Рефактор Локализации + Фиксы (#339)

* init

* fix

* upd scripts

* trying to rework syntax finder

* upd

* upd

* upd

* transate AI

* upd

* upd

* upd

* fix

* translate

* upd

* ай бля

* fix

* upd

* upd

* fix
This commit is contained in:
Rinary 2024-08-30 20:11:33 +03:00 committed by GitHub
parent fd0311a55e
commit 74e733ef4f
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
4447 changed files with 3697 additions and 939 deletions

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@ -61,6 +61,7 @@ public sealed partial class SleepingSystem : EntitySystem
SubscribeLocalEvent<ForcedSleepingComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SleepingComponent, UnbuckleAttemptEvent>(OnUnbuckleAttempt);
SubscribeLocalEvent<SleepingComponent, ComponentShutdown>(OnSleepingShutdown);
}
private void OnUnbuckleAttempt(Entity<SleepingComponent> ent, ref UnbuckleAttemptEvent args)
@ -92,6 +93,10 @@ public sealed partial class SleepingSystem : EntitySystem
/// </summary>
private void OnSleepStateChanged(Entity<MobStateComponent> ent, ref SleepStateChangedEvent args)
{
if (args.FellAsleep)
{
// Expiring status effects would remove the components needed for sleeping
@ -100,6 +105,15 @@ public sealed partial class SleepingSystem : EntitySystem
EnsureComp<StunnedComponent>(ent);
EnsureComp<KnockedDownComponent>(ent);
if (TryComp<SleepingComponent>(ent, out var sleepingComp))
{
var wakeAction = sleepingComp.WakeAction;
_actionsSystem.AddAction(ent, ref wakeAction, WakeActionId, ent);
_actionsSystem.SetCooldown(wakeAction, _gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(2f));
}
if (TryComp<SleepEmitSoundComponent>(ent, out var sleepSound))
{
@ -120,6 +134,10 @@ public sealed partial class SleepingSystem : EntitySystem
RemComp<StunnedComponent>(ent);
RemComp<KnockedDownComponent>(ent);
RemComp<SpamEmitSoundComponent>(ent);
if (TryComp<SleepingComponent>(ent, out var sleepingComponent))
{
_actionsSystem.RemoveAction(ent, sleepingComponent.WakeAction);
}
}
private void OnMapInit(Entity<SleepingComponent> ent, ref MapInitEvent args)
@ -127,10 +145,10 @@ public sealed partial class SleepingSystem : EntitySystem
var ev = new SleepStateChangedEvent(true);
RaiseLocalEvent(ent, ref ev);
_blindableSystem.UpdateIsBlind(ent.Owner);
_actionsSystem.AddAction(ent, ref ent.Comp.WakeAction, WakeActionId, ent);
//_actionsSystem.AddAction(ent, ref ent.Comp.WakeAction, WakeActionId, ent);
// TODO remove hardcoded time.
_actionsSystem.SetCooldown(ent.Comp.WakeAction, _gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(2f));
//_actionsSystem.SetCooldown(ent.Comp.WakeAction, _gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(2f));
}
private void OnSpeakAttempt(Entity<SleepingComponent> ent, ref SpeakAttemptEvent args)
@ -239,8 +257,12 @@ public sealed partial class SleepingSystem : EntitySystem
private void Wake(Entity<SleepingComponent> ent)
{
if (TryComp<SleepingComponent>(ent, out var sleepingComp))
{
_actionsSystem.RemoveAction(ent, sleepingComp.WakeAction);
}
RemComp<SleepingComponent>(ent);
_actionsSystem.RemoveAction(ent, ent.Comp.WakeAction);
var ev = new SleepStateChangedEvent(false);
RaiseLocalEvent(ent, ref ev);
@ -248,6 +270,14 @@ public sealed partial class SleepingSystem : EntitySystem
_blindableSystem.UpdateIsBlind(ent.Owner);
}
private void OnSleepingShutdown(Entity<SleepingComponent> ent, ref ComponentShutdown args)
{
if (TryComp<SleepingComponent>(ent, out var sleepingComp))
{
_actionsSystem.RemoveAction(ent, sleepingComp.WakeAction);
}
}
/// <summary>
/// Try sleeping. Only mobs can sleep.
/// </summary>

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@ -0,0 +1,14 @@
ent-ActionToggleBorgMagboots = { "" }
.desc = { "" }
ent-BorgCuffed = { "" }
.desc = { "" }
ent-FabricateLollipop = { "" }
.desc = { "" }
ent-FabricateGumball = { "" }
.desc = { "" }
ent-FabricateCookie = { "" }
.desc = { "" }
ent-FabricateSoap = { "" }
.desc = { "" }
ent-ActionViewCrewManifest = View Crew Manifest
.desc = View the View crew manifest station.

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@ -0,0 +1,32 @@
ent-ActionInfect = action-disease-infect-name
.desc = action-disease-infect-description
ent-ActionDiseaseShop = action-disease-shop-name
.desc = action-disease-shop-description
ent-ActionDiseaseBaseChance = listing-disease-base-chance-name
.desc = listing-disease-base-chance-description
ent-ActionDiseaseInfectChance = listing-disease-infect-chance-name
.desc = listing-disease-infect-chance-description
ent-ActionDiseaseShield = listing-disease-shield-name
.desc = listing-disease-shield-description
ent-ActionDiseaseLethal = listing-disease-lethal-name
.desc = listing-disease-lethal-description
ent-ActionDiseaseCough = listing-disease-cough-name
.desc = listing-disease-cough-description
ent-ActionDiseaseSneeze = listing-disease-sneeze-name
.desc = listing-disease-sneeze-description
ent-ActionDiseaseVomit = listing-disease-vomit-name
.desc = listing-disease-vomit-description
ent-ActionDiseaseNarcolepsy = listing-disease-narcolepsy-name
.desc = listing-disease-narcolepsy-description
ent-ActionDiseaseCrying = listing-disease-cry-name
.desc = listing-disease-cry-description
ent-ActionDiseaseMuted = listing-disease-muted-name
.desc = listing-disease-muted-description
ent-ActionDiseaseSlowness = listing-disease-slowness-name
.desc = listing-disease-slowness-description
ent-ActionDiseaseBleed = listing-disease-bleed-name
.desc = listing-disease-bleed-description
ent-ActionDiseaseBlindness = listing-disease-blindness-name
.desc = listing-disease-blindness-description
ent-ActionDiseaseInsult = listing-disease-insult-name
.desc = listing-disease-insult-description

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@ -0,0 +1,2 @@
ent-ActionRevenantLock = Lock Airlock
.desc = Costs 60 Essence.

