FISH STATION UPDATE (#16)

* Перемещение определения работы BlueShieldEnsign и BlueShieldOfficer в закомментированный блок

* Обновление URL для книги корпоративного права

* Update README.md

* Добавление новых плюшевых игрушек CE vulpa и Engie xeno

* fix(maps): update centcomm map path and name template

Update map path to use _Fish variant and modify station name template to include special operations HQ

* add IAA job assets and uniform variants

add new job icons, law department badge, and centcom officer uniform variants
include localization files and prototype configurations for new assets
modify IAA role loadout to use new badge and uniform

* fix(localization): correct jumpskirts uniform file path and content

Move jumpskirts uniform localization file to correct directory and ensure content is properly formatted

* New Ghosts

Add a new ghosts from the old fish station

* Добавление новых ролей и загрузок для CentComm и BlueShield, включая описание и иконки.

* Оперативник «Синий щит» (гост-роль сопровождения ПЦК и тд) и исправления локализации «Синий щит» и ИСН (#2608)

* ERT Uplink Tweaks (#2600)

* Automatic changelog update

* Печать штаба спецопераций (#2599)

* Имплант "Жуткий Смех" в набор вора (#2607)

* Респрайт Мехов (#2617)

* Automatic changelog update

* Очередной фикс маркингов (#2635)

* fix editor (#2641)

* dispacement-drawing-fix (#2642)

* reset pos on client restart (#2643)

* save pos when closing by button (#2644)

* Добавлены новые роли: шеф и врач. Обновлены иконки для новых ролей.

* Updated centcom map

* Добавлены описания и названия для новых ролей Центкома и «Синий Щит» в английском и русском языках.

* add turtle ghost theme and update ghost assets

- Add new turtle ghost theme with animations and localization
- Replace default ghost assets with custom _Fish variants
- Update logo manifest and references to use new ghost sprites
- Remove old _Sunrise ghost assets and consolidate under _Fish

* update splash logo comment in manifest.yml

* remove slippery component from honkbot and update descriptions

The slippery component was causing unintended behavior with honkbot movement. Also updated the bot's description in both English and Russian locales to better reflect its nature.

* Добавлены новые роли для СЦК и печать Секторального судьи и прочие изменение.

* Refactor Centcom Blue Shield identifiers and update job configurations

- Changed SpawnPointCentcomBlueShield to SpawnPointCentcommBlueShield for consistency.
- Updated centcom_blueshield_officer.yml to change icon from JobIconBlueShield to JobIconNanotrasen.
- Adjusted delta.yml to maintain consistent naming conventions for BlueShield roles and added NtrOfficer.
- Cleaned up migration.yml by removing unused references to BlueShield lockers and suits.

* Обновлены роли в дельте. Изменено количество роли на дельте.

* Удалены устаревшие имя роли Центком и добавлены новые имя роли для английского и русского языков

* moved duplicate ghost theme file and consolidate strings

* Изменено название роли "Офицер Синего Щита Центком" на "оперативник «Синий щит»" для улучшения точности перевода.

* Обновлены роли и идентификаторы Центком для улучшения точности и актуальности

* update ghost theme sprite path and localization

* remove extra blank line in ghost_themes.yml

* add von Valantius painting and related assets

Add new painting texture, localization files, and prototype for Centcomm von Valantius painting. Includes English and Russian translations. Also reorganize some existing localization files for sectoral judge items.

* minor update elizabeth von valantius painting texture

---------

Co-authored-by: VladSukr <vladsukr@gmail.com>
Co-authored-by: vinogradgarden <162037254+vinogradgarden@users.noreply.github.com>
Co-authored-by: ReWAFFlution <153686236+ReWAFFlution@users.noreply.github.com>
Co-authored-by: vinogradgarden <elizabetheviness@gmail.com>
Co-authored-by: pixarF <sadfrogisfrog@gmail.com>
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
Co-authored-by: Sunrise-Bot <sunrise.project.top@gmail.com>
Co-authored-by: Kendrick <133131761+Kendrick15@users.noreply.github.com>
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
This commit is contained in:
SplikZerys 2025-07-28 00:09:29 +03:00 committed by GitHub
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132 changed files with 47784 additions and 107 deletions

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@ -10,7 +10,7 @@
<div class="header" align="center">
[![Discord](https://img.shields.io/discord/831352358520725506?label=Discord&logo=discord&logoColor=white)](https://discord.gg/ssJTANEa)
[![Discord](https://img.shields.io/discord/831352358520725506?label=Discord&logo=discord&logoColor=white)](https://discord.gg/aHcWNf5SZu)
[![Wiki](https://img.shields.io/badge/Wiki-SS14%20SUNRISE-blue)](https://sunrise14.top/wiki/)
[![Steam](https://img.shields.io/badge/Steam-SS14%20SUNRISE-blue)](https://store.steampowered.com/app/1255460/Space_Station_14/)
[![Client](https://img.shields.io/badge/Client-Download-blue)](https://spacestation14.io/about/nightlies/)

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@ -0,0 +1,2 @@
ent-ClothingHeadsetFishCentCom = CentComm headset
.desc = A headset used by the upper echelons of Nanotrasen.

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@ -0,0 +1,2 @@
ent-ClothingHeadsetAltFishCentCom = CentComm over-ear headset
.desc = { ent-ClothingHeadsetAlt.desc }

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@ -0,0 +1,2 @@
ent-ClothingNeckLawDepbadge = internal oversight officier badge
.desc = A high-authority badge of Internal Oversight Department of Nanotrasen. Signifies ultimate jurisdiction over all corporate legal matters.

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@ -0,0 +1,2 @@
ent-ClothingUniformJumpskirtCentcomOfficerBlack = special operations officer uniform
.desc = Special Operations Officer female uniform, nothing like that. Although... If you have time to read this, it's too late...

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@ -0,0 +1,7 @@
ent-SpawnPointSpawnPointBlueShieldCentcom = blue shield operative
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointCentCommOfficer = Central Command Officer
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointCentCommTrainee = Central Command Trainee
.desc = { ent-SpawnPointJobBase.desc }

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@ -0,0 +1,2 @@
ent-SectoralJudgePDA = КПК секторального судьи
.desc = { ent-CaptainPDA.desc }

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ent-RubberStampSectoralJudge = sectoral judge rubber stamp
.suffix = DO NOT MAP
.desc = { ent-RubberStampBase.desc }

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ent-PaintingCentcommVonValantius = Centcomm von Valantius
.desc = This painting depicts a young and extremely beautiful centcom officer. The sign below states "The pride of Nanotrasen".

