Port WZ: Make structures, crates, harder to break. Adjust structure damage values (#3455)
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7 changed files with 28 additions and 18 deletions
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@ -1,9 +1,9 @@
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ent-BaseReinforcedSecretDoor = укрепленная стена
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ent-BaseReinforcedSecretDoor = укреплённая стена
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.desc = Удерживает воздух внутри, а ассистентов снаружи.
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.suffix = Потайная дверь
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ent-ReinforcedSecretDoorAssembly = каркас укрепленной секретной двери
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.desc = Оно пока что не открывается и не закрывается. Но определенно сможет вас раздавить.
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ent-ReinforcedSecretDoor = укрепленная стена
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ent-ReinforcedSecretDoor = укреплённая стена
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.desc = { ent-BaseSecretDoor.desc }
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ent-BaseReinforcedSecretDoorAssembly = каркас укрепленной потайной двери
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.desc = Он открывается, он закрывается, и он может вас раздавить.
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@ -13,17 +13,17 @@
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- type: damageModifierSet
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id: StructuralMetallicStrong
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coefficients:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Blunt: 0.75
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Slash: 0.75
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Piercing: 0.75
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Shock: 1.2
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Structural: 0.25
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Structural: 0.5
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flatReductions:
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Blunt: 10
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Slash: 10
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Piercing: 10
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Heat: 10
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Structural: 10
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Blunt: 25 # TODO: reduce this once PKA damage is reduced.
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Slash: 20
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Piercing: 20
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Heat: 15
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Structural: 25
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- type: damageModifierSet
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id: StructuralMetallic
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@ -36,7 +36,7 @@
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Slash: 10
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Piercing: 10
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Heat: 10
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Structural: 10
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Structural: 15
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- type: damageModifierSet
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id: Rock
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@ -375,7 +375,8 @@
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# soundHit: Waiting on serv3
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damage:
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types:
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Heat: 14
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Heat: 15
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Structural: 35 # Sunrise-added
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# mining laser real
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- type: GatheringProjectile
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- type: Tag
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@ -552,7 +553,7 @@
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damage:
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types:
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Blunt: 15
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Structural: 30
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Structural: 20
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# Short lifespan
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- type: TimedDespawn
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lifetime: 0.22 # roughly 5.5 tiles
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@ -26,7 +26,7 @@
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groups:
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Brute: 10
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types:
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Structural: 30
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Structural: 25
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- type: Item
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size: Normal
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shape:
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@ -163,7 +163,7 @@
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types:
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Blunt: 6
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Slash: 2
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Structural: 30
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Structural: 25
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- type: GunRequiresWield
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- type: DisarmMalus
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- type: Prying
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@ -43,7 +43,7 @@
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isPlaceable: false # defaults to closed.
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: Metallic
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damageModifierSet: StructuralMetallic
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- type: Destructible
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thresholds:
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- trigger:
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@ -48,6 +48,10 @@
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path: /Audio/Effects/break_stone.ogg
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params:
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volume: -6
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- type: Gatherable
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toolWhitelist:
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tags:
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- Pickaxe
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- type: Fixtures
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fixtures:
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fix1:
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@ -94,6 +98,11 @@
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intensitySlope: 2.5
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maxIntensity: 10
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canCreateVacuum: false
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# Sunrise-start
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- type: Gatherable # nasty hack to cover the fact that this needs to not be single-hit destruction.
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toolWhitelist:
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tags: [ ]
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# Sunrise-end
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- type: Destructible
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thresholds:
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- trigger:
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@ -16,7 +16,7 @@
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types:
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Heat: 8
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Piercing: 2
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Structural: 40
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Structural: 30
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deactivatedSecret: true
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- type: Sprite
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sprite: _Sunrise/Objects/Weapons/Melee/energy_pickaxe.rsi
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