change if this is the first time listening.
if (stethoscope.Comp.LastMeasuredDamage == null)
{
_popup.PopupPredicted(absString, target, user);
}
else
{
var deltaString = GetDeltaDamageString(stethoscope.Comp.LastMeasuredDamage.Value, asphyxDmg);
_popup.PopupPredicted(Loc.GetString("stethoscope-combined-status", ("absolute", absString), ("delta", deltaString)), target, user);
}
stethoscope.Comp.LastMeasuredDamage = asphyxDmg;
}
private string GetAbsoluteDamageString(FixedPoint2 asphyxDmg)
{
var msg = (int) asphyxDmg switch
{
< 10 => "stethoscope-normal",
< 30 => "stethoscope-raggedy",
< 60 => "stethoscope-hyper",
< 80 => "stethoscope-irregular",
_ => "stethoscope-fucked",
};
return Loc.GetString(msg);
}
private string GetDeltaDamageString(FixedPoint2 lastDamage, FixedPoint2 currentDamage)
{
if (lastDamage > currentDamage)
return Loc.GetString("stethoscope-delta-improving");
if (lastDamage < currentDamage)
return Loc.GetString("stethoscope-delta-worsening");
return Loc.GetString("stethoscope-delta-steady");
}
}
public sealed partial class StethoscopeActionEvent : EntityTargetActionEvent;

View file

@ -4,6 +4,4 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Medical;
[Serializable, NetSerializable]
public sealed partial class StethoscopeDoAfterEvent : SimpleDoAfterEvent
{
}
public sealed partial class StethoscopeDoAfterEvent : SimpleDoAfterEvent;

View file

@ -1,4 +1,5 @@
using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Content.Shared.Movement.Components;
@ -9,5 +10,10 @@ namespace Content.Shared.Movement.Components;
public sealed partial class ActiveJetpackComponent : Component
{
public float EffectCooldown = 0.3f;
public float MaxDistance = 0.7f;
public EntityCoordinates LastCoordinates;
public TimeSpan TargetTime = TimeSpan.Zero;
}

View file

@ -1,4 +1,3 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Actions.Events;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
@ -122,6 +121,14 @@ public abstract partial class SharedStationAiSystem
if (ev.Actor == ev.Target)
return;
// no need to show menu if device is not powered.
if (!PowerReceiver.IsPowered(ev.Target))
{
ShowDeviceNotRespondingPopup(ev.Actor);
ev.Cancel();
return;
}
if (TryComp(ev.Actor, out StationAiHeldComponent? aiComp) &&
(!TryComp(ev.Target, out StationAiWhitelistComponent? whitelistComponent) ||
!ValidateAi((ev.Actor, aiComp))))
@ -150,7 +157,8 @@ public abstract partial class SharedStationAiSystem
private void OnTargetVerbs(Entity<StationAiWhitelistComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanComplexInteract
|| !HasComp<StationAiHeldComponent>(args.User))
|| !HasComp<StationAiHeldComponent>(args.User)
|| !args.CanInteract)
{
return;
}
@ -166,13 +174,6 @@ public abstract partial class SharedStationAiSystem
Text = isOpen ? Loc.GetString("ai-close") : Loc.GetString("ai-open"),
Act = () =>
{
// no need to show menu if device is not powered.
if (!PowerReceiver.IsPowered(ent.Owner))
{
ShowDeviceNotRespondingPopup(user);
return;
}
if (isOpen)
{
_uiSystem.CloseUi(ent.Owner, AiUi.Key, user);

View file

@ -1,4 +1,6 @@
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Sound.Components;
@ -8,10 +10,9 @@ namespace Content.Shared.Sound.Components;
/// </summary>
public abstract partial class BaseEmitSoundComponent : Component
{
public static readonly AudioParams DefaultParams = AudioParams.Default.WithVolume(-2f);
[AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
/// <summary>
/// The <see cref="SoundSpecifier"/> to play.
/// </summary>
[DataField(required: true)]
public SoundSpecifier? Sound;
@ -22,3 +23,15 @@ public abstract partial class BaseEmitSoundComponent : Component
[DataField]
public bool Positional;
}
/// <summary>
/// Represents the state of <see cref="BaseEmitSoundComponent"/>.
/// </summary>
/// <remarks>This is obviously very cursed, but since the BaseEmitSoundComponent is abstract, we cannot network it.
/// AutoGenerateComponentState attribute won't work here, and since everything revolves around inheritance for some fucking reason,
/// there's no better way of doing this.</remarks>
[Serializable, NetSerializable]
public struct EmitSoundComponentState(SoundSpecifier? sound) : IComponentState
{
public SoundSpecifier? Sound { get; } = sound;
}

View file

@ -17,6 +17,6 @@ public sealed partial class EmitSoundOnActivateComponent : BaseEmitSoundComponen
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
/// handled.
/// </remarks>
[DataField("handle")]
[DataField]
public bool Handle = true;
}

View file

@ -11,13 +11,12 @@ public sealed partial class EmitSoundOnCollideComponent : BaseEmitSoundComponent
/// <summary>
/// Minimum velocity required for the sound to play.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("minVelocity")]
[DataField("minVelocity")]
public float MinimumVelocity = 3f;
/// <summary>
/// To avoid sound spam add a cooldown to it.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("nextSound", customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextSound;
}

View file

@ -6,6 +6,4 @@ namespace Content.Shared.Sound.Components;
/// Simple sound emitter that emits sound on entity drop
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnDropComponent : BaseEmitSoundComponent
{
}
public sealed partial class EmitSoundOnDropComponent : BaseEmitSoundComponent;

