Vigers Ray
3d383e5377
Уменьшение количества редактирований файлов оффов ( #3365 )
2025-12-26 03:30:36 +03:00
VigersRay
bbd0b285a5
фиксы апстрима
2025-10-27 02:35:00 +01:00
VigersRay
6c158e6f0b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/ISSUE_TEMPLATE/config.yml
# .github/ISSUE_TEMPLATE/issue_report.md
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
# Content.Server/Atmos/EntitySystems/FlammableSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Destructible/Thresholds/DamageThreshold.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/GuideGenerator/ReagentEntry.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/VomitSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Armor/SharedArmorSystem.cs
# Content.Shared/Bed/Sleep/SleepingSystem.cs
# Content.Shared/Cabinet/ItemCabinetSystem.cs
# Content.Shared/Chat/SharedChatSystem.Emote.cs
# Content.Shared/Chat/SharedChatSystem.cs
# Content.Shared/Clothing/EntitySystems/MaskSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
# Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/IoC/SharedContentIoC.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Ninja/Components/NinjaSuitComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Revenant/Components/RevenantComponent.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/HitscanPrototype.cs
# Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
# README.md
# Resources/Audio/Weapons/attributions.yml
# Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
# Resources/Locale/en-US/_strings/job/job-description.ftl
# Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
# Resources/Locale/en-US/_strings/npc/hugbot.ftl
# Resources/Locale/en-US/_strings/npc/npc-debug.ftl
# Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
# Resources/Locale/en-US/_strings/ui/stat-values.ftl
# Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
# Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
# Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
# Resources/Maps/Shuttles/cargo_relic.yml
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/_Sunrise/Station/relic.yml
# Resources/Maps/_Sunrise/event/clon_mine.yml
# Resources/Maps/_Sunrise/event/void.yml
# Resources/Prototypes/Body/Prototypes/vox.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
# Resources/Prototypes/Recipes/Lathes/Packs/security.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/thief.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/wizard.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Stacks/Materials/crystals.yml
# Resources/Prototypes/Stacks/floor_tile_stacks.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
# Resources/migration.yml
# RobustToolbox
2025-10-19 17:38:04 +02:00
Pok
dca80238f0
Attempt to fix all unlocalized lines ( #40284 )
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* missing-localization
* cmd
* fix: fixed patron page throwing exception due to unexpected patron tier in yaml
* Revert "fix: fixed patron page throwing exception due to unexpected patron tier in yaml"
This reverts commit 28458c78b1f2eed30fda898ec26059b27f1766f1.
* review and update
* no cmd
* fix
* fix 99
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-10 21:57:38 +00:00
Vigers Ray
e67f4a6672
Merge remote-tracking branch 'space-wizards/master'
2025-09-27 03:54:27 +03:00
LordCarve
a3ddba6f42
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() ( #39848 )
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* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.
* Remove duplicate calls.
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:40:48 +12:00
Errant
b692b6e33e
Antag Rolebans ( #35966 )
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Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-09-17 23:59:07 +02:00
Vigers Ray
390ffd9c7f
Merge remote-tracking branch 'space-wizards/master'
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# Conflicts:
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Medical/VomitSystem.cs
# Content.Shared/Body/Systems/StomachSystem.cs
# Resources/Textures/Objects/Specific/Mech/mecha_equipment.rsi/meta.json
# Resources/Textures/Objects/Tools/t-ray.rsi/meta.json
2025-06-09 22:00:17 +03:00
DrSmugleaf
7f9b2a0434
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
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* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce
* Usings fix
* Usings fix
* Usings fix
* Usings fix
* CVar fix
* Predicted ppups
* Openable predicted popup
* Fix audio prediction
2025-06-09 10:36:04 -04:00
ThereDrD
8efeca7f48
Питомцы ( #391 )
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* init
* port better radials
* change wizden radials to new radials
* minor radial ui refactor
* less redundant values
* cleanup
* minor cleanup + refactor
* rename action + base ghost logic
* ghost actions update
* attack action + better action granting
* add missing translation
* add debug entity for testing
* add radial actions sprites
* micro fixes
* translations for ghost panel
* fix attack action logic
* new pet action sprites
* better attack target action params
* add 2 new stock pets
* add translation string for new pets
* add additional checks for petting + cute effect for successful petting
* add transfer pets to new body logic for cloning and gibbing
* add summary for OnMasterGibbed
* add stock pets to loadout menu
* fix OnMasterGibbed logic and change it to OnMasterShutdown
* add localisation support
* add logic for shutdown pet component
* pets that spawned as loadout automatically linked now
* added new pets
* cleanup
* more pets
* ы
* фиксы
---------
Co-authored-by: SplikZerys <tronezero700@yandex.ru>
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-01-11 07:53:23 +03:00
Vigers Ray
dbfa90e956
Звуковое оповещение новых ролей для призраков и вынос правил в отдельную кнопку.
