fix mail & box drobes (#3781)
Co-authored-by: be quieti <be quieti@DESKTOP-2H3SMSL>
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7f4dbb7c8f
commit
772371c839
3 changed files with 38 additions and 13 deletions
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@ -0,0 +1,12 @@
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- type: vendingMachineInventory
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id: BoxingDrobeInventory
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startingInventory:
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UniformShortsRedWithTop: 2
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UniformShortsRed: 2
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ClothingHandsGlovesBoxingBlue: 1
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ClothingHandsGlovesBoxingRed: 1
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ClothingHandsGlovesBoxingGreen: 1
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ClothingHandsGlovesBoxingYellow: 1
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ClothingHeadsetService: 2
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contrabandInventory:
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ToyFigurineBoxer: 1
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@ -0,0 +1,16 @@
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- type: vendingMachineInventory
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id: MailDrobeInventory
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startingInventory:
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MailBag: 2
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ClothingUniformSkirtMailCarrier: 2
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ClothingUniformMailCarrier: 2
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ClothingHeadMailCarrier: 2
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ClothingBackpackCargo: 2
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ClothingBackpackSatchelCargo: 2
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ClothingBackpackDuffelCargo: 2
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ClothingHeadsetCargo: 2
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ClothingShoesColorBlack: 2
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Envelope: 10
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Paper: 10
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contrabandInventory:
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MailSpamLetter: 10
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@ -4,8 +4,8 @@
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name: Boxing Drobe
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description: Always short on stock.
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components:
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#- type: VendingMachine
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# pack: BoxingDrobeInventory
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- type: VendingMachine
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pack: BoxingDrobeInventory
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- type: Sprite
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sprite: _Sunrise/Structures/Machines/VendingMachines/boxingdrobe.rsi
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layers:
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@ -25,15 +25,12 @@
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name: MailDrobe
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description: Neither solar flares nor meteors nor plasma fire nor void of space stays these couriers from the swift completion of their appointed rounds.
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components:
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#- type: VendingMachine
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# pack: MailDrobeInventory
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# offState: off
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# brokenState: broken
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# normalState: normal-unshaded
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# ejectState: eject-unshaded No sprite, see chefvend/dinnerware/BODA/etc for expamples
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# - type: Vocalizer
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# - type: DatasetVocalizer
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# dataset: MailDrobeAds
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- type: VendingMachine
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pack: MailDrobeInventory
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offState: off
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brokenState: broken
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normalState: normal-unshaded
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ejectState: eject-unshaded #No sprite, see chefvend/dinnerware/BODA/etc for expamples
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- type: Sprite
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sprite: _Sunrise/Structures/Machines/VendingMachines/maildrobe.rsi
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layers:
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@ -44,8 +41,8 @@
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shader: unshaded
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- state: panel
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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#- type: AccessReader
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# access: [["Mail"]]
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- type: AccessReader
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access: [["Cargo"]]
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- type: PointLight
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radius: 1.5
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energy: 1.6
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