parent
8a92da2e17
commit
993ea3511a
303 changed files with 234 additions and 2008 deletions
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@ -1,4 +0,0 @@
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ent-CMExplosionEffectGrenade = { "" }
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.desc = { "" }
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ent-RMCExplosionEffectGrenadeShockWave = { "" }
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.desc = { "" }
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@ -1,4 +0,0 @@
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ent-CMEffectScreech = { "" }
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.desc = { "" }
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ent-CMEffectScreechShort = { "" }
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.desc = { "" }
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@ -1,14 +0,0 @@
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ent-ArtificerCreateSoulStone = artificer-create-soul-stone-action-name
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.desc = artificer-create-soul-stone-action-description
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ent-ArtificerCreateConstructShell = artificer-create-construct-shell-action-name
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.desc = artificer-create-construct-shell-action-description
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ent-ArtificerConvertCultistFloor = artificer-convert-cultist-floor-action-name
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.desc = artificer-convert-cultist-floor-action-description
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ent-ArtificerCreateCultistWall = artificer-create-cultist-wall-action-name
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.desc = artificer-create-cultist-wall-action-description
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ent-ArtificerCreateCultistAirlock = artificer-create-cultist-airlock-action-name
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.desc = artificer-create-cultist-airlock-action-description
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ent-WraithPhase = wraith-phase-action-name
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.desc = wraith-phase-action-description
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ent-JuggernautCreateWall = juggernaut-create-wall-action-name
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.desc = juggernaut-create-wall-action-description
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@ -1,20 +0,0 @@
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ent-ActionCultTwistedConstruction = { "" }
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.desc = { "" }
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ent-InstantActionBloodMagic = { "" }
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.desc = { "" }
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ent-InstantActionBloodRitual = { "" }
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.desc = { "" }
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ent-ActionCultStun = { "" }
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.desc = { "" }
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ent-ActionShadowShackles = { "" }
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.desc = { "" }
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ent-InstantActionEmpPulse = { "" }
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.desc = { "" }
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ent-ActionCultTeleport = { "" }
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.desc = { "" }
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ent-ActionCultSummonCombatEquipment = { "" }
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.desc = { "" }
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ent-InstantActionSummonCultDagger = { "" }
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.desc = { "" }
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ent-ActionCultReturnBloodSpear = { "" }
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.desc = { "" }
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@ -1,32 +0,0 @@
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ent-CultPylon = pylon
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.desc = A mysterious structure.
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ent-AltarTome = archives
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.desc = A table littered with secret manuscripts and books in unknown languages.
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ent-CultBloodAltar = altar
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.desc = A bloody altar dedicated to some creature.
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ent-CultForge = forge
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.desc = A forge where unholy weapons are made.
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ent-NarsieCultPylon = pylon
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.desc = A mysterious structure.
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ent-NarbeeCultPylon = pylon
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.desc = A mysterious structure.
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ent-ReaperCultPylon = pylon
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.desc = A mysterious structure.
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ent-NarsieAltarTome = { ent-AltarTome }
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.desc = { ent-AltarTome.desc }
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ent-NarbeeAltarTome = { ent-AltarTome }
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.desc = { ent-AltarTome.desc }
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ent-ReaperAltarTome = { ent-AltarTome }
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.desc = { ent-AltarTome.desc }
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ent-NarsieCultBloodAltar = { ent-CultBloodAltar }
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.desc = { ent-CultBloodAltar.desc }
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ent-NarbeeCultBloodAltar = { ent-CultBloodAltar }
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.desc = { ent-CultBloodAltar.desc }
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ent-ReaperCultBloodAltar = { ent-CultBloodAltar }
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.desc = { ent-CultBloodAltar.desc }
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ent-NarsieCultForge = { ent-CultForge }
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.desc = { ent-CultForge.desc }
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ent-NarbeeCultForge = { ent-CultForge }
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.desc = { ent-CultForge.desc }
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ent-ReaperCultForge = { ent-CultForge }
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.desc = { ent-CultForge.desc }
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@ -1,12 +0,0 @@
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ent-BaseConstruct = { "" }
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.desc = { "" }
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ent-JuggernautConstruct = juggernaut
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.desc = big and scary
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ent-ArtificerConstruct = artificer
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.desc = create some shit
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ent-WraithConstruct = wraith
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.desc = run...
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ent-ReaperConstruct = reaper
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.desc = run...
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ent-ConstructShell = construct shell
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.desc = empty construct shell
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@ -1,4 +0,0 @@
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ent-DrinkHolyWaterFull = { ent-DrinkBottleGlassBaseFull }
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.desc = { ent-DrinkBottleGlassBaseFull.desc }
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ent-DrinkUnholyWaterFull = { ent-DrinkBottleGlassBaseFull }
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.desc = { ent-DrinkBottleGlassBaseFull.desc }
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@ -1,10 +0,0 @@
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ent-CultTileSpawnEffect = Sparkle
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.desc = { "" }
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ent-CultTeleportInEffect = Teleport in
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.desc = { "" }
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ent-CultTeleportOutEffect = Teleport out
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.desc = { "" }
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ent-CultWallGlow = wall glow
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.desc = { "" }
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ent-CultAirlockGlow = airlock glow
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.desc = { "" }
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@ -1,4 +0,0 @@
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ent-CultBarrier = { ent-BaseStructure }
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.desc = { ent-BaseStructure.desc }
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ent-CultBarrierJuggernaut = { ent-CultBarrier }
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.desc = { ent-CultBarrier.desc }
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@ -1,6 +0,0 @@
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ent-CultVeilShifter = veil shifter
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.desc = A staff that radiates strange energy.
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ent-CultTorch = void torch
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.desc = Strange torch.
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ent-CultShuttleCurse = curse orb
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.desc = Strange stone orb that pulsates with red light.
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@ -1,4 +0,0 @@
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ent-CultBloodSpell = { ent-BaseItem }
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.desc = { ent-BaseItem.desc }
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ent-CultBloodOrb = { ent-BaseItem }
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.desc = { ent-BaseItem.desc }
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@ -1,2 +0,0 @@
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ent-CultBola = Bola
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.desc = pohui
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@ -1,8 +0,0 @@
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ent-CultRobeModify = flagellant's attire
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.desc = Some religious clothes.
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ent-CultOuterArmor = armored mantle
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.desc = At first glance, it seems that this is a simple robe, but it has elements of armor on it.
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ent-CultMirrorShield = mirror shield
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.desc = Shield with a mirror on a front side, which has some religious sign.
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ent-CultClothingBlindfold = zealot's blindfold
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.desc = A blindfold endowed with a strange power.
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@ -1,2 +0,0 @@
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ent-CultistCuffs = { ent-Handcuffs }
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.desc = { ent-Handcuffs.desc }
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ent-CultRunicMetal = runic metal
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.desc = An unusual sheet of metal with a pulsating rune.
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.suffix = Full
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ent-CultRunicMetal1 = { ent-CultRunicMetal }
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.suffix = Single
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.desc = { ent-CultRunicMetal.desc }
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ent-CultRunicMetal20 = { ent-CultRunicMetal }
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.suffix = 20
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.desc = { ent-CultRunicMetal.desc }
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ent-CultRunicMetal10 = { ent-CultRunicMetal }
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.suffix = 10
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.desc = { ent-CultRunicMetal.desc }
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@ -1,4 +0,0 @@
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ent-BloodBoil = Blood Boil
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.desc = { ent-BaseBullet.desc }
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ent-BloodBolt = Blood
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.desc = { ent-BaseBullet.desc }
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@ -1,5 +0,0 @@
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ent-SoulShard = soul shard
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.desc = Mysterious glowing shard.
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ent-SoulShardGhost = { ent-SoulShard }
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.suffix = Ghost Role
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.desc = { ent-SoulShard.desc }
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@ -1,24 +0,0 @@
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ent-TrueRitualDagger = ritual dagger
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.desc = A strange dagger used by sinister groups for rituals and sacrifices.
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ent-TrueEldritchBlade = eldritch blade
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.desc = A sword humming with unholy energy.
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ent-TrueHalberd = unholy halberd
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.desc = A poleaxe that seems to be linked to its wielder.
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ent-BloodSpear = Blood spear
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.desc = { ent-BaseItem.desc }
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ent-BloodBoltBarrage = Blood Bolt Barrage
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.desc = { ent-BaseItem.desc }
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ent-HammerJuggernaut = { ent-BaseItem }
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.desc = { ent-BaseItem.desc }
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ent-NarsieRitualDagger = { ent-TrueRitualDagger }
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.desc = { ent-TrueRitualDagger.desc }
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ent-ReaperRitualDagger = { ent-TrueRitualDagger }
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.desc = { ent-TrueRitualDagger.desc }
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ent-NarbeeRitualDagger = { ent-TrueRitualDagger }
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.desc = { ent-TrueRitualDagger.desc }
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ent-NarsieEldritchBlade = { ent-TrueEldritchBlade }
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.desc = { ent-TrueEldritchBlade.desc }
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ent-ReaperEldritchBlade = { ent-TrueEldritchBlade }
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.desc = { ent-TrueEldritchBlade.desc }
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ent-NarbeeEldritchBlade = { ent-TrueEldritchBlade }
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.desc = { ent-TrueEldritchBlade.desc }
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ent-AirlockGlassCult = runic airlock
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.desc = Strange glass airlock with a rune.
