Обновление локализации (#2812)
This commit is contained in:
parent
78dcbd80fe
commit
7015894836
637 changed files with 4679 additions and 3310 deletions
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ent-BaseImplant = { "" }
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.desc = { "" }
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ent-BaseEntityEyeImplant = { ent-BaseItem }
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.desc = { ent-BaseItem.desc }
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ent-EyeImplantWelding = Welding Implant
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.desc = Protects eyes from welding flashes.
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ent-EyeImplantMedical = Medical Implant
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.desc = Enables you to see information about humanoids without medical glasses.
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ent-EyeImplantSecurity = Security Implant
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.desc = Enables you to see information about station crew without security glasses.
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ent-EyeImplantSyndie = Syndie Implant
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.desc = Enables you to see information about station crew, humanoids and syndie without any glasses.
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ent-EyeImplantChemical = Chemical HUD Implant
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.desc = Enables you to see information about chemical without chem glasses.
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@ -32,3 +32,19 @@ ent-LeftArmCyberMantisBlade = left mantis blade arm
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.desc = { ent-PartCyber.desc }
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ent-RightArmCyberMantisBlade = right mantis blade arm
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.desc = { ent-PartCyber.desc }
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ent-LeftArmCyberMantisBladeMaxGuard = left mantis blade arm
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.desc = { ent-PartCyber.desc }
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ent-RightArmCyberMantisBladeMaxGuard = right mantis blade arm
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.desc = { ent-PartCyber.desc }
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ent-LeftArmCyberGorilla = left G.O.R.I.L.L.A. arm
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.desc = { ent-PartCyber.desc }
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ent-RightArmCyberGorilla = right G.O.R.I.L.L.A. arm
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.desc = { ent-PartCyber.desc }
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ent-LeftArmCyberLaserEmitter = left bulwark emitter arm
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.desc = { ent-PartCyber.desc }
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ent-RightArmCyberLaserEmitter = right bulwark emitter arm
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.desc = { ent-PartCyber.desc }
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ent-LeftArmCyberGrenadeThrower = left hephaestus thrower arm
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.desc = { ent-PartCyber.desc }
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ent-RightArmCyberGrenadeThrower = right hephaestus thrower arm
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.desc = { ent-PartCyber.desc }
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@ -0,0 +1,4 @@
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ent-BaseStructureFlatpack = base structure flatpack
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.desc = A flatpack used for constructing something.
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ent-SupermatterFlatpack = supermatter flatpack
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.desc = A flatpack used for constructing a Supermatter Crystal.
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@ -1,5 +1,9 @@
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ent-BaseStarlightHealingItem = { ent-BaseHealingItem }
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.desc = { ent-BaseHealingItem.desc }
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ent-MobTrueDoctorbot = real doctor
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.desc = Definitely a real doctor.
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ent-SecurityMedkit = BrigKit
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.desc = A heavy-duty first aid kit with slots and hooks for medical supplies, but nothing else.
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ent-Bluebrutepack1 = blue bruise pack
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.desc = A therapeutic gel pack and bandages designed to treat blunt-force trauma.
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.suffix = 1
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@ -18,8 +22,6 @@ ent-Blueointment10 = blue ointment
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ent-Blueointment20 = blue ointment
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.desc = Used to treat those nasty burns. Less effective on caustic burns.
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.suffix = 20
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ent-MobTrueDoctorbot = real doctor
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.desc = Definitely a real doctor.
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ent-RedOintment = red ointment
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.desc = Uses a special blend of pyrazine and aloe to treat severe burns. Does nothing for caustic.
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.suffix = 20
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@ -64,5 +66,3 @@ ent-RedBruizPack1 = red bruiz-laced brute pack
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ent-RedBruizPack10 = red bruiz-laced brute pack
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.desc = Specalized mixture of Bruizine and Security-Quality Red Goo. Best used for blunt-force trauma, as it is much less effective on other types of damage.
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.suffix = 10
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ent-SecurityMedkit = BrigKit
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.desc = A heavy-duty first aid kit with slots and hooks for medical supplies, but nothing else.
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@ -1,5 +1,8 @@
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ent-MagazinePistolSubMachineGunImprovised = Improvised SMG magazine (.35 auto)
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.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
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ent-MagazinePistolSubMachineGunImprovisedFilled = Improvised SMG magazine (.35 auto)
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.suffix = Filled
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.desc = { ent-MagazinePistolSubMachineGunImprovised.desc }
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ent-MagazinePistolSubMachineGunPPSH = PPSH magazine
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.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
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ent-MagazinePistol40Base = Pistol Magazine (.40)
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@ -17,3 +20,6 @@ ent-MagazinePistol40AP = Pistol Magazine (.40 AP)
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.desc = { ent-MagazinePistol40Base.desc }
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ent-MagazinePistolImprovised = Improvised Pistol Magazine (.35)
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.desc = { ent-BaseMagazinePistol.desc }
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ent-MagazinePistolImprovisedFilled = { ent-MagazinePistolImprovised }
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.suffix = Filled
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.desc = { ent-MagazinePistolImprovised.desc }
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@ -1,7 +1,5 @@
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ent-WeaponAdvancedTaser = hybrid taser
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.desc = A low-capacity, energy-based stun gun used by security teams to subdue targets at range.
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ent-WeaponMiniEnergyGun = miniature energy gun
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.desc = An energy gun capable of switching between lethal and debilitating lasers.
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ent-WeaponDominator = dominator
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.desc = A high-tech weapon created by the law enforcement organization Sibyl System, designed specifically to fight crime.
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ent-WeaponMultiphaseGun = X-01 multiphase energy gun
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@ -1,5 +1,3 @@
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ent-WeaponPistolMakarov = makarov
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.desc = A cheap and cumbersome pistol, with a dot on the rear sight indicating the direction in which it tends to misfire, as this model does not shoot straight. Uses .35 auto ammo.
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ent-WeaponPistolMk58Nonlethal = { ent-WeaponPistolMk58 }
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.suffix = Non-lethal
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.desc = { ent-WeaponPistolMk58.desc }
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@ -8,6 +6,14 @@ ent-WeaponPistolN1984Nonlethal = N1984
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.desc = { ent-WeaponPistolN1984.desc }
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ent-WeaponPistolGoldenMk58 = golden mk 58
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.desc = { ent-WeaponPistolMk58.desc }
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ent-WeaponPistolMakeshiftCrafted = makeshift pistol
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.desc = Little more than a space eoka. Very unreliable.
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ent-WeaponPistolImprovised = improvised pistol
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.desc = A cobbled together pistol with an internal magazine. More reliable, but still liable to blow up in your face.
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ent-WeaponPistolForged = forged pistol
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.desc = A reliable magazine-fed pistol made by the best tider blacksmiths.
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ent-WeaponPistolMakarov = makarov
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.desc = A cheap and cumbersome pistol, with a dot on the rear sight indicating the direction in which it tends to misfire, as this model does not shoot straight. Uses .35 auto ammo.
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ent-WeaponPistolEnforcer = enforcer
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.desc = A pistol of modern design.
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ent-WeaponPistolDP = Due Process
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@ -22,9 +28,3 @@ ent-WeaponPistolAPS = Stechkin APS
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.desc = A high quality firearm issued to SNKVD elites and high ranking officials. It's half pistol, half closing argument.
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ent-WeaponPistolM1911 = m1911
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.desc = A classic .45 handgun with a small magazine capacity.
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ent-WeaponPistolMakeshiftCrafted = makeshift pistol
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.desc = Little more than a space eoka. Very unreliable.
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ent-WeaponPistolImprovised = improvised pistol
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.desc = A cobbled together pistol with an internal magazine. More reliable, but still liable to blow up in your face.
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ent-WeaponPistolForged = forged pistol
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.desc = A reliable magazine-fed pistol made by the best tider blacksmiths.
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@ -2,3 +2,11 @@ ent-CyberEnergyChainsword = energy chainsword
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.desc = Slam this into the individual you wish to destroy, mentally and physically.
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ent-CyberMantisBlade = mantis blade
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.desc = A sharp blade that extended from your own arm, time to burn down a corporation.
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ent-CyberMantisBladeMaxGuard = Max-Guard mantis blade
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.desc = A high-grade retractable blade integrated into the forearm, designed for rapid close-quarters takedowns and breaching in security operations.
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ent-CyberGorillaArm = gorrila arm
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.desc = A reinforced cybernetic arm equipped with integrated G.O.R.I.L.L.A. gauntlet systems. When powered with an anomaly core, a single strike can hurl anomalous objects or your enemy just like its standalone counterpart.
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ent-CyberLaserEmitter = laser rapid emitter
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.desc = A Nanotrasen forearm-mounted laser emitter. Optimized for high rate of fire and controlled output, providing reliable suppression against lightly armored threats while minimizing collateral damage.
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ent-CyberGrenadeThrower = Grenade Thrower "Rumbler"
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.desc = A single-shot, break-action integrated grenade launcher. Capable of firing a variety of grenades and hand grenades and artillery casing.
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@ -0,0 +1,14 @@
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ent-SupermatterCrystal = supermatter crystal
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.desc = A strangely translucent and iridescent crystal.
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ent-Cascad1 = cascad
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.desc = Consequences of the supermatter crystal's cascade failure.
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ent-Cascad2 = { ent-Cascad1 }
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.desc = { ent-Cascad1.desc }
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ent-Cascad3 = { ent-Cascad1 }
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.desc = { ent-Cascad1.desc }
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ent-Cascad4 = { ent-Cascad1 }
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.desc = { ent-Cascad1.desc }
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ent-Cascad5 = { ent-Cascad1 }
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.desc = { ent-Cascad1.desc }
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ent-Cascad6 = { ent-Cascad1 }
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.desc = { ent-Cascad1.desc }
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ent-ActionAddWanted = Submit a wanted
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.desc = Puts the target on the wanted list.
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@ -20,6 +20,8 @@ ent-OrganDubiousPacified = gland
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.desc = Suspicious alien gland, replaces the heart.
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ent-OrganDubiousEphedrine = gland
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.desc = Suspicious alien gland, replaces the heart.
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ent-OrganDubiousGoal = gland
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.desc = Suspicious alien gland, replaces the heart.
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ent-RandomOrganDubious = random gland
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.desc = a random abductor gland
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ent-OrganDubiousPlasma = gland
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@ -2,8 +2,6 @@ ent-ClothingBackpackDuffelSyndicateFilledBauer = Bauer-127 bundle
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.desc = The iconic Bauer-127 magazine rifle with 2 raspy magazines in the set.
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ent-ClothingBackpackDuffelSyndicateFilledDragunov = Dragunov bundle
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.desc = The iconic Dragunov magazine rifle with 2 raspy magazines in the set.
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ent-ClothingBackpackDuffelSyndicateFilledMinotaur = Minotaur bundle
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.desc = Lean and mean: Contains the Minotaur Shotgun, and four 12g buckshot drums.
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ent-ClothingBackpackDuffelWeaponSubMachineGunMP5Filled = Bundle MP5
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.desc = MP5 with 4 raspy magazines.
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ent-ClothingBackpackDuffelWeaponSubMachineGunMP7Filled = Bundle MP7
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@ -45,6 +43,10 @@ ent-ClothingBackpackDuffelSyndicateFilledDeagle = Desert Eagle bundle
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.desc = Contains high damage Desert Eagle, a 3 magnum magazines.