2024-11-29 04:35:28 +03:00
Vigers Ray
0c1e15e516
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Client/Info/LinkBanner.cs
# Resources/Locale/en-US/_strings/atmos/gas-pipe-sensor.ftl
# Resources/Locale/en-US/_strings/station-events/events/greytide-virus.ftl
# Resources/Prototypes/Datasets/Names/diona.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
2024-11-26 17:50:59 +03:00
Intoxicating-Innocence
d5225d1f46
Ghost role drop-down alignment ( #33397 )
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* dropdown shares margin width with children
* removed dependency that rider added for some reason
* reduced vertical margin from 8 to 2
2024-11-26 09:28:31 +01:00
Vigers Ray
1c05542382
Фикс гост ролей с требованиями
2024-11-20 19:30:45 +03:00
Vigers Ray
38889342ad
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRolesEui.cs
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Shared/Weapons/Ranged/Components/GunComponent.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/Roles/Jobs/Civilian/service_worker.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
# Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Antagonist/Thieves.xml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-left.png
# Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-right.png
# Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-left.png
# Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-right.png
# Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/meta.json
2024-11-13 04:35:52 +03:00
MilenVolf
cc3a19c212
Collapsible ghost roles menu ( #32717 )
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* Make ghost roles collapsible
* Save `BodyVisible` state of each `Collapsible` box
* Make ghost role collapsible only when group has more than 1 role
* Make it a little prettier
* Make only ghost role buttons collapsible
* Apply requested changes
* Typo
* Small cleanup
* Store in list, instead of iterating
* Make unique ids more unique
* Move it out of the cycle
* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names
Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.
* Put TODO in GhostRolesEui. I guess Issue must be made for this
* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed
I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.
* Remove extra space from ghost roles window
* Add buttons stretching. Size 3:1
2024-11-04 01:49:42 +01:00
VigersRay
afe7f25a2b
Фикс открытия ролей, повышение пенсионного возраста... Ой, требований возраста для командования.
2024-08-15 00:26:50 +03:00
VigersRay
c0ee7e3cc9
Merge remote-tracking branch 'refs/remotes/wizards/master'
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# Conflicts:
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Lobby/LobbyUIController.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
# Content.Shared/Roles/JobRequirements.cs
# Resources/Prototypes/Accents/word_replacements.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
# Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
# Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
# Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
# Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
# Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
# Resources/Prototypes/Roles/Jobs/Command/captain.yml
# Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
# Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
# Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
# Resources/Prototypes/Roles/Jobs/Science/research_director.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
# Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Structures/Power/apc.rsi/base.png
# Resources/Textures/Structures/Power/apc.rsi/broken.png
# Resources/Textures/Structures/Power/apc.rsi/display-charging.png
# Resources/Textures/Structures/Power/apc.rsi/display-full.png
# Resources/Textures/Structures/Power/apc.rsi/display-lack.png
# Resources/Textures/Structures/Power/apc.rsi/display-remote.png
# Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
# Resources/Textures/Structures/Power/apc.rsi/frame.png
# Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
Ed
a95d2257c3
JobRequirement refactor ( #30347 )
...
* refactor JobRequirements
* add profile support
* fix
* Update quartermaster.yml
* sloth fixes
* inport 30208
* Update DepartmentPrototype.cs
* species restriction
* left tweak stick
* stringbuilder is cool!
2024-08-05 14:25:49 +10:00
VigersRay
465ccb630e
фикс открытия призрак ролей для спонсоров
2024-07-01 22:40:00 +03:00
VigersRay
06dcab6a05
Фиксы спонсорки
2024-07-01 17:24:00 +03:00
VigersRay
ff394987f4
Обнова спонсорки
2024-07-01 17:03:24 +03:00
no
630a7a78ed
Add ghost role raffles ( #26629 )
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* Add ghost role raffles
* GRR: Fix dialogue sizing, fix merge
* GRR: Add raffle deciders (winner picker)
* GRR: Make settings prototype based with option to override
* GRR: Use Raffles folder and namespace
* GRR: DataFieldify and TimeSpanify
* GRR: Don't actually DataFieldify HashSet<ICommonSession>s
* GRR: add GetGhostRoleCount() + docs
* update engine on branch
* Ghost role raffles: docs, fix window size, cleanup, etc
* GRR: Admin UI
* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto
* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
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* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
deltanedas
4fbebb6917
Roundstart antag role restrictions revival ( #20108 )
...
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-20 17:54:53 +10:00
metalgearsloth
3c0439167a
Fix makeghostrole eui ( #19998 )
2023-09-11 14:31:45 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Leon Friedrich
cedec8d415
Ensure EUIs close themselves ( #15860 )
2023-04-29 13:16:24 +10:00
Jezithyr
571dd4e6d5
Hud refactor ( #7202 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-10-12 10:16:23 +02:00
wrexbe
35b90736b7
Minor UI refactor ( #11212 )
2022-09-11 20:42:12 -07:00