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@ -0,0 +1,4 @@
ent-ZombieJump = { "" }
.desc = { "" }
ent-ZombieFlair = { "" }
.desc = { "" }

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@ -0,0 +1,2 @@
ent-BaseTail = tail
.desc = { ent-BasePart.desc }

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@ -0,0 +1,22 @@
ent-PartHumanoidXeno = правая рука ксеноморфа
.desc = { ent-BaseItem.desc }
ent-TorsoHumanoidXeno = торс ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-HeadHumanoidXeno = голова ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-LeftArmHumanoidXeno = левая рука ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-RightArmHumanoidXeno = правая рука ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-LeftHandHumanoidXeno = левая кисть ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-RightHandHumanoidXeno = правая кисть ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-LeftLegHumanoidXeno = левая нога ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-RightLegHumanoidXeno = правая нога ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-LeftFootHumanoidXeno = левая стопа ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }
ent-RightFootHumanoidXeno = правая стопа ксеноморфа
.desc = { ent-PartHumanoidXeno.desc }

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@ -0,0 +1,22 @@
ent-PartPredator = голова яутжи
.desc = { ent-BaseItem.desc }
ent-TorsoPredator = торс яутжи
.desc = { ent-PartPredator.desc }
ent-HeadPredator = голова яутжи
.desc = { ent-PartPredator.desc }
ent-LeftArmPredator = левая рука яутжи
.desc = { ent-PartPredator.desc }
ent-RightArmPredator = правая рука яутжи
.desc = { ent-PartPredator.desc }
ent-LeftHandPredator = левая кисть яутжи
.desc = { ent-PartPredator.desc }
ent-RightHandPredator = правая кисть яутжи
.desc = { ent-PartPredator.desc }
ent-LeftLegPredator = левая нога яутжи
.desc = { ent-PartPredator.desc }
ent-RightLegPredator = правая нога нога уятжи
.desc = { ent-PartPredator.desc }
ent-LeftFootPredator = левая стопа яутжи
.desc = { ent-PartPredator.desc }
ent-RightFootPredator = правая стопа яутжи
.desc = { ent-PartPredator.desc }

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@ -0,0 +1,22 @@
ent-PartSwine = swine body part
.desc = { ent-BaseItem.desc }
ent-TorsoSwine = swine torso
.desc = { ent-PartSwine.desc }
ent-HeadSwine = swine head
.desc = { ent-PartSwine.desc }
ent-LeftArmSwine = left swine arm
.desc = { ent-PartSwine.desc }
ent-RightArmSwine = right swine arm
.desc = { ent-PartSwine.desc }
ent-LeftHandSwine = left swine hand
.desc = { ent-PartSwine.desc }
ent-RightHandSwine = right swine hand
.desc = { ent-PartSwine.desc }
ent-LeftLegSwine = left swine leg
.desc = { ent-PartSwine.desc }
ent-RightLegSwine = right swine leg
.desc = { ent-PartSwine.desc }
ent-LeftFootSwine = left swine foot
.desc = { ent-PartSwine.desc }
ent-RightFootSwine = right swine foot
.desc = { ent-PartSwine.desc }

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@ -0,0 +1,24 @@
ent-PartTajaran = tajaran body part
.desc = { ent-BaseItem.desc }
ent-TorsoTajaran = тело таяра
.desc = { ent-PartTajaran.desc }
ent-HeadTajaran = голова таяра
.desc = { ent-PartTajaran.desc }
ent-LeftArmTajaran = левая рука таяра
.desc = { ent-PartTajaran.desc }
ent-RightArmTajaran = правая рука таяра
.desc = { ent-PartTajaran.desc }
ent-LeftHandTajaran = левая кисть таяра
.desc = { ent-PartTajaran.desc }
ent-RightHandTajaran = правая кисть таяра
.desc = { ent-PartTajaran.desc }
ent-TailTajaran = хвост таяра
.desc = { ent-PartTajaran.desc }
ent-LeftLegTajaran = левая нога таяра
.desc = { ent-PartTajaran.desc }
ent-RightLegTajaran = правая нога таяра
.desc = { ent-PartTajaran.desc }
ent-LeftFootTajaran = левая ступня таяра
.desc = { ent-PartTajaran.desc }
ent-RightFootTajaran = правая ступня таяра
.desc = { ent-PartTajaran.desc }

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@ -0,0 +1,22 @@
ent-PartVulpkanin = fox body part
.desc = { ent-BaseItem.desc }
ent-TorsoVulpkanin = fox torso
.desc = { ent-PartVulpkanin.desc }
ent-HeadVulpkanin = fox head
.desc = { ent-PartVulpkanin.desc }
ent-LeftArmVulpkanin = left fox arm
.desc = { ent-PartVulpkanin.desc }
ent-RightArmVulpkanin = right fox arm
.desc = { ent-PartVulpkanin.desc }
ent-LeftHandVulpkanin = left fox hand
.desc = { ent-PartVulpkanin.desc }
ent-RightHandVulpkanin = right fox hand
.desc = { ent-PartVulpkanin.desc }
ent-LeftLegVulpkanin = left fox leg
.desc = { ent-PartVulpkanin.desc }
ent-RightLegVulpkanin = right fox leg
.desc = { ent-PartVulpkanin.desc }
ent-LeftFootVulpkanin = left fox foot
.desc = { ent-PartVulpkanin.desc }
ent-RightFootVulpkanin = right fox foot
.desc = { ent-PartVulpkanin.desc }

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@ -0,0 +1,6 @@
ent-ClothingBackpackSyndieAJ100Filled = набор AJ-10
.desc = Включает в себя пистолет-пулемёт AJ-100 и два магазина патрон.
ent-ClothingBackpackSyndieDL6902Filled = набор DL-6902
.desc = Включает в себя пулемёт DL6902 и один магазин патрон.
ent-ClothingBackpackSyndieSIAR52Filled = набор SIAR-52
.desc = Включает в себя пулемёт SIAR-52 и два магазина патрон.

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@ -0,0 +1,2 @@
ent-ClothingBackpackDuffelBoomboxBundle = syndicate boombox bundle
.desc = Убивайте со стилем

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@ -0,0 +1,2 @@
ent-BookStationsAndAgents = Stations and Syndicates 14th Edition Rulebook
.desc = A book detailing the ruleset for the tabletop RPG, Stations and Syndicates. You don't know what happened to the previous 13 editions but maybe its probably not worth looking for them.

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@ -0,0 +1,14 @@
ent-BoxMagazineCaselessRifleRubber = box of .25 caseless (rubber) magazines
.desc = A box full of
ent-BoxMagazineLightRifleRubber = box of .30 rifle (rubber) magazines
.desc = A box full of .30 rifle (practice) magazines.
ent-BoxMagazineMagnumSubMachineGunRubber = box of Vector (rubber) magazines
.desc = A box full of Vector (rubber) magazines.
ent-BoxMagazinePistolRubber = box of pistol .35 auto (rubber) magazines
.desc = A box full of pistol .35 auto (rubber) magazines.
ent-BoxMagazinePistolHighCapacityRubber = box of machine pistol .35 auto (rubber) magazines
.desc = A box full of machine pistol .35 auto (rubber) magazines.
ent-BoxMagazinePistolSubMachineGunRubber = box of SMG .35 auto (rubber) magazines
.desc = A box full of SMG .35 auto (rubber) magazines.
ent-BoxMagazineRifleRubber = box of .20 rifle (rubber) magazines
.desc = A box full of .20 rifle (rubber) magazines.

