Безопасность: Малые балансные правки защиты и вооружения (#1116)

* Balance changes

* Clean
This commit is contained in:
KaiserMaus 2025-01-15 15:36:12 +00:00 committed by GitHub
parent 685831333d
commit cd877ff651
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GPG key ID: B5690EEEBB952194
12 changed files with 35 additions and 36 deletions

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@ -6,11 +6,11 @@
ClothingShoesColorBrown: 2
ClothingOuterCoatDetectiveLoadout: 1
ClothingOuterCoatDetectiveLoadoutGrey: 1
ClothingOuterCoatDetectiveDark: 2
ClothingOuterCoatDetectiveDark: 1
ClothingHeadHatFedoraBrown: 2
ClothingUniformJumpsuitDetectiveGrey: 2
ClothingUniformJumpskirtDetectiveGrey: 2
ClothingOuterVestDetective: 2
ClothingOuterVestDetective: 1
ClothingNeckTieDet: 2
ClothingHeadHatFedoraGrey: 2
ClothingHandsGlovesColorBlack: 2

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@ -66,9 +66,9 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Blunt: 0.65 #sunrise-start
Slash: 0.65
Piercing: 0.6 #sunrise-end
Heat: 0.7
Caustic: 0.75 # not the full 90% from ss13 because of the head
- type: ExplosionResistance
@ -82,10 +82,11 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.7
Blunt: 0.65 #sunrise-edit
Slash: 0.65 #sunrise-edit
Piercing: 0.65 #sunrise-edit
Heat: 0.7
Caustic: 0.75 #sunrise-edit
- type: ExplosionResistance
damageCoefficient: 0.9

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@ -290,8 +290,8 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Slash: 0.5 #sunrise-edit
Blunt: 0.45 #sunrise-edit
Slash: 0.45 #sunrise-edit
Piercing: 0.6
Heat: 0.65 #sunrise-edit
Caustic: 0.7

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@ -34,7 +34,7 @@
- type: PowerCellVisuals
- type: Riggable
- type: HitscanBatteryAmmoProvider
proto: BulletRedLightLaser # Sunrise-Edit
proto: BulletRedLaser # Sunrise-Edit
fireCost: 50
- type: entity

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@ -368,7 +368,7 @@
- EnergyDomeDirectionalTurtle
# Sunrise-start
- PowerCellHyper
- ClothingHeadHelmetPubgMore
- ClothingHeadHelmetPubg
- MechPhasicScanningModule
- HandCraftedNVD
- BasicNVD
@ -933,8 +933,6 @@
- MagazineBoxMagnumRubber
- MagazineBoxRifleRubber
- MagazineBoxLightRifleRubber
- MagazineLightRifleBoxIncendiary
- MagazineLightRifleBoxUranium
- PowerCageCombat
- WeaponMechCombatImmolationGun # Sunrise - Mechs
- WeaponMechCombatSolarisLaser # Sunrise - Mechs

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@ -117,7 +117,7 @@
- TelescopicShield
- HoloprojectorSecurity
- WeaponDisablerSMG
- ClothingHeadHelmetPubgMore # Sunrise-edit
- ClothingHeadHelmetPubg # Sunrise-edit
- type: technology
id: ExplosiveTechnology

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@ -51,11 +51,11 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Heat: 0.90
Blunt: 0.95
Slash: 0.95
Piercing: 0.85
- type: ExplosionResistance
damageCoefficient: 0.90
damageCoefficient: 0.95
#ERT Amber EVA Helmet
- type: entity

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@ -56,14 +56,14 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.45
Slash: 0.45
Blunt: 0.5
Slash: 0.5
Piercing: 0.5
Heat: 0.60
Radiation: 0.75
Radiation: 0.65
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.80
damageCoefficient: 0.75
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 1000

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@ -26,13 +26,6 @@
sprite: _Sunrise/Clothing/OuterClothing/Coats/noirdet.rsi
- type: Clothing
sprite: _Sunrise/Clothing/OuterClothing/Coats/noirdet.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.6
Heat: 0.9
- type: entity
parent: ClothingOuterCoatWarden

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@ -50,6 +50,8 @@
sprite: _Sunrise/Objects/Weapons/Guns/Battery/smg_laser.rsi
- type: Item
size: Large
shape:
- 0,0,2,1
sprite: _Sunrise/Objects/Weapons/Guns/Battery/smg_laser.rsi
- type: MagazineVisuals
magState: mag
@ -72,7 +74,7 @@
shader: unshaded
- type: Gun
selectedMode: SemiAuto
fireRate: 3
fireRate: 2.75
availableModes:
- SemiAuto
- type: Clothing
@ -104,6 +106,8 @@
shader: unshaded
- type: Clothing
sprite: _Sunrise/Objects/Weapons/Guns/Battery/energygun.rsi
- type: Item
size: Large
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
@ -422,13 +426,15 @@
shader: unshaded
- type: Clothing
sprite: _Sunrise/Objects/Weapons/Guns/Battery/energygun_tactical.rsi
- type: Item
size: Large
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser.ogg
soundEmpty:
path: /Audio/Weapons/Guns/Empty/empty.ogg
selectedMode: SemiAuto
fireRate: 2.1
fireRate: 2
availableModes:
- SemiAuto
- FullAuto
@ -437,7 +443,7 @@
startingCharge: 1500
- type: BatterySelfRecharger
autoRecharge: true
autoRechargeRate: 15 # ~3 minute
autoRechargeRate: 20 # ~2 minute
autoRechargePause: true
autoRechargePauseTime: 60
- type: EnergyGunFireModes

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@ -400,11 +400,10 @@
id: ClothingShoesBootsMagCombat
result: ClothingShoesBootsMagCombat
category: Weapons
completetime: 12
completetime: 25
materials:
Steel: 1500
Steel: 1200
Plastic: 500
Plasma: 300
Silver: 200
- type: latheRecipe

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@ -37,6 +37,8 @@
cost: 7500
recipeUnlocks:
- ClothingShoesBootsMagCombat
technologyPrerequisites:
- AdvancedRiotControl
- type: technology
id: Advanced Laser Manipulation