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@ -4,7 +4,7 @@ ent-MobSiliconBase = { ent-BaseMob }
.desc = { ent-BaseMob.desc }
ent-MobFireBot = firebot
.desc = A little fire extinguishing bot. He looks rather anxious.
ent-MobHonkBot = honkbot
ent-MobHonkBot = useless honkbot
.desc = Horrifying.
ent-MobJonkBot = jonkbot
.desc = Horrifying.

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@ -0,0 +1 @@
ghost-theme-turtle = Turtle

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@ -0,0 +1,4 @@
job-description-centcomm-sectoral-judge = Вы само правосудие сектора, ваша задача судить всех крупных нарушителей порядка.
job-description-centcomofficer = Не одобряйте эвакуацию. Не одобряйте ОБР. Делите зарплату экипажа станций на 0.
job-description-centcomtrainee = Вы стажер! Ваша задача это учится и ещё раз учится у старших по званию!
job-description-centcom-blueshield = Ваша главная задача - выполнять задачи по охране особо важных лиц.

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@ -0,0 +1,9 @@
job-name-centcomm-sectoral-judge = секторальный судья
job-name-centcomofficer = офицер Центком
job-name-centcomtr = стажер Центком
job-name-centcom-blueshield = оперативник «Синий щит»
# Перевод трекеров времени
JobCentcommSectoralJudge = секторальный судья
jobCentCommOfficer = офицер Центком
JobCentCommTrainee = стажер Центком
JobCentcomBlueShield = оперативник «Синий щит»

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@ -0,0 +1,2 @@
ent-ClothingHeadsetFishCentCom = { ent-ClothingHeadsetCentCom } с расширенными каналами
.desc = Гарнитура, используемая верхушкой Nanotrasen.

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@ -0,0 +1,2 @@
ent-ClothingHeadsetAltFishCentCom = { ent-ClothingHeadsetAltCentCom } с расширенными каналами
.desc = { ent-ClothingHeadsetAlt.desc }

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@ -0,0 +1,2 @@
ent-ClothingNeckLawDepbadge = значок внутреннего надзора
.desc = Знак высшего правового авторитета Департаментом внутреннего надзора Nanotrasen. Подтверждает исключительную юрисдикцию над всеми корпоративными правовыми вопросами.

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@ -0,0 +1,2 @@
ent-ClothingUniformJumpskirtCentcomOfficerBlack = униформа офицера специальных операций
.desc = Черная женская униформа Офицера Специальных Операций, ничего такого. Хотя... Если у вас есть время читать это, то уже поздно...

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@ -0,0 +1,6 @@
ent-SpawnPointSpawnPointBlueShieldCentcom = оперативник «Синий щит»
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointCentCommOfficer = офицер Центком
.desc = { ent-SpawnPointJobBase.desc }
ent-SpawnPointCentCommTrainee = стажер Центком
.desc = { ent-SpawnPointJobBase.desc }

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@ -0,0 +1,2 @@
ent-SectoralJudgePDA = КПК секторального судьи
.desc = { ent-CaptainPDA.desc }

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@ -0,0 +1,3 @@
ent-RubberStampSectoralJudge = печать секторального судьи
.suffix = НЕ МАППИТЬ
.desc = { ent-RubberStampBase.desc }

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@ -0,0 +1,2 @@
ent-PaintingCentcommVonValantius = Центком фон Валанциус
.desc = На этой картине изображена юная и необычайно красивая красивая девушка — офицер Центком. Надпись ниже гласит: "Гордость Nanotrasen".

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@ -3,7 +3,7 @@ ent-ClothingUniformJumpsuitSuperstarCop = форма полицейского с
ent-ClothingUniformJumpsuitAerostatic = костюм воздухоплавателя
.desc = Свежий и хорошо выглаженный костюм; профессиональный, удобный и удивительно авторитетный.
ent-ClothingUniformJumpsuitCentcomOfficerBlack = униформа офицера специальных операций
.desc = Чёрная униформа Офицера Специальных Операций, ничего такого. Хотя... Если у вас есть время читать это, то уже поздно...
.desc = Черная униформа Офицера Специальных Операций, ничего такого. Хотя... Если у вас есть время читать это, то уже поздно...
ent-ClothingUniformJumpsuitCentcomAdmiral = униформа адмирала
.desc = Униформа, которую носят офицеры в звании адмирала флота Nanotrasen.
ent-MagistratUniformSuit = костюм магистрата

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@ -136,8 +136,8 @@ ent-ClothingHeadHatMagician = цилиндр фокусника
.desc = Цилиндр фокусника.
ent-ClothingHeadHatCapcap = фуражка капитана
.desc = Большая, стильная капитанская фуражка.
ent-ClothingHeadHatCentcomcap = фуражка Центком
.desc = Экстравагантная, причудливая фуражка офицера Центрального командования.
ent-ClothingHeadHatCentcomcap = фуражка начальника штаба Центком
.desc = Экстравагантная, причудливая фуражка начальника штаба Центрального командования.
ent-ClothingHeadHatGladiator = гладиаторский шлем
.desc = Защищает голову от суровых пепельных ветров и игрушечных копий.
ent-ClothingHeadHatPartyRed = красный праздничный колпак

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@ -6,7 +6,7 @@ ent-ActionStethoscope = Прослушать стетоскопом
.desc = { "" }
ent-ClothingNeckBling = побрякушки
.desc = Чертовски круто быть гангстером.
ent-ClothingNeckLawyerbadge = значок адвоката
ent-ClothingNeckLawyerbadge = значок юриста
.desc = Значок, свидетельствующий что владелец является "законным" юристом, сдавшим экзамен Nanotrasen, необходимый для занятия юридической практикой.
ent-Dinkystar = звёздная наклейка
.desc = Маленькая звёздочка для самых трудолюбивых сотрудников службы безопасности! Она уже не липкая.

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@ -4,8 +4,8 @@ ent-MobSiliconBase = { "" }
.desc = { "" }
ent-MobFireBot = пожаробот
.desc = Маленький бот для тушения пожаров. Он выглядит довольно озабоченным.
ent-MobHonkBot = хонкбот
.desc = Ужасающе.
ent-MobHonkBot = бесполезный хонкбот
.desc = Ломайте не думая.
ent-MobJonkBot = кринжбот
.desc = Ужасающе.
ent-MobCleanBot = чистобот

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ghost-theme-turtle = Черепаха

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@ -0,0 +1 @@
department-BlueShield-description = Выполняют задачи по охране важных лиц.