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ent-CultGirder = runic girder
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.desc = A large structural assembly made out of metal. This one have a rune on it.
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@ -1,18 +0,0 @@
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ent-OfferingRune = Offering Rune
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.desc = { ent-CollideRune.desc }
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ent-BuffRune = Buff Rune
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.desc = { ent-CollideRune.desc }
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ent-EmpoweringRune = Empower Rune
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.desc = { ent-CollideRune.desc }
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ent-TeleportRune = Teleport Rune
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.desc = { ent-CollideRune.desc }
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ent-SummoningRune = Summoning Rune
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.desc = { ent-CollideRune.desc }
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ent-ReviveRune = Revive Rune
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.desc = { ent-CollideRune.desc }
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ent-BarrierRune = Barrier Rune
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.desc = { ent-CollideRune.desc }
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ent-BloodBoilRune = Blood Boil
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.desc = { ent-CollideRune.desc }
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ent-ApocalypseRune = Ritual of Dimensional Rending
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.desc = { ent-BaseRune.desc }
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ent-BaseBloodCultGod = Nar'si
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.desc = { "" }
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ent-Narsie = Нар'Си
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.desc = { ent-BaseBloodCultGod.desc }
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ent-Narbee = Пир'Кус
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.desc = { ent-BaseBloodCultGod.desc }
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ent-Reaper = Жнец
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.desc = { ent-BaseBloodCultGod.desc }
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ent-MindRoleCultist = Cultist Role
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.desc = { ent-BaseMindRoleAntag.desc }
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@ -1,4 +0,0 @@
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ent-WetStone = { ent-BaseItem }
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.desc = { ent-BaseItem.desc }
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ent-CultSharpener = { ent-WetStone }
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.desc = { ent-WetStone.desc }
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ent-BaseCultistObjective = { ent-BaseObjective }
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.desc = { ent-BaseObjective.desc }
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ent-CultistKillObjective = { ent-BaseCultistObjective }
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.desc = { ent-BaseCultistObjective.desc }
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ent-BloodCult = { ent-BaseGameRule }
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.desc = { ent-BaseGameRule.desc }
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ent-ActionHellSpawnRush = RUSH
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.desc = { "" }
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ent-ActionHellSpawnInvincibility = Invincibility
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.desc = { "" }
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ent-ActionHellSpawnTentacleRight = Tentacle
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.desc = { "" }
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ent-ActionHellSpawnTentacleLeft = Tentacle
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.desc = { "" }
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ent-ActionHellSpawnSpiral = Spiral
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.desc = { "" }
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ent-HellspawnGrabRight = grab
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.desc = { "" }
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ent-HellspawnGrabLeft = grab
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.desc = { "" }
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ent-HellSpawnRushRune = rune
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.desc = { "" }
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ent-MobHellspawnBoss = { ent-MobHellspawn }
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.desc = { ent-MobHellspawn.desc }
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ent-ComputerBossTravel = алтарь битвы с боссом
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.desc = { ent-AltarFangs.desc }
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ent-HellSpawnCultist = { ent-MobHuman }
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.desc = { ent-MobHuman.desc }
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ent-BulletSkyFlare = sky flare
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.suffix = Boss
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.desc = { ent-BaseBulletIncendiary.desc }
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@ -12,33 +12,9 @@ ent-BoxSurvivalWithoutGas = { ent-BoxSurvival }
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ent-BoxHugWithoutGas = box of hugs
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.desc = A special box for sensitive people.
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.suffix = Emergency
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ent-BoxMimeWithoutGas = { ent-BoxSurvival }
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.suffix = Mime, Emergency, Without gas
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.desc = { ent-BoxSurvival.desc }
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ent-BoxSurvivalSecurityWithoutGas = survival box
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.desc = It's a box with basic internals inside.
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.suffix = Security
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ent-BoxSurvivalSyndicateWithoutGas = extended-capacity survival box
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.desc = It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
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.suffix = Syndicate
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ent-BoxSurvivalWithBeer = survival box
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.suffix = With beer
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.desc = { ent-BoxSurvival.desc }
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ent-BoxSurvivalEngineeringWithBeer = extended-capacity survival box
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.desc = It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
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.suffix = Extended, With beer
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ent-BoxSurvivalMedicalWithBeer = survival box
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.desc = It's a box with basic internals inside.
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.suffix = Medical, With beer
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ent-BoxHugWithBeer = box of hugs
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.desc = A special box for sensitive people.
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.suffix = Emergency, With beer
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ent-BoxMimeWithBeer = { ent-BoxSurvival }
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.suffix = Mime, Emergency, With beer
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.desc = { ent-BoxSurvival.desc }
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ent-BoxSurvivalSecurityWithBeer = survival box
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.desc = It's a box with basic internals inside.
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.suffix = Security, With beer
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ent-BoxSurvivalSyndicateWithBeer = extended-capacity survival box
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.desc = It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
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.suffix = Syndicate, With beer
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ent-SuitStorageBlueShield = { ent-SuitStorageBase }
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.suffix = BlueShield
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.desc = { ent-SuitStorageBase.desc }
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ent-SuitStorageSecSunrise = { ent-SuitStorageBase }
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.suffix = Security, Sunrise
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.desc = { ent-SuitStorageBase.desc }
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ent-SuitStorageEVAPirateSun = { ent-SuitStorageBase }
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.suffix = Pirate EVA, Sunrise
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.desc = { ent-SuitStorageBase.desc }
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ent-SuitStoragePirateSun = { ent-SuitStorageBase }
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.suffix = Pirate, Sunrise
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.desc = { ent-SuitStorageBase.desc }
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ent-SuitStoragePirateCapSun = { ent-SuitStorageBase }
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.suffix = Pirate Captain, Sunrise
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.desc = { ent-SuitStorageBase.desc }
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@ -12,23 +12,3 @@ ent-ClothingBackpackPrisonGuard = prison guard's backpack
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.desc = On style.
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ent-ClothingBackpackAdjutant = adjutant backpack
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.desc = Predominantly composed of multiforaments tied together with threads.
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ent-ClothingBackpackNTRG = NTRG Squad backpack
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.desc = An operative's backpack with increased capacity.
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ent-ClothingBackpackBlack = black backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackBlue = blue backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackCian = cian backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackGreen = green backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackOrange = orange backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackPurple = purple backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackRed = red backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackWhite = white backpack
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.desc = It's just a backpack, but it's beautiful.
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ent-ClothingBackpackYellow = yellow backpack
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.desc = It's just a backpack, but it's beautiful.
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@ -10,21 +10,3 @@ ent-ClothingBackpackDuffelAdjutant = adjutant duffel
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.desc = It looks redundantly empty, with only a crumpled piece of paper lying lonely at the bottom.
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ent-ClothingBackpackDuffelNanotrasenMedical = nanotrasen duffel bag
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.desc = A duffel bag containing a variety of biological containment equipment.
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ent-ClothingBackpackDuffelBlack = black duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelBlue = blue duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelCian = cian duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelGreen = green duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelOrange = orange duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelPurple = purple duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelRed = red duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelWhite = white duffel
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.desc = This duffel bag looks great.
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ent-ClothingBackpackDuffelYellow = yellow duffel
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.desc = This duffel bag looks great.
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@ -8,23 +8,3 @@ ent-ClothingBackpackSatchelPrisonGuard = prison guard's satchel
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.desc = On style.
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ent-ClothingBackpackSatchelHoS = head of security's satchel
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.desc = Stylish black leather satchel.
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ent-ClothingBackpackSatchelNTRG = NTR's satchel
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.desc = Stylish black leather satchel.
|
||||
ent-ClothingBackpackSatchelBlack = black satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelBlue = blue satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelCian = cian satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelGreen = green satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelOrange = orange satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelPurple = purple satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelRed = red satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelWhite = white satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
ent-ClothingBackpackSatchelYellow = yellow satchel
|
||||
.desc = You look very stylish with this satchel.
|
||||
|
|
|
|||
|
|
@ -1,8 +1,2 @@
|
|||
ent-ClothingHeadHatBeretCE = beret chief engineer
|
||||
.desc = He takes the person who builds you a goal every shift.
|
||||
ent-ClothingHeadHatBeretParamedic = paramedic beret
|
||||
.desc = A beret, for paramedic.
|
||||
ent-ClothingHeadHatBeretChemistry = chemist's beret
|
||||
.desc = A beret, for chemist.
|
||||
ent-ClothingHeadHatBeretPatologoanatom = pathologist's beret
|
||||
.desc = A beret, for patologoanatom.
|
||||
|
|
|
|||
|
|
@ -20,9 +20,3 @@ ent-ClothingHeadHelmetHardsuitUegParatrooper = space marine spacesuit helmet
|
|||
.desc = The helmet from a paratrooper spacesuit.
|
||||
ent-ClothingHeadHelmetHardsuitUegCap = space suit helmet of a space marines captain.