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@ -0,0 +1,20 @@
ent-BoxRepairSynth = survival box
.desc = It's a box with basic internals inside.
ent-BoxHugSynth = survival box
.desc = It's a box with basic internals inside.
ent-BoxRepairSecurity = survival box
.desc = It's a box with basic internals inside.
ent-BoxRepairSyndicate = survival box
.desc = It's a box with basic internals inside.
ent-BoxSurvivalWithoutGas = { ent-BoxSurvival }
.suffix = Standard withoutGas
.desc = { ent-BoxSurvival.desc }
ent-BoxHugWithoutGas = box of hugs
.desc = A special box for sensitive people.
.suffix = Emergency
ent-BoxSurvivalSecurityWithoutGas = survival box
.desc = It's a box with basic internals inside.
.suffix = Security
ent-BoxSurvivalSyndicateWithoutGas = extended-capacity survival box
.desc = It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
.suffix = Syndicate

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@ -0,0 +1,3 @@
ent-CrateFunSprayPaints = spray paint crate
.desc = a crate filled with spray paint.
.suffix = Spray Paint

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@ -0,0 +1,3 @@
ent-BriefcaseIAAFilled = { ent-BriefcaseBrown }
.suffix = IAA
.desc = { ent-BriefcaseBrown.desc }

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@ -0,0 +1,9 @@
ent-ClothingShoesBootsJackSecFilled = { ent-ClothingShoesBootsJackSec }
.suffix = Filled
.desc = { ent-ClothingShoesBootsJackSec.desc }
ent-ClothingBeltBlueShieldWebbingFilled = { ent-ClothingBeltBlueShieldWebbing }
.suffix = Filled
.desc = { ent-ClothingBeltBlueShieldWebbing.desc }
ent-ClothingShoesBootsBlueShieldFilled = { ent-ClothingShoesBootsBlueShield }
.suffix = Filled
.desc = { ent-ClothingShoesBootsBlueShield.desc }

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@ -0,0 +1,3 @@
ent-ToolboxSyndicateFilledCoreExtraction = { ent-ToolboxSyndicate }
.suffix = Filled, Core Extraction
.desc = { ent-ToolboxSyndicate.desc }

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@ -0,0 +1,3 @@
ent-LockerHeadOfPrisonFilled = шкафчик начальника тюрьмы
.suffix = Filled
.desc = { ent-LockerHeadOfSecurity.desc }

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@ -0,0 +1,8 @@
ent-LockerBlueshieldFilled = { ent-LockerBlueshield }
.suffix = Filled
.desc = { ent-LockerBlueshield.desc }
ent-LockerBlueshieldFilledHardsuit = { ent-LockerBlueshield }
.suffix = Filled, Hardsuit
.desc = { ent-LockerBlueshield.desc }
ent-GunSafeBlueShield = blue shield safe
.desc = { ent-GunSafe.desc }

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@ -0,0 +1,3 @@
ent-LockerPilotFilledHardsuit = { ent-LockerPilot }
.suffix = Filled, Hardsuit
.desc = { ent-LockerPilot.desc }

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@ -0,0 +1,24 @@
ent-GunSafeEnergyGunMini = сейф миниатюрных энергетических пушек
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }
ent-GunSafePistolG22 = Сейф Глок-22
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }
ent-GunSafeRifleM16A4 = Сейф M16A4
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }
ent-GunSafeSubMachineGunVector = Сейф векторов
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }
ent-GunSafeShotgunPaladin = Сейф Паладинов 12
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }
ent-GunSafeShotgunTrenchgun4034 = Сейф Тренчганов 4034
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }
ent-GunSafeSubMachineGunMP38 = Сейф MP-38
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }
ent-GunSafeEnergyGun = сейф энергетических пушек
.suffix = SUNRISE
.desc = { ent-GunSafe.desc }

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@ -0,0 +1,3 @@
ent-SuitStorageBlueShield = { ent-SuitStorageBase }
.suffix = BlueShield
.desc = { ent-SuitStorageBase.desc }

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@ -0,0 +1,128 @@
ent-PrintedDocument = { ent-Paper }
.desc = Bureaucratic unit. A document printed on a printer.
ent-PrintedDocumentReportStation = Report on the situation at the station
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentReportOnEliminationOfViolations = Report on elimination of violations
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentReporDepartment = Report on the work of the department
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentReportEmployeePerformance = Report on employee performance
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentReportOnTheChaptersMeeting = Report on chapter meeting
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentInternalAffairsAgentsReport = Internal Investigation Report
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentConditionReport = Report on technical condition
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentReportStudyObject = Report on object Investigation
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentExperimentReport = Experiment report
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentDisposalReport = Disposal report
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentApplicationAppointmentInterim = Statement of Appointment to the Temporary Acting Authority
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentApplicationEmployment = Statement of Employment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentLetterResignation = Statement of Dismissal
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentApplicationAccess = Statement of access
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentApplicationEquipment = Statement for equipment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentAppeal = Appeal
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentEvacuationShuttleRequest = Evacuation Shuttle Request
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentShuttleRegistrationRequest = Shuttle registration request
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestCallMembersCentralCommitteeDSO = Request to call members of CC, DSO
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestRequestToEstablishThreatLevel = Request to establish threat level
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestChangeSalary = Request for salary change
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestForNonlistedEmployment = Request for non-listed employment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestForPromotion = Request for promotion
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestDocuments = Request for the provision of documents
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestEuthanasia = Request for euthanasia
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestConstructionWork = Request for construction works
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentRequestModernization = Request for modernization
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentComplaintViolationLaborRules = Complaint for violation of labor order
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentComplaintOffense = Complaint about an offense
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentPermissionEquipment = Authorization to use equipment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentPermissionToTravelInCaseOfThreat = Permission to travel in case of threat
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentSearchPermission = Authorization to search
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentPermissionToCarryWeapons = Permission to carry weapons
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentPrescriptionDrugAuthorization = Prescription Drug Authorization
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentPermissionDisposeBody = Authorization to dispose of the body
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentConstructionPermit = Building permit
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentPermissionToExtendMarriage = Permission to extend marriage
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderDismissal = Dismissal order
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderDeprivationAccess = Denial of access order
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderEncouragement = Incentive order
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderParolePrisoner = Prisoner parole order
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderRecognizingSentienceCreature = An order recognizing the reasonableness of the substance
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderMedicalIntervention = Order for medical intervention
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentProductManufacturingOrder = Order for the production of a product
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderPurchaseResourcesEquipment = Purchase order for resources, equipment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderingSpecialEquipment = Ordering special equipment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentOrderPurchaseWeapons = Purchase order for armaments
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentCertificate = Certificate
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentCertificateAdvancedTraining = Certificate of advanced training
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentCertificateOffense = Certificate of Offense
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentDeathCertificate = Death certificate
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentMarriageCertificate = Marriage certificate
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentDivorceCertificate = Certificate of divorce
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentClosingIndictment = Indictment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentSentence = Sentence
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentJudgment = Judgment
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentStatementHealth = Health report
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentDecisionToStartTrial = Decision to start a trial
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentErrorLoadingFormHeader = ERROR loading form header
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentNoticeOfLiquidation = NOTICE OF LIQUIDIZATION
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentBusinessDeal = BUSINESS DEAL
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentNoteBeginningMilitaryActions = NOTE BEGINNING MILITARY ACTIONS
.desc = { ent-PrintedDocument.desc }
ent-PrintedDocumentReportAccomplishmentGoals = REPORT ACCOMPLISHMENT GOALS
.desc = { ent-PrintedDocument.desc }

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@ -0,0 +1,2 @@
ent-PortalCryo = { "" }
.desc = { "" }

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@ -0,0 +1,12 @@
ent-ClothingBackpackSyndie = Рюкзак Синдиката
.desc = Рюкзак оперативника с повышенной вместительностью.
ent-ClothingMilitaryBackpack = army backpack
.desc = A spacious backpack with lots of pockets, worn by military structures.
ent-ClothingDeathSquadronBackpack = death squadron backpack
.desc = A spacious backpack using bluespace technology.
ent-ClothingBackpackCE = chief engineer backpack
.desc = Technicially progressive backpack.
ent-ClothingBackpackBlueShield = blue shield's backpack
.desc = Superior.
ent-ClothingBackpackPrisonGuard = рюкзак сотрудника кт
.desc = На стиле.