View file

@ -1,5 +1,4 @@
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
namespace Content.Shared.Sound.Components;
@ -10,6 +9,9 @@ namespace Content.Shared.Sound.Components;
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnInteractUsingComponent : BaseEmitSoundComponent
{
/// <summary>
/// The <see cref="EntityWhitelist"/> for the entities that can use this item.
/// </summary>
[DataField(required: true)]
public EntityWhitelist Whitelist = new();
}

View file

@ -6,6 +6,4 @@ namespace Content.Shared.Sound.Components;
/// Simple sound emitter that emits sound on LandEvent
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnLandComponent : BaseEmitSoundComponent
{
}
public sealed partial class EmitSoundOnLandComponent : BaseEmitSoundComponent;

View file

@ -6,6 +6,4 @@ namespace Content.Shared.Sound.Components;
/// Simple sound emitter that emits sound on entity pickup
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnPickupComponent : BaseEmitSoundComponent
{
}
public sealed partial class EmitSoundOnPickupComponent : BaseEmitSoundComponent;

View file

@ -6,6 +6,4 @@ namespace Content.Shared.Sound.Components;
/// Simple sound emitter that emits sound on entity spawn.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnSpawnComponent : BaseEmitSoundComponent
{
}
public sealed partial class EmitSoundOnSpawnComponent : BaseEmitSoundComponent;

View file

@ -6,6 +6,4 @@ namespace Content.Shared.Sound.Components;
/// Simple sound emitter that emits sound on ThrowEvent
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnThrowComponent : BaseEmitSoundComponent
{
}
public sealed partial class EmitSoundOnThrowComponent : BaseEmitSoundComponent;

View file

@ -5,7 +5,7 @@ namespace Content.Shared.Sound.Components;
/// <summary>
/// Simple sound emitter that emits sound on UseInHand
/// </summary>
[RegisterComponent]
[RegisterComponent, NetworkedComponent]
public sealed partial class EmitSoundOnUseComponent : BaseEmitSoundComponent
{
/// <summary>
@ -17,6 +17,6 @@ public sealed partial class EmitSoundOnUseComponent : BaseEmitSoundComponent
/// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
/// handled.
/// </remarks>
[DataField("handle")]
[DataField]
public bool Handle = true;
}

View file

@ -1,4 +1,5 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Sound.Components;
@ -12,7 +13,7 @@ public sealed partial class SpamEmitSoundComponent : BaseEmitSoundComponent
/// <summary>
/// The time at which the next sound will play.
/// </summary>
[DataField, AutoPausedField, AutoNetworkedField]
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField, AutoNetworkedField]
public TimeSpan NextSound;
/// <summary>

View file

@ -5,6 +5,4 @@ namespace Content.Shared.Sound.Components;
/// on the powered state of the entity.
/// </summary>
[RegisterComponent]
public sealed partial class SpamEmitSoundRequirePowerComponent : Component
{
}
public sealed partial class SpamEmitSoundRequirePowerComponent : Component;

View file

@ -12,6 +12,7 @@ using Content.Shared.Whitelist;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
@ -54,6 +55,47 @@ public abstract class SharedEmitSoundSystem : EntitySystem
SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
SubscribeLocalEvent<SoundWhileAliveComponent, MobStateChangedEvent>(OnMobState);
// We need to handle state manually here
// BaseEmitSoundComponent isn't registered so we have to subscribe to each one
// TODO: Make it use autonetworking instead of relying on inheritance
SubscribeEmitComponent<EmitSoundOnActivateComponent>();
SubscribeEmitComponent<EmitSoundOnCollideComponent>();
SubscribeEmitComponent<EmitSoundOnDropComponent>();
SubscribeEmitComponent<EmitSoundOnInteractUsingComponent>();
SubscribeEmitComponent<EmitSoundOnLandComponent>();
SubscribeEmitComponent<EmitSoundOnPickupComponent>();
SubscribeEmitComponent<EmitSoundOnSpawnComponent>();
SubscribeEmitComponent<EmitSoundOnThrowComponent>();
SubscribeEmitComponent<EmitSoundOnUIOpenComponent>();
SubscribeEmitComponent<EmitSoundOnUseComponent>();
// Helper method so it's a little less ugly
void SubscribeEmitComponent<T>() where T : BaseEmitSoundComponent
{
SubscribeLocalEvent<T, ComponentGetState>(GetBaseEmitState);
SubscribeLocalEvent<T, ComponentHandleState>(HandleBaseEmitState);
}
}
private static void GetBaseEmitState<T>(Entity<T> ent, ref ComponentGetState args) where T : BaseEmitSoundComponent
{
args.State = new EmitSoundComponentState(ent.Comp.Sound);
}
private static void HandleBaseEmitState<T>(Entity<T> ent, ref ComponentHandleState args) where T : BaseEmitSoundComponent
{
if (args.Current is not EmitSoundComponentState state)
return;
ent.Comp.Sound = state.Sound switch
{
SoundPathSpecifier pathSpec => new SoundPathSpecifier(pathSpec.Path, pathSpec.Params),
SoundCollectionSpecifier collectionSpec => collectionSpec.Collection != null
? new SoundCollectionSpecifier(collectionSpec.Collection, collectionSpec.Params)
: null,
_ => null,
};
}
private void HandleEmitSoundOnUIOpen(EntityUid uid, EmitSoundOnUIOpenComponent component, AfterActivatableUIOpenEvent args)

