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Daniel 2025-07-31 20:02:11 +02:00 committed by GitHub
parent f52833ed5c
commit c4aaa9ef05
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GPG key ID: B5690EEEBB952194
6 changed files with 27 additions and 6 deletions

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@ -7,7 +7,7 @@ using Content.Shared.Interaction;
using Content.Shared.Power;
using Content.Shared.Wires;
using Robust.Shared.Player;
using Content.Shared.Silicons.StationAi;
namespace Content.Server.Doors.Systems;
public sealed class AirlockSystem : SharedAirlockSystem
@ -62,6 +62,11 @@ public sealed class AirlockSystem : SharedAirlockSystem
panel.Open &&
TryComp<ActorComponent>(args.User, out var actor))
{
//Sunrise-start
if (HasComp<StationAiHeldComponent>(args.User))
return;
//Sunrise-end
if (TryComp<WiresPanelSecurityComponent>(uid, out var wiresPanelSecurity) &&
!wiresPanelSecurity.WiresAccessible)
return;

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@ -38,7 +38,7 @@ public sealed partial class VoiceMaskSystem : EntitySystem
InitializeTTS(); // Sunrise-TTS
//Subs.CVar(_cfgManager, CCVars.MaxNameLength, value => _maxNameLength = value, true);
Subs.CVar(_cfgManager, CCVars.MaxNameLength, value => _maxNameLength = value, true);
}
private void OnTransformSpeakerName(Entity<VoiceMaskComponent> entity, ref InventoryRelayedEvent<TransformSpeakerNameEvent> args)

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@ -0,0 +1,5 @@
ghost-role-information-pibble-vent-name = Вентибуль
ghost-role-information-pibble-vent-description = Какая-то помесь питбуля... или, может быть, это следующий этап эволюции питбуля?
ghost-role-information-pibble-name = Питбуль
ghost-role-information-pibble-description = Собака-няня. Или помесь с лабрадором, зависит от того, кого спросить.

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@ -24,7 +24,7 @@
EnergyShotgunStealObjective: 0.5
# Sunrise-Start
PlutoniumCoreStealObjective: 0.5
MultiphaseEnergygunStealObjective: 1
#MultiphaseEnergygunStealObjective: 1 # Sunrise-Edit: ОСЩ больше не появляется на станции
CMOAdvancedDefibrillatorStealObjective: 1
StealSupermatterSliverObjective: 1
HandheldFaxStealObjective: 1

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@ -32,9 +32,10 @@
name: Fix the space-time paradox.
description: Replace your original to fix the paradox. Remember, your mission is to blend in, do not kill anyone else unless you have to!
components:
#Sunrise-start
- type: TargetObjective
title: objective-condition-kill-head-title # kill <name>, <job>
- type: PickSpecificPerson
- type: KillPersonCondition
requireDead: true
- type: TargetObjective
title: objective-condition-kill-head-title # kill <name>, <job>
#Sunrise-end

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@ -32,6 +32,11 @@
- type: NpcFactionMember
factions:
- Syndicate
- type: RandomMetadata
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
mindRoles:
- MindRoleAssaultCommander
- prefRoles: [ AssaultOperative ]
@ -47,5 +52,10 @@
- type: NpcFactionMember
factions:
- Syndicate
- type: RandomMetadata
nameSegments:
- NamesFirst
- NamesLast
nameFormat: name-format-standard
mindRoles:
- MindRoleAssaultOperative