|
||||
.desc = The helmet from a paratrooper captain spacesuit.
|
||||
ent-ClothingHeadHelmetHardsuitPirateCapSun = pirate captain's hardsuit helmet
|
||||
.desc = A special hardsuit helmet, made for the captain of a pirate ship.
|
||||
.suffix = Pirate, Sunrise
|
||||
ent-ClothingHeadHelmetHardsuitPirateSun = pirate hardsuit helmet
|
||||
.desc = A special hardsuit helmet, made for Scooner.
|
||||
.suffix = Pirate, Sunrise
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
ent-ClothingHeadCapCentcomBlack = special operations officer cap
|
||||
.desc = The NanoTrasen gold-engraved special cap of the higher ranks, which has long gone through more than one blitzkrieg...
|
||||
ent-ClothingHeadCapNTGR = NTRG officer cap
|
||||
.desc = The NanoTrasen Silver-engraved special cap
|
||||
ent-ClothingHeadCapCentcomNaval = naval cap
|
||||
.desc = A cap worn by those in the Nanotrasen Navy.
|
||||
ent-ClothingHeadHatBeretCentcomNaval = naval beret
|
||||
|
|
@ -58,5 +56,3 @@ ent-ClothingHeadHatSingulo = Singulo Crown
|
|||
.desc = The greatest achievement of engineers and scientists - a compact singularity installation that allows the owner to demonstrate their status and uniqueness on the station.
|
||||
ent-ClothingHeadHatDeerHorns = Deer Horns
|
||||
.desc = a Horns, usually worn deer.
|
||||
ent-ClothingHeadMailCarrier = mail carrier's hat
|
||||
.desc = Smells like a good pension.
|
||||
|
|
|
|||
|
|
@ -1,6 +0,0 @@
|
|||
ent-GeraniumCrown = geranium crown
|
||||
.desc = A majestic crown made of fresh geranium flowers. Perfect for botanists and nature lovers.
|
||||
ent-PoppyCrown = poppy crown
|
||||
.desc = A flower crown made out of a string of bright red poppies.
|
||||
ent-SunflowerCrown = sunflower crown
|
||||
.desc = A bright flower crown made out sunflowers that is sure to brighten up anyone's day!
|
||||
|
|
@ -44,5 +44,3 @@ ent-ClothingMaskSterileGreen = green sterile mask
|
|||
.desc = A sterile green mask designed to help prevent the spread of diseases.
|
||||
ent-ClothingMaskFaceCast = face cast
|
||||
.desc = It can steal your personality!
|
||||
ent-ClothingMaskGasBlueShield = Blueshild gas mask
|
||||
.desc = Gas Mask for real professionals. It may even help to get CE cameras with burning tritium!
|
||||
|
|
|
|||
|
|
@ -42,5 +42,3 @@ ent-ClothingCloakAtmosian = atmosian's cloak
|
|||
.desc = The cloak of the legendary Atmosian.
|
||||
ent-ClothingNeckCloakUeg = paratrooper cape
|
||||
.desc = The cloak of the famous space troopers of the United Government of Earth. It is worn only by those truly honored to be OPZ Space Troopers. This cape represents the freedom and democracy that civilization must strive for. Otherwise, democracy and liberation will be brought by the Earth Government.
|
||||
ent-ClothingNeckCloakNTRG = trenchcoat NTRG Sqaud
|
||||
.desc = The cloak of the famous space troopers of the United Government of Earth. It is worn only by those truly honored to be OPZ Space Troopers. This cape represents the freedom and democracy that civilization must strive for. Otherwise, democracy and liberation will be brought by the Earth Government.
|
||||
|
|
|
|||
|
|
@ -2,5 +2,3 @@ ent-ClothingNeckMantleERTLeader = ERT leader's mantle
|
|||
.desc = Extraordinary decorative drape over the shoulders.
|
||||
ent-ClothingNeckMantleAdjutant = adjutant mantle
|
||||
.desc = Lightweight, velvet, uninhibited movement, on one shoulder, as if it speaks to your precarious position of command..
|
||||
ent-ClothingHoSMantleCoat = HoS's mantle
|
||||
.desc = Kys.
|
||||
|
|
|
|||
|
|
@ -2,17 +2,3 @@ ent-ClothingNeckScarfStripedYellow = striped yellow scarf
|
|||
.desc = A stylish striped yellow scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
ent-ClothingNeckScarfStripedCyan = striped cyan scarf
|
||||
.desc = A stylish striped cyan scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks.
|
||||
ent-ClothingNeckScarfHos = hos's scarf
|
||||
.desc = Smells like tabacco and gunpowder.
|
||||
ent-ClothingNeckScarfCmo = cmo's scarf
|
||||
.desc = Smells like chemistry.
|
||||
ent-ClothingNeckScarfQm = qm's scarf
|
||||
.desc = Smells like money.
|
||||
ent-ClothingNeckScarfRD = rd's scarf
|
||||
.desc = Smells like slime.
|
||||
ent-ClothingNeckScarfHOP = hop's scarf
|
||||
.desc = Smells like cellulose.
|
||||
ent-ClothingNeckScarfCap = cap's scarf
|
||||
.desc = Smells like expansive whiskey.
|
||||
ent-ClothingNeckScarfCe = ce's scarf
|
||||
.desc = Smells like machine oil.
|
||||
|
|
|
|||
|
|
@ -24,14 +24,3 @@ ent-ClothingHardsuitUegParatrooper = space marine spacesuit
|
|||
.desc = This piece is worn exclusively by those who bring democracy and freedom to civilization, freeing it from the oppression of dictatorship and totalitarianism. Thanks to the new technologies of the United Government of Earth, the spacesuit is provided with mobility and high protection. As well as a built-in communication system, which periodically propagandizes propaganda replicas of democracy.
|
||||
ent-ClothingHardsuitUegCap = spacesuit of the commander of space marines
|
||||
.desc = As you look at it, you can imagine the pain, suffering and labor that a paratrooper endured to achieve the honor of wearing this suit. It represents the fear and horror before your eyes. If you have seen the wearer of this suit in person, you should thank him for the freedom and democracy he has given you, glory to the United Government of Earth!
|
||||
ent-ClothingOuterHardsuitPirateEVASun = deep space EVA suit
|
||||
.desc = A heavy space suit that provides some basic protection from the cold harsh realities of deep space.
|
||||
.suffix = Pirate, Sunrise
|
||||
ent-ClothingOuterHardsuitPirateSun = pirate hardsuit
|
||||
.desc = An ancient armored hardsuit, perfect for defending against space scurvy and toolbox-wielding scallywags.
|
||||
.suffix = Pirate, Sunrise
|
||||
ent-ClothingOuterHardsuitPirateCapSun = pirate captain's hardsuit
|
||||
.desc = An ancient armored hardsuit, perfect for defending against space scurvy and toolbox-wielding scallywags.
|
||||
.suffix = Pirate, Sunrise
|
||||
ent-ClothingOuterHardsuitChameleon = syndicate chameleon
|
||||
.desc = Looking at his material, Sci-fi images inadvertently pop up in your head.
|
||||
|
|
|
|||
|
|
@ -14,8 +14,6 @@ ent-ClothingUniformJumpsuitNtrepFormal = nt representive formal suit
|
|||
.desc = That suit that is better not to see.
|
||||
ent-ClothingUniformJumpsuitBlueShield = blueshield's uniform
|
||||
.desc = On style.
|
||||
ent-ClothingUniformJumpsuitNTRG = NTRG's uniform
|
||||
.desc = On style.
|
||||
ent-ClothingUniformJumpsuitPrisonerGrey = prisoner's suit
|
||||
.desc = Why isn't it orange?
|
||||
ent-ClothingUniformJumpsuitPrisonGuard = prison guard's suit
|
||||
|
|
@ -42,21 +40,3 @@ ent-ClothingUniformJumpskirtChristmas = christmas female jumpsuit
|
|||
.desc = Pretty old stuff for these times, bringing back old memories.....
|
||||
ent-ClothingUniformJumpsuitBlackturtleneck = Black Turtleneck
|
||||
.desc = Stylish turtleneck sweater with black trousers. The tag says "Sokol&Kendrick production".
|
||||
ent-ClothingUniformMailCarrier = mail carrier's uniform
|
||||
.desc = Enemy of dogs everywhere.
|
||||
ent-ClothingUniformJumpsuitMantis = forensic mantis' uniform
|
||||
.desc = Modeled after an ancient infantry uniform, this uniform has superior mobility for tense situations.
|
||||
ent-ClothingUniformJumpsuitGalaxyRed = red galaxy suit
|
||||
.desc = Red lawsuit for those that conduct business on a galactic scale.
|
||||
ent-ClothingUniformJumpsuitGalaxyBlue = blue galaxy suit
|
||||
.desc = Blue lawsuit or those that conduct business on a galactic scale.
|
||||
ent-ClothingUniformJumpsuitSecSummer = summer security uniform
|
||||
.desc = A loose-fitting and casual variant of the standard security uniform.
|
||||
ent-ClothingUniformJumpsuitExplorer = explorer's uniform
|
||||
.desc = A rugged set of overalls for trekking across the stars.
|
||||
ent-ClothingUniformTShirtKhakiPants = drab t-shirt and khaki pants
|
||||
.desc = Some drab but functional clothing.
|
||||
ent-ClothingUniformJumpsuitAtmosSyndie = Contortionist's Jumpsuit
|
||||
.desc = { ent-ClothingUniformJumpsuitAtmos.desc }
|
||||
ent-ClothingUniformJumpsuitArmouredBlack = armored black lawyer suit
|
||||
.desc = A seemingly simple business suit.. until the first bullet bounced..
|
||||
|
|
|
|||
|
|
@ -1,12 +0,0 @@
|
|||
ent-CloudEmoteBase = { "" }
|
||||
.desc = { "" }
|
||||
ent-CloudEmoteStart = { ent-CloudEmoteBase }
|
||||
.desc = { ent-CloudEmoteBase.desc }
|
||||
ent-CloudEmoteEnd = { ent-CloudEmoteBase }
|
||||
.desc = { ent-CloudEmoteBase.desc }
|
||||
ent-CloudEmoteLenny = { ent-CloudEmoteBase }
|
||||
.desc = { ent-CloudEmoteBase.desc }
|
||||
ent-CloudEmoteMark = { ent-CloudEmoteBase }
|
||||
.desc = { ent-CloudEmoteBase.desc }
|
||||
ent-CloudEmoteNervous = { ent-CloudEmoteBase }
|
||||
.desc = { ent-CloudEmoteBase.desc }
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
ent-ExplosionEffectSmoke = { "" }
|
||||
.desc = { "" }
|
||||
|
|
@ -1,14 +1,5 @@
|
|||
ent-MobFelinid = Player felinid
|
||||
.desc = { ent-MobFelinidBase.desc }
|
||||
ent-MobBaseSyndicateFelinidWhite = { ent-MobFelinidBase }
|
||||
.suffix = syndicate base
|
||||
.desc = { ent-MobFelinidBase.desc }
|
||||
ent-MobFelinidSyndicateAgentWhite = Player felinid
|
||||
.suffix = syndicate agent white
|
||||
.desc = { ent-MobBaseSyndicateFelinidWhite.desc }
|
||||
ent-MobFelinidSyndicateAgentNukeopsWhite = Player felinid
|
||||
.suffix = NukeOpsWhite
|
||||
.desc = { ent-MobBaseSyndicateFelinidWhite.desc }
|
||||
ent-MobBaseSyndicateFelinid = { ent-MobFelinidBase }
|
||||
.suffix = syndicate base
|
||||
.desc = { ent-MobFelinidBase.desc }
|
||||
|
|
|
|||
|
|
@ -1,18 +0,0 @@
|
|||
ent-MobHumanRandomization = { ent-MobHuman }
|
||||
.desc = { ent-MobHuman.desc }
|
||||
ent-MobReptilianRandomization = { ent-MobReptilian }
|
||||
.desc = { ent-MobReptilian.desc }
|
||||
ent-MobTajaranRandomization = { ent-MobTajaran }
|
||||
.desc = { ent-MobTajaran.desc }
|
||||
ent-MobSlimePersonRandomization = { ent-MobSlimePerson }
|
||||
.desc = { ent-MobSlimePerson.desc }
|
||||
ent-MobMothRandomization = { ent-MobMoth }
|
||||
.desc = { ent-MobMoth.desc }
|
||||
ent-MobSwineRandomization = { ent-MobSwine }
|
||||
.desc = { ent-MobSwine.desc }
|
||||
ent-MobVoxRandomization = { ent-MobVox }
|
||||
.desc = { ent-MobVox.desc }
|
||||
ent-MobVulpkaninRandomization = { ent-MobVulpkanin }
|
||||
.desc = { ent-MobVulpkanin.desc }
|
||||
ent-MobFelinidRandomization = { ent-MobFelinid }
|
||||
.desc = { ent-MobFelinid.desc }
|
||||
|
|
@ -44,6 +44,3 @@ ent-DeathSquadDirectivesCircuitBoard = circuit board (Death Squad Directives)
|
|||
.desc = An electronics board containing the Death Squad Directives lawset.
|
||||
ent-ERTDirectivesCircuitBoard = circuit board (ERT Directives)
|
||||
.desc = An electronics board containing the ERT Directives lawset.
|
||||
ent-SyndieIntellicard = Syndieintellicard
|
||||
.desc = A storage device for AIs but from evil guys!
|
||||
.suffix = Empty
|
||||
|
|
|
|||
|
|
@ -13,6 +13,3 @@ ent-ClothingOuterHardsuitSyndieCommanderBiocode = { ent-ClothingOuterHardsuitSyn
|
|||
ent-ClothingOuterHardsuitJuggernautBiocode = { ent-ClothingOuterHardsuitJuggernaut }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-ClothingOuterHardsuitJuggernaut.desc }
|
||||
ent-ClothingOuterArmorRaidBiocode = { ent-ClothingOuterArmorRaid }
|
||||
.suffix = BIOCODE
|
||||
.desc = { ent-ClothingOuterArmorRaid.desc }
|
||||
|
|
|
|||
|
|
@ -10,9 +10,15 @@ ent-DrinkBoyarskyGlass = { ent-DrinkGlass }
|
|||
ent-DrinkBrambleGlass = { ent-DrinkGlass }
|
||||
.suffix = bramble
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkDaiquiriGlass = { ent-DrinkGlass }
|
||||
.suffix = daiquiri
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkDarkAndStormyGlass = { ent-DrinkGlass }
|
||||
.suffix = dark and stormy
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkEspressoMartiniGlass = { ent-DrinkGlass }
|
||||
.suffix = espresso martini
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkKvassGlass = { ent-DrinkGlassBase }
|
||||
.suffix = kvass
|
||||
.desc = { ent-DrinkGlassBase.desc }
|
||||
|
|
@ -21,6 +27,9 @@ ent-DrinkChamomileTincture = chamomile tincture
|
|||
ent-DrinkMaiTaiGlass = { ent-DrinkGlass }
|
||||
.suffix = mai tai
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkMoscowMuleGlass = { ent-DrinkGlass }
|
||||
.suffix = moscow mule
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkNegroniGlass = { ent-DrinkGlass }
|
||||
.suffix = negroni
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
|
|
@ -33,12 +42,3 @@ ent-DrinkPalomaGlass = { ent-DrinkGlass }
|
|||
ent-DrinkYorshGlass = { ent-DrinkGlass }
|
||||
.suffix = yorsh
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkDaiquiriGlass = { ent-DrinkGlass }
|
||||
.suffix = daiquiri
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkEspressoMartiniGlass = { ent-DrinkGlass }
|
||||
.suffix = espresso martini
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
ent-DrinkMoscowMuleGlass = { ent-DrinkGlass }
|
||||
.suffix = moscow mule
|
||||
.desc = { ent-DrinkGlass.desc }
|
||||
|
|
|
|||
|
|
@ -4,23 +4,3 @@ ent-FoodCoffeeArabica = coffe arabica
|
|||
.desc = A coffe arabica grains, main food of scientist.
|
||||
ent-FoodCoffeeRobust = coffe robast
|
||||
.desc = A coffe robust grains, main food of shutcurity.
|
||||
ent-FoodGeranium = geranium
|
||||
.desc = A flower with extracts often used in the production of medicine.
|
||||
ent-GlassLog = glasscap
|
||||
.desc = Glass doesn't grow on trees! It grows on mushrooms, of course.
|
||||
ent-PlastSteelLog = plaststeelcap
|
||||
.desc = Plaststeel doesn't grow on trees! It grows on mushrooms, of course.
|
||||
ent-FoodBarrelmelon = barrelmelon
|
||||
.desc = Round brown object that you can slice and eat.
|
||||
ent-FoodBarrelmelonSlice = barrelmelon slice
|
||||
.desc = Juicy green and brown slice.
|
||||
ent-FoodLanternfruit = lantern fruit
|
||||
.desc = A sofly glowing fruit with a handle-shaped stem, an Ethereal favorite!.
|
||||
ent-FoodRedrose = red rose
|
||||
.desc = The classic fleur d'amour - flower of love. Watch for its thorns!
|
||||
ent-FoodSnapcorn = ear of snapcorn
|
||||
.desc = Needs some butter! And some cooking...
|
||||
ent-FoodWhiterose = white rose
|
||||
.desc = The classic fleur d'amour - flower of love. Watch for its thorns!
|
||||
ent-FoodSunflower = Sunflower
|
||||
.desc = It's beautiful! A certain person might beat you to death if you trample these.
|
||||
|
|
|
|||
|
|
@ -1,3 +0,0 @@
|
|||
ent-JointVita = joint
|
||||
.desc = A roll of dried plant matter wrapped in thin paper.
|
||||
.suffix = Vita
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
ent-SmokingPipeFilledCannabisVita = pipe
|
||||
.desc = Just like grandpappy used to smoke.