View file

@ -21,11 +21,17 @@ public sealed partial class HandTeleporterComponent : Component
public EntityUid? SecondPortal = null;
/// <summary>
/// Portals can't be placed on different grids?
/// Should the portals be able to be placed across grids?
/// </summary>
[DataField]
public bool AllowPortalsOnDifferentGrids;
/// <summary>
/// Should the portals work across maps?
/// </summary>
[DataField]
public bool AllowPortalsOnDifferentMaps;
[DataField("firstPortalPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string FirstPortalPrototype = "PortalRed";

View file

@ -1,26 +1,27 @@
using Content.Server.Temperature.Systems;
using Content.Shared.Temperature;
using Content.Shared.Temperature.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Server.Temperature.Components;
namespace Content.Shared.Temperature.Components;
/// <summary>
/// Adds thermal energy to entities with <see cref="TemperatureComponent"/> placed on it.
/// </summary>
[RegisterComponent, Access(typeof(EntityHeaterSystem))]
[RegisterComponent, Access(typeof(SharedEntityHeaterSystem))]
[NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EntityHeaterComponent : Component
{
/// <summary>
/// Power used when heating at the high setting.
/// Low and medium are 33% and 66% respectively.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[DataField]
public float Power = 2400f;
/// <summary>
/// Current setting of the heater. If it is off or unpowered it won't heat anything.
/// </summary>
[DataField]
[DataField, AutoNetworkedField]
public EntityHeaterSetting Setting = EntityHeaterSetting.Off;
/// <summary>

View file

@ -0,0 +1,97 @@
using Content.Shared.Examine;
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Shared.Power.EntitySystems;
using Content.Shared.Temperature.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
namespace Content.Shared.Temperature.Systems;
/// <summary>
/// Handles <see cref="EntityHeaterComponent"/> events.
/// </summary>
public abstract partial class SharedEntityHeaterSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
private readonly int _settingCount = Enum.GetValues<EntityHeaterSetting>().Length;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntityHeaterComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<EntityHeaterComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerbs);
SubscribeLocalEvent<EntityHeaterComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnExamined(Entity<EntityHeaterComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
args.PushMarkup(Loc.GetString("entity-heater-examined", ("setting", ent.Comp.Setting)));
}
private void OnGetVerbs(Entity<EntityHeaterComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract)
return;
var nextSettingIndex = ((int)ent.Comp.Setting + 1) % _settingCount;
var nextSetting = (EntityHeaterSetting)nextSettingIndex;
var user = args.User;
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("entity-heater-switch-setting", ("setting", nextSetting)),
Act = () =>
{
ChangeSetting(ent, nextSetting, user);
}
});
}
private void OnPowerChanged(Entity<EntityHeaterComponent> ent, ref PowerChangedEvent args)
{
// disable heating element glowing layer if theres no power
// doesn't actually change the setting since that would be annoying
var setting = args.Powered ? ent.Comp.Setting : EntityHeaterSetting.Off;
_appearance.SetData(ent, EntityHeaterVisuals.Setting, setting);
}
protected virtual void ChangeSetting(Entity<EntityHeaterComponent> ent, EntityHeaterSetting setting, EntityUid? user = null)
{
// Still allow changing the setting without power
ent.Comp.Setting = setting;
_audio.PlayPredicted(ent.Comp.SettingSound, ent, user);
_popup.PopupClient(Loc.GetString("entity-heater-switched-setting", ("setting", setting)), ent, user);
Dirty(ent);
// Only show the glowing heating element layer if there's power
if (_receiver.IsPowered(ent.Owner))
_appearance.SetData(ent, EntityHeaterVisuals.Setting, setting);
}
protected float SettingPower(EntityHeaterSetting setting, float max)
{
// Power use while off needs to be non-zero so powernet doesn't consider the device powered
// by an unpowered network while in the off state. Otherwise, when we increase the load,
// the clientside APC receiver will think the device is powered until it gets the next
// update from the server, which will cause the heating element to glow for a moment.
// I spent several hours trying to figure out a better way to do this using PowerDisabled
// or something, but nothing worked as well as this.
// Just think of the load as a little LED, or bad wiring, or something.
return setting switch
{
EntityHeaterSetting.Low => max / 3f,
EntityHeaterSetting.Medium => max * 2f / 3f,
EntityHeaterSetting.High => max,
_ => 0.01f,
};
}
}

View file

@ -281,12 +281,11 @@ namespace Content.Shared.Verbs
}
/// <summary>
/// This is for verbs facilitated by components on the user.
/// This is for verbs facilitated by components on the user or their clothing.
/// Verbs from clothing, species, etc. rather than a held item.
/// </summary>
/// <remarks>
/// Add a component to the user's entity and sub to the get verbs event
/// and it'll appear in the verbs menu on any target.
/// This will get relayed to all clothing (Not pockets) through an inventory relay event.
/// </remarks>
[Serializable, NetSerializable]
public sealed class InnateVerb : Verb