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@ -0,0 +1 @@
department-BlueShield = Спецподразделение «Синий щит»

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job-description-centcomm-sectoral-judge = Вы само правосудие сектора, ваша задача судить всех крупных нарушителей порядка.
job-description-centcomofficer = Не одобряйте эвакуацию. Не одобряйте ОБР. Делите зарплату экипажа станций на 0.
job-description-centcomtrainee = Вы стажер! Ваша задача это учится и ещё раз учится у старших по званию!
job-description-centcom-blueshield = Ваша главная задача - выполнять задачи по охране особо важных лиц.

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@ -0,0 +1,10 @@
job-name-centcomm-sectoral-judge = секторальный судья
job-name-centcomofficer = офицер Центком
job-name-centcomtr = стажер Центком
job-name-centcom-blueshield = оперативник «Синий щит»
# Перевод трекеров времени
JobCentcommSectoralJudge = секторальный судья
JobCentcomBlueShield = оперативник «Синий щит»
jobCentCommOfficer = офицер Центком
JobCentCommTrainee = стажер Центком

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@ -4,7 +4,8 @@ ghost-theme-menu-preview = Предпросмотр
ghost-theme-preview-description = Так будет выглядеть ваш призрак в игре
ghost-theme-menu-select-button = Выбрать скин
ghost-theme-menu-search-placeholder = Поиск скинов...
ghost-theme-default = Обычный
ghost-theme-default = Рыбка
ghost-theme-default-basic = Рыбка
ghost-theme-gold = Золото
ghost-theme-silver = Серебро
ghost-theme-white = Белый

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@ -17,7 +17,7 @@
startDelay: true
useDelay: 10
icon:
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: icon
- type: InstantAction
event: !type:CritSuccumbEvent

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@ -191,9 +191,11 @@
- type: HTN
rootTask:
task: HonkbotCompound
- type: Slippery
slipData:
launchForwardsMultiplier: 2
#Fish-start
# - type: Slippery
# slipData:
# launchForwardsMultiplier: 2
#Fish-end
- type: Speech
speechVerb: Cluwne
- type: StepTrigger

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@ -6,6 +6,16 @@
components:
- type: ContentEye
maxZoom: 8.916104, 8.916104
#Fish-start
- type: Sprite
overrideContainerOcclusion: true # Ghosts always show up regardless of where they're contained.
drawdepth: Ghosts
sprite: _Fish/Mobs/Ghosts/ghost_admin.rsi #Fish-edit
color: "#fff8"
layers:
- state: animated
shader: unshaded
#Fish-end
- type: Tag
tags:
- InstantDoAfters

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@ -27,7 +27,7 @@
suffix: Wizard
components:
- type: Sprite
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
color: "#60f7eb"
layers:
- state: animated

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@ -40,7 +40,7 @@
categories: [ HideSpawnMenu ]
components:
- type: Sprite
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
color: "#fff8"
layers:
- state: animated
@ -139,7 +139,7 @@
description: Toggle the visibility of other ghosts.
components:
- type: Action
icon: { sprite: Mobs/Ghosts/ghost_human.rsi, state: icon }
icon: { sprite: _Fish/Mobs/Ghosts/ghost_human.rsi, state: icon } #Fish-edit
clientExclusive: true
- type: InstantAction
event: !type:ToggleGhostsActionEvent

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@ -79,7 +79,7 @@
description: The start of your personal GHOST GANG!
components:
- type: Sprite
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: icon
noRot: true
- type: Item

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@ -52,14 +52,14 @@
- BaseStationJobsSpawning
# Sunrise-Start
- BaseCentCommShuttles
- BaseStationImmortal
# - BaseStationImmortal #Fish-edit
- BaseStationDontSelling
- BaseStationCryoTeleport
# Sunrise-End
components:
- type: Transform
- type: ProtectedGrid
- type: UnbuildableGrid
# - type: ProtectedGrid #Fish-edit
# - type: UnbuildableGrid #Fish-edit
- type: entity
id: StandardStationArena

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@ -8,7 +8,7 @@
useDelay: 120
itemIconStyle: BigAction
icon:
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: icon
- type: InstantAction
event: !type:ToggleGhostVisibilityToAllEvent

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@ -56,7 +56,7 @@
- type: Objective
difficulty: 0.5
icon:
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: icon
- type: ObjectiveBlacklistRequirement
blacklist:

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@ -1277,7 +1277,7 @@
name: food-sequence-cotton-burger-content-plushie-ghost
scale: 0.8, 0.8
sprites:
- sprite: Mobs/Ghosts/ghost_human.rsi
- sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: icon
noRot: true

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@ -9,7 +9,7 @@
- tag: PlushieGhost
name: construction-graph-tag-ghost
icon:
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: icon
- tag: Ectoplasm
name: construction-graph-tag-ectoplasm

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@ -0,0 +1,17 @@
- type: entity
parent: [ ClothingHeadset, BaseCentcommContraband ]
id: ClothingHeadsetFishCentCom
name: CentComm headset
description: A headset used by the upper echelons of Nanotrasen.
components:
- type: ContainerFill
containers:
key_slots:
- EncryptionKeyCentCom
- EncryptionKeyStationMaster
- EncryptionKeyLaw
- EncryptionKeyBlueShield
- type: Sprite
sprite: Clothing/Ears/Headsets/centcom.rsi
- type: Clothing
sprite: Clothing/Ears/Headsets/centcom.rsi

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@ -0,0 +1,16 @@
- type: entity
parent: ClothingHeadsetAlt
id: ClothingHeadsetAltFishCentCom
name: CentComm over-ear headset
components:
- type: ContainerFill
containers:
key_slots:
- EncryptionKeyCentCom
- EncryptionKeyStationMaster
- EncryptionKeyLaw
- EncryptionKeyBlueShield
- type: Sprite
sprite: Clothing/Ears/Headsets/centcom.rsi
- type: Clothing
sprite: Clothing/Ears/Headsets/centcom.rsi

