Теперь можно настраивать тряску экрана в настройках доступности (#126)
* Теперь можно настраивать тряску экрана * минимум 20%
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4 changed files with 7 additions and 6 deletions
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@ -21,7 +21,7 @@ public sealed class CameraRecoilSystem : SharedCameraRecoilSystem
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private void OnCvarChanged(float value)
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{
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_intensity = value;
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_intensity = Math.Max(0.2f, value); // Fish-Edit
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}
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private void OnCameraKick(CameraKickEvent ev)
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@ -31,8 +31,8 @@ public sealed class CameraRecoilSystem : SharedCameraRecoilSystem
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public override void KickCamera(EntityUid uid, Vector2 recoil, CameraRecoilComponent? component = null)
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{
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if (_intensity == 0)
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return;
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if (_intensity < 0.2f) // Fish-Edit
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_intensity = 0.2f; // Fish-Edit
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if (!Resolve(uid, ref component, false))
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return;
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@ -9,7 +9,7 @@
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<CheckBox Name="ReducedMotionCheckBox" Text="{Loc 'ui-options-reduced-motion'}" />
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<CheckBox Name="EnableColorNameCheckBox" Text="{Loc 'ui-options-enable-color-name'}" />
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<CheckBox Name="ColorblindFriendlyCheckBox" Text="{Loc 'ui-options-colorblind-friendly'}" />
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<!--><ui:OptionSlider Name="ScreenShakeIntensitySlider" Title="{Loc 'ui-options-screen-shake-intensity'}" /> <-->
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<ui:OptionSlider Name="ScreenShakeIntensitySlider" Title="{Loc 'ui-options-screen-shake-intensity'}" />
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<ui:OptionSlider Name="ChatWindowOpacitySlider" Title="{Loc 'ui-options-chat-window-opacity'}" />
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<ui:OptionSlider Name="SpeechBubbleTextOpacitySlider" Title="{Loc 'ui-options-speech-bubble-text-opacity'}" />
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<ui:OptionSlider Name="SpeechBubbleSpeakerOpacitySlider" Title="{Loc 'ui-options-speech-bubble-speaker-opacity'}" />
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@ -15,6 +15,7 @@ public sealed partial class AccessibilityTab : Control
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Control.AddOptionCheckBox(CCVars.ChatEnableColorName, EnableColorNameCheckBox);
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Control.AddOptionCheckBox(CCVars.AccessibilityColorblindFriendly, ColorblindFriendlyCheckBox);
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Control.AddOptionCheckBox(CCVars.ReducedMotion, ReducedMotionCheckBox);
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Control.AddOptionPercentSlider(CCVars.ScreenShakeIntensity, ScreenShakeIntensitySlider, min: 0.2f); // Fish-Edit
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Control.AddOptionPercentSlider(CCVars.ChatWindowOpacity, ChatWindowOpacitySlider);
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Control.AddOptionPercentSlider(CCVars.SpeechBubbleTextOpacity, SpeechBubbleTextOpacitySlider);
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Control.AddOptionPercentSlider(CCVars.SpeechBubbleSpeakerOpacity, SpeechBubbleSpeakerOpacitySlider);
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@ -27,10 +27,10 @@ public sealed partial class CCVars
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/// <summary>
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/// Screen shake intensity slider, controlling the intensity of the CameraRecoilSystem.
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/// Goes from 0 (no recoil at all) to 1 (regular amounts of recoil)
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/// Goes from 0.2 (20% minimum) to 1 (regular amounts of recoil) // Fish-Edit
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/// </summary>
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public static readonly CVarDef<float> ScreenShakeIntensity =
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CVarDef.Create("accessibility.screen_shake_intensity", 0.5f, CVar.REPLICATED | CVar.SERVER);
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CVarDef.Create("accessibility.screen_shake_intensity", 0.5f, CVar.CLIENTONLY | CVar.ARCHIVE);
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/// <summary>
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/// A generic toggle for various visual effects that are color sensitive.
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