View file

@ -10,7 +10,7 @@ namespace Content.Shared.Weapons.Melee;
/// <summary>
/// When given to a mob lets them do unarmed attacks, or when given to an item lets someone wield it to do attacks.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
public sealed partial class MeleeWeaponComponent : Component
{
// TODO: This is becoming bloated as shit.
@ -18,28 +18,26 @@ public sealed partial class MeleeWeaponComponent : Component
/// <summary>
/// Does this entity do a disarm on alt attack.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField, AutoNetworkedField]
public bool AltDisarm = true;
/// <summary>
/// Should the melee weapon's damage stats be examinable.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
[DataField, AutoNetworkedField]
public bool Hidden;
/// <summary>
/// Next time this component is allowed to light attack. Heavy attacks are wound up and never have a cooldown.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan NextAttack;
/// <summary>
/// Starts attack cooldown when equipped if true.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
[DataField, AutoNetworkedField]
public bool ResetOnHandSelected = true;
/*
@ -51,72 +49,70 @@ public sealed partial class MeleeWeaponComponent : Component
/// <summary>
/// How many times we can attack per second.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
[DataField, AutoNetworkedField]
public float AttackRate = 1f;
/// <summary>
/// Are we currently holding down the mouse for an attack.
/// Used so we can't just hold the mouse button and attack constantly.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[AutoNetworkedField]
public bool Attacking = false;
/// <summary>
/// If true, attacks will be repeated automatically without requiring the mouse button to be lifted.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField, AutoNetworkedField]
public bool AutoAttack;
/// <summary>
/// If true, attacks will bypass armor resistances.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField, AutoNetworkedField]
public bool ResistanceBypass = false;
/// <summary>
/// Base damage for this weapon. Can be modified via heavy damage or other means.
/// </summary>
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[DataField(required: true), AutoNetworkedField]
public DamageSpecifier Damage = default!;
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public FixedPoint2 BluntStaminaDamageFactor = FixedPoint2.New(0.5f);
/// <summary>
/// Multiplies damage by this amount for single-target attacks.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
[DataField, AutoNetworkedField]
public FixedPoint2 ClickDamageModifier = FixedPoint2.New(1);
// TODO: Temporarily 1.5 until interactionoutline is adjusted to use melee, then probably drop to 1.2
/// <summary>
/// Nearest edge range to hit an entity.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
[DataField, AutoNetworkedField]
public float Range = 1.5f;
/// <summary>
/// Total width of the angle for wide attacks.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
[DataField, AutoNetworkedField]
public Angle Angle = Angle.FromDegrees(60);
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
[DataField, AutoNetworkedField]
public EntProtoId Animation = "WeaponArcPunch";
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
[DataField, AutoNetworkedField]
public EntProtoId WideAnimation = "WeaponArcSlash";
/// <summary>
/// Rotation of the animation.
/// 0 degrees means the top faces the attacker.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
[DataField, AutoNetworkedField]
public Angle WideAnimationRotation = Angle.Zero;
[ViewVariables(VVAccess.ReadWrite), DataField]
[DataField, AutoNetworkedField]
public bool SwingLeft;

View file

@ -109,7 +109,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
if (gun.NextFire > component.NextAttack)
{
component.NextAttack = gun.NextFire;
Dirty(uid, component);
DirtyField(uid, component, nameof(MeleeWeaponComponent.NextAttack));
}
}
@ -133,7 +133,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return;
component.NextAttack = minimum;
Dirty(uid, component);
DirtyField(uid, component, nameof(MeleeWeaponComponent.NextAttack));
}
private void OnGetBonusMeleeDamage(EntityUid uid, BonusMeleeDamageComponent component, ref GetMeleeDamageEvent args)
@ -173,7 +173,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return;
weapon.Attacking = false;
Dirty(weaponUid, weapon);
DirtyField(weaponUid, weapon, nameof(MeleeWeaponComponent.Attacking));
}
private void OnLightAttack(LightAttackEvent msg, EntitySessionEventArgs args)
@ -394,7 +394,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
swings++;
}
Dirty(weaponUid, weapon);
DirtyField(weaponUid, weapon, nameof(MeleeWeaponComponent.NextAttack));
// Do this AFTER attack so it doesn't spam every tick
var ev = new AttemptMeleeEvent();
@ -444,6 +444,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
RaiseLocalEvent(user, ref attackEv);
weapon.Attacking = true;
DirtyField(weaponUid, weapon, nameof(MeleeWeaponComponent.Attacking));
return true;
}
@ -846,15 +847,21 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
//Setting deactivated damage to the weapon's regular value before changing it.
itemToggleMelee.DeactivatedDamage ??= meleeWeapon.Damage;
meleeWeapon.Damage = itemToggleMelee.ActivatedDamage;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.Damage));
}
meleeWeapon.HitSound = itemToggleMelee.ActivatedSoundOnHit;
if (meleeWeapon.HitSound?.Equals(itemToggleMelee.ActivatedSoundOnHit) != true)
{
meleeWeapon.HitSound = itemToggleMelee.ActivatedSoundOnHit;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.HitSound));
}
if (itemToggleMelee.ActivatedSoundOnHitNoDamage != null)
{
//Setting the deactivated sound on no damage hit to the weapon's regular value before changing it.
itemToggleMelee.DeactivatedSoundOnHitNoDamage ??= meleeWeapon.NoDamageSound;
meleeWeapon.NoDamageSound = itemToggleMelee.ActivatedSoundOnHitNoDamage;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.NoDamageSound));
}
if (itemToggleMelee.ActivatedSoundOnSwing != null)
@ -862,28 +869,41 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
//Setting the deactivated sound on no damage hit to the weapon's regular value before changing it.
itemToggleMelee.DeactivatedSoundOnSwing ??= meleeWeapon.SwingSound;
meleeWeapon.SwingSound = itemToggleMelee.ActivatedSoundOnSwing;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.SwingSound));
}
if (itemToggleMelee.DeactivatedSecret)
{
meleeWeapon.Hidden = false;
}
}
else
{
if (itemToggleMelee.DeactivatedDamage != null)
{
meleeWeapon.Damage = itemToggleMelee.DeactivatedDamage;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.Damage));
}
meleeWeapon.HitSound = itemToggleMelee.DeactivatedSoundOnHit;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.HitSound));
if (itemToggleMelee.DeactivatedSoundOnHitNoDamage != null)
{
meleeWeapon.NoDamageSound = itemToggleMelee.DeactivatedSoundOnHitNoDamage;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.NoDamageSound));
}
if (itemToggleMelee.DeactivatedSoundOnSwing != null)
{
meleeWeapon.SwingSound = itemToggleMelee.DeactivatedSoundOnSwing;
DirtyField(uid, meleeWeapon, nameof(MeleeWeaponComponent.SwingSound));
}
if (itemToggleMelee.DeactivatedSecret)
{
meleeWeapon.Hidden = true;
}
}
Dirty(uid, meleeWeapon);
}
}