|
||||
.suffix = Vita
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
ent-floraSakuraTree = sakura tree
|
||||
.desc = { ent-BaseTree.desc }
|
||||
|
|
@ -58,14 +58,3 @@ ent-AtmosAlertsMonitorEmpty = { ent-AtmosAlertsMonitor }
|
|||
ent-AtmosAlertsMonitorUnpowered = { ent-BaseAtmosAlertsMonitor }
|
||||
.suffix = Handheld, Unpowered
|
||||
.desc = { ent-BaseAtmosAlertsMonitor.desc }
|
||||
ent-BaseEngiAlertsMonitor = handheld power control console
|
||||
.desc = A handheld console showing where the clown cut the wires again.
|
||||
ent-EngiAlertsMonitor = { ent-BaseEngiAlertsMonitor }
|
||||
.suffix = HandHeld, Powered
|
||||
.desc = { ent-BaseEngiAlertsMonitor.desc }
|
||||
ent-EngiAlertsMonitorEmpty = { ent-EngiAlertsMonitor }
|
||||
.suffix = HandHeld, Empty
|
||||
.desc = { ent-EngiAlertsMonitor.desc }
|
||||
ent-EngiAlertsMonitorUnpowered = { ent-BaseEngiAlertsMonitor }
|
||||
.suffix = Handheld, Unpowered
|
||||
.desc = { ent-BaseEngiAlertsMonitor.desc }
|
||||
|
|
|
|||
|
|
@ -40,9 +40,3 @@ ent-USSPOfficerSoldierPDA = Millitary USSP PDA
|
|||
ent-USSPCaptainPDA = Officer USSP PDA
|
||||
.desc = Since you live in a Soviet country, your dreams should be Soviet as well.
|
||||
.suffix = Officer
|
||||
ent-NtrGuardPDA = NTR Guard's PDA
|
||||
.desc = NTR Guard's PDA
|
||||
ent-NtrLeadGuardPDA = NTR Guard's PDA
|
||||
.desc = NTR Guard's PDA
|
||||
ent-MailCarrierPDA = mail carrier's PDA
|
||||
.desc = PDA for the delivery man.
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
ent-PlushieBlackCat = Black Cat Plushie
|
||||
ent-PlushieBlackCat = Black Cat Plushie
|
||||
.desc = Dark, mysterious, and possibly involved in occult rituals... or just snuggles. Might bring luck, or chaos.
|
||||
ent-PlushieGreyCat = Grey Cat Plushie
|
||||
.desc = A cat with "I exist, but won't show emotions" energy. Perfect for philosophical reflections and passive aggression.
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-PlushieTwo = Unknown
|
|||
.desc = A plush, polite man with refined taste and a moustache.
|
||||
ent-PlushieThree = Teresa Sharapova
|
||||
.desc = The plush head of staff, he's pissing you off.
|
||||
ent-PlushieUunaMiira = Plushie Uuna Mi'Ira
|
||||
.desc = A dark elf with a bright soul.
|
||||
ent-PlushieFour = Yasly Chunkanjuk
|
||||
.desc = A plush orange fox in an officer's uniform.
|
||||
ent-PlushieFive = Robert Krapivin
|
||||
|
|
@ -162,3 +160,5 @@ ent-PlushieJamalDotsenko = Plushie Jamal Dotsenko
|
|||
.desc = Master of the Brig. Knows the history of the Vulpakins better than the Working Procedures.
|
||||
ent-PlushieMolnia = Plushie Lightning Star Trek
|
||||
.desc = The toy is made of pure cotton, don't eat it, think about it! XD
|
||||
ent-PlushieUunaMiira = Plushie Uuna Mi'Ira
|
||||
.desc = A dark elf with a bright soul.
|
||||
|
|
|
|||
|
|
@ -1,60 +0,0 @@
|
|||
ent-DoubleBedsheetBase = BedsheetBase
|
||||
.desc = A surprisingly soft linen bedsheet.
|
||||
ent-DoubleBedsheetBlack = black bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetBlue = blue bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetBrown = brown bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetCaptain = captain's bedsheet
|
||||
.desc = It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains.
|
||||
ent-DoubleBedsheetCE = CE's bedsheet
|
||||
.desc = It's decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil.
|
||||
ent-DoubleBedsheetCentcom = CentComm bedsheet
|
||||
.desc = Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials.
|
||||
ent-DoubleBedsheetClown = clown's bedsheet
|
||||
.desc = A rainbow blanket with a clown mask woven in. It smells faintly of bananas.
|
||||
ent-DoubleBedsheetCMO = CMO's bedsheet
|
||||
.desc = It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime.
|
||||
ent-DoubleBedsheetCosmos = cosmos bedsheet
|
||||
.desc = Made from the dreams of those who wonder at the stars.
|
||||
ent-DoubleBedsheetCult = cult bedsheet
|
||||
.desc = You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence.
|
||||
ent-DoubleBedsheetGreen = green bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetGrey = grey bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetHOP = HOP's bedsheet
|
||||
.desc = It's decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio.
|
||||
ent-DoubleBedsheetHOS = HOS's bedsheet
|
||||
.desc = It's decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!
|
||||
ent-DoubleBedsheetIan = Ian's bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetMedical = medical bedsheet
|
||||
.desc = It's a sterilized blanket commonly used in the Medbay. Sterilization is voided if a virologist is present onboard the station.
|
||||
ent-DoubleBedsheetMime = mime's bedsheet
|
||||
.desc = A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this.
|
||||
ent-DoubleBedsheetNT = NT bedsheet
|
||||
.desc = It has the Nanotrasen logo on it and an aura of duty.
|
||||
ent-DoubleBedsheetOrange = orange bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetPurple = purple bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetQM = QM's bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetRainbow = rainbow bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetRD = RD's bedsheet
|
||||
.desc = It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day.
|
||||
ent-DoubleBedsheetRed = red bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetSyndie = syndicate bedsheet
|
||||
.desc = It has a syndicate emblem and it has an aura of evil.
|
||||
ent-DoubleBedsheetUSA = USA bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetWhite = white bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
ent-DoubleBedsheetWiz = wizard's bedsheet
|
||||
.desc = A special fabric enchanted with magic so you can have an enchanted night. It even glows!
|
||||
ent-DoubleBedsheetYellow = yellow bedsheet
|
||||
.desc = { ent-DoubleBedsheetBase.desc }
|
||||
|
|
@ -43,11 +43,3 @@ ent-USSPSoldierOfficerIDCard = USSP ID card
|
|||
ent-USSPCaptainIDCard = USSP ID card
|
||||
.suffix = Captain
|
||||
.desc = { ent-IDCardStandard.desc }
|
||||
ent-NtrGuardIDCard = NTR Guard ID card
|
||||
.desc = OwO Squad
|
||||
.suffix = Officer
|
||||
ent-NtrLeadGuardIDCard = NTR Lead ID card
|
||||
.desc = Leader OwO Squad
|
||||
.suffix = Leader
|
||||
ent-MailCarrierIDCard = mail carrier ID card
|
||||
.desc = { ent-IDCardStandard.desc }
|
||||
|
|
|
|||
|
|
@ -1,6 +1,3 @@
|
|||
ent-TrackingImplanterERT = { ent-BaseImplantOnlyImplanter }
|
||||
.suffix = tracking
|
||||
.desc = { ent-BaseImplantOnlyImplanter.desc }
|
||||
ent-SmokeScreenImplanter = { ent-BaseImplantOnlyImplanterSyndi }
|
||||
.suffix = smoke screen
|
||||
.desc = { ent-BaseImplantOnlyImplanterSyndi.desc }
|
||||
|
|
|
|||
|
|
@ -1,2 +0,0 @@
|
|||
ent-UvLightTube = ultraviolet light tube
|
||||
.desc = A high power high energy bulb for the depths of space. Purple.
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
ent-CannabisVitaLeaves = Cannabis Vita leaves
|
||||
.desc = Medicinal hemp leaves.
|
||||
ent-LeavesCannabisVitaDried = Dried cannabis vita leaves
|
||||
.desc = Dried cannabis vita leaves, ready to be ground.
|
||||
ent-GroundCannabisVita = ground cannabis vita
|
||||
.desc = Ground cannabis vita, ready to take you on a trip.
|
||||
|
|
@ -4,23 +4,3 @@ ent-CoffeeArabicaSeeds = packet of coffee arabica
|
|||
.desc = { ent-SeedBase.desc }
|
||||
ent-CoffeeRobustSeeds = packet of coffee robust
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-GeraniumSeeds = packet of geranium
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-GlasscapSeeds = packet of glasscap
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-PlastSteelcapSeeds = packet of plaststeelcap
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-CannabisVitaSeeds = packet of cannabis vita
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-BarrelmelonSeeds = packet of barrelmelon
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-LanternfruitSeeds = packet of lanternfruit
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-RedroseSeeds = packet of red rose
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-SnapcornSeeds = packet of snapcorn
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-WhiteroseSeeds = packet of white rose
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-SunflowerSeeds = packet of sunflower
|
||||
.desc = { ent-SeedBase.desc }
|
||||
|
|
|
|||
|
|
@ -1,2 +0,0 @@
|
|||
ent-PlantBagOfHolding = plant bag of holding
|
||||
.desc = A robust bag of holding for botanists and gardeners to carry large amounts of plants. Magnetises any nearby plants when attached to a belt.
|
||||
|
|
@ -2,5 +2,3 @@ ent-MedipenCombatInjector = Combat medi-injector
|
|||
.desc = A sterile injector for 4-use. Containing chemicals that regenerate most types of damage.
|
||||
ent-HyposprayERT = ERT hypospray
|
||||
.desc = A sterile injector for rapid administration of drugs to patients.
|
||||
ent-HyposprayMedical = medical hypospray
|
||||
.desc = A sterile injector for rapid administration of drugs to patients. It contains an internal Toxin filter.