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@ -0,0 +1,12 @@
- type: entity
parent: ClothingCloakBase
id: ClothingNeckLawDepbadge
name: internal oversight officier badge
description: A high-authority badge of Internal Oversight Department of Nanotrasen. Signifies ultimate jurisdiction over all corporate legal matters.
components:
- type: Sprite
sprite: _Fish/Clothing/Neck/Misc/lawdepbadge.rsi
- type: Clothing
sprite: _Fish/Clothing/Neck/Misc/lawdepbadge.rsi
- type: TypingIndicatorClothing
proto: lawyer

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@ -0,0 +1,10 @@
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtCentcomOfficerBlack
name: special operations officer uniform
description: Special Operations Officer female uniform, nothing like that. Although... If you have time to read this, it's too late...
components:
- type: Sprite
sprite: _Fish/Clothing/Uniforms/Jumpskirt/centcom_officer_black.rsi
- type: Clothing
sprite: _Fish/Clothing/Uniforms/Jumpskirt/centcom_officer_black.rsi

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@ -0,0 +1,89 @@
- type: entity
id: SpawnPointCentCommTrainee
parent: SpawnPointJobBase
name: Central Command Trainee
components:
- type: SpawnPoint
job_id: CentCommTrainee
- type: Sprite
sprite: Markers/jobs.rsi
layers:
- state: green
- state: centcom
- type: entity
id: SpawnPointCentCommOfficer
parent: SpawnPointJobBase
name: Central Command Fish
components:
- type: SpawnPoint
job_id: CentCommOfficer
- type: Sprite
sprite: Markers/jobs.rsi
layers:
- state: green
- state: centcom
- type: entity
id: SpawnPointCentcommBlueShield
parent: SpawnPointJobBase
name: blue shield operative
components:
- type: SpawnPoint
job_id: CentcommBlueShield
- type: Sprite
sprite: _Sunrise/Markers/jobs.rsi
layers:
- state: green
- state: blueshield
- state: jobicon
- type: entity
id: SpawnPointCentcommBartender
parent: SpawnPointJobBase
name: Centcomm Bartender
components:
- type: SpawnPoint
job_id: CentcommBartender
- type: Sprite
layers:
- state: green
- state: bartender
- type: entity
id: SpawnPointCentcommMedicalDoctor
parent: SpawnPointJobBase
name: Centcomm Medical Doctor
components:
- type: SpawnPoint
job_id: CentcommMedicalDoctor
- type: Sprite
layers:
- state: green
- state: doctor
- type: entity
id: SpawnPointCentcommChef
parent: SpawnPointJobBase
name: Centcomm Chef
components:
- type: SpawnPoint
job_id: CentcommChef
- type: Sprite
layers:
- state: green
- state: chef
- type: entity
id: SpawnPointCentcommSectoralJudge
parent: SpawnPointJobBase
name: Centcomm Sectoral Judge
components:
- type: SpawnPoint
job_id: CentcommSectoralJudge
- type: Sprite
sprite: _Sunrise/Markers/jobs.rsi
layers:
- state: green
- state: magistrat
- state: jobicon

View file

@ -0,0 +1,9 @@
- type: ghostTheme
id: Turtle
name: ghost-theme-turtle
color: "#fff8"
sponsorOnly: true
sprite:
sprite: _Fish/Mobs/Ghosts/ghost_turtle.rsi
state: animated

View file

@ -0,0 +1,22 @@
- type: entity
parent: CaptainPDA
id: SectoralJudgePDA
name: sectoral judge PDA
components:
- type: Pda
id: SectoralJudgeIDCard
penSlot:
startingItem: UEGPen
priority: -1
whitelist:
tags:
- Write
- type: Appearance
appearanceDataInit:
enum.PdaVisuals.PdaType:
!type:String
pda-captain
- type: PdaBorderColor
borderColor: "#7C5D00"
- type: Icon
state: pda-captain

View file

@ -0,0 +1,11 @@
- type: entity
parent: IDCardStandard
id: SectoralJudgeIDCard
name: sectoral judge ID card
components:
- type: Sprite
layers:
- state: silver
- state: idmagistrat
- type: PresetIdCard
job: CentcommSectoralJudge

View file

@ -0,0 +1,13 @@
- type: entity
name: sectoral judge rubber stamp
parent: RubberStampBase
id: RubberStampSectoralJudge
suffix: DO NOT MAP
components:
- type: Stamp
stampedName: Cекторальный судья
stampedColor: "#6434A1"
stampState: "paper_stamp-rd"
- type: Sprite
sprite: _Sunrise/Objects/Misc/stamps.rsi
state: stamp-specops

View file

@ -0,0 +1,10 @@
- type: entity
parent: PaintingBase
id: PaintingCentcommVonValantius
name: Centcomm von Valantius
description: This painting depicts a young and extremely beautiful centcom officer. The sign below states "The pride of Nanotrasen".
components:
- type: Sprite
drawdepth: WallMountedItems
sprite: _Fish/Structures/Wallmounts/paintings.rsi
state: elizabeth_von_valantius

View file

@ -0,0 +1,5 @@
# - type: loadoutGroup
# id: CentCommTraineeOuterClothing
# name: loadout-group-centcomm-trainee-outerclothing-vest
# loadouts:
# - ArmorVestSlim

View file

@ -0,0 +1,109 @@
- type: roleLoadout
id: JobCentCommTrainee
groups:
- CentCommOperatorJumpsuit
- Trinkets
- Survival
- GroupSpeciesBreathTool
- Bra
- Pants
- Socks
- type: roleLoadout
id: JobCentCommOfficer
groups:
- CentCommOperatorJumpsuit
- CentCommOperatorHats
- Trinkets
- Survival
- GroupSpeciesBreathTool
- Bra
- Pants
- Socks
- type: roleLoadout
id: JobCentcommBlueShield
groups:
- BlueShieldJumpsuit
- BlueShieldBackpack
- BlueShieldBelt
- BlueShieldNeck
- Trinkets
- SurvivalSecurity
- GroupSpeciesBreathTool
- Bra
- Pants
- Socks
- type: roleLoadout
id: JobCentcommMedicalDoctor
groups:
- GroupTankHarness
- MedicalDoctorHead
- MedicalMask
- MedicalDoctorJumpsuit
- MedicalGloves
- MedicalBackpack
- MedicalDoctorOuterClothing
# Sunrise-start
- SunriseMedicalDoctorNeck
# Sunrise-end
- MedicalShoes
#- MedicalDoctorPDA
- MedicalEyewear
- SurvivalMedical
- Trinkets
- GroupSpeciesBreathToolMedical
# Sunrise-start
- MedicalTrinkets
- Bra
- Pants
- Socks
# Sunrise-end
- type: roleLoadout
id: JobCentcommChef
groups:
- GroupTankHarness
- ChefHead
- ChefMask
- ChefJumpsuit
- CommonBackpack
- ChefOuterClothing
- Glasses
- Survival
- Trinkets
- GroupSpeciesBreathTool
# Sunrise-start
- Bra
- Pants
- Socks
# Sunrise-end
- type: roleLoadout
id: JobCentcommBartender
groups:
- GroupTankHarness
- BartenderHead
- BartenderJumpsuit
- CommonBackpack
- BartenderOuterClothing
- Glasses
- Survival
- Trinkets
- GroupSpeciesBreathTool
# Sunrise-start
- Bra
- Pants
- Socks
# Sunrise-end
- type: roleLoadout
id: JobCentcommSectoralJudge
groups:
- Trinkets
- Survival
- GroupSpeciesBreathTool
- Bra
- Pants
- Socks