View file

@ -1,71 +1,4 @@
Entries:
- author: SaphireLattice
changes:
- message: Utensils can finally go into disposals
type: Fix
id: 7616
time: '2024-11-16T03:39:19.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33326
- author: K-Dynamic
changes:
- message: Solar assembly crate now comes with 10 flatpacks and 20 glass to make
expansion and repairs easier, as well as increasing in price from 525 to 1250
spesos.
type: Tweak
id: 7617
time: '2024-11-16T04:30:48.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33019
- author: Aquif
changes:
- message: There is now a button to view your admin remarks in the character editor,
right next to the stats button.
type: Tweak
id: 7618
time: '2024-11-16T05:09:29.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/31761
- author: SpaceRox1244
changes:
- message: Closets and lockers now have visuals for being labeled with papers.
type: Add
id: 7619
time: '2024-11-17T03:27:29.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33318
- author: Ubaser
changes:
- message: You can now craft dim light bulbs at an autolathe.
type: Add
id: 7620
time: '2024-11-18T06:32:08.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33383
- author: Ilya246
changes:
- message: Multiple people using one shuttle console will no longer cause the shuttle
to slow down.
type: Fix
id: 7621
time: '2024-11-19T02:59:42.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/32381
- author: ScarKy0
changes:
- message: Secret doors no longer tell you if they're welded shut on examine.
type: Tweak
id: 7622
time: '2024-11-19T05:07:02.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33365
- author: ArZarLordOfMango
changes:
- message: Most toggleable clothing must now be equipped to toggle their actions.
type: Fix
id: 7623
time: '2024-11-19T20:31:38.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/32826
- author: Plykiya
changes:
- message: The SWAT crate from cargo now requires armory access to open.
type: Fix
id: 7624
time: '2024-11-20T00:57:01.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33415
- author: SlamBamActionman
changes:
- message: It's no longer possible to drag an item out of a container's UI to drop
@ -3886,3 +3819,84 @@
id: 8115
time: '2025-03-29T17:55:59.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/35123
- author: Killerqu00
changes:
- message: Uncuffing someone with combat mode on will shove them down.
type: Add
id: 8116
time: '2025-03-29T20:09:34.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/35193
- author: metalgearsloth
changes:
- message: Jetpacks emit particles more frequently.
type: Tweak
id: 8117
time: '2025-03-30T04:06:01.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36093
- author: beck-thompson
changes:
- message: Stethoscopes now automatically start doafters and also can tell if a
patient is losing oxygen damage or gaining it.
type: Add
- message: Moths can no longer eat stethoscopes.
type: Fix
- message: Stethoscopes action button now works properly.
type: Fix
id: 8118
time: '2025-03-31T02:27:08.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36210
- author: Tayrtahn
changes:
- message: Items thrown when someone slips now tend to scatter in the direction
they are moving, and respect the item's mass.
type: Tweak
id: 8119
time: '2025-03-31T22:00:04.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36232
- author: ScarKy0
changes:
- message: Thieves now start with the thieving satchel instead of their toolbox.
The satchel will get all the selected kits spawned inside of it.
type: Add
- message: Thief Chameleon kit now comes with a backpack and a bonus pair of chameleon
gloves. Be careful, they aren't thieving gloves and can be tough to tell apart!
type: Tweak
- message: Updated smuggler stachel's description to reflect what it's used for.
type: Tweak
- message: Thieving satchel and toolbox now correctly play a sound when their kits
are selected.
type: Fix
id: 8120
time: '2025-03-31T22:32:31.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36201
- author: Tayrtahn
changes:
- message: Electric grills no longer appear powered when cycled while disconnected
from power.
type: Fix
- message: Interactions with electric grills are now predicted.
type: Tweak
id: 8121
time: '2025-04-01T16:43:19.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36241
- author: MisterImp
changes:
- message: A new recipe has been added for pizza made with world peas, world peazza.
type: Add
id: 8122
time: '2025-04-01T23:26:53.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/35191
- author: Fildrance
changes:
- message: fixed missing deconstruct on RCD
type: Fix
id: 8123
time: '2025-04-02T16:11:35.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36255
- author: qwerltaz
changes:
- message: Dragon rifts now shine a different color depending on charge progress.
type: Add
id: 8124
time: '2025-04-02T18:37:35.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36216

File diff suppressed because one or more lines are too long

View file

@ -8,6 +8,7 @@ cuffable-component-start-uncuffing-target-message = You start unrestraining {$ta
cuffable-component-start-uncuffing-by-other-message = {$otherName} starts unrestraining you!
cuffable-component-remove-cuffs-success-message = You successfully remove the restraints.
cuffable-component-remove-cuffs-push-success-message = You successfully remove the restraints and push {$otherName} down.
cuffable-component-remove-cuffs-by-other-success-message = {$otherName} unrestrains your hands.
cuffable-component-remove-cuffs-to-other-partial-success-message = You successfully remove the restraints. {$cuffedHandCount} of {$otherName}'s hands remain restrained.
cuffable-component-remove-cuffs-by-other-partial-success-message = {$otherName} removes your restraints. {$cuffedHandCount} of your hands remain restrained.

View file

@ -5,6 +5,6 @@ pointing-system-point-at-self = You point at yourself.
pointing-system-point-at-other = You point at {THE($other)}.
pointing-system-point-at-self-others = {CAPITALIZE(THE($otherName))} points at {REFLEXIVE($other)}.
pointing-system-point-at-other-others = {CAPITALIZE(THE($otherName))} points at {THE($other)}.
pointing-system-point-at-you-other = {$otherName} points at you.
pointing-system-point-at-you-other = {CAPITALIZE(THE($otherName))} points at you.
pointing-system-point-at-tile = You point at the {$tileName}.
pointing-system-other-point-at-tile = {CAPITALIZE(THE($otherName))} points at the {$tileName}.

View file

@ -10,7 +10,7 @@ thief-role-greeting-animal =
Steal things that you like.
thief-role-greeting-equipment =
You have a toolbox of thieves'
You have a satchel of thieves'
tools and chameleon thieves' gloves.
Choose your starting equipment,
and do your work stealthily.

View file

@ -6,8 +6,7 @@ guardian-already-present-invalid-creation = You are NOT re-living that haunting
guardian-no-actions-invalid-creation = You don't have the ability to host a guardian!
guardian-activator-empty-invalid-creation = The injector is spent.
guardian-activator-empty-examine = [color=#ba1919]The injector is spent.[/color]
# TODO: Change this once other species can inject it?
guardian-activator-invalid-target = Only humans can be injected!
guardian-activator-invalid-target = {CAPITALIZE(THE($entity))} cannot be injected!
guardian-no-soul = Your guardian has no soul.
guardian-available = Your guardian now has a soul.
guardian-inside-container = There's no room to release your guardian!

View file

@ -1,6 +1,15 @@
stethoscope-verb = Listen with stethoscope
stethoscope-dead = You hear nothing.
stethoscope-nothing = You don't hear anything.
stethoscope-normal = You hear normal breathing.
stethoscope-raggedy = You hear raggedy breathing.
stethoscope-hyper = You hear hyperventilation.
stethoscope-irregular = You hear hyperventilation with an irregular pattern.
stethoscope-fucked = You hear twitchy, labored breathing interspersed with short gasps.
stethoscope-delta-steady = It's steady.
stethoscope-delta-improving = It's improving.
stethoscope-delta-worsening = It's getting worse.
stethoscope-combined-status = {$absolute} {$delta}

View file

@ -1,3 +1,18 @@
entity-heater-examined = It is set to [color=gray]{$setting}[/color]
entity-heater-switch-setting = Switch to {$setting}
entity-heater-switched-setting = Switched to {$setting}
-entity-heater-setting-name =
{ $setting ->
[off] off
[low] low
[medium] medium
[high] high
*[other] unknown
}
entity-heater-examined = It is set to { $setting ->
[off] [color=gray]{ -entity-heater-setting-name(setting: "off") }[/color]
[low] [color=yellow]{ -entity-heater-setting-name(setting: "low") }[/color]
[medium] [color=orange]{ -entity-heater-setting-name(setting: "medium") }[/color]
[high] [color=red]{ -entity-heater-setting-name(setting: "high") }[/color]
*[other] [color=purple]{ -entity-heater-setting-name(setting: "other") }[/color]
}.
entity-heater-switch-setting = Switch to { -entity-heater-setting-name(setting: $setting) }
entity-heater-switched-setting = Switched to { -entity-heater-setting-name(setting: $setting) }.

View file

@ -1,4 +1,4 @@
thief-backpack-window-title = thief toolbox
thief-backpack-window-title = thieving kit
thief-backpack-window-description =
Inside are your tools of the trade, which will dissolve when you're ready.

View file

@ -135,3 +135,4 @@ tips-dataset-134 = You can tell if an area with firelocks up is spaced by lookin
tips-dataset-135 = Instead of picking it up, you can alt-click food to eat it. This also works for mice and other creatures without hands.
tips-dataset-136 = If you're trapped behind an electrified door, disable the APC or throw your ID at the door to avoid getting shocked!
tips-dataset-137 = If the AI electrifies a door and you have insulated gloves, snip and mend the power wire to reset their electrification!
tips-dataset-138 = If you want to stop your prisoner from escaping from the cell right after being uncuffed, turn on combat mode while uncuffing - this will shove the prisoner down.

