Commit graph

88 commits

Author SHA1 Message Date
Vigers Ray
2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Chemistry/UI/ChemMasterWindow.xaml
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Paper/UI/PaperWindow.xaml.cs
#	Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/Power/StationPowerTests.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Bible/BibleSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Discord/DiscordLink/DiscordLink.cs
#	Content.Server/GameTicking/GameTicker.LobbyBackground.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Kitchen/Components/MicrowaveComponent.cs
#	Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
#	Content.Server/Mech/Systems/MechSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/Medical/DefibrillatorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
#	Content.Server/Tips/TipsSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/BedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.User.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
#	Content.Shared/Chat/SharedSuicideSystem.cs
#	Content.Shared/Chemistry/Components/HyposprayComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
#	Content.Shared/Chemistry/Events/HyposprayEvents.cs
#	Content.Shared/Content.Shared.csproj
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Content.Shared/Interaction/InteractHand.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Throwing/ThrowingSystem.cs
#	Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
#	Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
#	Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
#	README.md
#	Resources/Locale/en-US/_strings/borg/borg.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
#	Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
#	Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
#	Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
#	Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
#	Resources/Locale/en-US/_strings/job/job-names.ftl
#	Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/silicons/borg-module.ftl
#	Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
#	Resources/Locale/en-US/_strings/store/currency.ftl
#	Resources/Locale/en-US/_strings/store/store.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Body/Organs/slime.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/antag.yml
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Crates/botany.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Crates/medical.yml
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
#	Resources/Prototypes/Catalog/Fills/Crates/security.yml
#	Resources/Prototypes/Catalog/Fills/Crates/service.yml
#	Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Items/belt.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
#	Resources/Prototypes/Entities/Debugging/debug_sweps.yml
#	Resources/Prototypes/Entities/Debugging/stress_test.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
#	Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
#	Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
#	Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
#	Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/GameRules/unknown_shuttles.yml
#	Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/reach.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
#	Resources/Prototypes/Roles/play_time_trackers.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Species/species_weights.yml
#	Resources/Prototypes/Store/presets.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/silicon-laws.yml
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
#	Resources/Textures/Structures/Storage/canister.rsi/meta.json
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
#	Resources/migration.yml
#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Pieter-Jan Briers
3944268fe4
Fix shuttle FTL with UI scale (#40933)
Fixed click inputs being broken

Fixed rendering of background parallax.
2025-12-05 14:53:35 +00:00
Brandon Li
545cacbcae
StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00
Vigers Ray
e67f4a6672 Merge remote-tracking branch 'space-wizards/master' 2025-09-27 03:54:27 +03:00
LordCarve
a3ddba6f42
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:40:48 +12:00
Vigers Ray
3cf56cd5b3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Access/Systems/AgentIDCardSystem.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
#	Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl
#	Resources/Locale/en-US/_strings/ghost/observer-role.ftl
#	Resources/Locale/en-US/_strings/robotics/borg_modules.ftl
#	Resources/Prototypes/Entities/Clothing/Ears/specific.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/specific.yml
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#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/Neck/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
2025-08-13 14:13:30 +03:00
UpAndLeaves
9b6cb79fa2
Fix dock radar colours (#38942)
* Fix docking colours