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
ent-CartridgeRail = { ent-BaseCartridge }
|
||||
.desc = { ent-BaseCartridge.desc }
|
||||
ent-CartridgeRifleRubber = cartridge (.20 rifle rubber)
|
||||
.desc = { ent-BaseCartridgeRifle.desc }
|
||||
ent-CartridgeRail = { ent-BaseCartridge }
|
||||
.desc = { ent-BaseCartridge.desc }
|
||||
|
|
|
|||
|
|
@ -10,9 +10,3 @@ ent-ShellFlashArtillery = flash shell
|
|||
.desc = { ent-BaseArtilleryShell.desc }
|
||||
ent-ShellEMPArtillery = EMP shell
|
||||
.desc = { ent-BaseArtilleryShell.desc }
|
||||
ent-CannonBallEMPshot = EMPshot
|
||||
.suffix = Pirate, Sunrise
|
||||
.desc = { ent-BaseCannonBall.desc }
|
||||
ent-CannonBallFuze = fuzed cannonball
|
||||
.suffix = Pirate, Sunrise
|
||||
.desc = { ent-BaseCannonBall.desc }
|
||||
|
|
|
|||
|
|
@ -24,5 +24,3 @@ ent-MagazineDl6902 = box-magazine DL6902
|
|||
.desc = { ent-BaseMagazineLightRifle.desc }
|
||||
ent-MagazinePistolSubMachineGunSIAR52 = extended magazine (caseless)
|
||||
.desc = { ent-BaseMagazineLightRifle.desc }
|
||||
ent-MagazineScarH = scar-h magazine
|
||||
.desc = { ent-BaseItem.desc }
|
||||
|
|
|
|||
|
|
@ -1,2 +0,0 @@
|
|||
ent-WeaponPlasmaCutter = plasma cutter
|
||||
.desc = Fires low-damage Plasma bolts at a short range.
|
||||
|
|
@ -8,8 +8,6 @@ ent-WeaponEnergyGun = energy gun
|
|||
.desc = A basic hybrid energy gun with two settings: disable and kill.
|
||||
ent-WeaponEnergyGunMultiphase = x-01 multiphase energy gun
|
||||
.desc = This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time.
|
||||
ent-WeaponEnergyGunPulseRevolver = pulse revolver
|
||||
.desc = This is an expensive modern Pulse gun. This gun has several unique firemodes.
|
||||
ent-WeaponEnergyGunMini = miniature energy gun
|
||||
.desc = A light version of the Energy gun with a smaller capacity.
|
||||
ent-WeaponEnergyGunPistol = PDW-9 Energy Pistol
|
||||
|
|
@ -43,5 +41,3 @@ ent-WeaponSyndieLaserPistol = SAM-300
|
|||
.desc = The Syndicate's laser pistol, developed from the NT Captain's pistol.
|
||||
ent-WeaponLaserMinigun = UVL-21 «Vivern»
|
||||
.desc = A heavy weapon of mass destruction based on the minigun.
|
||||
ent-WeaponTemperatureGun = temperature gun
|
||||
.desc = An advanced gun that shoots body-temperature-changing beams. This probably constitutes as some kind of war crime.
|
||||
|
|
|
|||
|
|
@ -14,11 +14,3 @@ ent-BulletShellFlashArtillery = flash shell
|
|||
.desc = { ent-BaseBulletTrigger.desc }
|
||||
ent-BulletShellEMPArtillery = EMP shell
|
||||
.desc = { ent-BaseBulletTrigger.desc }
|
||||
ent-BoltTempgunCold = freezing bolt
|
||||
.desc = { ent-WatcherBolt.desc }
|
||||
ent-BoltTempgunHot = scorching bolt
|
||||
.desc = { ent-WatcherBoltMagmawing.desc }
|
||||
ent-BoltTempgunVeryHot = very scorching bolt
|
||||
.desc = { ent-WatcherBoltMagmawing.desc }
|
||||
ent-BoltTempgunVeryCold = very freezing bolt
|
||||
.desc = { ent-WatcherBolt.desc }
|
||||
|
|
|
|||
|
|
@ -18,5 +18,3 @@ ent-WeaponSTG44 = STG 44
|
|||
.desc = { ent-BaseWeaponRifle.desc }
|
||||
ent-WeaponRifleV31 = V-31 assault rifle
|
||||
.desc = { ent-BaseWeaponRifle.desc }
|
||||
ent-WeaponRifleScarH = scar-h
|
||||
.desc = { ent-BaseWeaponRifle.desc }
|
||||
|
|
|
|||
|
|
@ -1,13 +0,0 @@
|
|||
ent-WeaponMeleeMoltenAmputator = molten amputator
|
||||
.desc = { ent-BaseItem.desc }
|
||||
ent-WeaponArcMoltenAmputator = { ent-WeaponArcStatic }
|
||||
.desc = { ent-WeaponArcStatic.desc }
|
||||
ent-WeaponProjectileMoltenAmputator = { ent-BaseBullet }
|
||||
.desc = { ent-BaseBullet.desc }
|
||||
ent-WeaponMeleeMoltenCollider = Molten collider
|
||||
.desc = { ent-BaseSword.desc }
|
||||
ent-WeaponArcMeleeMoltenCollider = { ent-WeaponArcStatic }
|
||||
.desc = { ent-WeaponArcStatic.desc }
|
||||
ent-WeaponMeleeMoltenColliderDEBUG = { ent-WeaponMeleeMoltenCollider }
|
||||
.suffix = DEBUG
|
||||
.desc = { ent-WeaponMeleeMoltenCollider.desc }
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
ent-DoubleBed = double bed
|
||||
.desc = This is used to lie in, sleep in or strap on. Resting here provides extremely slow healing.
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
ent-SofaBaseMiddle = sofa
|
||||
.desc = Nap throne for the snack-powered royalty.
|
||||
ent-SofaMiddle = sofa
|
||||
.desc = { ent-SofaBaseMiddle.desc }
|
||||
ent-SofaLeft = { ent-SofaMiddle }
|
||||
.desc = { ent-SofaMiddle.desc }
|
||||
ent-SofaRight = { ent-SofaMiddle }
|
||||
.desc = { ent-SofaMiddle.desc }
|
||||
ent-SofaCorner = sofa
|
||||
.desc = { "" }
|
||||
ent-CorpSofaMiddle = black sofa
|
||||
.desc = { ent-SofaBaseMiddle.desc }
|
||||
ent-CorpSofaLeft = { ent-CorpSofaMiddle }
|
||||
.desc = { ent-CorpSofaMiddle.desc }
|
||||
ent-CorpSofaRight = { ent-CorpSofaMiddle }
|
||||
.desc = { ent-CorpSofaMiddle.desc }
|
||||
ent-CorpSofaCorner = { ent-SofaCorner }
|
||||
.desc = { ent-SofaCorner.desc }
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
ent-PoweredlightUV = { ent-Poweredlight }
|
||||
.desc = A light fixture. Draws power and produces light when equipped with a light tube.
|
||||
.suffix = UV
|
||||
ent-AlwaysPoweredLightUV = { ent-AlwaysPoweredWallLight }
|
||||
.suffix = Always Powered, UV
|
||||
.desc = { ent-AlwaysPoweredWallLight.desc }
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
ent-Exterminator = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
ent-Changeling = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-Vampire = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
ent-BaseChangelingObjective = { ent-BaseObjective }
|
||||
.desc = { ent-BaseObjective.desc }
|
||||
ent-ChangelingSurviveObjective = Survive
|
||||
.desc = I must survive no matter what.
|
||||
ent-ChangelingKillRandomPersonObjective = { ent-BaseChangelingObjective }
|
||||
.desc = Do it however you like, just make sure they don't make it to centcomm.
|
||||
ent-ChangelingKillRandomAntagObjective = { ent-BaseChangelingObjective }
|
||||
.desc = { ent-BaseChangelingObjective.desc }
|
||||
ent-ChangelingAbsorbObjective = { ent-BaseChangelingObjective }
|
||||
.desc = { ent-BaseChangelingObjective.desc }
|
||||
ent-ChangelingStealDNAObjective = { ent-BaseChangelingObjective }
|
||||
.desc = { ent-BaseChangelingObjective.desc }
|
||||
ent-EscapeIdentityObjective = { ent-BaseChangelingObjective }
|
||||
.desc = I need to escape on the evacuation shuttle. Undercover.