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@ -0,0 +1,8 @@
ent-ClothingBackpackDuffelMilitary = army duffel bag
.desc = A large duffel bag for holding any army goods.
ent-ClothingBackpackDuffelCE = chief engineer duffel bag
.desc = A large duffel bag for all instruments you need to create singularity.
ent-ClothingBackpackDuffelBlueShield = вещмешок офицера «синий щит»
.desc = На стиле.
ent-ClothingBackpackDuffelPrisonGuard = вещмешок сотрудника кт
.desc = На стиле.

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ent-ClothingBackpackMilitarySatchel = army satchel
.desc = A tactical satchel for army related needs.
ent-ClothingBackpackSatchelCE = chief engineer satchel
.desc = A white satchel for best engineers.
ent-ClothingBackpackSatchelBlueShield = сумка офицера «синий щит»
.desc = На стиле.
ent-ClothingBackpackSatchelPrisonGuard = сумка сотрудника кт
.desc = На стиле.
ent-ClothingBackpackSatchelHoS = сумка главы службы безопасности
.desc = Стильная чёрная кожаная сумка.

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ent-ClothingBeltSyndieWebbing = РПС Синдиката
.desc = Довольно вместительное хранилище для боеприпасов.
ent-ClothingBeltBlueShieldWebbing = рпс офицера «синий щит»
.desc = Голубой?!
ent-ClothingBeltPrisonGuardianFilled = { ent-ClothingBeltSecurity }
.suffix = Filled
.desc = { ent-ClothingBeltSecurity.desc }
ent-ClothingBeltHoS = пояс службы безопасности
.desc = Пояс службы безопасности, но из качественного материала.
ent-ClothingBeltMedicalCMO = медицинский пояс главного врача
.desc = Стерильный пояс со множеством карманов под таблетки и другие лекарства, подчёркивающий, что лечить нужно со стилем.
ent-ClothingBeltReaperWebbing = chest rig
.desc = A set of tactical webbing worn by Syndicate boarding parties.

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ent-ClothingHeadsetIAA = iaa headset
.desc = A headset for internal affairs agent to hear the captain's last words.
ent-ClothingHeadsetMagistrate = magistrate headset
.desc = A headset for internal affairs agent to hear the captain's last words.
ent-ClothingHeadsetJEngineering = Prison engineering headset
.desc = A headset for prison engineers to chat while the station burns around them.
ent-ClothingHeadsetLawyer = lawyer headset
.desc = A headset for internal affairs agent to hear the captain's last words.

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ent-ClothingEyesSalesman = colored glasses
.desc = A pair of glasses with uniquely colored lenses. The frame is inscribed with 'Best Salesman 1997'.
ent-ClothingEyesBinoclardLenses = binoclard lenses
.desc = Shows you know how to sew a lapel and center a back vent.
ent-ClothingEyesGlassesBlueShield = очки офицера «синий щит»
.desc = Инновационные синие линзы скрывают глаза от световых вспышек и имеют встроенный визор.
ent-ClothingEyesGlassesWelding = Welding glasses
.desc = That's a welding goggles. It is a small item. Protects the eyes from welders.
ent-ClothingEyesSunGlassesHudSkill = skills sunglasses
.desc = Sunglusses with a build-in skills HUD, showing the employment history of nearby NT crew members.

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ent-ClothingHandsGlovesAerostatic = aerostatic gloves
.desc = Breathable red gloves for expert handling of a pen and notebook.
ent-ClothingHandsGlovesCentcomNaval = nanotrasen naval gloves
.desc = A high quality pair of thick gloves covered in gold stitching, given to Nanotrasen's Naval Commanders.
ent-ClothingHandsGlovesLeatherHoS = кожаные перчатки
.desc = Стильные чёрные кожаные перчатки.

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ent-ClothingHeadHelmetCBURNLeader = cburn commander helmet
.desc = A pressure resistant and fireproof hood worn by special cleanup units.
ent-ClothingHeadHelmetHardsuitBlueshield = шлем скафандра офицера «синий щит»
.desc = Синий.
ent-ClothingHeadHelmetHardsuitPilot = Шлем скафандра пилота Службы Безопасности
.desc = Футуристичный шлем с отличным обзором.

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ent-ClothingHeadCapCentcomBlack = special operations officer cap
.desc = The NanoTrasen gold-engraved special cap of the higher ranks, which has long gone through more than one blitzkrieg...
ent-ClothingHeadCapCentcomNaval = naval cap
.desc = A cap worn by those in the Nanotrasen Navy.
ent-ClothingHeadHatBeretCentcomNaval = naval beret
.desc = A beret worn by those in the Nanotrasen Navy.
ent-ClothingHeadHatERTLeaderBeret = leader beret
.desc = A blue beret made of durathread with a genuine golden badge, denoting its owner as a Leader of ERT.
ent-ClothingHeadHatCapHoS = head of security cap
.desc = The robust standard-issue cap of the Head of Security. For showing the officers who's in charge.
ent-ClothingHeadHatCapWardenAlt = warden's police hat
.desc = It's a special blue hat issued to the Warden of a security force.
ent-ClothingHeadHatBeretSecurityMedic = security medic beret
.desc = A robust beret with the medical insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection.
ent-ClothingHeadCaptainHat = captain's hat
.desc = A special hat made to order for the captain.
ent-ClothingHeadHatBeretBlueShield = берет офицера «синий щит»
.desc = Синий.
ent-ClothingHeadPrisonGuard = головной убор охраны кт
.desc = Дарует полную неприкосновенность при лишении других людей ОПРС, достоинства или уважения.
ent-ClothingHeadHatBeretPrisonGuard = берет охраны кт
.desc = Почему не красный?
ent-ClothingHeadCapPrisonGuard = кепка охраны кт
.desc = Почему не красный?
ent-ClothingHeadHatIAA = загадочная шляпа
.desc = Шляпа в чёрно-белом стиле. Напоминает секретных агентов из фильмов и сериалов.
ent-ClothingHeadHatCapUSSPBlack = старая кожаная фуражка СССП
.desc = Чёрная фуражка с серым козырьком.
ent-ClothingHeadHatCapLeatherHoS = кожаная фуражка главы службы безопасности
.desc = Довольно старая вещь для этих времён, навевающая старые воспоминания...
ent-ClothingHeadHatMagicRD = фуражка научного руководителя
.desc = В ней вам не страшен ни плазменный дождь, ни кислота, капающая из вентиляции. Презентабельный вид причёски останется под защитой науки.
ent-ClothingHeadHatCapQM = шляпа капитана утилятов
.desc = Шляпа изображена в классическом пиратском стиле и представляется в стандартном для карго отдела цвете. На шляпе написано: АР! Три Кинетических Ускорителя мне в рот и... *остальная часть надписи затëрта*
ent-ClothingHeadHatHOP = фуражка главы персонала
.desc = Тёмно-синяя фуражка с позолоченным рантом. Козырек дает отблеск грамотности и внимательности носителя.
ent-ClothingHeadEliteCaptainCap = федора капитана
.desc = синяя федора с золотой лентой.
ent-ClothingSpecialHeadHatHardhatCMO = медицинская шапочка главного врача
.desc = Стерильная шапочка с фонариком.
ent-ClothingHeadHatCapCMO = медицинский берет
.desc = Белый берет с красным крестом на центральной части.
ent-ClothingHeadHatCapNtrep = nt representive cap
.desc = The cap of justice over command!