* Add comments and fallback

* Better comments!
2025-08-12 13:09:00 -07:00
Vigers Ray
939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
#	Content.Server/NPC/Systems/NPCSystem.cs
#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Interaction/SmartEquipSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Medical/HealingComponent.cs
#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Content.Shared/Warps/WarpPointSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Ambience/Antag/attributions.yml
#	Resources/Audio/Ambience/Antag/changeling_start.ogg
#	Resources/Audio/Effects/attributions.yml
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Audio/Machines/attributions.yml
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/administration/commands/camera.ftl
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#	Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/administration/smites.ftl
#	Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
#	Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
#	Resources/Locale/en-US/_strings/alerts/alerts.ftl
#	Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
#	Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
#	Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
#	Resources/Locale/en-US/_strings/commands/asay-command.ftl
#	Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
#	Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
#	Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
#	Resources/Locale/en-US/_strings/commands/dirty-command.ftl
#	Resources/Locale/en-US/_strings/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
#	Resources/Locale/en-US/_strings/commands/eye-commands.ftl
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#	Resources/Locale/en-US/_strings/commands/force-map-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
#	Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
#	Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
#	Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
#	Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
#	Resources/Locale/en-US/_strings/commands/map-commands.ftl
#	Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
#	Resources/Locale/en-US/_strings/commands/me-command.ftl
#	Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
#	Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
#	Resources/Locale/en-US/_strings/commands/npc-command.ftl
#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
#	Resources/Locale/en-US/_strings/commands/ooc-command.ftl
#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
#	Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
#	Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
#	Resources/Locale/en-US/_strings/commands/radiation-command.ftl
#	Resources/Locale/en-US/_strings/commands/readmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
#	Resources/Locale/en-US/_strings/commands/role-commands.ftl
#	Resources/Locale/en-US/_strings/commands/say-command.ftl
#	Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
#	Resources/Locale/en-US/_strings/commands/showrules-command.ftl
#	Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
#	Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
#	Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
#	Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
#	Resources/Locale/en-US/_strings/commands/whisper-command.ftl
#	Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
#	Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
#	Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
#	Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
#	Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
#	Resources/Locale/en-US/_strings/materials/material-extractor.ftl
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#	Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
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#	Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/recipes/tags.ftl
#	Resources/Maps/_Sunrise/Station/bagel.yml
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#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/amber.yml
#	Resources/Maps/centcomm.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
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#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
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#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
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#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
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#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
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#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
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#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
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2025-08-10 01:49:23 +03:00
Pieter-Jan Briers
af4ff4e9de
Update content to remove redundant Robust math types (#38930)
Vector3, Vector4, Matrix4, and Quaternion are now gone. This switches us over to System.Numerics where applicable.
2025-07-22 12:29:17 +02:00
Jackson Langley
2ce03ad651
Fix the max scanner distances (#39041)
* Good god

* Satan's in my PC
2025-07-18 11:33:24 -04:00
Vigers Ray
d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Client/Fax/UI/FaxWindow.xaml
#	Content.Client/Ghost/GhostSystem.cs
#	Content.Client/Holiday/HolidaySystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Mech/MechSystem.cs
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
#	Content.Server/Bed/BedSystem.cs
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Communications/CommunicationsConsoleComponent.cs
#	Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
#	Content.Server/EntityEffects/Effects/MakeSentient.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
#	Content.Server/EntityEffects/Effects/PlantMutateGases.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Bed/Components/HealOnBuckleComponent.cs
#	Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
#	Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
#	Resources/Locale/en-US/_strings/chat/chat-channel.ftl
#	Resources/Locale/en-US/_strings/components/screen-component.ftl
#	Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
#	Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
#	Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
#	Resources/Locale/en-US/_strings/salvage/job-board.ftl
#	Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
#	Resources/Locale/en-US/_strings/ui/turret-controls.ftl
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Masks/masks.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/LootTables/suspicion_loot_table.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/alien3.png
#	Resources/Textures/Effects/speech.rsi/alienroyal3.png
#	Resources/Textures/Effects/speech.rsi/default3.png
#	Resources/Textures/Effects/speech.rsi/guardian3.png
#	Resources/Textures/Effects/speech.rsi/holo3.png
#	Resources/Textures/Effects/speech.rsi/lawyer3.png
#	Resources/Textures/Effects/speech.rsi/lizard3.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Effects/speech.rsi/robot3.png
#	Resources/Textures/Effects/speech.rsi/slime3.png
#	Resources/Textures/Effects/speech.rsi/spider3.png
#	Resources/Textures/Effects/speech.rsi/syndibot3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
#	Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/steel_dirty.png
#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00
Kyle Tyo
e8b139e9a2
MapManager warning cleanup client edition (#36766)
* Update ExplosionOverlaySystem.cs

* noting here that this may be reverted.

Not sure why transform sys is attached like this.

* Noting that this may be reverted.

* rapid fire spit spit spit spit spit

* last one on the client.

* Update SpawnExplosionWindow.xaml.cs

* Update ParallaxOverlay.cs

* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit

* requested changes.

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs

* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-15 01:38:51 +02:00
Vigers Ray
fffada0d68 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Server/Cargo/Components/CargoPalletConsoleComponent.cs
#	Content.Server/Cargo/Components/StationBankAccountComponent.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	Resources/Locale/en-US/_strings/cargo/cargo-accounts.ftl
2025-04-13 17:18:35 +03:00
metalgearsloth
83aaa73f0e
Fix docks clipping on shuttle nav (#36348)
* Fix docks clipping on shuttle nav

UI scale casualty.