View file

@ -0,0 +1,57 @@
- type: job
id: BlueShieldEnsign
name: job-name-blueshield-ensign
description: job-description-blueshield-ensign
playTimeTracker: JobBlueShieldEnsign
requirements:
- !type:DepartmentTimeRequirement
department: BlueShield
time: 62000 # 20 hrs
- !type:DepartmentTimeRequirement
department: Command
time: 62000 # 20 hrs
- !type:AgeRequirement
requiredAge: 25
startingGear: BlueShieldEnsignGear
icon: JobIconBlueShield
supervisors: job-supervisors-centcom
canBeAntag: false
access:
- Command
- Bar
- Service
- Maintenance
- Janitor
- Theatre
- Kitchen
- Chapel
- Hydroponics
- External
- Chemistry
- Engineering
- Research
- Salvage
- Cargo
- Atmospherics
- Cargo
- Medical
- BlueShield
- BlueShieldEnsign
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: BlueShieldEnsignGear
equipment:
shoes: ClothingShoesBootsBlueShieldFilled
eyes: ClothingEyesGlassesBlueShield
head: ClothingHeadHatBeretBlueShield
outerClothing: ClothingOuterArmorBlueShield
id: BlueShieldEnsignPDA
ears: ClothingHeadsetBlueShieldEnsign
# belt: ClothingBeltBlueShieldWebbingFilled У синего щита уже есть в наборе РПС при старте #fish-edit
gloves: ClothingHandsGlovesCombat
storage:
back:
- HandheldBSOCrewMonitor

View file

@ -0,0 +1,51 @@
- type: job
id: BlueShieldOfficer
name: job-name-blueshield-officer
description: job-description-blueshield-officer
playTimeTracker: JobBlueShield
requirements:
- !type:DepartmentTimeRequirement
department: Security
time: 62000 # 20 hrs
- !type:AgeRequirement
requiredAge: 20
startingGear: BlueShieldOfficerGear
icon: JobIconBlueShield
supervisors: job-supervisors-centcom
canBeAntag: false
access:
- Command
- Bar
- Service
- Maintenance
- Janitor
- Theatre
- Kitchen
- Chapel
- Hydroponics
- External
- Chemistry
- Engineering
- Research
- Salvage
- Cargo
- Atmospherics
- Cargo
- Medical
- BlueShield
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: BlueShieldOfficerGear
equipment:
shoes: ClothingShoesBootsBlueShieldFilled
eyes: ClothingEyesGlassesBlueShield
outerClothing: ClothingOuterArmorBlueShield
id: BlueShieldOfficerPDA
ears: ClothingHeadsetBlueShield
gloves: ClothingHandsGlovesCombat
storage:
back:
- HandheldBSOCrewMonitor

View file

@ -0,0 +1,35 @@
- type: job
id: CentcommBartender
name: job-name-bartender
description: job-description-bartender
playTimeTracker: JobCentcommBartender
requirements:
- !type:DiscordRoleRequirement
- !type:DepartmentTimeRequirement
department: Civilian
time: 3600 #1 hrs # Sunrise-RoleTime
startingGear: CentcommBartenderGear
icon: "JobIconCentcommBartender"
overrideConsoleVisibility: false
supervisors: job-supervisors-centcom
canBeAntag: false
alwaysUseSpawner: true
access:
- Service
- Maintenance
- Bar
- Kitchen
- Hydroponics
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: CentcommBartenderGear
equipment:
shoes: ClothingShoesColorBlack
id: BartenderPDA
ears: ClothingHeadsetService
#storage:
#back:
#- Stuff

View file

@ -0,0 +1,38 @@
- type: job
id: CentcommBlueShield
name: job-name-centcom-blueshield
description: job-description-centcom-blueshield
playTimeTracker: JobCentcomBlueShield
requirements:
- !type:DiscordRoleRequirement
- !type:DepartmentTimeRequirement
department: Security
time: 62000 # 20 hrs
- !type:AgeRequirement
requiredAge: 20
startingGear: CentcomBlueShieldGear
icon: "JobIconNanotrasen"
overrideConsoleVisibility: false
supervisors: job-supervisors-centcom
canBeAntag: false
alwaysUseSpawner: true
accessGroups:
- AllAccess
access:
- CentralCommand
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]
- type: startingGear
id: CentcomBlueShieldGear
equipment:
shoes: ClothingShoesBootsBlueShieldFilled
eyes: ClothingEyesGlassesBlueShield
outerClothing: ClothingOuterArmorBlueShield
id: BlueShieldOperativePDA
ears: ClothingHeadsetFishCentCom
gloves: ClothingHandsGlovesCombat
storage:
back:
- HandheldBSOCrewMonitor

View file

@ -0,0 +1,25 @@
- type: job
id: CentcommChef
name: job-name-chef
description: job-description-chef
playTimeTracker: JobCentcommChef
requirements:
- !type:DiscordRoleRequirement
- !type:DepartmentTimeRequirement
department: Civilian
time: 3600 #1 hrs # Sunrise-RoleTime
startingGear: ChefGear
icon: "JobIconCentcommChef"
overrideConsoleVisibility: false
supervisors: job-supervisors-centcom
canBeAntag: false
alwaysUseSpawner: true
access:
- Service
- Maintenance
- Kitchen
- Hydroponics
- Bar
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]