|
||||
ent-BaseChangelingStealObjective = { ent-BaseChangelingObjective }
|
||||
.desc = { ent-BaseChangelingObjective.desc }
|
||||
ent-CMOHyposprayChangelingStealObjective = { ent-BaseChangelingStealObjective }
|
||||
.desc = { ent-BaseChangelingStealObjective.desc }
|
||||
ent-RDHardsuitChangelingStealObjective = { ent-BaseChangelingStealObjective }
|
||||
.desc = { ent-BaseChangelingStealObjective.desc }
|
||||
ent-EnergyShotgunChangelingStealObjective = { ent-BaseChangelingStealObjective }
|
||||
.desc = { ent-BaseChangelingStealObjective.desc }
|
||||
ent-MagbootsChangelingStealObjective = { ent-BaseChangelingStealObjective }
|
||||
.desc = { ent-BaseChangelingStealObjective.desc }
|
||||
ent-ClipboardChangelingStealObjective = { ent-BaseChangelingStealObjective }
|
||||
.desc = { ent-BaseChangelingStealObjective.desc }
|
||||
ent-BaseCaptainChangelingObjective = { ent-BaseChangelingStealObjective }
|
||||
.desc = { ent-BaseChangelingStealObjective.desc }
|
||||
ent-CaptainIDChangelingStealObjective = { ent-BaseCaptainChangelingObjective }
|
||||
.desc = { ent-BaseCaptainChangelingObjective.desc }
|
||||
ent-CaptainJetpackChangelingStealObjective = { ent-BaseCaptainChangelingObjective }
|
||||
.desc = { ent-BaseCaptainChangelingObjective.desc }
|
||||
ent-CaptainGunChangelingStealObjective = { ent-BaseCaptainChangelingObjective }
|
||||
.desc = { ent-BaseCaptainChangelingObjective.desc }
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
ent-BaseTerminatorObjective = { ent-BaseObjective }
|
||||
.desc = { ent-BaseObjective.desc }
|
||||
ent-TerminateObjective = { ent-BaseTerminatorObjective }
|
||||
.desc = Follow your programming and terminate the target.
|
||||
ent-ShutDownObjective = Shut down
|
||||
.desc = Once the mission is complete die to prevent our technology from being stolen.
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
ent-BaseVampireObjective = { ent-BaseObjective }
|
||||
.desc = { ent-BaseObjective.desc }
|
||||
ent-BaseVampireStealObjective = { ent-BaseVampireObjective }
|
||||
.desc = { ent-BaseVampireObjective.desc }
|
||||
ent-CMOHyposprayVampireStealObjective = { ent-BaseVampireStealObjective }
|
||||
.desc = { ent-BaseVampireStealObjective.desc }
|
||||
ent-RDHardsuitVampireStealObjective = { ent-BaseVampireStealObjective }
|
||||
.desc = { ent-BaseVampireStealObjective.desc }
|
||||
ent-EnergyShotgunVampireStealObjective = { ent-BaseVampireStealObjective }
|
||||
.desc = { ent-BaseVampireStealObjective.desc }
|
||||
ent-MagbootsVampireStealObjective = { ent-BaseVampireStealObjective }
|
||||
.desc = { ent-BaseVampireStealObjective.desc }
|
||||
ent-ClipboardVampireStealObjective = { ent-BaseVampireStealObjective }
|
||||
.desc = { ent-BaseVampireStealObjective.desc }
|
||||
ent-BaseCaptainVampireObjective = { ent-BaseVampireStealObjective }
|
||||
.desc = { ent-BaseVampireStealObjective.desc }
|
||||
ent-CaptainIDVampireStealObjective = { ent-BaseCaptainVampireObjective }
|
||||
.desc = { ent-BaseCaptainVampireObjective.desc }
|
||||
ent-CaptainJetpackVampireStealObjective = { ent-BaseCaptainVampireObjective }
|
||||
.desc = { ent-BaseCaptainVampireObjective.desc }
|
||||
ent-CaptainGunVampireStealObjective = { ent-BaseCaptainVampireObjective }
|
||||
.desc = { ent-BaseCaptainVampireObjective.desc }
|
||||
ent-VampireSurviveObjective = Survive
|
||||
.desc = I must survive no matter what.
|
||||
ent-VampireEscapeObjective = Escape to centcomm alive and unrestrained.
|
||||
.desc = I need to escape on the evacuation shuttle. Undercover.
|
||||
ent-VampireKillRandomPersonObjective = { ent-BaseVampireObjective }
|
||||
.desc = Do it however you like, just make sure they don't make it to centcomm.
|
||||
ent-VampireKillRandomAntagObjective = { ent-BaseVampireObjective }
|
||||
.desc = { ent-BaseVampireObjective.desc }
|
||||
ent-VampireDrainObjective = { ent-BaseVampireObjective }
|
||||
.desc = { ent-BaseVampireObjective.desc }
|
||||
|
|
@ -20,8 +20,6 @@ ent-ActionOpenUplinkImplant = Open Uplink
|
|||
.desc = Opens the syndicate uplink embedded under your skin
|
||||
ent-ActionActivateEmpImplant = Activate EMP
|
||||
.desc = Triggers a small EMP pulse around you
|
||||
ent-ActionActivateSmokeGrenadeImplant = Activate Smoke Grenade
|
||||
.desc = Create a small cloud of smoke around you.
|
||||
ent-ActionActivateScramImplant = SCRAM!
|
||||
.desc = Randomly teleports you within a large distance.
|
||||
ent-ActionActivateDnaScramblerImplant = Scramble DNA
|
||||
|
|
@ -58,5 +56,3 @@ ent-ActionToggleWagging = Wagging Tail
|
|||
.desc = Start or stop wagging your tail.
|
||||
ent-FakeMindShieldToggleAction = action-name-toggle-fake-mindshield
|
||||
.desc = action-description-toggle-fake-mindshield
|
||||
ent-ActionToggleParamedicSiren = Toggle Paramedic Siren
|
||||
.desc = Toggles the paramedic siren on and off.
|
||||
|
|
|
|||
|
|
@ -22,5 +22,3 @@ ent-ActionVampireCloakOfDarkness = Cloak of Darkness
|
|||
.desc = Cloak yourself from mortal eyes, rendering you invisible while stationary. Activation Cost: 30 Essence. Upkeep: 1 Essence/Second Cooldown: 10 Seconds
|
||||
ent-ActionVampireThermalVision = Thermal Vision
|
||||
.desc = Toggle thermal vision, allowing you to see living beings through walls.
|
||||
ent-ActionVampireBloodScale = blood scale
|
||||
.desc = Strengthen your muscles by compressing blood in order to develop maximum speed. Activation Cost: 10 Essence. Upkeep: 4 Essence/Second Cooldown: 5 Seconds
|
||||
|
|
|
|||
|
|
@ -1,4 +0,0 @@
|
|||
ent-ClothingBackpackSyndicateBundle = { ent-ClothingBackpackSyndicate }
|
||||
.desc = { ent-ClothingBackpackSyndicate.desc }
|
||||
ent-ClothingBackpackSyndicateRaidBundle = syndicate raid suit bundle
|
||||
.desc = Contains the Syndicate's durable raid armor suit.
|
||||
|
|
@ -34,6 +34,8 @@ ent-ClothingBackpackChameleonFill = { ent-ClothingBackpackChameleon }
|
|||
.desc = { ent-ClothingBackpackChameleon.desc }
|
||||
ent-ClothingBackpackDuffelSyndicateEVABundle = syndicate EVA bundle
|
||||
.desc = Contains the Syndicate approved EVA suit.
|
||||
ent-ClothingBackpackDuffelSyndicateRaidBundle = syndicate raid suit bundle
|
||||
.desc = Contains the Syndicate's durable raid armor suit.
|
||||
ent-ClothingBackpackDuffelSyndicateHardsuitBundle = syndicate hardsuit bundle
|
||||
.desc = Contains the Syndicate's signature blood red hardsuit.
|
||||
ent-ClothingBackpackDuffelSyndicateEliteHardsuitBundle = syndicate elite hardsuit bundle
|
||||
|
|
@ -46,5 +48,3 @@ ent-ClothingBackpackDuffelSyndicateMedicalBundleFilled = medical bundle
|
|||
.desc = All you need to get your comrades back in the fight.
|
||||
ent-ClothingBackpackDuffelSyndicateDecoyKitFilled = decoy bundle
|
||||
.desc = Contains distractions, both auditory and visual. Smell coming soon.
|
||||
ent-ClothingBackpackDuffelSyndicateRaidBundle = syndicate raid suit bundle
|
||||
.desc = Contains the Syndicate's durable raid armor suit.
|
||||
|
|
|
|||
|
|
@ -1,18 +1,10 @@
|
|||
ent-BoxHandcuff = handcuff box
|
||||
.desc = A box full of handcuffs.
|
||||
ent-BoxZiptie = ziptie box
|
||||
.desc = A box full of zipties.
|
||||
ent-BoxFlashbang = flashbang box
|
||||
.desc = WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.
|
||||
ent-BoxStinger = stinger grenade box
|
||||
.desc = A box full of stinger grenades. Disperse!
|
||||
ent-BoxTearGas = tear gas grenade box
|
||||
.desc = A box full of tear gas grenades. Hold your breath.