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ent-ClothingHeadHelmetSecurityMedic = security medic helmet
.desc = A standard issue combat helmet for security medics. Has decent tensile strength and armor. Keep your head down.
ent-ClothingHeadHelmetPilot = Шлем пилота Службы Безопасности
.desc = Толстый шлем пилота, обеспечивающий хорошую защиту головы.
ent-ClothingHeadHelmetPubg = Алтын
.desc = Укрепленный шлем, использующийся для подавления и разжигания бунтов

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ent-ClothingNeckCloakCentcomBlack = special operations officer cloak
.desc = The NanoTrasen logo embroidered in gold speaks for itself.
ent-ClothingNeckCloakCentcomAdmiral = admiral's cape
.desc = A vibrant green cape with gold stitching, worn by Nanotrasen Navy Admirals.
ent-ClothingNeckCloakHOSCloak = плащ главы службы безопасности
.desc = Чёрно-красный плащ ГСБ, символизирует безопасность и жестокость.
ent-ClothingNeckCloakResearchDirector = плащ светилы науки
.desc = Фиолетовый плащ с изображенной спиралью ДНК, демонстрирует ваше всезнание и феноменальность.
ent-ClothingEliteNeckCloakCaptain = плащ капитана
.desc = Большое количество 24 коратного золота, позволяет понять ваш статус издалека.
ent-ClothingNeckEliteCloakCECloak = плащ старшего инженера
.desc = Увесистый, но очень роскошный белый плащ с золотыми лентами. На обратной стороне имеется маленькая этикетка "Поменяйте топливо в ДАМ".
ent-ClothingNeckCloakIAACloak = плащ агента внутренних дел
.desc = Темная накидка на голову из флисовой ткани. Эффектно сочетается с общим стилем агента внутренних дел.
ent-ClothingNeckCMOCloak = плащ главного врача
.desc = Его получают только лучшие из лучших. Человек который его носит спас не одну сотню жизней.
ent-ClothingNeckCloakQM = плащ квартирмейстера
.desc = Плащ, готовый пройти с вами сквозь кровь, боль, маты, ксеноморфов или чего-то по экзотичнее. Подчёркивает богатства владельца большим выточенным алмазом, пока вы не узнаете что это ширпотреб.
ent-ClothingNeckCloakHOPCloak = плащ главы персонала
.desc = Плащ Главы персонала. Голубой, с золотыми вставками плащ, напоминающий, кто тут Босс.
ent-ClothingNeckCloakBlackSec = плащ службы безопасности
.desc = Чёрный и загадочный.
ent-ClothingNeckCloakDarthHOSCloak = мантия Темного Лорда.
.desc = Символическая и способная вызвать трепет всем вокруг мантия, которая идеально отображает мрачное величие её владельца.
ent-ClothingNeckCloakWhite = наплечник офицера Республиканской армии
.desc = Элемент снаряжениия элитного солдата в звании офицера.
ent-ClothingNeckCloakAlpha = плащ Альфа
.desc = Плащ, который позволял прятаться от врагов так же успешно, как и оперативнику прятаться от своих заслуг.
ent-ClothingNeckCloakLima = плащ Лима
.desc = Плащ, который позволял прятаться от врагов так же успешно, как и оперативнику прятаться от своих заслуг.
ent-ClothingNeckCloakDelta = плащ Дельта
.desc = Плащ, который позволял прятаться от врагов так же успешно, как и оперативнику прятаться от своих заслуг.
ent-ClothingNeckCloakEcho = плащ Эхо
.desc = Плащ, который позволял прятаться от врагов так же успешно, как и оперативнику прятаться от своих заслуг.
ent-ClothingNecRepublicBodyguard = мантия Императорского Стража
.desc = Элитное обмундирование Императорского Стража.
ent-ClothingNeckKailoRen = чёрная накидка
.desc = Символическая и способная вызывать трепет и страх. Идеально подчеркивает мрачное великие своего владельца.
ent-ClothingCloakGamer = легендарный плащ геймера
.desc = Его носят самые опытные профессиональные геймеры.
ent-ClothingCloakAtmosian = плащ атмосианина
.desc = Плащ легендарного атмосианина.

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ent-ClothingNeckMantleERTLeader = ERT leader's mantle
.desc = Extraordinary decorative drape over the shoulders.

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ent-ClothingNeckUSSPPin = USSP pin
.desc = The pin of United Soviet Socialist Planet.
ent-ClothingNeckDonkPin = Donk pin
.desc = The pin of corporation Donk Pocket.
ent-ClothingNeckEarthPin = Earth pin
.desc = The pin of United Earth Government.
ent-ClothingNeckLogistikaPin = logistika pin
.desc = The pin of corporation Kosmologistika.
ent-ClothingNeckDeForestPin = DeForest pin
.desc = The pin of corporation DeForest.
ent-ClothingNeckNakamuraPin = Nakamura pin
.desc = The pin of corporation Nakamura engineering.
ent-ClothingNeckNanoTrasenPin = NanoTrasen pin
.desc = The pin of corporation NanoTrasen.
ent-ClothingNeckSyndicakePin = Syndicake pin
.desc = The pin of Syndicakes, on backside have a little numbers "2559".
ent-ClothingNeckVitezstviPin = Vitezstvi pin
.desc = The pin of corporation Vitezstvi.

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ent-ClothingNeckHorrific = horrific necktie
.desc = The necktie is adorned with a garish pattern. It's disturbingly vivid. Somehow you feel as if it would be wrong to ever take it off. It's your friend now. You will betray it if you change it for some boring scarf.

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ent-ClothingOuterArmorCentcomCarapace = naval carapace
.desc = A carapace worn by Naval Command members.
ent-ClothingOuterArmorBlueShield = бронежилет офицера «синий щит»
.desc = Синий и прочный.