View file

@ -1,74 +1,79 @@
- type: entity
id: LockerMedicineFilled
suffix: Filled
parent: LockerMedicine
components:
- type: StorageFill
contents:
- id: BoxSyringe
- id: ChemistryBottleEpinephrine
amount: 1
- id: Brutepack
amount: 2
- id: Ointment
amount: 2
- id: Bloodpack
amount: 2
- id: Gauze
- type: entityTable
id: LockerFillMedicine
table: !type:AllSelector
children:
- id: BoxSyringe
- id: ChemistryBottleEpinephrine
- id: Brutepack
amount: !type:ConstantNumberSelector
value: 2
- id: Ointment
amount: !type:ConstantNumberSelector
value: 2
- id: Bloodpack
amount: !type:ConstantNumberSelector
value: 2
- id: Gauze
- type: entity
parent: LockerMedicine
id: LockerMedicineFilled
suffix: Filled
components:
- type: EntityTableContainerFill
containers:
entity_storage: !type:NestedSelector
tableId: LockerFillMedicine
- type: entity
parent: LockerWallMedical
id: LockerWallMedicalFilled
name: medicine wall locker
suffix: Filled
parent: LockerWallMedical
components:
- type: StorageFill
contents:
- id: BoxSyringe
- id: ChemistryBottleEpinephrine
amount: 1
- id: Brutepack
amount: 2
- id: Ointment
amount: 2
- id: Bloodpack
amount: 2
- id: Gauze
- type: EntityTableContainerFill
containers:
entity_storage: !type:NestedSelector
tableId: LockerFillMedicine
- type: entityTable
id: LockerFillMedicalDoctor
table: !type:AllSelector
children:
- id: HandheldHealthAnalyzer
prob: 0.6
- id: ClothingHeadMirror
prob: 0.1
- id: ClothingHandsGlovesLatex
- id: ClothingHeadsetMedical
- id: ClothingEyesHudMedical
- !type:GroupSelector
children:
- id: ClothingHeadHatSurgcapGreen
weight: 0.1
- id: ClothingHeadHatSurgcapPurple
weight: 0.05
- id: ClothingHeadHatSurgcapBlue
weight: 0.90
- !type:GroupSelector
children:
- id: UniformScrubsColorBlue
weight: 0.5
- id: UniformScrubsColorGreen
weight: 0.1
- id: UniformScrubsColorPurple
weight: 0.05
- id: ClothingMaskSterile
- type: entity
parent: LockerMedical
id: LockerMedicalFilled
suffix: Filled
parent: LockerMedical
components:
- type: StorageFill
contents:
- id: HandheldHealthAnalyzer
prob: 0.6
- id: ClothingHeadMirror
prob: 0.1
- id: ClothingHandsGlovesLatex
- id: ClothingHeadsetMedical
- id: ClothingEyesHudMedical
- id: ClothingHeadHatSurgcapGreen
prob: 0.1
orGroup: Surgcaps
- id: ClothingHeadHatSurgcapPurple
prob: 0.05
orGroup: Surgcaps
- id: ClothingHeadHatSurgcapBlue
prob: 0.90
orGroup: Surgcaps
- id: UniformScrubsColorBlue
prob: 0.5
orGroup: Surgshrubs
- id: UniformScrubsColorGreen
prob: 0.1
orGroup: Surgshrubs
- id: UniformScrubsColorPurple
prob: 0.05
orGroup: Surgshrubs
- id: ClothingMaskSterile
- type: EntityTableContainerFill
containers:
entity_storage: !type:NestedSelector
tableId: LockerFillMedicalDoctor
- type: entity
parent: LockerWallMedical
@ -76,81 +81,73 @@
name: medical doctor's wall locker
suffix: Filled
components:
- type: StorageFill
contents:
- id: HandheldHealthAnalyzer
prob: 0.6
- id: ClothingHandsGlovesLatex
- id: ClothingHeadsetMedical
- id: ClothingEyesHudMedical
- id: ClothingHeadHatSurgcapGreen
prob: 0.1
orGroup: Surgcaps
- id: ClothingHeadHatSurgcapPurple
prob: 0.05
orGroup: Surgcaps
- id: ClothingHeadHatSurgcapBlue
prob: 0.90
orGroup: Surgcaps
- id: UniformScrubsColorBlue
prob: 0.5
orGroup: Surgshrubs
- id: UniformScrubsColorGreen
prob: 0.1
orGroup: Surgshrubs
- id: UniformScrubsColorPurple
prob: 0.05
orGroup: Surgshrubs
- id: ClothingMaskSterile
- type: EntityTableContainerFill
containers:
entity_storage: !type:NestedSelector
tableId: LockerFillMedicalDoctor
- type: entityTable
id: LockerFillChemistry
table: !type:AllSelector
children:
#Sunrise-start
- id: LauncherSyringeMed
prob: 0.3
- id: BoxMiniSyringe
prob: 0.2
- id: BoxMiniSyringe
prob: 0.7
#Sunrise-end
- id: BoxSyringe
- id: BoxBeaker
- id: BoxBeaker
prob: 0.3
- id: BoxPillCanister
- id: BoxBottle
- id: BoxVial
- id: PlasmaChemistryVial
- id: ChemBag
- id: ClothingHandsGlovesLatex
- id: ClothingHeadsetMedical
- id: ClothingMaskSterile
- id: HandLabeler
prob: 0.5
- type: entity
parent: LockerChemistry
id: LockerChemistryFilled
suffix: Filled
parent: LockerChemistry
components:
- type: StorageFill
contents:
#Sunrise-start
- id: LauncherSyringeMed
prob: 0.3
- id: BoxMiniSyringe
prob: 0.2
- id: BoxMiniSyringe
prob: 0.7
#Sunrise-end
- id: BoxSyringe
- id: BoxBeaker
- id: BoxBeaker
prob: 0.3
- id: BoxPillCanister
- id: BoxBottle
- id: BoxVial
- id: PlasmaChemistryVial
- id: ChemBag
- id: ClothingHandsGlovesLatex
- id: ClothingHeadsetMedical
- id: ClothingMaskSterile
- id: HandLabeler
prob: 0.5
- type: EntityTableContainerFill
containers:
entity_storage: !type:NestedSelector
tableId: LockerFillChemistry
- type: entityTable
id: LockerFillParamedic
table: !type:AllSelector
children:
- id: HandheldCrewMonitor # Sunrise-Edit
- id: ClothingOuterHardsuitVoidParamed
- id: ClothingOuterCoatParamedicWB
- id: ClothingHeadHatParamedicsoft
- id: ClothingOuterWinterPara
- id: ClothingUniformJumpsuitParamedic
- id: ClothingUniformJumpskirtParamedic
- id: ClothingEyesHudMedical
- id: ClothingHandsGlovesLatex
- id: ClothingHeadsetMedical
- id: ClothingMaskSterile
- id: HandheldGPSBasic
- id: MedkitFilled
prob: 0.3
- type: entity
parent: LockerParamedic
id: LockerParamedicFilled
suffix: Filled
parent: LockerParamedic
components:
- type: StorageFill
contents:
- id: ClothingOuterHardsuitVoidParamed
- id: ClothingOuterCoatParamedicWB
- id: ClothingHeadHatParamedicsoft
- id: ClothingOuterWinterPara
- id: ClothingUniformJumpsuitParamedic
- id: ClothingUniformJumpskirtParamedic
- id: ClothingEyesHudMedical
- id: ClothingHandsGlovesLatex
- id: ClothingHeadsetMedical
- id: ClothingMaskSterile
- id: HandheldGPSBasic
- id: HandheldCrewMonitor # Sunrise-Edit
- id: MedkitFilled
prob: 0.3
- type: EntityTableContainerFill
containers:
entity_storage: !type:NestedSelector
tableId: LockerFillParamedic