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ent-ClothingBackpackDufelSyndicateFilledMantisBladeArms = Mantis Blade bundle
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.desc = Contains a pair of cybernetic arms, watch out. You got a psycho on the loose.
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ent-ClothingBackpackDuffelSyndicateFilledInfiltration = infiltration hardsuit bundle
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.desc = Contains the latest in Syndicate chameleon technology, the infiltration hardsuit.
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ent-ClothingBackpackDuffelSyndicateFilledMinotaur = Minotaur bundle
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.desc = Lean and mean: Contains the Minotaur Shotgun, and four 12g buckshot drums.
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ent-ClothingBackpackDuffelWeaponSubMachineGunWt550Filled = Bundle WT550
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.desc = WT550 with 3 raspy magazines.
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ent-ClothingBackpackDuffelWeaponLightMachineGunMG42 = Bundle mg342
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@ -8,6 +8,12 @@ ent-ShotGunKit = Bulldog ammo kit
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.desc = { ent-BoxCardboard.desc }
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ent-LMGKit = L6 Saw ammo kit
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.desc = { ent-BoxCardboard.desc }
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ent-CyberEyeThermalBox = Cyber-Eye "Thermal" box
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.desc = A small box safety containing a pare of Cyber Eye. Packaging disintegrates when opened, leaving no evidence behind.
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ent-CyberEyeNightVisionBox = Cyber-Eye "Night Vision" box
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.desc = { ent-CyberEyeThermalBox.desc }
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ent-MantisBladeArmsKit = suspicious box
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.desc = { ent-BoxCardboard.desc }
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ent-SMGIncendiaryAmmoKit = C20r Incendiary ammo kit
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.desc = { ent-BoxCardboard.desc }
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ent-SMGUraniumAmmoKit = C20r Uranium ammo kit
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@ -1,5 +1,7 @@
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ent-CrateArmoryShotgunTrenchgun4034Sawn = Trenchgun4034 crate
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.desc = Contains three Trenchgun4034 with three Bandolier. Requires Armory access to open.
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ent-CrateArmoryCombatShotgun = Combat Shotgun crate
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.desc = Contains two Combat Shotgun with two Bandolier and four buckshot box. Requires Armory access to open.
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ent-CrateArmoryShotgunAmmo = Shotgun Ammo crate
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.desc = Contains four Box Shotgun ammo. Requires Armory access to open.
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ent-CrateArmoryAKMS = AKMS crate
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@ -1,6 +1,11 @@
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ent-LockerBlueShieldOfficerFilled = { ent-LockerBlueShield }
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.suffix = Filled
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.desc = { ent-LockerBlueShield.desc }
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ent-LockerBlueshieldFilledHardsuit = { ent-LockerBlueshield }
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.suffix = Filled, Hardsuit
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.desc = { ent-LockerBlueshield.desc }
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ent-GunSafeBlueShield = blue shield safe
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.desc = { ent-GunSafe.desc }
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ent-LockerBlueShieldEnsignFilled = { ent-LockerBlueShieldEnsign }
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.suffix = Ensign, Filled
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.desc = { ent-LockerBlueShieldEnsign.desc }
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@ -13,8 +18,3 @@ ent-LockerBlueshieldFilledUplink = { ent-LockerBlueshield }
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ent-LockerBlueshieldFilledUplinkMultiphase = { ent-LockerBlueshield }
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.suffix = Filled, Uplink, Multiphase
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.desc = { ent-LockerBlueshield.desc }
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ent-LockerBlueshieldFilledHardsuit = { ent-LockerBlueshield }
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.suffix = Filled, Hardsuit
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.desc = { ent-LockerBlueshield.desc }
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ent-GunSafeBlueShield = blue shield safe
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.desc = { ent-GunSafe.desc }
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ent-GunSafeEnergyGunMini = mini energy cannons safe
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.suffix = SUNRISE
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.desc = { ent-GunSafe.desc }
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ent-GunSafeEnergyGunPistolSecurity = safe
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.suffix = Energy Pistol «Judge»
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.desc = { ent-GunSafe.desc }
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ent-GunSafeEnergyPistolDominator = safe
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.suffix = Energy Pistol «Dominator»
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeEnergyGun = safe
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.suffix = Tactical Energy guns
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.desc = { ent-GunSafe.desc }
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ent-GunSafePistolG22 = safe
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.suffix = Glock-22
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.desc = { ent-GunSafe.desc }
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ent-GunSafeRifleM16A4 = safe
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.suffix = M16A4
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.desc = { ent-GunSafe.desc }
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ent-GunSafePistolM1984 = safe
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.suffix = M1984
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeSnubRevolver = safe
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.suffix = Snub Revolver
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafePistolVP78 = safe
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.suffix = VP-78
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafePistolACP14 = safe
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.suffix = ACP-14
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeSubMachineGunVector = safe
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.suffix = Vector
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.desc = { ent-GunSafe.desc }
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@ -16,18 +34,60 @@ ent-GunSafeSubMachineGunMP7 = safe
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ent-GunSafeSubMachineGunSkorpion = safe
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.suffix = Skorpion, SUNRISE
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.desc = { ent-GunSafe.desc }
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ent-GunSafeShotgunPaladin = safe
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.suffix = Paladin 12
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ent-GunSafeSubMachineGunMP5 = safe
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.suffix = MP5, SUNRISE
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeSubMachineGunDrozdMk2 = safe
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.suffix = Drozd Mk2, SUNRISE
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeSubMachineGunSP91RC = safe
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.suffix = SP91RC, SUNRISE
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeRifleM16A4 = safe
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.suffix = M16A4
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.desc = { ent-GunSafe.desc }
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ent-GunSafeRifleAKMU = safe
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.suffix = AKMU
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeRifleLecterMk2 = safe
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.suffix = Lecter Mk2
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeRifleAR18 = safe
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.suffix = AR-18
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeRifleFamas = safe
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.suffix = Famas
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeWeaponRifleG36 = safe
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.suffix = G-36
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeShotgunTrenchgun4034 = safe
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.suffix = Trenchgun 4034
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.desc = { ent-GunSafe.desc }
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ent-GunSafeShotgunRiot = safe
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.suffix = Shotgun Riot
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeShotgunSPAS12 = safe
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.suffix = LAW-12
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.desc = { ent-GunSafe.desc }
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ent-GunSafeEnergyGunPistolSecurity = safe
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.suffix = Energy Pistol «Judge»
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.desc = { ent-GunSafe.desc }
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ent-GunSafeEnergyGun = safe
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.suffix = Tactical Energy guns
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ent-GunSafeShotgunCombat = safe
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.suffix = Shotgun Combat
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.desc = { ent-GunSafeBaseSecure.desc }
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ent-GunSafeDoubleBarreled = safe
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.desc = According to the paperwork — state-of-the-art tactical shotguns. In reality — antique double-barrels.
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.suffix = Shotgun Double-Barreled
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ent-SpawnerSafeSmallArms = Armory Safe Spawner
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.suffix = Spawner Safe Pistols
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.desc = { ent-MarkerBase.desc }
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ent-SpawnerSafeShotguns = Armory Safe Spawner
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.suffix = Spawner Safe ShotGuns
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.desc = { ent-MarkerBase.desc }
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ent-SpawnerSafeRifle = Armory Safe Spawner
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.suffix = Spawner Safe Rifle
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.desc = { ent-MarkerBase.desc }
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ent-SpawnerSafeSMG = Armory Safe Spawner
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.suffix = Spawner Safe SMG
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.desc = { ent-MarkerBase.desc }
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ent-GunSafeShotgunPaladin = safe
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.suffix = Paladin 12
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.desc = { ent-GunSafe.desc }
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@ -26,3 +26,5 @@ ent-ClothingHeadHelmetHardsuitPirateCapSun = pirate captain's hardsuit helmet
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ent-ClothingHeadHelmetHardsuitPirateSun = pirate hardsuit helmet
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.desc = A special hardsuit helmet, made for Scooner.
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.suffix = Pirate, Sunrise
|
||||
ent-ClothingHeadHelmetHardsuitInfiltration = syndicate infiltration hardsuit helmet
|
||||
.desc = { ent-ClothingHeadHardsuitBase.desc }
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ ent-ClothingHeadHatDeerHorns = Deer Horns
|
|||
.desc = a Horns, usually worn deer.
|
||||
ent-ClothingHeadMailCarrier = mail carrier's hat
|
||||
.desc = Smells like a good pension.
|
||||
ent-ClothingHeadWhiteVeil = white elegant veil
|
||||
.desc = A delicate and flowing bridal veil, symbolizing purity and romance.
|
||||
ent-ClothingHeadBlackVeil = dark elegant veil
|
||||
.desc = A delicate and flowing bridal veil, symbolizing purity and romance.
|
||||
ent-ClothingHeadWhiteVeil = white elegant veil
|
||||
.desc = A delicate and flowing bridal veil, symbolizing purity and romance.
|
||||
|
|
|
|||
|
|
@ -35,3 +35,5 @@ ent-ClothingOuterHardsuitPirateCapSun = pirate captain's hardsuit
|
|||
.suffix = Pirate, Sunrise
|
||||
ent-ClothingOuterHardsuitChameleon = syndicate chameleon
|
||||
.desc = Looking at his material, Sci-fi images inadvertently pop up in your head.
|
||||
ent-ClothingOuterHardsuitInfiltration = syndicate infiltration hardsuit
|
||||
.desc = The Syndicate's Special Operations' hardsuit of choice, this hardsuit, as well as durability, has been built with stealth in mind.
|
||||
|
|
|
|||
|
|
@ -16,3 +16,6 @@ ent-ClothingOuterHardsuitJuggernautBiocode = { ent-ClothingOuterHardsuitJuggerna
|
|||
ent-ClothingOuterArmorRaidBiocode = { ent-ClothingOuterArmorRaid }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-ClothingOuterArmorRaid.desc }
|
||||
ent-ClothingOuterHardsuitInfiltrationBiocode = { ent-ClothingOuterHardsuitInfiltration }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-ClothingOuterHardsuitInfiltration.desc }
|
||||
|
|
|
|||
|
|
@ -4,3 +4,5 @@ ent-ACP14Box = ACP14 box
|
|||
.desc = It contains a ACP14 and a magazine for it. Did you want something else?
|
||||
ent-MK58Box = MK58 box
|
||||
.desc = It contains a MK58 and a rubber magazine for it. Did you want something else?
|
||||
ent-MK58GoldBox = Gold MK58 box
|
||||
.desc = It contains a Gold MK58 and a rubber magazine for it. Ave Security!
|
||||
|
|
|
|||
|
|
@ -0,0 +1,4 @@
|
|||
ent-SmokeScreenImplant = smoke screen implant
|
||||
.desc = This implant creates a cloud of smoke when activated.
|
||||
ent-CreepyLaughImplant = creepy laugh implant
|
||||
.desc = This implant lets the user laugh like borg anywhere at any time.