View file

@ -0,0 +1,27 @@
- type: job
id: CentcommMedicalDoctor
name: job-name-doctor
description: job-description-doctor
playTimeTracker: JobCentcommMedicalDoctor
requirements:
- !type:DiscordRoleRequirement
- !type:DepartmentTimeRequirement
department: Medical
time: 7200 #2 hrs # Sunrise-RoleTime
startingGear: DoctorGear
icon: "JobIconCentcommMedicalDoctor"
supervisors: job-supervisors-centcom
displayWeight: 20 # Sunrise
canBeAntag: false
alwaysUseSpawner: true
access:
- Medical
- Maintenance
- Chemistry
special:
- !type:GiveItemOnHolidaySpecial
holiday: DoctorDay
prototype: WehMedipen
- !type:AddImplantSpecial
implants: [ MindShieldImplant ]

View file

@ -0,0 +1,55 @@
- type: job
id: CentCommOfficer
name: job-name-centcomofficer
description: job-description-centcomofficer
playTimeTracker: JobCentCommofficer
requirements:
- !type:DiscordRoleRequirement
- !type:DepartmentTimeRequirement
department: Engineering
time: 14400 # 4 hours
- !type:DepartmentTimeRequirement
department: Medical
time: 14400 # 4 hours
- !type:DepartmentTimeRequirement
department: Science
time: 14400 # 4 hours
- !type:DepartmentTimeRequirement
department: Security
time: 14400 # 4 hours
- !type:DepartmentTimeRequirement
department: Command
time: 14400 # 4 hours
weight: 30
setPreference: true
startingGear: CentCommOfficerGear
icon: "JobIconNanotrasen"
overrideConsoleVisibility: false # Sunrise added
supervisors: job-supervisors-centcom
radioBold: true
canBeAntag: false
alwaysUseSpawner: true
accessGroups:
- AllAccess
access:
- CentralCommand
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant, TrackingImplant, DeathRattleImplantCentcomm ]
- type: startingGear
id: CentCommOfficerGear
equipment:
# jumpsuit: ClothingUniformJumpsuitCentcomOfficial #Fish-Edit
shoes: ClothingShoesBootsCombatFilled
# head: ClothingHeadHatCentcom #Fish-Edit
eyes: ClothingEyesGlassesSunglasses
gloves: ClothingHandsGlovesColorBlack
outerClothing: ClothingOuterArmorBasicSlim
id: CentcomPDA
ears: ClothingHeadsetFishCentCom
belt: WeaponPistolN1984
storage:
back:
- PenCentcom
- BoxFolderBlack

View file

@ -0,0 +1,47 @@
- type: job
id: CentcommSectoralJudge
name: job-name-centcomm-sectoral-judge
description: job-description-centcomm-sectoral-judge
playTimeTracker: JobCentcommSectoralJudge
requirements:
- !type:DiscordRoleRequirement
- !type:DepartmentTimeRequirement
department: Command
time: 108000 #30 hrs
startingGear: CentcommSectoralJudgeGear
icon: "JobIconCentcommSectoralJudge"
overrideConsoleVisibility: false
supervisors: job-supervisors-centcom
canBeAntag: false
setPreference: true
radioBold: true
displayWeight: 75
alwaysUseSpawner: true
accessGroups:
- AllAccess
access:
- CentralCommand
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant, TrackingImplant, DeathRattleImplantBlueShield ]
- !type:AddComponentSpecial
components:
- type: CommandStaff
- type: startingGear
id: CentcommSectoralJudgeGear
equipment:
jumpsuit: MagistratUniformSuit
back: ClothingBackpackSatchelLeather
shoes: ClothingShoesBootsLaceup
eyes: ClothingEyesGlassesSecurity
gloves: ClothingHandsGlovesColorWhite
outerClothing: ClothingOuterRobesJudge
id: SectoralJudgePDA
ears: ClothingHeadsetFishCentCom
head: ClothingHeadHatPwig
storage:
back:
- RubberStampSectoralJudge
- Flash
- Telebaton

View file

@ -0,0 +1,35 @@
- type: job
id: CentCommTrainee
name: job-name-centcomtr
description: job-description-centcomtrainee
playTimeTracker: JobCentCommTrainee
requirements:
- !type:DiscordRoleRequirement
weight: 30
setPreference: true
startingGear: CentCommTraineeGear
icon: "JobIconNanotrasenTrainee"
overrideConsoleVisibility: false
supervisors: job-supervisors-centcom
radioBold: true
canBeAntag: false
alwaysUseSpawner: true
accessGroups:
- AllAccess
access:
- CentralCommand
special:
- !type:AddImplantSpecial
implants: [ MindShieldImplant, TrackingImplant, DeathRattleImplantCentcomm ]
- type: startingGear
id: CentCommTraineeGear
equipment:
shoes: ClothingShoesBootsCombatFilled
gloves: ClothingHandsGlovesColorWhite
outerClothing: ClothingOuterArmorBasicSlim
id: CentcomPDA
ears: ClothingHeadsetFishCentCom
storage:
back:
- Paper

View file

@ -0,0 +1,11 @@
- type: department # Fish-Blueshield
id: BlueShield
name: department-Blueshield
description: department-Blueshield-description
color: "#0f4e81"
roles:
- BlueShieldEnsign
- BlueShieldOfficer
# - BlueShieldOperative
primary: false
weight: 50

View file

@ -0,0 +1,20 @@
- type: playTimeTracker
id: JobCentCommTrainee
- type: playTimeTracker
id: JobCentCommofficer
- type: playTimeTracker
id: JobCentcomBlueShield
- type: playTimeTracker
id: JobCentcommChef
- type: playTimeTracker
id: JobCentcommMedicalDoctor
- type: playTimeTracker
id: JobCentcommBartender
- type: playTimeTracker
id: JobCentcommSectoralJudge

View file

@ -0,0 +1,6 @@
- type: jobIcon
parent: JobIconIAA
id: JobIconFishIAA
icon:
sprite: /Textures/_Fish/Interface/Misc/job_icons.rsi
state: IAA