* review
2025-04-13 16:29:05 +10:00
Vigers Ray
53711110c3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Locale/en-US/_strings/administration/commands/announce-command.ftl
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
2025-02-12 18:46:28 +03:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Vigers Ray
cef39bc293 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Controls/RadialContainer.cs
#	Content.Server/Lathe/LatheSystem.cs
#	Content.Server/Silicons/Laws/SiliconLawSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Locale/en-US/_strings/station-events/events/radiation-storm.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Security/CriminalRecords.xml
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/migration.yml
2025-01-30 11:33:49 +03:00
slarticodefast
e938512713
Fix shuttle console angular velocity (#34748) 2025-01-30 10:24:46 +11:00
Vigers Ray
0c1e15e516 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Info/LinkBanner.cs
#	Resources/Locale/en-US/_strings/atmos/gas-pipe-sensor.ftl
#	Resources/Locale/en-US/_strings/station-events/events/greytide-virus.ftl
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
2024-11-26 17:50:59 +03:00
eoineoineoin
bdf4a46edf
Minor improvements & fixes to Shuttle Console UI (#31623)
* Fix grids and docks being culled from display prematurely

* Fix inconsistent disabling of "Undock" buttons

* Add a radar icon to indicate where the controlling console is

* Tidy up math

Remove lots of sketchy transforms-of-transforms, which should have been
as single matrix multiply. Assign proper names to matrices. Remove some
redundant calculations.

* Feedback
2024-11-23 17:55:09 +11:00
VigersRay
47cdabdaed Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Shared/StatusEffect/StatusEffectsSystem.cs
#	Resources/Audio/Effects/attributions.yml
#	Resources/Locale/en-US/_strings/anomaly/inner_anomaly.ftl
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
2024-09-19 16:09:00 +03:00
ArchRBX
1c3cfeeb35
Coordinates under IFF Label on Mass Scanners and Shuttle Consoles (#31501)
* adds coord label beneath iff label

* fixed wrong coordinate system being used

* changes the clamping on the label UI to instead normalise the UI's distance vector from the centre of the screen, fixes corner-hugging

* cleaned up if-statement by moving the calc ahead of it

* fixed clamping, fixed parenting issue, added draw cull on coord label

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
2024-09-19 11:25:47 +10:00
VigersRay
0441b8b814 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Launcher/LauncherConnecting.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Launcher/LauncherConnectingGui.xaml.cs
#	Content.Server/Administration/Managers/BanManager.cs
#	Content.Server/Medical/Components/HealthAnalyzerComponent.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Content.Server/StationEvents/Events/RandomSentienceRule.cs
#	Content.Shared/Interaction/Components/BlockMovementComponent.cs
#	Content.Shared/Interaction/SharedInteractionSystem.Blocking.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/cat_parts.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Objectives/stealTargetGroups.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/migration.yml
2024-08-22 06:50:04 +03:00
Nemanja
65c0b699f2
fix and buff the handheld mass scanner (#31284) 2024-08-21 12:33:01 -06:00
VigersRay
5aaf638614 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Tools/gen_build_info.py
2024-07-14 12:24:06 +03:00
Plykiya
a03b88979e
Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010)
* Get rid of a bunch of obsolete usages

* position

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 23:05:22 +02:00
VigersRay
83090d089f Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/blue.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/orange.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/red.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/white.rsi/light-icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardhats/yellow.rsi/light-icon.png
2024-07-13 12:55:55 +03:00
Plykiya
3acc100ae5
Update ShuttleDockControl.xaml.cs to not use Component.Owner (#29966)
Update ShuttleDockControl.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:05:31 +10:00
VigersRay
4e6b856af5 Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-07-12 15:46:31 +03:00
Plykiya
b6672f087f
Update MapScreen.xaml.cs to not use Component.Owner (#29938)
Update MapScreen.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:21:54 +10:00
Vigers Ray
ffd3e3de14
Планетарная тюрьма (#187)
* Тюрьма (#150)

* Prison Init

* Новая карта для планетарных тюрем

* Готовая планетарная тюрьма

* Незначительное изменение тайлов

---------

Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>

* Космическая тюрьма и всё остальное говно

* фиксы

* фикс PrisonlDoctor

* фикс PrisonDoctor

* день длится 20 минут

---------

Co-authored-by: SplikZerys <136282037+SplikZerys@users.noreply.github.com>
2024-07-12 04:21:12 +03:00
metalgearsloth
4c5c6a84dc
Shuttle map button tweaks (#29757)
- Avoids adding pending objects we can never show so the list should fill much faster.
2024-07-06 13:51:55 +10:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Kara
1596e04d0f
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
exincore
7ffa74abd0
fix(ui): Fix shuttle control radius marking text vertical spacing (#27695) 2024-05-06 13:52:35 +10:00
SlamBamActionman
bed9e9ac6a
Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles

* Added functionality for drone shuttles (i.e. cargo shuttle)

* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.

* Added the disk to HoP's locker

* Removed leftover logs & comments

* Fix for integration test

* Apply suggestions from code review (formatting & proper DataField)

Co-authored-by: 0x6273 <0x40@keemail.me>

* Fix integration test & changes based on code review

* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks

* Check pods & non-evac shuttles for CentCom travel, even in FTL

* Import

* Remove CentCom travel restrictions & pod disk consoles

* Major changes that changes the coordinates disk system to work with salvage expeditions

* Missed CC diskcase removal

* Fix build

* Review suggestions and changes

* Major additional changes after merge

* Minor tag miss

* Integration test fix

* review

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 15:50:00 +11:00
Pieter-Jan Briers
3b791459c7
Refactor FTL time tracking code to fix a UI bug (#26538)
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
2024-03-30 12:40:55 +11:00
Jake Huxell
59e46aab93
Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
2024-03-29 16:28:16 +11:00
metalgearsloth
000a259563
FTL UIScale fixes (#26305)
- Fix text drawing being offset.
- Fix beacon snapping and distance check.
- Fix DrawData being offset.
- Fix bounds check for map objects not using PixelSize.
2024-03-22 12:57:49 +11:00
metalgearsloth
a41772a006
Shuttle map IFF tweaks (#25897)
- HideLabel just means it won't have its name / button drawn whereas Hide will block it completely.
2024-03-11 13:11:46 +11:00
metalgearsloth
c23b3d804e
Fix exped FTL (#25823)
Also fixed some other stuff I noticed.
2024-03-04 17:24:24 +11:00
metalgearsloth
87e2755c31
Fix shuttle IFF drawing (#25821)
Didn't account for UI scale properly I love transforms.
2024-03-04 16:15:47 +11:00
metalgearsloth
b7ccf73888
Fix shuttle console UI scaling (#25807) 2024-03-03 22:35:57 +11:00
metalgearsloth
c5486873db
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client

* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests

* Fix TransformComponent.MapPosition warnings in Content.Shared

* Fix TransformComponent.MapPosition warnings in Content.Server

* Fix TransformComponent.WorldPosition warnings in Content.Shared

* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later

* Fix TransformComponent.WorldPosition warnings in Content.Server

* Fix TransformComponent.WorldRotation warnings in Content.*

* Fix TransformComponent.MapPosition warnings I missed

* Fix TransformComponent.WorldMatrix warnings in Content.*

* Fix TransformComponent.InvWorldMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*

* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*

* Fix TransformComponent.Anchored.set warnings in Content.*

* Fix TransformComponent.Coordinates.set warnings in Content.*

* Fix TransformComponent.LocalPosition.set warnings in Content.*

* Fix TransformComponent.AttachToGridOrMap warnings in Content.*

* Fix TransformComponent.AttachParent warnings in Content.*

* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared

* Preempt TransformComponent.LocalRotation.set warnings in Content.Client

* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests

* Preempt TransformComponent.LocalRotation.set warnings in Content.Server

* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*

* ECS ClickableComponent

* Fix obsolete SharedTransformSystem methods in Content.*

* Fix ExplosionOverlay `SharedTransformSystem` dependency

* Maybe fix null eye position breaking tests

* MGS requested changes
2024-02-27 12:06:20 +11:00
metalgearsloth
6ae64929ba
Fix dock highlighting (#24369)
Nentity casualty
2024-01-21 23:14:47 +11:00
metalgearsloth
fda8035a5e
Make radarcontrol use approx grids (#24360) 2024-01-21 18:15:12 +11:00
metalgearsloth
80c57170e9
Fix DockingControl (#21238) 2023-10-26 00:28:34 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00