Bug fix for deconstructing tiles and lattice with RCDs (#26863)
* Fixed mixed deconstruction times for tiles and lattice * Lattice and power cables can be deconstructed instantly
This commit is contained in:
parent
00dc99769c
commit
fc5a90be0d
4 changed files with 7 additions and 7 deletions
|
|
@ -175,7 +175,7 @@ public class RCDSystem : EntitySystem
|
|||
else
|
||||
{
|
||||
var deconstructedTile = _mapSystem.GetTileRef(mapGridData.Value.GridUid, mapGridData.Value.Component, mapGridData.Value.Location);
|
||||
var protoName = deconstructedTile.IsSpace() ? _deconstructTileProto : _deconstructLatticeProto;
|
||||
var protoName = !deconstructedTile.IsSpace() ? _deconstructTileProto : _deconstructLatticeProto;
|
||||
|
||||
if (_protoManager.TryIndex(protoName, out var deconProto))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@
|
|||
damageModifierSet: Metallic
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
delay: 0
|
||||
fx: EffectRCDConstruct0
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
|
|
|||
|
|
@ -45,8 +45,8 @@
|
|||
node: power
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
delay: 0
|
||||
fx: EffectRCDConstruct0
|
||||
|
||||
- type: entity
|
||||
parent: CableBase
|
||||
|
|
|
|||
|
|
@ -17,9 +17,9 @@
|
|||
name: rcd-component-deconstruct
|
||||
mode: Deconstruct
|
||||
cost: 2
|
||||
delay: 1
|
||||
delay: 0
|
||||
rotation: Camera
|
||||
fx: EffectRCDDeconstruct2
|
||||
fx: EffectRCDConstruct0
|
||||
|
||||
- type: rcd
|
||||
id: DeconstructTile # Hidden prototype - do not add to RCDs
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue