дельта и эвак после икаруса (#1083)

This commit is contained in:
Babaev 2025-01-10 23:09:40 +06:00 committed by GitHub
parent b8667f64ad
commit ea8d7c9c7e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -1,5 +1,6 @@
using System.Linq;
using System.Numerics;
using Content.Server.AlertLevel;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.RoundEnd;
@ -14,6 +15,7 @@ using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server._Sunrise.AssaultOps.Icarus;
@ -34,6 +36,7 @@ public sealed class IcarusTerminalSystem : EntitySystem
[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly AlertLevelSystem _alertLevel = default!;
public override void Initialize()
{
@ -220,6 +223,18 @@ public sealed class IcarusTerminalSystem : EntitySystem
_audio.PlayGlobal(component.FireSound, Filter.Broadcast(), false);
FireBeam(GetStationArea());
// Ждём 10 секунд, прежде чем активировать дельту и эвакуироваться
Timer.Spawn(TimeSpan.FromSeconds(10), () =>
{
var targetStation = _stationSystem.GetStations().FirstOrNull();
if (targetStation != null)
{
_alertLevel.SetLevel(targetStation.Value, "delta", true, true, true);
}
_roundEndSystem.DoRoundEndBehavior(RoundEndBehavior.ShuttleCall, TimeSpan.FromMinutes(1));
});
}
public MapCoordinates FireBeam(Box2 area)