restrict by tag system (#1586)
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6
Content.Client/_Sunrise/Restrict/RestrictSystem.cs
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6
Content.Client/_Sunrise/Restrict/RestrictSystem.cs
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using Content.Shared._Sunrise.Restrict;
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namespace Content.Client._Sunrise.Restrict;
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public sealed partial class RestrictSystem : SharedRestrictSystem
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{
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}
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6
Content.Server/_Sunrise/Restrict/RestrictSystem.cs
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6
Content.Server/_Sunrise/Restrict/RestrictSystem.cs
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using Content.Shared._Sunrise.Restrict;
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namespace Content.Server._Sunrise.Restrict;
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public sealed partial class RestrictSystem : SharedRestrictSystem
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{
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}
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using Content.Shared._Sunrise.Antags.Abductor;
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using Content.Shared.Tag;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Sunrise.Restrict;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedAbductorSystem)), AutoGenerateComponentState]
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// Taken from Starlight https://github.com/ss14Starlight/space-station-14
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public sealed partial class RestrictByUserTagComponent : Component
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{
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[DataField, AutoNetworkedField]
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public List<ProtoId<TagPrototype>> Contains = [];
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[DataField, AutoNetworkedField]
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public List<ProtoId<TagPrototype>> DoestContain = [];
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[DataField, AutoNetworkedField]
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public List<string> Messages = [];
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}
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52
Content.Shared/_Sunrise/Restrict/SharedRestrictSystem.cs
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52
Content.Shared/_Sunrise/Restrict/SharedRestrictSystem.cs
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using System.Linq;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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namespace Content.Shared._Sunrise.Restrict;
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public abstract partial class SharedRestrictSystem : EntitySystem
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{
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<RestrictByUserTagComponent, AttemptMeleeEvent>(OnAttemptMelee);
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SubscribeLocalEvent<RestrictByUserTagComponent, InteractionAttemptEvent>(OnAttemptInteract);
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SubscribeLocalEvent<RestrictByUserTagComponent, AttemptShootEvent>(OnShotAttempt);
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}
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private void OnAttemptInteract(Entity<RestrictByUserTagComponent> ent, ref InteractionAttemptEvent args)
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{
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if (!_tagSystem.HasAllTags(args.Uid, ent.Comp.Contains) || _tagSystem.HasAnyTag(args.Uid, ent.Comp.DoestContain))
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{
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args.Cancelled = true;
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if (ent.Comp.Messages.Count != 0)
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_popup.PopupClient(Loc.GetString(_random.Pick(ent.Comp.Messages)), args.Uid);
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}
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}
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private void OnShotAttempt(Entity<RestrictByUserTagComponent> ent, ref AttemptShootEvent args)
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{
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if (!_tagSystem.HasAllTags(args.User, ent.Comp.Contains) || _tagSystem.HasAnyTag(args.User, ent.Comp.DoestContain))
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{
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args.Cancelled = true;
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if (ent.Comp.Messages.Count != 0)
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args.Message = Loc.GetString(_random.Pick(ent.Comp.Messages));
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}
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}
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private void OnAttemptMelee(Entity<RestrictByUserTagComponent> ent, ref AttemptMeleeEvent args)
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{
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if(!_tagSystem.HasAllTags(args.User, ent.Comp.Contains) || _tagSystem.HasAnyTag(args.User, ent.Comp.DoestContain))
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{
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args.Cancelled = true;
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if(ent.Comp.Messages.Count != 0)
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args.Message = Loc.GetString(_random.Pick(ent.Comp.Messages));
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}
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}
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}
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