|
||||
|
|
@ -1,19 +1,19 @@
|
|||
ent-BaseMagazineRifleHeavy = magazine (.308)
|
||||
ent-BaseMagazineRifleHeavy = магазин (.308)
|
||||
.desc = { ent-BaseItem.desc }
|
||||
ent-MagazineRifleHeavyEmpty = magazine (.308 any)
|
||||
.suffix = empty
|
||||
ent-MagazineRifleHeavyEmpty = магазин (.308 любой)
|
||||
.suffix = пустой
|
||||
.desc = { ent-BaseMagazineRifleHeavy.desc }
|
||||
ent-MagazineRifleHeavySP = magazine (.308 SP)
|
||||
ent-MagazineRifleHeavySP = магазин (.308 SP)
|
||||
.desc = { ent-BaseMagazineRifleHeavy.desc }
|
||||
ent-MagazineRifleHeavyHP = magazine (.308 HP)
|
||||
ent-MagazineRifleHeavyHP = магазин (.308 HP)
|
||||
.desc = { ent-BaseMagazineRifleHeavy.desc }
|
||||
ent-MagazineRifleHeavyFMJ = magazine (.308 FMJ)
|
||||
ent-MagazineRifleHeavyFMJ = магазин (.308 FMJ)
|
||||
.desc = { ent-BaseMagazineRifleHeavy.desc }
|
||||
ent-MagazineRifleHeavyAP = magazine (.308 AP)
|
||||
ent-MagazineRifleHeavyAP = магазин (.308 AP)
|
||||
.desc = { ent-BaseMagazineRifleHeavy.desc }
|
||||
ent-MagazineRifleHeavyIncendiary = magazine (.308 incendiary)
|
||||
ent-MagazineRifleHeavyIncendiary = магазин (.308 зажигательные)
|
||||
.desc = { ent-MagazineRifleHeavySP.desc }
|
||||
ent-MagazineRifleHeavyPractice = magazine (.308 practice)
|
||||
ent-MagazineRifleHeavyPractice = магазин (.308 учебные)
|
||||
.desc = { ent-BaseMagazineRifleHeavy.desc }
|
||||
ent-MagazineRifleHeavyUranium = magazine (.308 uranium)
|
||||
ent-MagazineRifleHeavyUranium = магазин (.308 урановые)
|
||||
.desc = { ent-BaseMagazineRifleHeavy.desc }
|
||||
|
|
|
|||
|
|
@ -0,0 +1,14 @@
|
|||
ent-GunLight = { "" }
|
||||
.desc = { "" }
|
||||
ent-GunMedium = { "" }
|
||||
.desc = { "" }
|
||||
ent-GunHeavy = { "" }
|
||||
.desc = { "" }
|
||||
ent-GunVeryHeavy = { "" }
|
||||
.desc = { "" }
|
||||
ent-GunMeleeLight = { "" }
|
||||
.desc = { "" }
|
||||
ent-GunMeleeMedium = { "" }
|
||||
.desc = { "" }
|
||||
ent-GunMeleeHeavy = { "" }
|
||||
.desc = { "" }
|
||||
|
|
@ -8,6 +8,8 @@ ent-WeaponEnergyGunMultiphase = x-01 multiphase energy gun
|
|||
.desc = This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time.
|
||||
ent-WeaponEnergyGunPulseRevolver = pulse revolver
|
||||
.desc = This is an expensive modern Pulse gun. This gun has several unique firemodes.
|
||||
ent-WeaponMiniEnergyGun = miniature energy gun
|
||||
.desc = An energy gun capable of switching between lethal and debilitating lasers.
|
||||
ent-WeaponEnergyGunPistol = PDW-9 Energy Pistol
|
||||
.desc = A military grade sidearm, used by many militia forces throughout the local sector.
|
||||
ent-WeaponEnergyGunPistolSecurity = Energy Pistol «Judge»
|
||||
|
|
|
|||
|
|
@ -13,6 +13,9 @@ ent-WeaponLightMachineGunL6Biocode = { ent-WeaponLightMachineGunL6 }
|
|||
ent-WeaponSubMachineGunC20rBiocode = { ent-WeaponSubMachineGunC20r }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-WeaponSubMachineGunC20r.desc }
|
||||
ent-WeaponRifleEstocBiocode = { ent-WeaponRifleEstoc }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-WeaponRifleEstoc.desc }
|
||||
ent-WeaponLauncherChinaLakeBiocode = { ent-WeaponLauncherChinaLake }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-WeaponLauncherChinaLake.desc }
|
||||
|
|
@ -58,3 +61,6 @@ ent-WeaponSyndieLaserGunBiocode = { ent-WeaponSyndieLaserGun }
|
|||
ent-WeaponGrenadeLauncherGL70Biocode = { ent-WeaponGrenadeLauncherGL70 }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-WeaponGrenadeLauncherGL70.desc }
|
||||
ent-WeaponShotgunMinotaurBiocode = { ent-WeaponShotgunMinotaur }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-WeaponShotgunMinotaur.desc }
|
||||
|
|
|
|||
|
|
@ -0,0 +1,6 @@
|
|||
ent-FirecrackerBundle = firecracker bundle
|
||||
.desc = This item emits a pungent smell of cheap plastic.
|
||||
ent-Firecracker = firecracker
|
||||
.desc = This item emits a pungent smell of cheap plastic.
|
||||
ent-FirecrackerBox = firecrackers box
|
||||
.desc = Contains firecrackers for a New Year's mood.
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
ent-CopyMachine = copy machine
|
||||
.desc = Bureaucratic perfection. Stores a database of all Nanotrasen documents, and lets you print them as long as you have paper.
|
||||
ent-CopyMachineFilled = { ent-CopyMachine }
|
||||
.desc = { ent-CopyMachine.desc }
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
ent-CopyMachine = copy machine
|
||||
.desc = Bureaucratic perfection. Stores a database of all Nanotrasen documents, and lets you print them as long as you have paper.
|
||||
ent-CopyMachineFilled = { ent-CopyMachine }
|
||||
.desc = { ent-CopyMachine.desc }
|
||||
|
|
@ -6,24 +6,6 @@ ent-PosterContrabandSyndiMechs = Syndi Mechs
|
|||
.desc = A poster advertising the Mechs from Cybersun Industries.
|
||||
ent-PosterLegitAIOverseer = AI is watching
|
||||
.desc = Anything can be automated, Security included
|
||||
ent-PosterLegitNewYearTree = tired tree
|
||||
.desc = A New Year's poster with a bald Christmas tree. In memory of all the affected Christmas trees after the first of January.
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitNewClosedGift = gift
|
||||
.desc = A New Year's poster with a closed gift. What's in it?
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitNewGreenLight = green garland
|
||||
.desc = New Year's poster with a garland. For those who didn't have enough money for a real garland.
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitGrueSomeSanta = suspicious Santa Claus
|
||||
.desc = A New Year's poster with a strange Santa Claus. Are you sure this is a poster from NanoTrasen?
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitOpenGift = open gift
|
||||
.desc = A New Year's poster with an open gift. WHO HAS ALREADY OPENED THE GIFT?
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitRedLight = red garland
|
||||
.desc = New Year's poster with a garland. For those who didn't have enough money for a real garland.
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitDejaVu = Deja Vu Area
|
||||
.desc = This is your first time here. If this station feels familiar, immediately alert a NanoTrasen employee.
|
||||
ent-PosterLegitDontPanic = Don't Panic
|
||||
|
|
@ -62,3 +44,21 @@ ent-PosterMapNorthway = Northway Map
|
|||
.desc = A map of Northway spaceship.
|
||||
ent-PosterLegitShoukou = Shōkō poster
|
||||
.desc = Funny symbols that can be read as Shōkō or Xiaogang, depending on who you ask.
|
||||
ent-PosterLegitNewYearTree = tired tree
|
||||
.desc = A New Year's poster with a bald Christmas tree. In memory of all the affected Christmas trees after the first of January.
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitNewClosedGift = gift
|
||||
.desc = A New Year's poster with a closed gift. What's in it?
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitNewGreenLight = green garland
|
||||
.desc = New Year's poster with a garland. For those who didn't have enough money for a real garland.
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitGrueSomeSanta = suspicious Santa Claus
|
||||
.desc = A New Year's poster with a strange Santa Claus. Are you sure this is a poster from NanoTrasen?
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitOpenGift = open gift
|
||||
.desc = A New Year's poster with an open gift. WHO HAS ALREADY OPENED THE GIFT?
|
||||
.suffix = NewYear
|
||||
ent-PosterLegitRedLight = red garland
|
||||
.desc = New Year's poster with a garland. For those who didn't have enough money for a real garland.
|
||||
.suffix = NewYear
|
||||
|
|
|
|||
|
|
@ -10,3 +10,5 @@ ent-VentbullMigration = { ent-BaseGameRule }
|
|||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-AbductorsSpawn = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-AbductorVictim = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,2 @@
|
|||
ent-Changeling = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-Vampire = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
|
|
|
|||
|
|
@ -2,3 +2,59 @@ ent-BaseAbductorObjective = { ent-BaseObjective }
|
|||
.desc = { ent-BaseObjective.desc }
|
||||
ent-AbductObjective = { ent-BaseAbductorObjective }
|
||||
.desc = { ent-BaseAbductorObjective.desc }
|
||||
ent-BaseAbductorVictimObjective = { ent-BaseObjective }
|
||||
.desc = { ent-BaseObjective.desc }
|
||||
ent-AbductorKillObjective = { ent-BaseAbductorVictimObjective }
|
||||
.desc = I need to find and kill this person.
|
||||
ent-AbductorEscapeShuttleObjective = Escape to centcomm alive and unrestrained.
|
||||
.desc = I want to be FREEE.
|
||||
ent-BaseAbductorVictimStealObjective = { ent-BaseAbductorVictimObjective }
|
||||
.desc = { ent-BaseAbductorVictimObjective.desc }
|
||||
ent-BaseAbductorVictimStealCollectionObjective = { ent-BaseAbductorVictimObjective }
|
||||
.desc = { ent-BaseAbductorVictimObjective.desc }
|
||||
ent-BaseAbductorVictimStealStructureObjective = { ent-BaseAbductorVictimObjective }
|
||||
.desc = { ent-BaseAbductorVictimObjective.desc }
|
||||
ent-BaseAbductorVictimStealAnimalObjective = { ent-BaseAbductorVictimObjective }
|
||||
.desc = { ent-BaseAbductorVictimObjective.desc }
|
||||
ent-AbductorVictimTechnologyDiskStealCollectionObjective = { ent-BaseAbductorVictimStealCollectionObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealCollectionObjective.desc }
|
||||
ent-AbductorVictimMailStealCollectionObjective = { ent-BaseAbductorVictimStealCollectionObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealCollectionObjective.desc }
|
||||
ent-AbductorVictimIDCardsStealCollectionObjective = { ent-BaseAbductorVictimStealCollectionObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealCollectionObjective.desc }
|
||||
ent-AbductorVictimLAMPStealCollectionObjective = { ent-BaseAbductorVictimStealCollectionObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealCollectionObjective.desc }
|
||||
ent-AbductorVictimMedicalTechFabCircuitboardStealObjective = { ent-BaseAbductorVictimStealObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealObjective.desc }
|
||||
ent-AbductorVictimClothingHeadsetAltMedicalStealObjective = { ent-BaseAbductorVictimStealObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealObjective.desc }
|
||||
ent-AbductorVictimFireAxeStealObjective = { ent-BaseAbductorVictimStealObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealObjective.desc }
|
||||
ent-AbductorVictimClothingEyesHudBeerStealObjective = { ent-BaseAbductorVictimStealObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealObjective.desc }
|
||||
ent-AbductorVictimBibleStealObjective = { ent-BaseAbductorVictimStealObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealObjective.desc }
|
||||
ent-AbductorVictimXenoArtifactStealObjective = { ent-BaseAbductorVictimStealStructureObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealStructureObjective.desc }
|
||||
ent-AbductorVictimFreezerHeaterStealObjective = { ent-BaseAbductorVictimStealStructureObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealStructureObjective.desc }
|
||||
ent-AbductorVictimBoozeDispenserStealObjective = { ent-BaseAbductorVictimStealStructureObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealStructureObjective.desc }
|
||||
ent-AbductorVictimAltarNanotrasenStealObjective = { ent-BaseAbductorVictimStealStructureObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealStructureObjective.desc }
|
||||
ent-AbductorVictimIanStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
ent-AbductorVictimBingusStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
ent-AbductorVictimMcGriffStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
ent-AbductorVictimWalterStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
ent-AbductorVictimMortyStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
ent-AbductorVictimRenaultStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
ent-AbductorVictimShivaStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
ent-AbductorVictimTropicoStealObjective = { ent-BaseAbductorVictimStealAnimalObjective }
|
||||
.desc = { ent-BaseAbductorVictimStealAnimalObjective.desc }
|
||||
|
|
|
|||
|
|
@ -1,7 +1,3 @@
|
|||
ent-BaseChangelingObjective = { ent-BaseObjective }
|
||||
.desc = { ent-BaseObjective.desc }
|
||||
ent-ChangelingSurviveObjective = Survive
|
||||
.desc = I must survive no matter what.
