DungeonSystem.Rooms bugfix (#30125)

Update DungeonSystem.Rooms.cs
This commit is contained in:
Ed 2024-07-18 01:37:03 +03:00 committed by GitHub
parent 2d5bb92f46
commit e1f429b6b3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -118,7 +118,7 @@ public sealed partial class DungeonSystem
// go BRRNNTTT on existing stuff
if (clearExisting)
{
var gridBounds = new Box2(Vector2.Transform(Vector2.Zero, roomTransform), Vector2.Transform(room.Size, roomTransform));
var gridBounds = new Box2(Vector2.Transform(-room.Size/2, roomTransform), Vector2.Transform(room.Size/2, roomTransform));
_entitySet.Clear();
// Polygon skin moment
gridBounds = gridBounds.Enlarged(-0.05f);