Оптимизации оптимизаций НПС (#3708)
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5 changed files with 116 additions and 116 deletions
107
Content.Server/_Sunrise/NPC/NpcSleepSystem.cs
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107
Content.Server/_Sunrise/NPC/NpcSleepSystem.cs
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@ -0,0 +1,107 @@
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using Content.Server.NPC.HTN;
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using Content.Server.NPC.Systems;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Content.Shared.CCVar;
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using Content.Shared.Ghost;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server._Sunrise.NPC;
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public sealed partial class NpcSleepSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configuration = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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public bool Enabled = true;
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public bool DisableWithoutPlayers = true;
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public float DisableDistance = 20f;
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private TimeSpan _nextCheckTime = TimeSpan.Zero;
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private static readonly TimeSpan CheckCooldown = TimeSpan.FromSeconds(5);
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private EntityQuery<ActorComponent> _actorQuery;
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private EntityQuery<ActiveNPCComponent> _activeQuery;
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private EntityQuery<GhostComponent> _ghostQuery;
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private readonly HashSet<Entity<ActorComponent>> _players = [];
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public override void Initialize()
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{
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base.Initialize();
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Subs.CVar(_configuration, CCVars.NPCEnabled, value => Enabled = value, true);
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Subs.CVar(_configuration, SunriseCCVars.NpcDisableWithoutPlayers, obj => DisableWithoutPlayers = obj, true);
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Subs.CVar(_configuration, SunriseCCVars.NpcDisableDistance, obj => DisableDistance = obj, true);
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_actorQuery = GetEntityQuery<ActorComponent>();
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_activeQuery = GetEntityQuery<ActiveNPCComponent>();
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_ghostQuery = GetEntityQuery<GhostComponent>();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!Enabled || !DisableWithoutPlayers)
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return;
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if (_timing.CurTime < _nextCheckTime)
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return;
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_nextCheckTime = _timing.CurTime + CheckCooldown;
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var query = EntityQueryEnumerator<HTNComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var htn, out var xform))
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{
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if (!_mobState.IsAlive(uid))
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continue;
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if (_actorQuery.HasComp(uid))
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continue;
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var isActive = _activeQuery.HasComponent(uid);
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if (AllowNpc(uid, xform))
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{
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if (!isActive)
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_npc.WakeNPC(uid, htn);
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}
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else
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{
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if (isActive)
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_npc.SleepNPC(uid, htn);
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}
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}
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}
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private bool AllowNpc(EntityUid uid, TransformComponent xform)
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{
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var npcCoords = _transform.GetMapCoordinates(uid, xform);
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_players.Clear();
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_lookup.GetEntitiesInRange(npcCoords,
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DisableDistance,
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_players,
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LookupFlags.Dynamic | LookupFlags.Approximate);
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foreach (var ent in _players)
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{
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if (_ghostQuery.HasComp(ent))
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continue;
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// Достаточно одного подходящего игрока
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return true;
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}
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return false;
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}
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}
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@ -1,111 +0,0 @@
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using Content.Server.NPC.HTN;
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using Content.Server.NPC.Systems;
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using Content.Shared._Sunrise.SunriseCCVars;
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using Content.Shared.CCVar;
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using Content.Shared.Ghost;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server._Sunrise.NPCSleep;
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public sealed partial class NPCSleepSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly NPCSystem _npcSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public bool Enabled { get; set; } = true;
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public bool DisableWithoutPlayers { get; set; } = true;
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public float DisableDistance { get; set; } = 20f;
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public TimeSpan NextTick = TimeSpan.Zero;
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public TimeSpan RefreshCooldown = TimeSpan.FromSeconds(5);
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public override void Initialize()
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{
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base.Initialize();
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Subs.CVar(_configurationManager, CCVars.NPCEnabled, value => Enabled = value, true);
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Subs.CVar(_configurationManager, SunriseCCVars.NPCDisableWithoutPlayers, obj => DisableWithoutPlayers = obj, true);
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Subs.CVar(_configurationManager, SunriseCCVars.NPCDisableDistance, obj => DisableDistance = obj, true);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!Enabled || !DisableWithoutPlayers)
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return;
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if (NextTick > _timing.CurTime)
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return;
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NextTick += RefreshCooldown;
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var query = EntityQueryEnumerator<HTNComponent>();
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while(query.MoveNext(out var uid, out var htn))
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{
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if (!_mobStateSystem.IsAlive(uid))
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continue;
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if (HasComp<ActorComponent>(uid))
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continue;
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if (AllowNpc(uid))
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{
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if (!HasComp<ActiveNPCComponent>(uid))
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{
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_npcSystem.WakeNPC(uid, htn);
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}
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}
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else
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{
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if (HasComp<ActiveNPCComponent>(uid))
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{
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_npcSystem.SleepNPC(uid, htn);
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}
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}
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}
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}
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private bool AllowNpc(EntityUid uid)
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{
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var xform = Transform(uid);
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var npcCoords = xform.Coordinates.ToMap(EntityManager, _transform);
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var npcMapId = xform.MapID;
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foreach (var playerSession in _playerManager.SessionsDict)
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{
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if (playerSession.Value.AttachedEntity == null)
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continue;
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if (HasComp<GhostComponent>(playerSession.Value.AttachedEntity))
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continue;
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var xformPlayer = Transform(playerSession.Value.AttachedEntity.Value);
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var playerMapId = xformPlayer.MapID;
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if (npcMapId != playerMapId)
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continue;
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var playerCoords = xformPlayer.Coordinates.ToMap(EntityManager, _transform);
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var distance = (npcCoords.Position - playerCoords.Position).Length();
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if (distance < DisableDistance)
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return true;
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}
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return false;
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}
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}
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@ -2,7 +2,6 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mech.Components;
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using Content.Shared.Standing;
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using Robust.Shared.Timing;
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@ -40,8 +39,6 @@ public partial class MobStateSystem : EntitySystem
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/// <returns>If the entity is alive</returns>
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public bool IsAlive(EntityUid target, MobStateComponent? component = null)
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{
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if (TryComp<MechComponent>(target, out var mech))
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return !mech.Broken;
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if (!_mobStateQuery.Resolve(target, ref component, false))
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return false;
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return component.CurrentState == MobState.Alive;
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@ -292,9 +292,11 @@ public sealed partial class SunriseCCVars : CVars
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* NPCs
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*/
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public static readonly CVarDef<bool> NPCDisableWithoutPlayers = CVarDef.Create("npc.disable_without_players", true);
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public static readonly CVarDef<bool> NpcDisableWithoutPlayers =
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CVarDef.Create("npc.disable_without_players", true, CVar.SERVERONLY | CVar.ARCHIVE);
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public static readonly CVarDef<float> NPCDisableDistance = CVarDef.Create("npc.disable_distance", 20f);
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public static readonly CVarDef<float> NpcDisableDistance =
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CVarDef.Create("npc.disable_distance", 20f, CVar.SERVERONLY | CVar.ARCHIVE);
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/*
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* Vote
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@ -47,3 +47,8 @@ ssd_sleep_time = 3600
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[transithub]
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arrivals_round_start_spawn = false
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# Sunrise-Edit
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[npc]
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disable_without_players = false
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# Sunrise-Edit
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