|
||||
ent-BoxSechud = sechud box
|
||||
.desc = A box of security glasses.
|
||||
ent-BoxSecglasses = secglasses box
|
||||
.desc = A box of security glasses.
|
||||
ent-BoxSunglasses = sunglasses box
|
||||
.desc = A box of cool flash-proof sunglasses.
|
||||
ent-BoxZiptie = ziptie box
|
||||
.desc = A box full of zipties.
|
||||
ent-BoxForensicPad = forensic pad box
|
||||
.desc = A box of forensic pads.
|
||||
|
|
|
|||
|
|
@ -4,6 +4,3 @@ ent-CratePirateChestCaptain = captains pirate chest
|
|||
ent-CratePirateChest = crews pirate chest
|
||||
.suffix = Filled
|
||||
.desc = { ent-CratePirate.desc }
|
||||
ent-CratePirateChestSun = { ent-CratePirate }
|
||||
.suffix = Filled, Sunrise
|
||||
.desc = { ent-CratePirate.desc }
|
||||
|
|
|
|||
|
|
@ -8,5 +8,3 @@ ent-ClothingHeadHatWeldingMaskFlameBlue = blue-flame welding mask
|
|||
.desc = A painted welding helmet, this one has blue flames on it.
|
||||
ent-ClothingHeadHatWeldingMaskPainted = painted welding mask
|
||||
.desc = A welding helmet, painted in crimson.
|
||||
ent-ActionToggleWeldingMask = Adjust Welding Mask
|
||||
.desc = Covers or reveals your face.
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ ent-ClothingNeckHeadphones = headphones
|
|||
.desc = Quality headphones from Drunk Masters, with good sound insulation.
|
||||
ent-ClothingNeckStethoscope = stethoscope
|
||||
.desc = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing.
|
||||
ent-ActionStethoscope = Listen with stethoscope
|
||||
.desc = { "" }
|
||||
ent-ClothingNeckBling = bling
|
||||
.desc = Damn, it feels good to be a gangster.
|
||||
ent-ClothingNeckLawyerbadge = lawyer badge
|
||||
.desc = A badge to show that the owner is a 'legitimate' lawyer who passed the NT bar exam required to practice law.
|
||||
ent-ActionStethoscope = Listen with stethoscope
|
||||
.desc = { "" }
|
||||
ent-Dinkystar = star sticker
|
||||
.desc = A dinky lil star for only the hardest working security officers! It's not even sticky anymore.
|
||||
|
|
|
|||
|
|
@ -48,7 +48,3 @@ ent-FoodPizzaCotton = cotton pizza
|
|||
.desc = Flat fabric cotton dough with cotton topping. Incredible.
|
||||
ent-FoodPizzaCottonSlice = slice of cotton pizza
|
||||
.desc = A slice of cotton pizza. Cotton included.
|
||||
ent-FoodPizzaWorldpeas = world peazza
|
||||
.desc = Modern diplomacy in the shape of a disc.
|
||||
ent-FoodPizzaWorldpeasSlice = slice of world peazza
|
||||
.desc = Dividing the world up is a small price to pay for harmony.
|
||||
|
|
|
|||
|
|
@ -92,8 +92,6 @@ ent-FoodMeatSnailCooked = boiled snail
|
|||
.desc = Improved with salt.
|
||||
ent-FoodMeatAnomalyCooked = anomalous steak
|
||||
.desc = A gigantic mass of cooked meat. A meal for a dinner party, or someone REALLY hungry.
|
||||
ent-FoodMeatDragonCooked = dragon steak
|
||||
.desc = Pouring ketchup on this is considered a capital crime on most stations.
|
||||
ent-FoodMeatCutlet = raw cutlet
|
||||
.desc = A raw meat cutlet.
|
||||
ent-FoodMeatBearCutlet = raw bear cutlet
|
||||
|
|
@ -114,8 +112,6 @@ ent-FoodMeatTomatoCutlet = raw killer tomato cutlet
|
|||
.desc = A cutlet from a slab of tomato.
|
||||
ent-FoodMeatSalamiSlice = salami slice
|
||||
.desc = A slice of cured salami.
|
||||
ent-FoodMeatDragonCutlet = raw dragon cutlet
|
||||
.desc = A raw dragon meat cutlet.
|
||||
ent-FoodMeatCutletCooked = cutlet
|
||||
.desc = A cooked meat cutlet. Needs some seasoning.
|
||||
ent-FoodMeatBearCutletCooked = bear cutlet
|
||||
|
|
@ -132,5 +128,3 @@ ent-FoodMeatSpiderCutletCooked = spider cutlet
|
|||
.desc = A cutlet of cooked spider meat. Finally edible.
|
||||
ent-FoodMeatXenoCutletCooked = xeno cutlet
|
||||
.desc = A cutlet of cooked xeno, dripping with... tastiness?
|
||||
ent-FoodMeatDragonCutletCooked = dragon cutlet
|
||||
.desc = It's a meal for kings!
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
ent-BaseDelivery = delivery
|
||||
.desc = A delivery package.
|
||||
|
||||
ent-PackageDelivery = package
|
||||
.desc = A large delivery package.
|
||||
|
||||
ent-LetterDelivery = letter
|
||||
.desc = A mail letter.
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
ent-WeaponEnergyTurretStationMachineCircuitboard = sentry turret machine board
|
||||
.desc = A machine printed circuit board for a sentry turret.
|
||||
|
||||
ent-WeaponEnergyTurretAIMachineCircuitboard = AI sentry turret machine board
|
||||
.desc = A machine printed circuit board for an AI sentry turret.
|
||||
|
|
|
|||
|
|
@ -63,9 +63,6 @@ ent-MindShieldImplanter = { ent-BaseImplantOnlyImplanter }
|
|||
ent-RadioImplanterCentcomm = { ent-BaseImplantOnlyImplanter }
|
||||
.suffix = radio Centcomm
|
||||
.desc = { ent-BaseImplantOnlyImplanter.desc }
|
||||
ent-DeathRattleImplanterCentcomm = { ent-BaseImplantOnlyImplanter }
|
||||
.suffix = centcomm death rattle
|
||||
.desc = { ent-BaseImplantOnlyImplanter.desc }
|
||||
ent-SmokeScreenImplanter = { ent-BaseImplantOnlyImplanterSyndi }
|
||||
.desc = { ent-BaseImplantOnlyImplanterSyndi.desc }
|
||||
.suffix = smoke
|
||||
|
|
|
|||
|
|
@ -40,5 +40,3 @@ ent-MindShieldImplant = mindshield implant
|
|||
.desc = This implant will ensure loyalty to Nanotrasen and prevent mind control devices.
|
||||
ent-RadioImplantCentcomm = radio implant
|
||||
.desc = This implant grants access to the Centcomm channel without a headset. Only authorized for Centcomm employees.
|
||||
ent-DeathRattleImplantCentcomm = centcomm death rattle implant
|
||||
.desc = This implant will inform the Centcomm radio channel should the user fall into critical condition or die.
|
||||
|
|
|
|||
|
|
@ -1,2 +0,0 @@
|
|||
ent-MailBag = mail bag
|
||||
.desc = A bag for carrying mail around the station. Made from tanned space bear hide.
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
ent-PlantAnalyzer = plant analyzer
|
||||
.desc = A scanner used to evaluate a plant's various areas of growth, genetic traits and chemicals.
|
||||
ent-PlantAnalyzerReportPaper = plant analyzer report
|
||||
.desc = A printout from a plant analyzer.
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
ent-ThiefBeacon = thieving beacon
|
||||
.desc = A device that will teleport everything around it to the thief's vault at the end of the shift.
|
||||
ent-ToolboxThief = undetermined thieving toolbox
|
||||
.desc = This is where your favorite thief's supplies lie. Try to remember which ones.
|
||||
ent-SatchelThief = undetermined thieving satchel
|
||||
.desc = This is where your favorite thief's supplies lie. Folded for your convenience.
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
ent-WeaponTurretSyndicate = { ent-BaseWeaponBallisticTurret }
|
||||
.suffix = Syndicate
|
||||
.desc = { ent-BaseWeaponBallisticTurret.desc }
|
||||
ent-WeaponTurretSyndicateDisposable = disposable ballistic turret
|
||||
.suffix = Syndicate, Disposable
|
||||
.desc = { ent-BaseWeaponBallisticTurret.desc }
|
||||
ent-WeaponTurretNanoTrasen = { ent-BaseWeaponBallisticTurret }
|
||||
.suffix = NanoTrasen
|
||||
.desc = { ent-BaseWeaponBallisticTurret.desc }
|
||||
ent-WeaponTurretHostile = { ent-BaseWeaponBallisticTurret }
|
||||
.suffix = Hostile
|
||||
.desc = { ent-BaseWeaponBallisticTurret.desc }
|
||||
ent-WeaponTurretAllHostile = { ent-BaseWeaponBallisticTurret }
|
||||
.suffix = All hostile
|
||||
.desc = { ent-BaseWeaponBallisticTurret.desc }
|
||||
ent-WeaponTurretXeno = xeno turret
|
||||
.desc = Shoots 9mm acid projectiles.
|
||||
.suffix = Xeno
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue