diff --git a/Content.Shared/Damage/Systems/DamageableSystem.API.cs b/Content.Shared/Damage/Systems/DamageableSystem.API.cs index c5452eda7c..273318bc48 100644 --- a/Content.Shared/Damage/Systems/DamageableSystem.API.cs +++ b/Content.Shared/Damage/Systems/DamageableSystem.API.cs @@ -74,7 +74,7 @@ public sealed partial class DamageableSystem { //! Empty just checks if the DamageSpecifier is _literally_ empty, as in, is internal dictionary of damage types is empty. // If you deal 0.0 of some damage type, Empty will be false! - return !TryChangeDamage(ent, damage, out _, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers); + return TryChangeDamage(ent, damage, out _, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers); } ///