From 72fa1f6abbeb56c01d37232a1643cb99e8508461 Mon Sep 17 00:00:00 2001 From: KaiserMaus Date: Sun, 1 Feb 2026 00:21:22 +0000 Subject: [PATCH] =?UTF-8?q?=D0=A4=D0=B8=D0=BA=D1=81=D1=8B=20=D1=84=D0=B8?= =?UTF-8?q?=D0=BA=D1=81=D0=BE=D0=B2=20=D0=B2=D1=81=D1=8F=D0=BA=D0=BE=D0=B3?= =?UTF-8?q?=D0=BE=20(#3834)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../entities/objects/misc/implanters.ftl | 2 +- .../_strings/_sunrise/store/uplink-catalog.ftl | 4 ++-- Resources/Prototypes/GameRules/roundstart.yml | 4 ++-- .../Entities/Objects/Specific/Mech/mechs.yml | 1 + .../Objects/Weapons/Guns/Snipers/snipers.yml | 2 +- Resources/Prototypes/_Sunrise/NPCs/pirates.yml | 18 +++++++++--------- .../Guidebook/_Sunrise/DetonatorTriggers.xml | 4 ++-- 7 files changed, 18 insertions(+), 17 deletions(-) diff --git a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/misc/implanters.ftl b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/misc/implanters.ftl index 0ad80d3907..decffe7aa2 100644 --- a/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/misc/implanters.ftl +++ b/Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/misc/implanters.ftl @@ -11,5 +11,5 @@ ent-DeathRattleImplanterFreelance = { ent-Implanter } .suffix = Фриланс, предсмертный хрип .desc = { ent-BaseImplantOnlyImplanterSyndi.desc } ent-ScramImplanterProto = { ent-ScramImplanter } - .suffix = прототип побег + .suffix = прототип побега .desc = { ent-ScramImplanter.desc } diff --git a/Resources/Locale/ru-RU/_strings/_sunrise/store/uplink-catalog.ftl b/Resources/Locale/ru-RU/_strings/_sunrise/store/uplink-catalog.ftl index 6c11a2a434..ca33d7d428 100644 --- a/Resources/Locale/ru-RU/_strings/_sunrise/store/uplink-catalog.ftl +++ b/Resources/Locale/ru-RU/_strings/_sunrise/store/uplink-catalog.ftl @@ -206,8 +206,8 @@ uplink-smoke-screen-implanter-name = Имплантер Дымовой Заве uplink-smoke-screen-implanter-desc = Создает небольшое облако дыма, в котором вы можете скрыться. Можно использовать до трех раз, прежде чем у вас закончится газ. uplink-creepy-laugh-implanter-name = Имплантер Жуткого Смеха uplink-creepy-laugh-implanter-desc = Аудиоимплант, воспроизводящий фирменный смех синди-киборга. Раздражает, пугает, стиль гарантирован. -uplink-scram-implanter-proto-name = Имплантер Прототип-Побег -uplink-scram-implanter-proto-desc = Имплант с й зарядом и огромной перезарядкой в 15 минут. Телепортирует вас в крупном радиусе, пытается перенести на свободную клетку, иногда может сбоить. Он точно безопасен? +uplink-scram-implanter-proto-name = Имплантер Прототип-Побега +uplink-scram-implanter-proto-desc = Имплант на 1 заряд и огромной перезарядкой в 15 минут. Телепортирует вас в крупном радиусе, пытается перенести на свободную клетку, иногда может сбоить. Он точно безопасен? ## Ammo Kits and Bundle diff --git a/Resources/Prototypes/GameRules/roundstart.yml b/Resources/Prototypes/GameRules/roundstart.yml index ec9039ae6d..3df1dd24f5 100644 --- a/Resources/Prototypes/GameRules/roundstart.yml +++ b/Resources/Prototypes/GameRules/roundstart.yml @@ -371,8 +371,8 @@ - type: SubGamemodes rules: - id: RevolutionarySmugglerStashSpawn - amount: 3 - maxAmount: 9 + amount: 6 + maxAmount: 15 # Sunrise-End - type: DynamicRuleCost cost: 200 diff --git a/Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Mech/mechs.yml b/Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Mech/mechs.yml index 472eb2ed1b..893df3fa9c 100644 --- a/Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Mech/mechs.yml +++ b/Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Mech/mechs.yml @@ -145,6 +145,7 @@ - type: Tag tags: - DoorBumpOpener + - FootstepSound # region Mech Pod - type: entity diff --git a/Resources/Prototypes/_Sunrise/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/_Sunrise/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index 23833cd106..612d02f7a8 100644 --- a/Resources/Prototypes/_Sunrise/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/_Sunrise/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -45,7 +45,7 @@ priority: 2 whitelist: tags: - - MagazineDragunovSP + - MagazineDragunov gun_chamber: name: Chamber startingItem: CartridgeHeavyRifleRFMJ diff --git a/Resources/Prototypes/_Sunrise/NPCs/pirates.yml b/Resources/Prototypes/_Sunrise/NPCs/pirates.yml index bcdb004d36..9d388ad715 100644 --- a/Resources/Prototypes/_Sunrise/NPCs/pirates.yml +++ b/Resources/Prototypes/_Sunrise/NPCs/pirates.yml @@ -1162,7 +1162,7 @@ - type: entity name: Scrap boarder - description: Rookie raider sent first through the breach. Usually doesnt come back, but makes a great