|
||||
ent-ChangelingKillRandomPersonObjective = { ent-BaseChangelingObjective }
|
||||
.desc = Do it however you like, just make sure they don't make it to centcomm.
|
||||
ent-ChangelingKillRandomAntagObjective = { ent-BaseChangelingObjective }
|
||||
|
|
|
|||
|
|
@ -6,9 +6,9 @@ ent-MindRoleFugitive = Fugitive Role
|
|||
.desc = { ent-BaseMindRoleAntag.desc }
|
||||
ent-MindRolePlanetPrisoner = Planet Prisoner Role
|
||||
.desc = { ent-BaseMindRoleAntag.desc }
|
||||
ent-MindRoleChangeling = Changeling Role
|
||||
.desc = { ent-BaseMindRoleAntag.desc }
|
||||
ent-MindRoleVampire = Vampire Role
|
||||
.desc = { ent-BaseMindRoleAntag.desc }
|
||||
ent-MindRoleLoneAbductor = Lone Abductor Role
|
||||
.desc = { ent-BaseMindRoleAntag.desc }
|
||||
ent-AbductorVictimRole = Abductor Victim
|
||||
.desc = { ent-BaseMindRoleAntag.desc }
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
ent-StatusEffectFall = fall
|
||||
.desc = { ent-MobStatusEffectBase.desc }
|
||||
|
|
@ -8,3 +8,5 @@ ent-PaintVend = PaintVend
|
|||
.desc = PaintVend — your partner in colorful crimes against boredom.
|
||||
ent-VendingMachineAbductorDispenser = alien dispenser
|
||||
.desc = Dispenses something weird.
|
||||
ent-VendingMachineWeaponDev = liberation station
|
||||
.desc = An overwhelming amount of ancient patriotism washes over you just by looking at the machine.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,10 @@ ent-SurgeryStepClampOpticNerve = Clamp Optic Nerve
|
|||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepRemoveEyes = Remove Eye
|
||||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepLocateImplant = Locate Eye Implant
|
||||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepRemoveEyeImplant = Remove Eye Implant
|
||||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepGrabTongue = Grab Tongue
|
||||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepCutTongue = Cut Tongue
|
||||
|
|
@ -106,6 +110,8 @@ ent-SurgeryStepInsertEyes = Insert Eye
|
|||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepConnectOpticNerve = Connect Optic Nerve
|
||||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepInsertEyeImplant = Insert Eye Implant
|
||||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepPrepareImplantSiteTongue = Prepare Implant Site
|
||||
.desc = { ent-SurgeryStepBase.desc }
|
||||
ent-SurgeryStepPositionTongue = Position Tongue
|
||||
|
|
|
|||
|
|
@ -48,6 +48,10 @@ ent-SurgeryExtractEyes = Extract Eyes
|
|||
.desc = { ent-SurgeryBase.desc }
|
||||
ent-SurgeryImplantEyes = Implant Eyes
|
||||
.desc = { ent-SurgeryBase.desc }
|
||||
ent-SurgeryExtractEyeImplant = Extract Eye Implant
|
||||
.desc = { ent-SurgeryBase.desc }
|
||||
ent-SurgeryImplantEyeImplant = Implant Eye Implant
|
||||
.desc = { ent-SurgeryBase.desc }
|
||||
ent-SurgeryExtractTongue = Extract Tongue
|
||||
.desc = { ent-SurgeryBase.desc }
|
||||
ent-SurgeryImplantTongue = Implant Tongue
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
ent-ActionRetractableItemArmBlade = Arm Blade
|
||||
.desc = Shed your flesh and reform it into a fleshy blade.
|
||||
|
|
@ -68,6 +68,8 @@ ent-FakeMindShieldToggleAction = [color=green]Toggle Fake Mindshield[/color]
|
|||
.desc = Turn the Fake Mindshield implant's transmission on/off
|
||||
ent-ActionToggleParamedicSiren = Toggle Paramedic Siren
|
||||
.desc = Toggles the paramedic siren on and off.
|
||||
ent-ActionGravityJump = Jump
|
||||
.desc = Activating the advanced propulsion system, you propel yourself a short distance in the direction of your gaze.
|
||||
ent-ActionToggleRootable = action-name-toggle-rootable
|
||||
.desc = action-description-toggle-rootable
|
||||
ent-ActionChameleonController = Control clothing
|
||||
|
|
|
|||
7
Resources/Locale/en-US/_prototypes/antag/changeling.ftl
Normal file
7
Resources/Locale/en-US/_prototypes/antag/changeling.ftl
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
ent-MobLing = Urist McLing
|
||||
.suffix = Non-Antag
|
||||
.desc = { ent-MobHuman.desc }
|
||||
ent-ActionChangelingDevour = [color=red]Devour[/color]
|
||||
.desc = Consume the essence of your victims and subsume their identity and mind into your own.
|
||||
ent-ActionChangelingTransform = [color=red]Transform[/color]
|
||||
.desc = Transform and assume the identities of those you have devoured.
|
||||
|
|
@ -6,6 +6,8 @@ ent-ClothingBackpackDuffelSyndicateFilledShotgun = Bulldog bundle
|
|||
.desc = Lean and mean: Contains the popular Bulldog Shotgun, a 12g slug drum, and four 12g buckshot drums.
|
||||
ent-ClothingBackpackDuffelSyndicateFilledSMG = C-20r bundle
|
||||
.desc = Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
|
||||
ent-ClothingBackpackDuffelSyndicateFilledRifle = Estoc DMR bundle
|
||||
.desc = For medium-range sharpshooting, the Estoc DMR. Bundled with three magazines.
|
||||
ent-ClothingBackpackDuffelSyndicateFilledRevolver = Python bundle
|
||||
.desc = Go loud and proud with a fully loaded Magnum Python, bundled with two speed loaders.
|
||||
ent-ClothingBackpackDuffelSyndicateFilledLMG = L6 Saw bundle
|
||||
|
|
@ -40,6 +42,8 @@ ent-ClothingBackpackDuffelSyndicateMedicalBundleFilled = medical bundle
|
|||
.desc = All you need to get your comrades back in the fight.
|
||||
ent-ClothingBackpackDuffelSyndicateDecoyKitFilled = decoy bundle
|
||||
.desc = Contains distractions, both auditory and visual. Smell coming soon.
|
||||
ent-ClothingBackpackDuffelAcolyteBundle = acolyte armor bundle
|
||||
.desc = Contains the Acolyte Armor, the must have of any cult leader.
|
||||
ent-ClothingBackpackDuffelSyndicateFilledStarterKit = basic operative bundle
|
||||
.desc = Contains a weapon, medical supplies, breaching tools, spare ammo, and some simple utilities.
|
||||
ent-ClothingBackpackDuffelSyndicateFilledGrenadeLauncher = China-Lake bundle
|
||||
|
|
|
|||
|
|
@ -8,10 +8,6 @@ ent-BoxMagazineLightRifle = box of .30 rifle magazines
|
|||
.desc = A box full of .30 rifle magazines.
|
||||
ent-BoxMagazineLightRiflePractice = box of .30 rifle (practice) magazines
|
||||
.desc = A box full of .30 rifle (practice) magazines.
|
||||
ent-BoxMagazineMagnumSubMachineGun = box of SMG .45 magnum magazines
|
||||
.desc = A box full of SMG .45 magnum magazines.
|
||||
ent-BoxMagazineMagnumSubMachineGunPractice = box of SMG .45 magnum (practice) magazines
|
||||
.desc = A box full of SMG .45 magnum (practice) magazines.
|
||||
ent-BoxMagazinePistolSubMachineGunTopMounted = box of WT550 .35 auto magazines
|
||||
.desc = A box full of WT550 .35 auto magazines.
|
||||
ent-BoxMagazinePistol = box of pistol .35 auto magazines
|
||||
|
|
@ -38,3 +34,7 @@ ent-BoxMagazineRifle = box of .20 rifle magazines
|
|||
.desc = A box full of .20 rifle magazines.
|
||||
ent-BoxMagazineRiflePractice = box of .20 rifle (practice) magazines
|
||||
.desc = A box full of .20 rifle (practice) magazines.
|
||||
ent-BoxMagazineMagnumSubMachineGun = box of SMG .45 magnum magazines
|
||||
.desc = A box full of SMG .45 magnum magazines.
|
||||
ent-BoxMagazineMagnumSubMachineGunPractice = box of SMG .45 magnum (practice) magazines
|
||||
.desc = A box full of SMG .45 magnum (practice) magazines.
|
||||
|
|
|
|||
|
|
@ -46,3 +46,5 @@ ent-CrateFunMysteryFigurines = mystery figure crate
|
|||
.desc = A collection of 10 Mystery Figurine boxes. Duplicates non refundable.
|
||||
ent-CrateFunDartsSet = dartboard box set
|
||||
.desc = A box with everything you need for a fun game of darts.
|
||||
ent-CrateFunScurret = hydrated scurret
|
||||
.desc = Wait, what?
|
||||
|
|
|
|||
|
|
@ -1,24 +1,48 @@
|
|||
ent-WardrobeGreyFilled = { ent-WardrobeGrey }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobeGrey.desc }
|
||||
ent-ClosetWallWardrobeGreyFilled = { ent-ClosetWallGrey }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallGrey.desc }
|
||||
ent-WardrobeMixedFilled = { ent-WardrobeMixed }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobeMixed.desc }
|
||||
ent-ClosetWallWardrobeMixedFilled = { ent-ClosetWallMixed }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallMixed.desc }
|
||||
ent-WardrobeYellowFilled = { ent-WardrobeYellow }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobeYellow.desc }
|
||||
ent-ClosetWallWardrobeYellowFilled = { ent-ClosetWallYellow }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallYellow.desc }
|
||||
ent-WardrobeWhiteFilled = { ent-WardrobeWhite }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobeWhite.desc }
|
||||
ent-ClosetWallWardrobeWhiteFilled = { ent-ClosetWallWhite }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallWhite.desc }
|
||||
ent-WardrobeBlueFilled = { ent-WardrobeBlue }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobeBlue.desc }
|
||||
ent-ClosetWallWardrobeBlueFilled = { ent-ClosetWallBlue }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallBlue.desc }
|
||||
ent-WardrobePinkFilled = { ent-WardrobePink }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobePink.desc }
|
||||
ent-ClosetWallWardrobePinkFilled = { ent-ClosetWallPink }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallPink.desc }
|
||||
ent-WardrobeBlackFilled = { ent-WardrobeBlack }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobeBlack.desc }
|
||||
ent-ClosetWallWardrobeBlackFilled = { ent-ClosetWallBlack }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallBlack.desc }
|
||||
ent-WardrobeGreenFilled = { ent-WardrobeGreen }
|
||||
.suffix = Filled
|
||||
.desc = { ent-WardrobeGreen.desc }
|
||||
ent-ClosetWallWardrobeGreenFilled = { ent-ClosetWallGreen }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallGreen.desc }
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
ent-WardrobePrisonFilled = { ent-WardrobePrison }
|
||||
.desc = Contains a selection of nice orange clothes for people enjoying their stay in the brig.
|
||||
.suffix = Filled
|
||||
ent-ClosetWallWardrobePrisonFilled = { ent-ClosetWallOrange }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClosetWallOrange.desc }
|
||||
ent-WardrobeRoboticsFilled = { ent-WardrobeRobotics }
|
||||
.desc = You can build a robot out of this locker.
|
||||
.suffix = Filled
|
||||
|
|
@ -37,6 +40,9 @@ ent-WardrobeSalvageFilled = { ent-WardrobeSalvage }
|
|||
ent-WardrobeAtmosphericsFilled = { ent-WardrobeAtmospherics }
|
||||
.desc = This locker contains a uniform for atmospheric technicians.
|
||||
.suffix = Filled
|
||||
ent-ClosetWallWardrobeAtmosphericsFilled = { ent-ClosetWallAtmospherics }
|
||||
.desc = This locker contains a uniform for atmospheric technicians.
|
||||
.suffix = Filled
|
||||
ent-WardrobeEngineeringFilled = { ent-WardrobeEngineering }
|
||||
.desc = This locker contains a uniform for engineering or social engineering.
|
||||
.suffix = Filled
|
||||
|
|
|
|||
2
Resources/Locale/en-US/_prototypes/chameleon.ftl
Normal file
2
Resources/Locale/en-US/_prototypes/chameleon.ftl
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
ent-BaseChameleon = { ent-VoiceLock }
|
||||
.desc = { ent-VoiceLock.desc }
|
||||
|
|
@ -34,6 +34,8 @@ ent-ClothingBackpackDuffelSyndicate = syndicate duffel bag
|
|||
.desc = A large duffel bag for holding various traitor goods.
|
||||
ent-ClothingBackpackDuffelSyndicateBundle = { ent-ClothingBackpackDuffelSyndicate }
|
||||
.desc = { ent-ClothingBackpackDuffelSyndicate.desc }
|
||||
ent-ClothingBackpackDuffelBundle = { ent-ClothingBackpackDuffel }
|
||||
.desc = { ent-ClothingBackpackDuffel.desc }
|
||||
ent-ClothingBackpackDuffelSyndicateAmmo = { ent-ClothingBackpackDuffelSyndicate }
|
||||
.desc = { ent-ClothingBackpackDuffelSyndicate.desc }
|
||||
ent-ClothingBackpackDuffelSyndicateAmmoBundle = { ent-ClothingBackpackDuffelSyndicateAmmo }
|
||||
|
|
|
|||
|
|
@ -34,3 +34,6 @@ ent-ClothingBackpackSatchelSalvage = salvage satchel
|
|||
.desc = A robust satchel for stashing your loot.
|
||||
ent-ClothingBackpackSatchelHolding = satchel of holding
|
||||
.desc = A satchel that opens into a localized pocket of bluespace.
|
||||
ent-ClothingBackpackSatchelAdmin = satchel of administration
|
||||
.desc = If you are somehow seeing this, no you're not.
|
||||
.suffix = Admin
|
||||
|
|
|
|||
|
|
@ -5,3 +5,5 @@ ent-ClothingBackpackWaterTank = backpack water tank
|
|||
.desc = Holds a large amount of fluids. Supplies to spray nozzles in your hands, and has a slot on the side for said spray nozzles.
|
||||
ent-ClothingBagPet = pet bag
|
||||
.desc = A small bag designed for use by pets and small animals.
|
||||
ent-ClothingBackpackHarmpack = H.A.R.M.P.A.C.K.
|
||||
.desc = Now you can reload, punch, and eat a snack - simultaneously.
|
||||
|
|
|
|||
|
|
@ -56,6 +56,8 @@ ent-ClothingHeadHelmetJusticeEmpty = { ent-ClothingHeadHelmetJustice }
|
|||
.desc = { ent-ClothingHeadHelmetJustice.desc }
|
||||
ent-ActionToggleJusticeHelm = Toggle Justice Helm
|
||||
.desc = Toggles the justice helm on and off.
|
||||
ent-CardHelmet = cardboard helmet
|
||||
.desc = A medieval helmet built from cardboard.
|
||||
ent-ChangelingClothingHeadHelmet = chitinous helmet
|
||||
.desc = An all-consuming chitinous mass of armor.
|
||||
.suffix = Unremoveable
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
ent-ClothingMultipleHeadphones = headphones
|
||||
.desc = Quality headphones from Drunk Masters, with good sound insulation.
|
||||
|
|
@ -1,5 +1,3 @@
|
|||
ent-ClothingNeckHeadphones = headphones
|
||||
.desc = Quality headphones from Drunk Masters, with good sound insulation.
|
||||
ent-ClothingNeckStethoscope = stethoscope
|
||||
.desc = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
|
||||
ent-ActionStethoscope = Listen with stethoscope
|
||||
|
|
@ -10,3 +8,5 @@ ent-ClothingNeckLawyerbadge = lawyer badge
|
|||
.desc = A badge to show that the owner is a 'legitimate' lawyer who passed the NT bar exam required to practice law.
|
||||
ent-Dinkystar = star sticker
|
||||
.desc = A dinky lil star for only the hardest working security officers! It's not even sticky anymore.
|
||||
ent-ClothingNeckHeadphones = headphones
|
||||
.desc = Quality headphones from Drunk Masters, with good sound insulation.
|
||||
|
|
|
|||
|
|
@ -45,6 +45,8 @@ ent-ClothingOuterArmorBone = bone armor
|
|||
.desc = Sits on you like a second skin.
|
||||
ent-ClothingOuterArmorPodWars = ironclad II armor
|
||||
.desc = A repurposed suit of ironclad II armor, a relic of the pod wars.
|
||||
ent-CardArmour = cardboard armour
|
||||
.desc = A medieval chestpiece built from cardboard.
|
||||
ent-ChangelingClothingOuterArmor = chitinous armor
|
||||
.desc = An all-consuming chitinous mass of armor.
|
||||
.suffix = Unremoveable
|
||||
|
|
|
|||
|
|
@ -20,3 +20,5 @@ ent-ActionToggleSpeedBoots = Toggle Speed Boots
|
|||
.desc = Toggles the speed boots on and off.
|
||||
ent-ClothingShoesBootsMoon = moon boots
|
||||
.desc = Special anti-gravity boots developed with a speciality blend of lunar rock gel. Shipped from the Netherlands.
|
||||
ent-ClothingShoesBootsJump = jump boots
|
||||
.desc = High-tech boots that give you the incredible ability to JUMP! With these boots you can jump over lava, chasms and weird chemicals on the floor!
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
ent-AdminCamera = admin camera
|
||||
.desc = We are watching you.
|
||||
|
|
@ -10,6 +10,8 @@ ent-SpawnMobCatSpace = Space Cat Spawner
|
|||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobCockroach = Cockroach Spawner
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobMoproach = Moproach Spawner
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobCow = Cow Spawner
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobCrab = Crab Spawner
|
||||
|
|
|
|||
|
|
@ -29,6 +29,9 @@ ent-SpawnMobKangarooWillow = Willow Spawner
|
|||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobMonkeyPunpun = Pun Pun Spawner
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobPollyParrot = Polly the parrot Spawner
|
||||
.suffix = CE Pet
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobPossumMorty = Possum Morty Spawner
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobRaccoonMorticia = Raccoon Morticia Spawner
|
||||
|
|
|
|||
|
|
@ -18,3 +18,6 @@ ent-SpawnMobXenoRunner = Xeno Spawner
|
|||
ent-SpawnMobXenoSpitter = Xeno Spawner
|
||||
.suffix = Spitter
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
ent-SpawnMobXenoLonePraetorian = Xeno Spawner
|
||||
.suffix = Lone Praetorian, Exo Station
|
||||
.desc = { ent-MarkerBase.desc }
|
||||
|
|
|
|||
|
|
@ -94,6 +94,8 @@ ent-MobSlug = slug
|
|||
.desc = And they called this a lizard?
|
||||
ent-MobFrog = frog
|
||||
.desc = Hop hop hop. Lookin' moist.
|
||||
ent-MobParrotBase = parrot
|
||||
.desc = Infiltrates your domain, spies on you, and somehow still a cool pet.
|
||||
ent-MobParrot = parrot
|
||||
.desc = Infiltrates your domain, spies on you, and somehow still a cool pet.
|
||||
ent-MobPenguin = penguin
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
ent-MobMoproach = moproach
|
||||
.desc = This little mothroach has mopshoes on its feet! How adorable!
|
||||
|
|
@ -39,6 +39,9 @@ ent-MobFoxRenault = Renault
|
|||
.desc = The captain's trustworthy fox.
|
||||
ent-MobHamsterHamlet = Hamlet
|
||||
.desc = A grumpy, cute and fluffy hamster.
|
||||
ent-MobHamsterHamletSlippery = { ent-MobHamsterHamlet }
|
||||
.suffix = Slippery
|
||||
.desc = { ent-MobHamsterHamlet.desc }
|
||||
ent-MobSpiderShiva = Shiva
|
||||
.desc = The first defender of the station.
|
||||
ent-MobKangarooWillow = Willow
|
||||
|
|
@ -49,3 +52,5 @@ ent-MobMonkeyPunpun = Pun Pun
|
|||
.desc = A prominent representative of monkeys with unlimited access to alcohol.
|
||||
ent-MobCrabAtmos = Tropico
|
||||
.desc = The noble and stalwart defender of Atmosia. Viva!
|
||||
ent-MobPollyParrot = Polly the parrot
|
||||
.desc = An expert in quantum cracker theory
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
ent-MobBaseScurret = scurret
|
||||
.desc = { ent-MobBaseAncestor.desc }
|
||||
ent-MobScurret = scurret
|
||||
.desc = Commonly known as Wawa, from the wetlands of Planet Wawa, these critters make up the bulk of Arnolds's Pizza's "loyal workforce".
|
||||
ent-MobBaseEmotionalSupportScurret = Emotional Support Scurret
|
||||
.desc = { ent-MobBaseScurret.desc }
|
||||
ent-MobEmotionalSupportScurret = Emotional Support Scurret
|
||||
.desc = Commonly known as Wawa, from the wetlands of Planet Wawa, these critters make up the bulk of Arnold's Pizza's "loyal workforce". This one is here as a temp.