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ent-ClothingOuterCoatHoSGreatcoat = armored greatcoat
.desc = A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence.
ent-ClothingOuterCoatDetectiveDark = noir trenchcoat
.desc = A hard-boiled private investigator's dark trenchcoat.
ent-ClothingOuterCoatWardenAlt = warden's jacket
.desc = A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets.
ent-ClothingOuterCoatSecurityOvercoat = security overcoat
.desc = Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security.
ent-ClothingOuterCoatLabSecurityMedic = security medic labcoat
.desc = A suit that protects against minor chemical spills.
ent-ClothingOuterCoatCaptain = captain's jacket
.desc = Captain's formal jacket, inlaid with gold.
ent-ClothingOuterCoatHOP = head of personnel's jacket
.desc = Business jacket of the HOP for a professional look.
ent-ClothingOuterCoatPilot = Куртка пилота Службы Безопасности
.desc = Стильная куртка для настоящего аса.
ent-ClothingOuterCoatNtrep = nt representive jacket
.desc = A fancy black jacket, standart issue to Nanotrasen Representives.
ent-ClothingOuterCoatNtrepOpen = nt representive jacket
.desc = { ent-ClothingOuterStorageFoldableBaseOpened.desc }

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ent-ClothingOuterHardsuitCBURNLeader = CBURN commander exosuit
.desc = A lightweight yet strong exosuit used for special cleanup operations.
ent-ClothingOuterHardsuitBlueshield = скафандр офицера «синий щит»
.desc = Крепкий и надёжныый, как и его владелец.
ent-ClothingOuterHardsuitPilot = Скафандр пилота Службы Безопасности
.desc = Облегченная версия скафандра Службы безопасности, обеспечивает хорошую подвижность, но меньшую защиту.

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ent-ClothingOuterAerostaticBomberJacket = aerostatic bomber jacket
.desc = A jacket once worn by the revolutionary air brigades during the Antecentennial Revolution. There are quite a few pockets on the inside, mostly for storing notebooks and compasses.
ent-ClothingOuterDiscoAssBlazer = disco ass blazer
.desc = Looks like someone skinned this blazer off some long extinct disco-animal. It has an enigmatic white rectangle on the back and the right sleeve.
ent-ClothingOuterCoatCEOvercoatWhite = пальто старшего инженера
.desc = Пальто Старшего Инженера. Роскошное пальто с позолоченными вставками, делающие вид, что защищает вас от каких-либо угроз.
ent-ClothingOuterCoatCMOOvercoat = лабораторный халат главного врача
.desc = На 99% состоит из Нитрила.
ent-ClothingOuterCoatCaptainOvercoat = капитанская шинель
.desc = Селанная специально под замеры действующего капитана и сделанный лучшими швеями NanoTrasen.
ent-ClothingOuterEliteCoatHOP = шинель главы персонала
.desc = Удобное приталенная шинель тёмно-синего цвета с кожаными ремнями. На плечах видны декоративные погоны.
ent-ClothingOuterCoatHOSOvercoatBlack = бронированная шинель
.desc = Чёрная шинель с красными полосками, серебряными заклепками и золотой бляшкой.
ent-ClothingOuterCoatIAA = пиджак агента внутренних дел
.desc = Чёрный пиджак строгого тона с позолоченным креплением под значок. От него веет запахом чернил для ручек и бюрократией.
ent-ClothingOuterCoatQM = теплое пальто
.desc = Удобное пальто созданное из лёгкой ткани дикого лиаруса, место обитания которого является лавовая планета №468, позволяет придерживаться стиля современных времён.
ent-ClothingOuterCoatLabResearchDirector = халат научного руководителя
.desc = Плотный халат, защищающий своего носителя от струи кислоты и плавленой плазмы. Имеет фиолетовые и голубые ленты на плечах и поясе.
ent-ClothingOuterCoatHoSOvercoat = бронированная шинель
.desc = Довольно старая вещь для этих времён, навевающая старые воспоминания...
ent-ClothingOuterCoatUSSPOvercoatBlack = бронированная шинель СССП
.desc = Старая вещица, прямиком из СССП.
ent-ClothingOuterAtmosianBomberJacket = куртка-бомбер атмосианина
.desc = Плотная, поношенная куртка-бомбер атмосианина.

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ent-ClothingOuterVestArmorSec = armor vest
.desc = A slim Type I armored vest that provides decent protection against most types of damage.
ent-ClothingOuterVestArmorMedSec = security medic armor vest
.desc = A security medic's armor vest, with little pockets for little things.
ent-ClothingOuterVestSecurityMedic = security medic vest
.desc = A lightweight vest worn by the Security Medic.

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ent-ClothingShoesGreenLizardskin = green lizardskin shoes
.desc = They may have lost some of their lustre over the years, but these green lizardskin shoes fit you perfectly.
ent-ClothingShoesAerostatic = aerostatic boots
.desc = A crisp, clean set of boots for working long hours on the beat.
ent-ClothingShoesCentcomBlack = special operations officer shoes
.desc = Leather, black, high-quality shoes, you can hardly find similar ones on the black market...
ent-ClothingShoesSchoolBlack = school black shoes
.desc = Stylish and comfortable school shoes in dark color with stockings.
ent-ClothingShoesSchoolWhite = school white shoes
.desc = Stylish and comfortable school shoes in light color with stockings.

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ent-ClothingUniformJumpskirtCentcomOfficial = CentCom officer's suitskirt
.desc = It's a suitskirt worn by CentCom's highest-tier Commanders.
ent-ClothingUniformJumpskirtCentcomOfficer = CentCom turtleneck skirt
.desc = A skirt version of the CentCom turtleneck, rarer and more sought after than the original.
ent-ClothingUniformJumpskirtElegantMaid = elegant maid uniform
.desc = Call me master and bring me some beer.
ent-ClothingUniformColorJumpskirtRainbow = rainbow jumpskirt
.desc = A multi-colored jumpskirt!
ent-ClothingUniformJumpskirtSchool = school skirt
.desc = Stylish and comfortable school skirt.
ent-ClothingUniformJumpskirtBlueShield = юбка-комбинезон офицера «синий щит»
.desc = Детка...
ent-ClothingUniformJumpskirtPrisonerGrey = юбка-комбинезон заключенной
.desc = Почему она не оранжевая?
ent-ClothingUniformJumpskirtGuard = юбка-комбинезон охраны
.desc = Почему она не красная?
ent-ClothingUniformJumpskirtPilot = Юбка комбинезон пилота Службы Безопасности
.desc = { ent-ClothingUniformSkirtBase.desc }
ent-ClothingUniformJumpskirtNtrep = nt representive skirt
.desc = That skirt that is better not to see.
ent-ClothingUniformJumpskirtBarber = платье парикмахера
.desc = Как же он хорош.

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ent-ClothingUniformJumpsuitSuperstarCop = superstar cop uniform
.desc = Flare cut trousers and a dirty shirt that might have been classy before someone took a piss in the armpits. It's the dress of a superstar.
ent-ClothingUniformJumpsuitAerostatic = aerostatic suit
.desc = A crisp and well-pressed suit; professional, comfortable and curiously authoritative.
ent-ClothingUniformJumpsuitCentcomOfficerBlack = special operations officer uniform
.desc = Special Operations Officer uniform, nothing like that. Although... If you have time to read this, it's too late...
ent-ClothingUniformJumpsuitCentcomAdmiral = admiral's uniform
.desc = A uniform worn by those with the rank Admiral in the Nanotrasen Navy.
ent-MagistratUniformSuit = Костюм магистрата
.desc = Увольте пару срочников!
ent-ClothingUniformJumpsuitNtrep = nt representive suit
.desc = That suit that is better not to see.
ent-ClothingUniformJumpsuitNtrepFormal = nt representive formal suit
.desc = That suit that is better not to see.
ent-ClothingUniformJumpsuitBlueShield = комбинезон офицера «синий щит»
.desc = На стиле.
ent-ClothingUniformJumpsuitPrisonerGrey = комбинезон заключенного
.desc = Почему он не оранжевый?
ent-ClothingUniformJumpsuitPrisonGuard = комбинезон охранника
.desc = Почему он не красный?
ent-ClothingUniformJumpsuitPilot = Комбинезон пилота Службы Безопасности
.desc = Легкий комбинезон, рекомендуемый 9 пилотами НТ из 10.
ent-ClothingUniformJumpsuitIAA = рубашка с галстуком
.desc = Костюм из льняной белой рубашки с синим галстуком и брюк. Выглядит роскошно.
ent-ClothingUniformJumpsuitHoSOld = старый комбинезон главы службы безопасности
.desc = Довольно старая вещь для этих времён, навевающая старые воспоминания...
ent-ClothingUniformJumpsuitUSSPBlack = старый комбинезон СССП
.desc = Старая вещица, прямиком из СССП.
ent-ClothingUniformJumpsuitSkeleton = комбинезон скелета
.desc = Черный комбинезон с напечатанным на нем белым узором из костей. Жуть!
ent-ClothingUniformJumpsuitBarber = костюм парикмахера
.desc = Как же он хорош.

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ent-SpawnPointGhostFoliant = ghost role spawn point
.suffix = Foliant
.desc = { ent-MarkerBase.desc }

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ent-RandomIan = random ian spawner
.desc = { ent-MarkerBase.desc }

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ent-SpawnPointMagistrat = Magistrat
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointNtrep = NanoTrasen Representative
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointBrigmedic = brigmedic
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointBlueShield = blueshield
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointCentCommOperator = Central Command Operator
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointCentCommOfficial = Central Command Official
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointHeadOfPrison = начальник тюрьмы
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointPrisonChef = тюремный шеф-повар
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointPrisonDoctor = тюремный доктор
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointPrisonEngineer = тюремный инженер
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointPrisonGuard = охранник
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointPrisonPilot = тюремный пилот
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointPlanetPrisoner = заключенный ПТ
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointPrisonWorker = тюремный разнорабочий
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointSeniorEngineer = seniorengineer
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointSeniorPhysician = seniorphysician
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointSeniorResearcher = seniorresearcher
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointSeniorOfficer = seniorofficer
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointBarber = парикмахер
.desc = { ent-SpawnPointJobBase.desc }

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ent-AnimalRandomSpawner = random animal spawner
.desc = { ent-MarkerBase.desc }
ent-CarpSpawnerMundane = NPC Carp Spawner
.suffix = 100
.desc = { ent-MarkerBase.desc }
ent-HatSpawner = Hat Spawner
.desc = { ent-MarkerBase.desc }
ent-SnakeSpawnerMundane = NPC Snake Spawner
.suffix = 100
.desc = { ent-MarkerBase.desc }
ent-SpaceTickSpawnerNPC = NPC Space Tick Spawner
.suffix = 100
.desc = { ent-MarkerBase.desc }
ent-XenoAISpawner = NPC Xeno Spawner
.desc = { ent-MarkerBase.desc }

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ent-LootSpawnerContrabandLow = contraband spawner
.suffix = Low Value
.desc = { ent-MarkerBase.desc }
ent-LootSpawnerContraband = contraband spawner
.desc = { ent-MarkerBase.desc }
ent-LootSpawnerContrabandHigh = contraband spawner
.suffix = High Value
.desc = { ent-MarkerBase.desc }

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ent-RandomRockSpawner = Mining Rock Spawner
.desc = { ent-MarkerBase.desc }

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ent-BorgChassisSecurity = security cyborg
.desc = { ent-BaseBorgChassisNT.desc }
ent-BorgChassisSecurityCombat = security combat cyborg
.desc = { ent-BaseBorgChassisNT.desc }
ent-BorgChassisPeace = peace cyborg
.desc = { ent-BaseBorgChassisNT.desc }
ent-BorgChassisClown = clown cyborg
.desc = { ent-BaseBorgChassisNT.desc }
ent-BorgChassisSyndicateReaper = syndicate reaper cyborg
.desc = { ent-BaseBorgChassisSyndicate.desc }
ent-BorgChassisERT = Боевой киборг ОБР
.desc = Боевой робот НТ, разработанный для поддержки ОБР в выполнении боевых задач.
ent-BorgChassisSyndicateHeavy = Тяжёлый боевой киборг Синдиката
.desc = Модернизированная версия боевого киборга Синдиката, оборудованный тяжёлым оружием и крепким корпусом.
ent-BorgChassisSyndicateSpider = Киборг диверсант Синдиката
.desc = Маленький робот Синдиката, разработанный для Диверсионного Отряда, оснащён всем необходимым для крупного саботажа.

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ent-SpawnPointEvilTwin = evil twin spawn point
.desc = { ent-MarkerBase.desc }

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@ -0,0 +1,2 @@
ent-MobFelinid = Player felinid
.desc = { ent-MobFelinidBase.desc }

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ent-MobHumanFugitive = Fugitive
.desc = { ent-MobHuman.desc }
ent-SpawnPointGhostFugitive = Fugitive
.suffix = DONTMAP, fugitive
.desc = { ent-MarkerBase.desc }

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ent-PlayerBorgGenericMining = { ent-BorgChassisMining }
.suffix = Battery, Tools
.desc = { ent-BorgChassisMining.desc }
ent-PlayerBorgGenericEngineer = { ent-BorgChassisEngineer }
.suffix = Battery, Tools
.desc = { ent-BorgChassisEngineer.desc }
ent-PlayerBorgGenericJanitor = { ent-BorgChassisJanitor }
.suffix = Battery, Tools
.desc = { ent-BorgChassisJanitor.desc }
ent-PlayerBorgGenericMedical = { ent-BorgChassisMedical }
.suffix = Battery, Tools
.desc = { ent-BorgChassisMedical.desc }
ent-PlayerBorgGenericService = { ent-BorgChassisService }
.suffix = Battery, Tools
.desc = { ent-BorgChassisService.desc }
ent-PlayerBorgSecurityBattery = { ent-BorgChassisSecurity }
.suffix = Battery, Tools
.desc = { ent-BorgChassisSecurity.desc }
ent-PlayerBorgSecurityCombatBattery = { ent-BorgChassisSecurityCombat }
.suffix = Battery, Tools
.desc = { ent-BorgChassisSecurityCombat.desc }
ent-PlayerBorgPeaceBattery = { ent-BorgChassisPeace }
.suffix = Battery, Tools
.desc = { ent-BorgChassisPeace.desc }
ent-PlayerBorgClownBattery = { ent-BorgChassisClown }
.suffix = Battery, Tools
.desc = { ent-BorgChassisClown.desc }
ent-PlayerBorgChassisERTBattery = { ent-BorgChassisERT }
.suffix = Battery, Tools
.desc = { ent-BorgChassisERT.desc }
ent-PlayerBorgSyndicateMedicalBattery = { ent-BorgChassisSyndicateMedical }
.suffix = Battery, Tools
.desc = { ent-BorgChassisSyndicateMedical.desc }
ent-PlayerBorgSyndicateReaperBattery = { ent-BorgChassisSyndicateReaper }
.suffix = Battery, Tools
.desc = { ent-BorgChassisSyndicateReaper.desc }
ent-PlayerBorgHeavySyndicateCombatBattery = { ent-BorgChassisSyndicateHeavy }
.suffix = Battery, Tools
.desc = { ent-BorgChassisSyndicateHeavy.desc }
ent-PlayerBorgSyndicateAssaultBattery = { ent-BorgChassisSyndicateAssault }
.suffix = Battery, Module, Operative
.desc = { ent-BorgChassisSyndicateAssault.desc }
ent-PlayerBorgSpiderSyndicateBattery = { ent-BorgChassisSyndicateSpider }
.suffix = Battery, Tools
.desc = { ent-BorgChassisSyndicateSpider.desc }

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ent-MobSwine = Urist McPig
.desc = { ent-BaseMobSwine.desc }

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@ -0,0 +1,2 @@
ent-MobVulpkanin = Urist McHands The Fox
.desc = { ent-BaseMobVulpkanin.desc }

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ent-MobFelinidBase = Urist McFelinid
.desc = { ent-BaseMobHuman.desc }
ent-MobFelinidDummy = Urist McHands
.desc = A dummy felinid meant to be used in character setup.

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ent-BaseMobSwine = Urist McPig
.desc = { ent-BaseMobSpeciesOrganic.desc }
ent-MobSwineDummy = Urist McHands
.desc = A dummy swine meant to be used in character setup.

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ent-BaseMobTajaran = { ent-BaseMobSpeciesOrganic }
.desc = { ent-BaseMobSpeciesOrganic.desc }
ent-MobTajaranDummy = Tajaran McHands
.desc = A dummy tajaran meant to be used in character setup.

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ent-BaseMobVulpkanin = Urist McFox
.desc = { ent-BaseMobHuman.desc }
ent-MobVulpkaninDummy = Urist McHands
.desc = A dummy fox meant to be used in character setup.

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ent-BaseHyperLinkBook = { ent-BaseItem }
.desc = { ent-BaseItem.desc }
ent-HyperLinkBookCorporateLaw = корпоративный закон
.desc = Любимое чтиво щиткюра.

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ent-ClothingOuterHardsuitSyndieBiocode = { ent-ClothingOuterHardsuitSyndie }
.suffix = BIOCODE
.desc = { ent-ClothingOuterHardsuitSyndie.desc }
ent-ClothingOuterHardsuitSyndieMedicBiocode = { ent-ClothingOuterHardsuitSyndieMedic }
.suffix = BIOCODE
.desc = { ent-ClothingOuterHardsuitSyndieMedic.desc }
ent-ClothingOuterHardsuitSyndieEliteBiocode = { ent-ClothingOuterHardsuitSyndieElite }
.suffix = BIOCODE
.desc = { ent-ClothingOuterHardsuitSyndieElite.desc }
ent-ClothingOuterHardsuitSyndieCommanderBiocode = { ent-ClothingOuterHardsuitSyndieCommander }
.suffix = BIOCODE
.desc = { ent-ClothingOuterHardsuitSyndieCommander.desc }
ent-ClothingOuterHardsuitJuggernautBiocode = { ent-ClothingOuterHardsuitJuggernaut }
.suffix = BIOCODE
.desc = { ent-ClothingOuterHardsuitJuggernaut.desc }
ent-ClothingOuterHardsuitBrigmedicSunrise = brigmedic hardsuit
.desc = Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
.suffix = Sunrise

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ent-DrinkAlexanderGlass = { ent-DrinkGlass }
.suffix = alexander
.desc = { ent-DrinkGlass.desc }
ent-DrinkBadTouchGlass = { ent-DrinkGlass }
.suffix = bad touch
.desc = { ent-DrinkGlass.desc }
ent-DrinkBoyarskyGlass = { ent-DrinkGlass }
.suffix = boyarsky
.desc = { ent-DrinkGlass.desc }
ent-DrinkBrambleGlass = { ent-DrinkGlass }
.suffix = bramble
.desc = { ent-DrinkGlass.desc }
ent-DrinkDaiquiriGlass = { ent-DrinkGlass }
.suffix = daiquiri
.desc = { ent-DrinkGlass.desc }
ent-DrinkDarkAndStormyGlass = { ent-DrinkGlass }
.suffix = dark and stormy
.desc = { ent-DrinkGlass.desc }
ent-DrinkEspressoMartiniGlass = { ent-DrinkGlass }
.suffix = espresso martini
.desc = { ent-DrinkGlass.desc }
ent-DrinkKvassGlass = { ent-DrinkGlassBase }
.suffix = kvass
.desc = { ent-DrinkGlassBase.desc }
ent-DrinkMaiTaiGlass = { ent-DrinkGlass }
.suffix = mai tai
.desc = { ent-DrinkGlass.desc }
ent-DrinkMoscowMuleGlass = { ent-DrinkGlass }
.suffix = moscow mule
.desc = { ent-DrinkGlass.desc }
ent-DrinkNegroniGlass = { ent-DrinkGlass }
.suffix = negroni
.desc = { ent-DrinkGlass.desc }
ent-DrinkOldFashionedGlass = { ent-DrinkGlass }
.suffix = old fashioned
.desc = { ent-DrinkGlass.desc }
ent-DrinkPalomaGlass = { ent-DrinkGlass }
.suffix = paloma
.desc = { ent-DrinkGlass.desc }
ent-DrinkYorshGlass = { ent-DrinkGlass }
.suffix = yorsh
.desc = { ent-DrinkGlass.desc }

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ent-DrinkCampariBottleFull = campari bottle
.desc = Tincture based on aromatic herbs and citrus fruits. Non-GMO!

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ent-DrinkFourteenLokoPlusCan = Fourteen Loko Plus can
.desc = A remake of the popular drink Fourteen Loko. But just like the original, drink responsibly.
ent-DrinkLukin = Lukin's drink
.desc = Brother Lukin's not very famous alcoholic drink. It has medicinal properties to heal bodily harm, but don't drink too much.

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ent-FoodLollipop = lollipop
.desc = For being such a good sport.
ent-FoodGumball = gumball
.desc = For being such a good sport.

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ent-FoodSnackMaysonEnergy = menergy bar
.desc = Mayson's energy bar
ent-FoodSnackMaysonEnergyBar = menergy bar
.desc = Mayson's energy bar
ent-FoodPacketMaysonEnergyTrash = energybar wrapper
.desc = { ent-FoodPacketTrash.desc }

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ent-FoodPelmeniBowl = pelmeni
.desc = Lots of meat, little dough.

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