View file

@ -6,16 +6,7 @@
sprite: /Textures/Clothing/OuterClothing/Misc/black_hoodie.rsi
state: icon
content:
- ChameleonPDA
- ClothingUniformJumpsuitChameleon
- ClothingOuterChameleon
- ClothingNeckChameleon
- ClothingMaskGasChameleon
- ClothingHeadHatChameleon
- ClothingEyesChameleon
- ClothingHeadsetChameleon
- ClothingShoesChameleon
- BarberScissors
- ClothingBackpackChameleonFill
- ChameleonProjector
- FakeMindShieldImplanter
- AgentIDCard

View file

@ -37,7 +37,7 @@
id: ClothingBackpackSatchelSmuggler
name: smuggler's satchel
suffix: Empty
description: A dingy, suspicious looking satchel.
description: A handy, suspicious looking satchel. Just flat enough to fit underneath floor tiles.
components:
- type: Sprite
sprite: Clothing/Back/Satchels/smuggler.rsi
@ -48,7 +48,7 @@
id: ClothingBackpackSatchelSmugglerUnanchored
name: smuggler's satchel
suffix: Empty, Unanchored
description: A dingy, suspicious looking satchel.
description: A handy, suspicious looking satchel. Just flat enough to fit underneath floor tiles.
components:
- type: Sprite
sprite: Clothing/Back/Satchels/smuggler.rsi

View file

@ -32,17 +32,36 @@
path: /Audio/Items/flashlight_off.ogg
- type: entity
parent: ClothingNeckBase
parent: Clothing
id: ClothingNeckStethoscope
name: stethoscope
description: An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
components:
- type: Item
size: Small
- type: Sprite
sprite: Clothing/Neck/Misc/stethoscope.rsi
state: icon
- type: Clothing
sprite: Clothing/Neck/Misc/stethoscope.rsi
quickEquip: true
slots:
- neck
- type: Stethoscope
- type: entity
id: ActionStethoscope
name: Listen with stethoscope
components:
- type: EntityTargetAction
icon:
sprite: Clothing/Neck/Misc/stethoscope.rsi
state: icon
event: !type:StethoscopeActionEvent
checkCanInteract: false
priority: -1
itemIconStyle: BigAction
- type: entity
parent: ClothingNeckBase
id: ClothingNeckBling
@ -69,18 +88,6 @@
- type: TypingIndicatorClothing
proto: lawyer
- type: entity
id: ActionStethoscope
name: Listen with stethoscope
components:
- type: EntityTargetAction
icon:
sprite: Clothing/Neck/Misc/stethoscope.rsi
state: icon
event: !type:StethoscopeActionEvent
checkCanInteract: false
priority: -1
- type: entity
parent: ClothingNeckBase
id: Dinkystar

View file

@ -67,4 +67,5 @@
- FoodBurgerCrazy
- FoodPizzaArnoldSlice
- FoodPizzaUraniumSlice
- FoodPizzaWorldpeasSlice
rareChance: 0.05

View file

@ -681,3 +681,55 @@
Quantity: 0.8
- ReagentId: Fiber
Quantity: 1.5
- type: entity
name: world peazza
parent: FoodPizzaBase
id: FoodPizzaWorldpeas
description: Modern diplomacy in the shape of a disc.
components:
- type: FlavorProfile
flavors:
- bread
- numbingtranquility
- type: Sprite
layers:
- state: worldpeas
- type: SliceableFood
slice: FoodPizzaWorldpeasSlice
- type: SolutionContainerManager
solutions:
food:
maxVol: 45
reagents:
- ReagentId: Nutriment
Quantity: 20
- ReagentId: Happiness
Quantity: 12
- ReagentId: Pax
Quantity: 8
- type: entity
name: slice of world peazza
parent: FoodPizzaSliceBase
id: FoodPizzaWorldpeasSlice
description: Dividing the world up is a small price to pay for harmony.
components:
- type: FlavorProfile
flavors:
- bread
- numbingtranquility
- type: Sprite
layers:
- state: worldpeas-slice
- type: SolutionContainerManager
solutions:
food:
maxVol: 10
reagents:
- ReagentId: Nutriment
Quantity: 3.5
- ReagentId: Happiness
Quantity: 2
- ReagentId: Pax
Quantity: 1.5

Some files were not shown because too many files have changed in this diff Show more