Rebalance traitor objective difficulty (#5988)

* Adjusted traitor steal objectives

* Added theft target to cargo

* Rebalanced difficulty
This commit is contained in:
Rane 2022-01-01 17:46:00 -05:00 committed by GitHub
parent 007f4c6cbe
commit e3de9bcd72
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 4 additions and 4 deletions

View file

@ -25,7 +25,7 @@ namespace Content.Server.Objectives.Conditions
public float Progress => (_mind?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Difficulty => 1f;
public float Difficulty => 0.5f;
public bool Equals(IObjectiveCondition? other)
{

View file

@ -35,7 +35,7 @@ namespace Content.Server.Objectives.Conditions
public float Progress => (Target?.CharacterDeadIC ?? true) ? 1f : 0f;
public float Difficulty => 2f;
public float Difficulty => 2.25f;
public bool Equals(IObjectiveCondition? other)
{

View file

@ -25,7 +25,7 @@ namespace Content.Server.Objectives.Conditions
public float Progress => (_mind?.CharacterDeadIC ?? false) ? 0f : 1f;
public float Difficulty => 1f;
public float Difficulty => 1.25f;
public bool Equals(IObjectiveCondition? other)
{

View file

@ -65,7 +65,7 @@ namespace Content.Server.Objectives.Conditions
}
}
public float Difficulty => 1.5f;
public float Difficulty => 2f;
public bool Equals(IObjectiveCondition? other)
{