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
ent-MothershipCore = mothership core
|
||||
.desc = A sentient machine that can produce Xenoborgs. Without this the Xenoborgs are doomed.
|
||||
|
|
@ -1,5 +1,7 @@
|
|||
ent-FlaskBase = { ent-DrinkBase }
|
||||
.desc = { ent-DrinkBase.desc }
|
||||
ent-DrinkFlaskVisualsOpenable = { "" }
|
||||
.desc = { "" }
|
||||
ent-DrinkShinyFlask = shiny flask
|
||||
.desc = A shiny metal flask. It appears to have a Greek symbol inscribed on it.
|
||||
ent-DrinkMREFlask = MRE flask
|
||||
|
|
@ -18,5 +20,3 @@ ent-DrinkLithiumFlask = lithium flask
|
|||
.desc = A flask with a Lithium Atom symbol on it.
|
||||
ent-DrinkVacuumFlask = vacuum flask
|
||||
.desc = Keeping your drinks at the perfect temperature since 1892.
|
||||
ent-Pitcher = metal pitcher
|
||||
.desc = A stainless steel insulated pitcher. Everyone's best friend in the morning.
|
||||
|
|
|
|||
|
|
@ -2,5 +2,8 @@ ent-DrinkSpaceGlue = space glue tube
|
|||
.desc = High performance glue intended for maintenance of extremely complex mechanical equipment. DON'T DRINK!
|
||||
ent-DrinkSpaceLube = space lube tube
|
||||
.desc = High performance lubricant intended for maintenance of extremely complex mechanical equipment.
|
||||
ent-BottomlessLube = bottomless lube beaker
|
||||
.desc = This anomalous beaker infinitely produces space lube and as such is to be closely guarded such that it doesn't fall in the wrong hands.
|
||||
.suffix = DEBUG
|
||||
ent-DrinkMopwataBottleRandom = delicious mopwata
|
||||
.desc = A foggy brown bottle with a faded label depicting a mop. It comes full of murky... vintage.
|
||||
|
|
|
|||
|
|
@ -12,3 +12,5 @@ ent-DrinkJigger = jigger
|
|||
.desc = Like a shaker, but smaller. Used to control the amount of ingredients.
|
||||
ent-DrinkIceBucket = ice bucket
|
||||
.desc = A special bucket of refreshy ice. Prohibited use for challenge with the same name!
|
||||
ent-Pitcher = metal pitcher
|
||||
.desc = A stainless steel insulated pitcher. Everyone's best friend in the morning.
|
||||
|
|
|
|||
|
|
@ -80,3 +80,11 @@ ent-FoodCakeSuppermatter = suppermatter
|
|||
.desc = Extremely dense and powerful food.
|
||||
ent-FoodCakeSuppermatterSlice = suppermatter shard
|
||||
.desc = A single portion of power.
|
||||
ent-FoodCakeCotton = cotton cake
|
||||
.desc = A cake with a fiber frosting and a wad of cotton on top.
|
||||
ent-FoodCakeCottonSlice = slice of cotton cake
|
||||
.desc = A slice of cotton cake. You can just lick the frosting, it's fine.
|
||||
ent-FoodCakeBerryDelight = berry delight
|
||||
.desc = This is a cake that is approaching.
|
||||
ent-FoodCakeBerryDelightSlice = berry delight slice
|
||||
.desc = Put a fork in, your hunger in isolation.
|
||||
|
|
|
|||
|
|
@ -50,8 +50,10 @@ ent-FoodDonutJelly = matcha jelly-donut
|
|||
.desc = The L-theanine in this jelly-donut is relaxing, yet not euphoric. Goes great with a cup of tea.
|
||||
ent-FoodDonutJellySweetpea = sweet pea jelly-donut
|
||||
.desc = Goes great with a bottle of Bastion Burbon!
|
||||
ent-FoodDonutJellySlugcat = slugcat jelly-donut
|
||||
ent-FoodDonutJellyScurret = scurret jelly-donut
|
||||
.desc = No holes in this donut in case a suspicious looking pole shows up.
|
||||
ent-FoodDonutPoison = { ent-FoodDonutPink }
|
||||
.suffix = Poison
|
||||
.desc = { ent-FoodDonutPink.desc }
|
||||
ent-FoodDonutJellySlugcat = slugcat jelly-donut
|
||||
.desc = No holes in this donut in case a suspicious looking pole shows up.
|
||||
|
|
|
|||
|
|
@ -157,3 +157,5 @@ ent-TrashCherryPit = cherry pit
|
|||
.desc = { ent-FoodInjectableBase.desc }
|
||||
ent-FoodAnomalyBerry = anomaly berry
|
||||
.desc = A strange blue fruit. Something about it doesn't seem right.
|
||||
ent-FoodBloonion = bloonion bulb
|
||||
.desc = A strange floating bulb.. Nothing worth crying over.
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@ ent-DoorRemoteDefault = door remote
|
|||
.desc = A gadget which can open and bolt doors remotely.
|
||||
ent-DoorRemoteCommand = command door remote
|
||||
.desc = { ent-DoorRemoteDefault.desc }
|
||||
ent-DoorRemoteCustom = custom door remote
|
||||
.desc = A gadget which can open and bolt doors remotely. This advanced variant does not have built-in access, instead inheriting the ID access of the user.
|
||||
ent-DoorRemoteSecurity = security door remote
|
||||
.desc = { ent-DoorRemoteDefault.desc }
|
||||
ent-DoorRemoteArmory = armory door remote
|
||||
|
|
|
|||
|
|
@ -30,5 +30,9 @@ ent-CrewMonitoringServerFlatpack = crew monitoring server flatpack
|
|||
.desc = A flatpack used for constructing a crew monitoring server.
|
||||
ent-CrewMonitoringComputerFlatpack = crew monitoring computer flatpack
|
||||
.desc = A flatpack used for constructing a crew monitoring console.
|
||||
ent-MicrowaveFlatpack = microwave flatpack
|
||||
.desc = A flatpack used for constructing a microwave.
|
||||
ent-SyndicateMicrowaveFlatpack = microwave flatpack
|
||||
.desc = A flatpack used for constructing a microwave.
|
||||
ent-HydroponicsTrayFlatpack = hydroponics tray flatpack
|
||||
.desc = A flatpack used for constructing a hydroponics tray.
|
||||
|
|
|
|||
|
|
@ -6,6 +6,9 @@ ent-HoloprojectorEmpty = { ent-Holoprojector }
|
|||
ent-HoloprojectorJanitorBorg = holosign projector
|
||||
.desc = A modified holographic sign projector for use in custodial cyborgs. Automatically self-charges.
|
||||
.suffix = borg
|
||||
ent-HoloprojectorClownBorg = holopeel projector
|
||||
.desc = A holopeel projector that creates a slippery, hard light banana peel. It recharges, so that the fun never ends!
|
||||
.suffix = borg
|
||||
ent-HolofanProjector = holofan projector
|
||||
.desc = Stop suicidal passengers from killing everyone during atmos emergencies.
|
||||
ent-HolofanProjectorEmpty = { ent-HolofanProjector }
|
||||
|
|
|
|||
|
|
@ -158,3 +158,5 @@ ent-ChameleonPDA = passenger PDA
|
|||
.suffix = Chameleon
|
||||
ent-WizardPDA = wizard PDA
|
||||
.desc = You hear faint whispers coming from it.
|
||||
ent-ScurretPDA = { ent-ClearPDA }
|
||||
.desc = A temporary PDA granted to scurret temps. Doesn't do much. Wawa!
|
||||
|
|
|
|||
|
|
@ -132,6 +132,30 @@ ent-DefaultStationBeaconAME = { ent-DefaultStationBeaconEngineering }
|
|||
ent-DefaultStationBeaconSolars = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsN = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, North
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsNE = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, Northeast
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsE = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, East
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsSE = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, Southeast
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsS = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, South
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsSW = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, Southwest
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsW = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, West
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconSolarsNW = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Solars, Northwest
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
ent-DefaultStationBeaconGravGen = { ent-DefaultStationBeaconEngineering }
|
||||
.suffix = Grav Gen
|
||||
.desc = { ent-DefaultStationBeaconEngineering.desc }
|
||||
|
|
@ -225,6 +249,30 @@ ent-DefaultStationBeaconCryosleep = { ent-DefaultStationBeacon }
|
|||
ent-DefaultStationBeaconEscapePod = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodN = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, North
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodNE = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, Northeast
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodE = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, East
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodSE = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, Southeast
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodS = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, South
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodSW = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, Southwest
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodW = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, West
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconEscapePodNW = { ent-DefaultStationBeacon }
|
||||
.suffix = Escape Pod, Northwest
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
ent-DefaultStationBeaconVox = { ent-DefaultStationBeacon }
|
||||
.suffix = Vox
|
||||
.desc = { ent-DefaultStationBeacon.desc }
|
||||
|
|
|
|||
|
|
@ -2,3 +2,9 @@ ent-MysteryFigureBoxTrash = unfolded cardboard box
|
|||
.desc = A small, unfolded cardboard toy box.
|
||||
ent-MysteryFigureBox = mystery spacemen minifigure box
|
||||
.desc = A box containing a mystery minifigure. The side of the box depicts a few blacked-out 'rare' figures, including one with a large, non-humanoid shilouette.
|
||||
ent-MysteryLighterBox = Novelty lighter mystery box
|
||||
.desc = A box of discontinued promotional lighters, many of which have since been declared "contraband".
|
||||
.suffix = Filled
|
||||
ent-UplinkLighterBox = { ent-MysteryLighterBox }
|
||||
.suffix = Uplink
|
||||
.desc = { ent-MysteryLighterBox.desc }
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@ ent-PersonalAI = personal ai device
|
|||
.desc = Your electronic pal who's fun to be with!
|
||||
ent-SyndicatePersonalAI = syndicate personal ai device
|
||||
.desc = Your Syndicate pal who's fun to be with!
|
||||
ent-GoldenPersonalAI = golden personal ai device
|
||||
.desc = Your electronic pal who's fun to be with! Special golden edition!
|
||||
ent-PotatoAI = potato artificial intelligence
|
||||
.desc = It's a potato. You forced it to be sentient, you monster.
|
||||
ent-ActionPAIOpenShop = Software Catalog
|
||||
|
|
|
|||
|
|
@ -54,6 +54,8 @@ ent-ToyAmongPequeno = among pequeño
|
|||
.desc = Sus!
|
||||
ent-FoamCutlass = foam cutlass
|
||||
.desc = Cosplay as a pirate and force your friends to walk the plank.
|
||||
ent-CardSword = cardboard sword
|
||||
.desc = A cardboard tube thats been fashioned into a sword.
|
||||
ent-ClownRecorder = clown recorder
|
||||
.desc = When you just can't get those laughs coming the natural way!
|
||||
ent-ToyHammer = rubber hammer
|
||||
|
|
|
|||
|
|
@ -9,18 +9,12 @@ ent-SheetGlass10 = { ent-SheetGlass }
|
|||
ent-SheetGlass1 = { ent-SheetGlass }
|
||||
.suffix = Single
|
||||
.desc = { ent-SheetGlass.desc }
|
||||
ent-SheetGlassLingering0 = { ent-SheetGlass }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetGlass.desc }
|
||||
ent-SheetRGlass = reinforced glass
|
||||
.desc = A reinforced sheet of glass.
|
||||
.suffix = Full
|
||||
ent-SheetRGlass1 = reinforced glass
|
||||
.suffix = Single
|
||||
.desc = { ent-SheetRGlass.desc }
|
||||
ent-SheetRGlassLingering0 = { ent-SheetRGlass }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetRGlass.desc }
|
||||
ent-SheetPGlass = plasma glass
|
||||
.desc = A sheet of translucent plasma.
