Increase zombie prying time for bolted doors (#23383)
This commit is contained in:
parent
ee410fa2cd
commit
7c22a1cc59
2 changed files with 10 additions and 0 deletions
|
|
@ -173,6 +173,9 @@ public sealed class AirlockSystem : SharedAirlockSystem
|
|||
{
|
||||
if (_power.IsPowered(uid))
|
||||
args.PryTimeModifier *= component.PoweredPryModifier;
|
||||
|
||||
if (_bolts.IsBolted(uid))
|
||||
args.PryTimeModifier *= component.BoltedPryModifier;
|
||||
}
|
||||
|
||||
private void OnBeforePry(EntityUid uid, AirlockComponent component, ref BeforePryEvent args)
|
||||
|
|
|
|||
|
|
@ -135,5 +135,12 @@ public sealed partial class AirlockComponent : Component
|
|||
[DataField]
|
||||
public float DenyAnimationTime = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// Pry modifier for a bolted airlock.
|
||||
/// Currently only zombies can pry bolted airlocks.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float BoltedPryModifier = 3f;
|
||||
|
||||
#endregion Graphics
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue