Fix RoundEndMsg being retarded and writing 0 as length (#1721)

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Exp 2020-08-16 19:31:59 +02:00 committed by GitHub
parent dbeb89a5e5
commit 4ef8bc962e
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@ -214,7 +214,7 @@ namespace Content.Shared
buffer.Write(RoundDuration.Seconds);
buffer.Write(PlayerCount);
buffer.Write(AllPlayersEndInfo.Count);
foreach(var playerEndInfo in AllPlayersEndInfo)
{
buffer.Write(playerEndInfo.PlayerOOCName);