|
||||
.suffix = Full
|
||||
|
|
@ -33,9 +27,6 @@ ent-SheetRPGlass = reinforced plasma glass
|
|||
ent-SheetRPGlass1 = reinforced plasma glass
|
||||
.suffix = Single
|
||||
.desc = { ent-SheetRPGlass.desc }
|
||||
ent-SheetRPGlassLingering0 = { ent-SheetRPGlass }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetRPGlass.desc }
|
||||
ent-SheetUGlass = uranium glass
|
||||
.desc = A sheet of uranium glass.
|
||||
.suffix = Full
|
||||
|
|
@ -53,3 +44,12 @@ ent-SheetClockworkGlass = clockwork glass
|
|||
ent-SheetClockworkGlass1 = clockwork glass
|
||||
.suffix = Single
|
||||
.desc = { ent-SheetClockworkGlass.desc }
|
||||
ent-SheetGlassLingering0 = { ent-SheetGlass }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetGlass.desc }
|
||||
ent-SheetRGlassLingering0 = { ent-SheetRGlass }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetRGlass.desc }
|
||||
ent-SheetRPGlassLingering0 = { ent-SheetRPGlass }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetRPGlass.desc }
|
||||
|
|
|
|||
|
|
@ -9,9 +9,6 @@ ent-SheetSteel10 = steel
|
|||
ent-SheetSteel1 = steel
|
||||
.suffix = Single
|
||||
.desc = { ent-SheetSteel.desc }
|
||||
ent-SheetSteelLingering0 = { ent-SheetSteel }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetSteel.desc }
|
||||
ent-SheetBrass = brass
|
||||
.desc = A sheet of brass, primarily used by clockwork enthusiasts and the remnants of Ratvarian cults.
|
||||
.suffix = Full
|
||||
|
|
@ -30,6 +27,9 @@ ent-SheetPlasteel10 = plasteel
|
|||
ent-SheetPlasteel1 = plasteel
|
||||
.suffix = Single
|
||||
.desc = { ent-SheetPlasteel.desc }
|
||||
ent-SheetSteelLingering0 = { ent-SheetSteel }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetSteel.desc }
|
||||
ent-SheetPlasteelLingering0 = { ent-SheetPlasteel }
|
||||
.suffix = Lingering, 0
|
||||
.desc = { ent-SheetPlasteel.desc }
|
||||
|
|
|
|||
|
|
@ -15,9 +15,6 @@ ent-SheetPlasma10 = { ent-SheetPlasma }
|
|||
ent-SheetPlasma1 = plasma
|
||||
.suffix = Single
|
||||
.desc = { ent-SheetPlasma.desc }
|
||||
ent-SheetPlasmaLingering0 = plasma
|
||||
.suffix = 0, Lingering
|
||||
.desc = { ent-SheetPlasma.desc }
|
||||
ent-SheetPlastic = plastic
|
||||
.suffix = Full
|
||||
.desc = { ent-PlasticSounds.desc }
|
||||
|
|
@ -39,3 +36,6 @@ ent-MaterialSheetMeat = meat sheet
|
|||
ent-MaterialSheetMeat1 = { ent-MaterialSheetMeat }
|
||||
.suffix = Single
|
||||
.desc = { ent-MaterialSheetMeat.desc }
|
||||
ent-SheetPlasmaLingering0 = plasma
|
||||
.suffix = 0, Lingering
|
||||
.desc = { ent-SheetPlasma.desc }
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
ent-MoproachShoes = moproach shoes
|
||||
.desc = Three pairs of tiny mopshoes, perfectly fit for a moproach.
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
ent-SpiderWeb = spider web
|
||||
.desc = It's stringy and sticky.
|
||||
ent-SpiderWebClown = clown spider web
|
||||
.desc = It's stringy and slippy.
|
||||
|
|
@ -6,8 +6,6 @@ ent-LightImplant = light implant
|
|||
.desc = This implant emits light from the user's skin on activation.
|
||||
ent-BikeHornImplant = bike horn implant
|
||||
.desc = This implant lets the user honk anywhere at any time.
|
||||
ent-CreepyLaughImplant = creepy laugh implant
|
||||
.desc = This implant lets the user laugh like borg anywhere at any time.
|
||||
ent-TrackingImplant = tracking implant
|
||||
.desc = This implant has a tracking device attached to the suit sensor network, as well as a condition monitor for the Security radio channel.
|
||||
ent-TrackingImplantErt = tracking ERT implant
|
||||
|
|
@ -22,8 +20,6 @@ ent-UplinkImplant = uplink implant
|
|||
.desc = This implant lets the user access a hidden Syndicate uplink at will.
|
||||
ent-EmpImplant = EMP implant
|
||||
.desc = This implant creates an electromagnetic pulse when activated.
|
||||
ent-SmokeScreenImplant = smoke screen implant
|
||||
.desc = This implant creates a cloud of smoke when activated.
|
||||
ent-ScramImplant = scram implant
|
||||
.desc = This implant randomly teleports the user within a large radius when activated.
|
||||
ent-DnaScramblerImplant = DNA scrambler implant
|
||||
|
|
|
|||
|
|
@ -205,6 +205,14 @@ ent-FloorTileItemAstroAsteroidSandBorderless = borderless asteroid astro-sand
|
|||
.desc = Fake sand. Luckily, it's not as coarse as the real thing.
|
||||
ent-FloorTileItemWoodLarge = large wood floor
|
||||
.desc = { ent-FloorTileItemBase.desc }
|
||||
ent-FloorTileItemWhiteMarble = white marble tile
|
||||
.desc = A chiseled, polished square of the finest Space Marble. Best not to lose it.
|
||||
ent-FloorTileItemDarkMarble = dark marble tile
|
||||
.desc = A chiseled, polished square of the finest Space Marble. Best not to lose it.
|
||||
ent-FloorTileItemPlasmaMarble = plasmarble tile
|
||||
.desc = A chiseled, polished square of the finest Space Marble. Plasma-infused for extra... something.
|
||||
ent-FloorTileItemUraniumMarble = uranium marble tile
|
||||
.desc = A chiseled, polished square of the finest Space Marble. Uranium-infused to make it extra rad! Pun intended!
|
||||
ent-FloorTileItemXeno = xeno floor
|
||||
.desc = { ent-FloorTileItemBase.desc }
|
||||
ent-FloorTileItemXenoSteel = xeno steel floor
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@ ent-RiotBulletShield = ballistic shield
|
|||
.desc = A shield built for protecting against ballistics, but not much else.
|
||||
ent-WoodenBuckler = wooden buckler
|
||||
.desc = A small round wooden makeshift shield.
|
||||
ent-CardShield = cardboard shield
|
||||
.desc = A shield that wont shield you from much.
|
||||
ent-MakeshiftShield = makeshift shield
|
||||
.desc = A rundown looking shield, not good for much.
|
||||
ent-WebShield = web shield
|
||||
|
|
|
|||
|
|
@ -4,3 +4,13 @@ ent-BibleNecronomicon = necronomicon
|
|||
.desc = There's a note: Klatuu, Verata, Nikto -- Don't forget it again!
|
||||
ent-ActionBibleSummon = Summon familiar
|
||||
.desc = Summon a familiar that will aid you and gain humanlike intelligence once inhabited by a soul.
|
||||
ent-BibleTanakh = tanakh
|
||||
.desc = For God's chosen crewmembers
|
||||
ent-BibleDruid = druidic tablet
|
||||
.desc = It's the mystery of the druids!
|
||||
ent-BibleCommunistManifesto = communist manifesto
|
||||
.desc = Remove the mask of humanity from Capital.
|
||||
ent-BibleSatanic = satanic bible
|
||||
.desc = What could possibly go wrong?
|
||||
ent-BibleNanoTrasen = codex nanotrasimus
|
||||
.desc = A familiar book containing the Sacred Operating Procedures.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
ent-BaseChemistryEmptyVial = vial
|
||||
.desc = A small vial.
|
||||
ent-BorgVial = integrated vial
|
||||
.desc = An internal compartment installed into a cyborg. Rated for 30 units of any liquid.
|
||||
ent-VestineChemistryVial = { ent-BaseChemistryEmptyVial }
|
||||
.suffix = vestine
|
||||
.desc = { ent-BaseChemistryEmptyVial.desc }
|
||||
|
|
@ -14,3 +12,5 @@ ent-ChlorineChemistryVial = { ent-BaseChemistryEmptyVial }
|
|||
ent-PlasmaChemistryVial = { ent-BaseChemistryEmptyVial }
|
||||
.suffix = plasma
|
||||
.desc = { ent-BaseChemistryEmptyVial.desc }
|
||||
ent-BorgVial = integrated vial
|
||||
.desc = An internal compartment installed into a cyborg. Rated for 30 units of any liquid.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
ent-BaseBeaker = { ent-BaseItem }
|
||||
.desc = { ent-BaseItem.desc }
|
||||
ent-BorgBeaker = integrated beaker
|
||||
.desc = An internal compartment installed into a cyborg. Rated for 50 units of any liquid.
|
||||
ent-BaseBeakerMetallic = { ent-BaseItem }
|
||||
.desc = { ent-BaseItem.desc }
|
||||
ent-Beaker = beaker
|
||||
|
|
@ -35,3 +33,5 @@ ent-Pill = pill
|
|||
.desc = It's not a suppository.
|
||||
ent-PillCanister = pill canister
|
||||
.desc = Holds up to 10 pills.
|
||||
ent-BorgBeaker = integrated beaker
|
||||
.desc = An internal compartment installed into a cyborg. Rated for 50 units of any liquid.
|
||||
|
|
|
|||
|
|
@ -141,3 +141,5 @@ ent-CherrySeeds = packet of cherry seeds
|
|||
.desc = { ent-SeedBase.desc }
|
||||
ent-AnomalyBerrySeeds = packet of anomaly berry seeds
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-BloonionSeeds = packet of bloonion seeds
|
||||
.desc = { ent-SeedBase.desc }
|
||||
|
|
|
|||
|
|
@ -13,3 +13,5 @@ ent-GoldenPlunger = golden plunger
|
|||
.desc = A plunger with a plastic suction cup coated in a thin layer of gold given as a token of appreciation for years of service. Still used to unclog drains.
|
||||
ent-RagItem = damp rag
|
||||
.desc = For cleaning up messes, you suppose.
|
||||
ent-WireBrush = wire brush
|
||||
.desc = A bristly steel wire brush, perfect for scraping away even the toughest patches of rust.
