Remove a bunch of base items from spawnlist (#599)

* Adds "abstract: true" to a bunch of base entities.

* Comment out test prototypes.

* whoops

* Uncomment WeaponArc, and make it abstract instead
This commit is contained in:
Víctor Aguilera Puerto 2020-02-06 16:53:01 +01:00 committed by GitHub
parent 6bd818c8ce
commit dff24227ea
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 36 additions and 12 deletions

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@ -1,9 +1,9 @@
- type: entity
id: AnimationsTest
components:
- type: Sprite
texture: Objects/Toolbox_b.png
offset: 2, 0
directional: false
- type: AnimationPlayer
- type: AnimationsTest
#- type: entity
# id: AnimationsTest
# components:
# - type: Sprite
# texture: Objects/Toolbox_b.png
# offset: 2, 0
# directional: false
# - type: AnimationPlayer
# - type: AnimationsTest

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@ -1,6 +1,7 @@
- type: entity
id: WeaponArc
save: false
abstract: true
components:
- type: Sprite
sprite: Effects/weapons/arcs.rsi

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@ -3,6 +3,7 @@
parent: BaseItem
id: lmg_base
description: A rooty tooty point and shooty.
abstract: true
components:
- type: Sound
- type: RangedWeapon
@ -81,4 +82,4 @@
steps: 6
- type: Item
Size: 24
sprite: Objects/Guns/LMGs/pk.rsi
sprite: Objects/Guns/LMGs/pk.rsi

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@ -3,6 +3,7 @@
parent: BaseItem
id: pistol_base
description: A rooty tooty point and shooty.
abstract: true
components:
- type: Sound
- type: BallisticMagazineWeapon

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@ -3,6 +3,7 @@
id: bullet_base
name: bullet_base
description: If you can see this you're dead!
abstract: true
components:
- type: Sprite
directional: false
@ -27,13 +28,14 @@
id: ProjectileBullet
name: ProjectileBullet
parent: bullet_base
# Placeholder bullet
abstract: true
- type: entity
id: bullet_basef
name: Base Bullet Flash
parent: bullet_base
description: If you can see this you're dead!
abstract: true
components:
- type: Projectile
velocity: 20
@ -45,6 +47,7 @@
name: Base Bullet High-Velocity
parent: bullet_base
description: If you can see this you're dead!
abstract: true
components:
- type: Projectile
velocity: 27
@ -56,6 +59,7 @@
name: Base Bullet L
parent: bullet_base
description: If you can see this you're dead!
abstract: true
components:
- type: Projectile
velocity: 15
@ -67,6 +71,7 @@
name: Base Bullet Practice
parent: bullet_base
description: If you can see this you're dead!
abstract: true
components:
- type: Projectile
velocity: 20
@ -78,6 +83,7 @@
name: Base Bullet Rubber
parent: bullet_base
description: If you can see this you're dead!
abstract: true
components:
- type: Projectile
velocity: 20

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@ -3,6 +3,7 @@
parent: BaseItem
id: rifle_base
description: A rooty tooty point and shooty.
abstract: true
components:
- type: Sound
- type: BallisticMagazineWeapon

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@ -3,6 +3,7 @@
parent: BaseItem
id: smg_base
description: A rooty tooty point and shooty.
abstract: true
components:
- type: Sound
- type: RangedWeapon
@ -210,4 +211,4 @@
steps: 6
- type: Item
Size: 24
sprite: Objects/Guns/SMGs/wt550.rsi
sprite: Objects/Guns/SMGs/wt550.rsi

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@ -1,6 +1,7 @@
- type: entity
id: computerBase
name: Computer
abstract: true
components:
- type: Physics
mass: 25

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@ -1,6 +1,7 @@
- type: entity
name: BaseInstrument
id: BaseInstrument
abstract: true
components:
- type: Instrument
handheld: false

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@ -1,6 +1,7 @@
- type: entity
id: BaseLathe
name: "Lathe"
abstract: true
components:
- type: Clickable
- type: InteractionOutline

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@ -2,6 +2,7 @@
id: base_wall
name: BaseWall
description: Keeps the air in and the greytide out.
abstract: true
components:
- type: Clickable
- type: InteractionOutline

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@ -2,6 +2,7 @@
- type: entity
name: Base empty bottle
parent: BaseItem
abstract: true
id: DrinkBottleBase
components:
- type: Sound

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@ -2,6 +2,7 @@
name: BaseHandheldInstrument
parent: BaseItem
id: BaseHandheldInstrument
abstract: true
components:
- type: Instrument
handheld: true

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@ -2,6 +2,7 @@
name: "BaseDice"
parent: BaseItem
id: BaseDice
abstract: true
components:
- type: Dice
- type: Sound

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@ -1,6 +1,7 @@
- type: entity
name: "Item"
id: BaseItem
abstract: true
components:
- type: Item
Size: 5

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@ -18,6 +18,7 @@
parent: BaseItem
name: BaseLightbulb
id: BaseLightbulb
abstract: true
components:
- type: LightBulb

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@ -1,6 +1,7 @@
- type: entity
name: Material Stack
id: MaterialStack
abstract: true
parent: BaseItem
components:
- type: Stack

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@ -23,6 +23,7 @@
name: Medical Stack
id: MedicalStack
parent: BaseItem
abstract: true
components:
- type: Stack
- type: Item

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@ -2,6 +2,7 @@
name: "BaseHandTele"
parent: BaseItem
id: BaseHandTele
abstract: true
components:
- type: Sprite
netsync: false

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@ -1,6 +1,7 @@
- type: entity
id: ToolboxBase
parent: BaseItem
abstract: true
components:
- type: Storage
Capacity: 60