Allow consuming while moving (#7158)
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8ee1503861
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2 changed files with 8 additions and 4 deletions
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@ -232,12 +232,14 @@ namespace Content.Server.Nutrition.EntitySystems
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}
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drink.CancelToken = new CancellationTokenSource();
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var moveBreak = user != target;
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, forceDrink ? drink.ForceFeedDelay : drink.Delay, drink.CancelToken.Token, target)
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{
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BreakOnUserMove = true,
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BreakOnUserMove = moveBreak,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnTargetMove = moveBreak,
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MovementThreshold = 0.01f,
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TargetFinishedEvent = new DrinkEvent(user, drink, drinkSolution),
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BroadcastCancelledEvent = new DrinkCancelledEvent(drink),
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@ -127,12 +127,14 @@ namespace Content.Server.Nutrition.EntitySystems
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_logSystem.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food.Owner):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
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}
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var moveBreak = user != target;
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, forceFeed ? food.ForceFeedDelay : food.Delay, food.CancelToken.Token, target)
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{
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BreakOnUserMove = true,
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BreakOnUserMove = moveBreak,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnTargetMove = moveBreak,
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MovementThreshold = 0.01f,
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TargetFinishedEvent = new FeedEvent(user, food, foodSolution, utensils),
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BroadcastCancelledEvent = new ForceFeedCancelledEvent(food),
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