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
ent-VoiceLock = { "" }
|
||||
.desc = { "" }
|
||||
|
|
@ -6,45 +6,30 @@ ent-Ointment = ointment
|
|||
ent-Ointment1 = { ent-Ointment }
|
||||
.suffix = Single
|
||||
.desc = { ent-Ointment.desc }
|
||||
ent-Ointment10Lingering = { ent-Ointment }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Ointment.desc }
|
||||
ent-RegenerativeMesh = regenerative mesh
|
||||
.desc = Used to treat even the nastiest burns. Also effective against caustic burns.
|
||||
.suffix = Full
|
||||
ent-OintmentAdvanced1 = { ent-RegenerativeMesh }
|
||||
.suffix = Single
|
||||
.desc = { ent-RegenerativeMesh.desc }
|
||||
ent-RegenerativeMeshLingering0 = { ent-RegenerativeMesh }
|
||||
.suffix = 0, Lingering
|
||||
.desc = { ent-RegenerativeMesh.desc }
|
||||
ent-Brutepack = bruise pack
|
||||
.desc = A therapeutic gel pack and bandages designed to treat blunt-force trauma.
|
||||
.suffix = Full
|
||||
ent-Brutepack1 = { ent-Brutepack }
|
||||
.suffix = Single
|
||||
.desc = { ent-Brutepack.desc }
|
||||
ent-Brutepack10Lingering = { ent-Brutepack }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Brutepack.desc }
|
||||
ent-MedicatedSuture = medicated suture
|
||||
.desc = A suture soaked in medicine, treats blunt-force trauma effectively and closes wounds.
|
||||
.suffix = Full
|
||||
ent-BrutepackAdvanced1 = { ent-MedicatedSuture }
|
||||
.suffix = Single
|
||||
.desc = { ent-MedicatedSuture.desc }
|
||||
ent-MedicatedSutureLingering0 = { ent-MedicatedSuture }
|
||||
.suffix = 0, Lingering
|
||||
.desc = { ent-MedicatedSuture.desc }
|
||||
ent-Bloodpack = blood pack
|
||||
.desc = Contains a groundbreaking universal blood replacement created by Nanotrasen's advanced medical science.
|
||||
.suffix = Full
|
||||
ent-Bloodpack1 = { ent-Bloodpack }
|
||||
.suffix = Single
|
||||
.desc = { ent-Bloodpack.desc }
|
||||
ent-Bloodpack10Lingering = { ent-Bloodpack }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Bloodpack.desc }
|
||||
ent-Tourniquet = tourniquet
|
||||
.desc = Stops bleeding! Hopefully.
|
||||
ent-Gauze = roll of gauze
|
||||
|
|
@ -53,9 +38,6 @@ ent-Gauze = roll of gauze
|
|||
ent-Gauze1 = { ent-Gauze }
|
||||
.suffix = Single
|
||||
.desc = { ent-Gauze.desc }
|
||||
ent-Gauze10Lingering = { ent-Gauze }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Gauze.desc }
|
||||
ent-AloeCream = aloe cream
|
||||
.desc = A topical cream for burns.
|
||||
ent-HealingToolbox = healing toolbox
|
||||
|
|
@ -179,3 +161,21 @@ ent-SyringeRomerol = { ent-PrefilledSyringe }
|
|||
ent-SyringeStimulants = { ent-PrefilledSyringe }
|
||||
.suffix = hyperzine
|
||||
.desc = { ent-PrefilledSyringe.desc }
|
||||
ent-Ointment10Lingering = { ent-Ointment }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Ointment.desc }
|
||||
ent-RegenerativeMeshLingering0 = { ent-RegenerativeMesh }
|
||||
.suffix = 0, Lingering
|
||||
.desc = { ent-RegenerativeMesh.desc }
|
||||
ent-Brutepack10Lingering = { ent-Brutepack }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Brutepack.desc }
|
||||
ent-MedicatedSutureLingering0 = { ent-MedicatedSuture }
|
||||
.suffix = 0, Lingering
|
||||
.desc = { ent-MedicatedSuture.desc }
|
||||
ent-Bloodpack10Lingering = { ent-Bloodpack }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Bloodpack.desc }
|
||||
ent-Gauze10Lingering = { ent-Gauze }
|
||||
.suffix = 10, Lingering
|
||||
.desc = { ent-Gauze.desc }
|
||||
|
|
|
|||
|
|
@ -12,6 +12,8 @@ ent-GoatCube = goat cube
|
|||
.desc = { ent-RehydratableAnimalCube.desc }
|
||||
ent-MothroachCube = mothroach cube
|
||||
.desc = { ent-RehydratableAnimalCube.desc }
|
||||
ent-MoproachCube = moproach cube
|
||||
.desc = { ent-RehydratableAnimalCube.desc }
|
||||
ent-MouseCube = mouse cube
|
||||
.desc = { ent-RehydratableAnimalCube.desc }
|
||||
ent-CockroachCube = cockroach cube
|
||||
|
|
|
|||
|
|
@ -46,6 +46,8 @@ ent-BorgModuleTraversal = traversal cyborg module
|
|||
.desc = { ent-BaseBorgModuleCargo.desc }
|
||||
ent-BorgModuleAdvancedTool = advanced tool cyborg module
|
||||
.desc = Advanced engineering module containing cutting-edge tools.
|
||||
ent-BorgModuleConstructionMaterialPlaceholder = { ent-BaseItem }
|
||||
.desc = { ent-BaseItem.desc }
|
||||
ent-BorgModuleConstruction = construction cyborg module
|
||||
.desc = { ent-BaseBorgModuleEngineering.desc }
|
||||
ent-BorgModuleRCD = engineering cyborg module
|
||||
|
|
@ -80,6 +82,8 @@ ent-BorgModuleHarvesting = harvesting cyborg module
|
|||
.desc = { ent-BaseBorgModuleService.desc }
|
||||
ent-BorgModuleClowning = clowning cyborg module
|
||||
.desc = { ent-BaseBorgModuleService.desc }
|
||||
ent-BorgModuleAdvancedClowning = advanced clowning cyborg module
|
||||
.desc = Advanced service module for only the silliest cyborgs! Comes with a built-in oven that bakes pies automatically over time, a holopeel projector, and a push horn.
|
||||
ent-BorgModuleSyndicateWeapon = weapon cyborg module
|
||||
.desc = { ent-BaseBorgModule.desc }
|
||||
ent-BorgModuleOperative = operative cyborg module
|
||||
|
|
@ -116,6 +120,8 @@ ent-XenoborgModuleChameleonProjector = chameleon projector xenoborg module
|
|||
.desc = Module with a chameleon projector.
|
||||
ent-XenoborgModuleCloakDevice = cloaking device xenoborg module
|
||||
.desc = Module with a device that allows xenoborgs to become invisible for some time.
|
||||
ent-XenoborgModuleSuperCloakDevice = cloaking device xenoborg module
|
||||
.desc = Module with a device that allows xenoborgs to become truly invisible for less time.
|
||||
ent-XenoborgModuleFastSword = fast sword xenoborg module
|
||||
.desc = Module with a crusher dagger.
|
||||
ent-BorgModuleGPS = GPS cyborg module
|
||||
|
|
|
|||
|
|
@ -1,2 +1,4 @@
|
|||
ent-CloakingDevice = cloaking device
|
||||
.desc = A device that allows xenoborgs to go invisible.
|
||||
ent-SuperCloakingDevice = super cloaking device
|
||||
.desc = A device that allows Xenoborgs to go truly invisible.
|
||||
|
|
|
|||
|
|
@ -7,9 +7,6 @@ ent-CableHVStack = HV cable coil
|
|||
ent-CableHVStack10 = { ent-CableHVStack }
|
||||
.suffix = 10
|
||||
.desc = { ent-CableHVStack.desc }
|
||||
ent-CableHVStackLingering10 = { ent-CableHVStack10 }
|
||||
.suffix = Lingering, 10
|
||||
.desc = { ent-CableHVStack10.desc }
|
||||
ent-CableHVStack1 = { ent-CableHVStack }
|
||||
.suffix = 1
|
||||
.desc = { ent-CableHVStack.desc }
|
||||
|
|
@ -19,9 +16,6 @@ ent-CableMVStack = MV cable coil
|
|||
ent-CableMVStack10 = { ent-CableMVStack }
|
||||
.suffix = 10
|
||||
.desc = { ent-CableMVStack.desc }
|
||||
ent-CableMVStackLingering10 = { ent-CableMVStack10 }
|
||||
.suffix = Lingering, 10
|
||||
.desc = { ent-CableMVStack10.desc }
|
||||
ent-CableMVStack1 = { ent-CableMVStack }
|
||||
.suffix = 1
|
||||
.desc = { ent-CableMVStack.desc }
|
||||
|
|
@ -31,9 +25,15 @@ ent-CableApcStack = LV cable coil
|
|||
ent-CableApcStack10 = { ent-CableApcStack }
|
||||
.suffix = 10
|
||||
.desc = { ent-CableApcStack.desc }
|
||||
ent-CableApcStackLingering10 = { ent-CableApcStack10 }
|
||||
.suffix = Lingering, 10
|
||||
.desc = { ent-CableApcStack10.desc }
|
||||
ent-CableApcStack1 = { ent-CableApcStack }
|
||||
.suffix = 1
|
||||
.desc = { ent-CableApcStack.desc }
|
||||
ent-CableHVStackLingering10 = { ent-CableHVStack10 }
|
||||
.suffix = Lingering, 10
|
||||
.desc = { ent-CableHVStack10.desc }
|
||||
ent-CableMVStackLingering10 = { ent-CableMVStack10 }
|
||||
.suffix = Lingering, 10
|
||||
.desc = { ent-CableMVStack10.desc }
|
||||
ent-CableApcStackLingering10 = { ent-CableApcStack10 }
|
||||
.suffix = Lingering, 10
|
||||
.desc = { ent-CableApcStack10.desc }
|
||||
|
|
|
|||
|
|
@ -6,3 +6,26 @@ ent-FlippoLighter = flippo lighter
|
|||
.desc = A rugged metal lighter, lasts quite a while.
|
||||
ent-FlippoEngravedLighter = flippo engraved lighter
|
||||
.desc = A rugged golden lighter, lasts quite a while. Engravings serve no tactical advantage whatsoever.
|
||||
ent-BaseBrandedLighter = { ent-BaseItem }
|
||||
.desc = { ent-BaseItem.desc }
|
||||
ent-SyndicateFlippo = Blood-red flippo
|
||||
.desc = A 'Valid' choice in lighters. Contains no copper.
|
||||
ent-DiscountDanLighter = Discount Dan's lighter
|
||||
.desc = The worst lighter ever produced, lighterburn is inevitable, do not refuel while lit.
|
||||
ent-CybersunFlippo = CyberSun Flippo
|
||||
.desc = A Sleek black and magenta flippo lighter, bearing the logo and iconography of CyberSun Industries.
|
||||
ent-InterdyneFlippo = Interdyne Flippo
|
||||
.desc = A deep blue flippo lighter, decorated with the logo of Interdyne Pharmaceuticals' 'Gene Clean' clinics. Become the master of your own cigarette.
|
||||
ent-NanotrasenFlippo = Nanotrasen Flippo
|
||||
.desc = A navy blue luxury flippo, generally handed out to loyal heads of staff instead of a payraise. Fueled with liquid plasma
|
||||
ent-CentCommFlippo = Gilded CentComm Flippo
|
||||
.desc = An Ornate, jade embossed and gilded flippo frame containing a bluespace powered jet. The latch is secured by a miniature access reader that only responds to CentComm officials. The nicest lighter known to man.
|
||||
.suffix = DO NOT MAP
|
||||
ent-SpiderclanFlippo = Spider-Clan lighter
|
||||
.desc = A high tech jet lighter, engineered to function even in deep space. Runs on a tiny microfusion cell.
|
||||
ent-WaffleCoFlippo = Waffle Co. flippo
|
||||
.desc = A robust mass produced lighter. The Waffle Co. logo turns the spark wheel when pushed up, minimising risk of lighter burns for even the most inept user.
|
||||
ent-HonkCoFlippo = Honk Co. flippo
|
||||
.desc = A slippery gag lighter produced by Honk Co. hidden inside of a real banana peel.
|
||||
ent-DonkcoLighter = Donk Co. flippo
|
||||
.desc = The flippo of choice for the seasoned traitor. A Breaded novelty lighter made by Donk Co. Somehow edible while lit.
|
||||
|
|
|
|||
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Add table
Reference in a new issue