Fixes lobby station timer (#10261)
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20b0c867c4
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b97f0f033e
2 changed files with 3 additions and 3 deletions
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@ -136,7 +136,7 @@ namespace Content.Client.Lobby
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if (gameTicker.IsGameStarted)
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{
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_lobby.StartTime.Text = string.Empty;
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_lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.RealTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
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_lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
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return;
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}
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@ -212,7 +212,7 @@ namespace Content.Server.GameTicking
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_roundStartDateTime = DateTime.UtcNow;
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RunLevel = GameRunLevel.InRound;
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_roundStartTimeSpan = _gameTiming.RealTime;
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_roundStartTimeSpan = _gameTiming.CurTime;
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SendStatusToAll();
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ReqWindowAttentionAll();
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UpdateLateJoinStatus();
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@ -475,7 +475,7 @@ namespace Content.Server.GameTicking
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public TimeSpan RoundDuration()
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{
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return _gameTiming.RealTime.Subtract(_roundStartTimeSpan);
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return _gameTiming.CurTime.Subtract(_roundStartTimeSpan);
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}
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private void AnnounceRound()
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