View file

@ -0,0 +1,39 @@
- type: jobIcon
parent: JobIcon
id: JobIconNanotrasenTrainee
icon:
sprite: /Textures/_Fish/Interface/Misc/job_icons.rsi
state: NanotrasenTrainee
jobName: job-name-centcomoff
- type: jobIcon
parent: JobIcon
id: JobIconCentcommMedicalDoctor
icon:
sprite: /Textures/_Fish/Interface/Misc/job_icons.rsi
state: CentcommMedicalDoctor
jobName: job-name-centcomm-doctor
- type: jobIcon
parent: JobIcon
id: JobIconCentcommChef
icon:
sprite: /Textures/_Fish/Interface/Misc/job_icons.rsi
state: CentcommChef
jobName: job-name-centcomm-chef
- type: jobIcon
parent: JobIcon
id: JobIconCentcommBartender
icon:
sprite: /Textures/_Fish/Interface/Misc/job_icons.rsi
state: CentcommBartender
jobName: job-name-centcomm-bartender
- type: jobIcon
parent: JobIcon
id: JobIconCentcommSectoralJudge
icon:
sprite: /Textures/_Fish/Interface/Misc/job_icons.rsi
state: SectoralJudge
jobName: job-name-centcomm-sectoral-judge

View file

@ -17,5 +17,5 @@
sprite: Markers/jobs.rsi
layers:
- state: green
- sprite: Mobs/Ghosts/ghost_human.rsi
- sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: icon

View file

@ -3,7 +3,7 @@
name: ghost-theme-default
color: "#fff8"
sprite:
sprite: Mobs/Ghosts/ghost_human.rsi
sprite: _Fish/Mobs/Ghosts/ghost_human.rsi #Fish-edit
state: animated
- type: ghostTheme

View file

@ -28,7 +28,7 @@
- state: icon_law
color: "#fff300"
- type: HyperLink
url: https://sunrise14.top/wiki/%D0%9A%D0%BE%D1%80%D0%BF%D0%BE%D1%80%D0%B0%D1%82%D0%B8%D0%B2%D0%BD%D1%8B%D0%B9_%D0%97%D0%B0%D0%BA%D0%BE%D0%BD
url: https://fish.station.wiki.shizainc.com/ru/spacelaw #Fish-edit
- type: Tag
tags:
- Book

View file

@ -3,7 +3,7 @@
abstract: true
components:
- type: SpawnGridAndDockToStation
gridPath: /Maps/_Sunrise/Shuttles/centcom_shuttle.yml
gridPath: /Maps/_Fish/Shuttles/centcom_shuttle.yml #Fish-edit
priorityTag: DockCentComm
- type: entity

View file

@ -189,7 +189,7 @@
name: loadout-group-centcomm-operator-head-hat
loadouts:
- HeadHatBeretCentcomNaval
- HeadHatCentcomcap
# - HeadHatCentcomcap #Fish-Edit
- type: loadoutGroup
id: ChiefEngineerBackpack

View file

@ -1,7 +1,7 @@
- type: roleLoadout
id: JobIAA
groups:
- LawyerNeck
# - LawyerNeck #Fish-edit
- LawyerJumpsuit
- CommonBackpack
- Trinkets

View file

@ -1,7 +1,7 @@
- type: gameMap
id: SunriseCentComm
mapName: 'Central Command'
mapPath: /Maps/_Sunrise/Station/centcomm.yml
mapPath: /Maps/_Fish/Station/centcomm.yml #Fish-edit
maxRandomOffset: 0
randomRotation: false
minPlayers: 10
@ -10,10 +10,17 @@
stationProto: NanotrasenCentralCommand
components:
- type: StationNameSetup
mapNameTemplate: '{0} Центральное командование {1}'
mapNameTemplate: '{0} Центком и Штаб спецопераций {1}' #Fish-edit
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: 'TG'
prefixCreator: '-AHQ' #Fish-edit
- type: StationJobs
availableJobs:
CentCommOperator: [ 1, 1 ]
# CentCommOperator: [ 1, 1 ] #Fish-edit
CentCommOfficer: [ 3, 3 ] #Fish-edit
CentCommTrainee: [ 1, 1 ] #Fish-edit
CentcommBlueShield: [ 2, 2 ] #Fish-edit
CentcommMedicalDoctor: [ 1, 1 ] #Fish-edit
CentcommChef: [ 1, 1 ] #Fish-edit
CentcommBartender: [ 1, 1 ] #Fish-edit
CentcommSectoralJudge: [ 1, 1 ] #Fish-edit

View file

@ -57,9 +57,9 @@
Roboticist: [ 4, 4 ]
#security
HeadOfSecurity: [ 1, 1 ]
Warden: [ 2, 2 ]
Warden: [ 1, 1 ]
SeniorOfficer: [ 1, 1 ]
Detective: [ 1, 1 ]
Detective: [ 2, 2 ]
Brigmedic: [ 1, 1 ]
SecurityPilot: [ 1, 1 ]
SecurityOfficer: [ 5, 5 ]
@ -75,11 +75,12 @@
Mime: [ 1, 1 ]
Musician: [ 1, 1 ]
#blueshield
# BlueShieldEnsign: [ 1, 1 ]
# BlueShieldOfficer: [ 5, 5 ]
BlueShieldEnsign: [ 1, 1 ] #Fish-edit
BlueShieldOfficer: [ 3, 3 ] #Fish-edit
#law
IAA: [ 1, 1 ]
Lawyer: [ 3, 3 ]
NtrOfficer: [ 3, 3 ] #Fish-edit
# silicon
StationAi: [ 1, 1 ]
Borg: [ 2, 2 ]

View file

@ -1,9 +1,11 @@
- type: job
id: BlueShieldEnsign
name: job-name-blueshield-ensign
description: job-description-blueshield-ensign
playTimeTracker: JobBlueShieldEnsign
# requirements:
#Fish-start
# - type: job
# id: BlueShieldEnsign
# name: job-name-blueshield-ensign
# description: job-description-blueshield-ensign
# playTimeTracker: JobBlueShieldEnsign
#Fish-end
# requirements:
# - !type:DepartmentTimeRequirement
# department: BlueShield
# time: 62000 # 20 hrs
@ -12,11 +14,11 @@
# time: 62000 # 20 hrs
# - !type:AgeRequirement
# requiredAge: 35
# startingGear: BlueShieldEnsignGear
# icon: JobIconBlueShield
# supervisors: job-supervisors-centcom
# canBeAntag: false
# access:
# startingGear: BlueShieldEnsignGear
# icon: JobIconBlueShield
# supervisors: job-supervisors-centcom
# canBeAntag: false
# access:
# - Command
# - Bar
# - Service
@ -37,21 +39,21 @@
# - Medical
# - BlueShield
# - BlueShieldEnsign
# special:
# special:
# - !type:AddImplantSpecial
# implants: [ MindShieldImplant ]
#
#- type: startingGear
# id: BlueShieldEnsignGear
# equipment:
# - type: startingGear
# id: BlueShieldEnsignGear
# equipment:
# shoes: ClothingShoesBootsBlueShieldFilled
# eyes: ClothingEyesGlassesBlueShield
# head: ClothingHeadHatBeretBlueShield
# outerClothing: ClothingOuterArmorBlueShield
# id: BlueShieldEnsignPDA
# ears: ClothingHeadsetBlueShieldEnsign
# belt: ClothingBeltBlueShieldWebbingFilled
# # belt: ClothingBeltBlueShieldWebbingFilled У синего щита уже есть в наборе РПС при старте #fish-edit
# gloves: ClothingHandsGlovesCombat
# storage:
# storage:
# back:
# - HandheldBSOCrewMonitor

View file

@ -1,19 +1,21 @@
- type: job
id: BlueShieldOfficer
name: job-name-blueshield-officer
description: job-description-blueshield-officer
playTimeTracker: JobBlueShield
# requirements:
#Fish-start
# - type: job
# id: BlueShieldOfficer
# name: job-name-blueshield-officer
# description: job-description-blueshield-officer
# playTimeTracker: JobBlueShield
#Fish-end
# requirements:
# - !type:DepartmentTimeRequirement
# department: Security
# time: 62000 # 20 hrs
# - !type:AgeRequirement
# requiredAge: 30
# startingGear: BlueShieldOfficerGear
# icon: JobIconBlueShield
# supervisors: job-supervisors-centcom
# canBeAntag: false
# access:
# startingGear: BlueShieldOfficerGear
# icon: JobIconBlueShield
# supervisors: job-supervisors-centcom
# canBeAntag: false
# access:
# - Command
# - Bar
# - Service
@ -33,19 +35,19 @@
# - Cargo
# - Medical
# - BlueShield
# special:
# special:
# - !type:AddImplantSpecial
# implants: [ MindShieldImplant ]
#
#- type: startingGear
# id: BlueShieldOfficerGear
# equipment:
# - type: startingGear
# id: BlueShieldOfficerGear
# equipment:
# shoes: ClothingShoesBootsBlueShieldFilled
# eyes: ClothingEyesGlassesBlueShield
# outerClothing: ClothingOuterArmorBlueShield
# id: BlueShieldOfficerPDA
# ears: ClothingHeadsetBlueShield
# gloves: ClothingHandsGlovesCombat
# storage:
# storage:
# back:
# - HandheldBSOCrewMonitor

View file

@ -4,12 +4,7 @@
description: job-description-ntrep
playTimeTracker: JobNanoTrasenRepresentative
requirements:
- !type:DepartmentTimeRequirement
department: Command
time: 54000 # 15 hrs
- !type:DepartmentTimeRequirement
department: Law
time: 18000 # 5 hrs
- !type:DiscordRoleRequirement #Fish-edit
startingGear: NanoTrasenRepresentativeGear
icon: JobIconNanotrasen
joinNotifyCrew: true

View file

@ -4,12 +4,12 @@
description: job-description-ntrofficer
playTimeTracker: JobNtrOfficer
requirements:
- !type:DepartmentTimeRequirement
department: Command
time: 54000 # 15h Sunrise-RoleTime
- !type:DepartmentTimeRequirement
department: Security
time: 36000 # 10h Sunrise-RoleTime
- !type:DepartmentTimeRequirement
department: Command
time: 54000 # 15h Sunrise-RoleTime
- !type:DepartmentTimeRequirement
department: Security
time: 36000 # 10h Sunrise-RoleTime
startingGear: NtrOfficerGear
icon: "JobIconNtrGuard"
supervisors: job-supervisors-ntrg

View file

@ -4,14 +4,14 @@
description: job-description-iaa
playTimeTracker: JobIAA
requirements:
- !type:DepartmentTimeRequirement
department: Command
time: 36000 # 10h Sunrise-RoleTime
- !type:DepartmentTimeRequirement
department: Security
time: 18000 # 5h Sunrise-RoleTime
- !type:DepartmentTimeRequirement
department: Command
time: 54000 # 15h Sunrise-RoleTime #Fish-edit
- !type:DepartmentTimeRequirement
department: Security
time: 36000 # 10h Sunrise-RoleTime #Fish-edit
startingGear: IAAGear
icon: "JobIconIAA"
icon: "JobIconFishIAA" #Fish-edit
supervisors: job-supervisors-magistrate
canBeAntag: false
displayWeight: 40
@ -31,7 +31,8 @@
equipment:
shoes: ClothingShoesColorBlack
id: IAAPDA
eyes: ClothingEyesGlassesSunglasses
neck: ClothingNeckLawDepbadge #Fish-edit
eyes: ClothingEyesGlassesHiddenSecurity #Fish-edit
ears: ClothingHeadsetIAA
pocket2: HyperLinkBookCorporateLaw
inhand:

View file

@ -10,17 +10,17 @@
- Lawyer
- NtrOfficer
#- type: department # Surnise-Blueshield
# id: BlueShield
# name: department-Blueshield
# description: department-Blueshield-description
# color: "#0f4e81"
# roles:
# - type: department # Surnise-Blueshield
# id: BlueShield
# name: department-Blueshield
# description: department-Blueshield-description
# color: "#0f4e81"
# roles:
# - BlueShieldEnsign
# - BlueShieldOfficer
# - BlueShieldOperative
# primary: false
# weight: 50
# primary: false
# weight: 50
- type: department
id: PlanetPrison
@ -43,8 +43,15 @@
description: department-CentralCommand-description
color: "#0d4f1d"
roles:
- CentCommOperator
# - CentCommOperator #Fish-edit
- CentCommOfficial
- CentCommOfficer #Fish-edit
- CentCommTrainee #Fish-edit
- CentcommBlueShield #Fish-edit
- CentcommChef #Fish-edit
- CentcommMedicalDoctor #Fish-edit
- CentcommBartender #Fish-edit
- CentcommSectoralJudge #Fish-edit
weight: 120
- type: department

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@ -0,0 +1,18 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "originally created by vinogradgarden",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-NECK",
"directions": 4
}
]
}

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