distraction. + description: Rookie raider sent first through the breach. Usually doesnt come back, but makes a great distraction. parent: [MobMovementSpeedModifierEVAMelee, MobPirateBase, MobPirateSparkEffectBase] id: MobPirateT1Knife components: @@ -1632,7 +1632,7 @@ - type: entity name: Scrap raider - description: Loves guns. Has built as many weapons with his own hands as hes blown up. Armed with an improvised SMG. + description: Loves guns. Has built as many weapons with his own hands as he�s blown up. Armed with an improvised SMG. parent: [MobMovementSpeedModifierEVARanged, MobPirateBase] id: MobPirateT1ScrapSMG components: @@ -1675,7 +1675,7 @@ name: Scrap Automatic parent: [MobMovementSpeedModifierEVARanged, MobPirateBase] id: MobPirateT1ScrapRifle - description: In a team where everyone is armed with whatever they could grab, he picked up a rifle at least it used to be one + description: In a team where everyone is armed with whatever they could grab, he picked up a rifle � at least it used to be one� components: - type: Loadout prototypes: @@ -1724,7 +1724,7 @@ name: Scrap raider parent: [MobMovementSpeedModifierEVARanged, MobPirateBase] id: MobPirateT1SMG - description: In a team where everyone is armed with whatever they could grab, he picked up a rifle at least it used to be one + description: In a team where everyone is armed with whatever they could grab, he picked up a rifle � at least it used to be one� components: - type: Loadout prototypes: @@ -2129,7 +2129,7 @@ - type: entity name: pirate breacher - description: A boarding team member armed with a sledgehammer, capable of breaking through an airlock or someones skull. + description: A boarding team member armed with a sledgehammer, capable of breaking through an airlock � or someone�s skull. parent: [MobMovementSpeedModifierEVAMelee, MobPirateBaseT2Melee] id: MobPirateT2Sledgehammer components: @@ -2485,7 +2485,7 @@ - type: entity name: Shrap'nel Thunder - description: Turns everything into cheese with holes. Claims that shrapnel is just another form of art. + description: Turns everything into cheese with holes. Claims that �shrapnel is just another form of art. parent: [MobMovementSpeedModifierEVARanged, MobPirateBaseT2Ranged] id: MobPirateT2Grapeshot components: @@ -3136,7 +3136,7 @@ - type: entity name: Scrapshade - description: Boo! Scared? Dont worry, I wont hurt you. + description: Boo! Scared? Don�t worry, I won�t hurt you. parent: MobPirateT3DMR id: MobPirateT3Infiltrator components: @@ -3539,7 +3539,7 @@ - type: entity name: Privateer grenadier - description: Covered in fireworks and explosives. Hasnt heard of safety regulations or just ignores them loudly. + description: Covered in fireworks and explosives. Hasn�t heard of safety regulations or just ignores them loudly. parent: [MobMovementSpeedModifierEVARanged, MobPirateBaseT3Ranged] id: MobPirateT3Grenadier components: @@ -3622,7 +3622,7 @@ # region Tier 1-3 Boss - type: entity name: Captain Rustfist - description: An old salvage veteran, more metal than man. His fists creak, his armors held together by bolts and faith, and if he swings at you, its best to play dead and hope he buys it. + description: An old salvage veteran, more metal than man. His fists creak, his armor�s held together by bolts and faith, and if he swings at you, it�s best to play dead and hope he buys it. parent: [MobHostileBossBase, MobPirateBase, MobPirateSparkEffectBase] id: MobPirateT1Boss components: diff --git a/Resources/ServerInfo/Guidebook/_Sunrise/DetonatorTriggers.xml b/Resources/ServerInfo/Guidebook/_Sunrise/DetonatorTriggers.xml index d86d8a04d2..89c53be1b4 100644 --- a/Resources/ServerInfo/Guidebook/_Sunrise/DetonatorTriggers.xml +++ b/Resources/ServerInfo/Guidebook/_Sunrise/DetonatorTriggers.xml @@ -20,7 +20,7 @@ - 2. Проложите взрывной шнур по полу в месте где вы ходите создать контролируемый взрыв для разрушения. Взрыв мощный чтобы проломить стену, но достаточно небольшого радиуса дабы не задеть вас. + 2. Проложите взрывной шнур по полу в месте где вы хотите создать контролируемый взрыв для разрушения. Взрыв мощный, чтобы проломить стену, но достаточно небольшого радиуса дабы не задеть вас. @@ -35,4 +35,4 @@ - 3. Активируйте заранее таймер-триггер для подрыва связки и прикрепите его к напольному шнуру либо прикрепите готовый детонатор с иными типами трикеров заранее и взорвите на удалении. + 3. Активируйте заранее таймер-триггер для подрыва связки и прикрепите его к напольному шнуру либо прикрепите готовый детонатор с иными типами триггеров заранее и взорвите на удалении.