Commit graph

74 commits

Author SHA1 Message Date
Vigers Ray
d4cf0a13ae
Доработка Мессенжера, фотоапарата. (#3833) 2026-02-01 03:55:47 +03:00
Vigers Ray
e67f4a6672 Merge remote-tracking branch 'space-wizards/master' 2025-09-27 03:54:27 +03:00
Pieter-Jan Briers
0c97520276
Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
Vigers Ray
939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
#	Content.Server/NPC/Systems/NPCSystem.cs
#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Interaction/SmartEquipSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Medical/HealingComponent.cs
#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Content.Shared/Warps/WarpPointSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Ambience/Antag/attributions.yml
#	Resources/Audio/Ambience/Antag/changeling_start.ogg
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#	Resources/Audio/Lobby/attributions.yml
#	Resources/Audio/Machines/attributions.yml
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/administration/commands/camera.ftl
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#	Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/administration/smites.ftl
#	Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
#	Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
#	Resources/Locale/en-US/_strings/alerts/alerts.ftl
#	Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
#	Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
#	Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
#	Resources/Locale/en-US/_strings/commands/asay-command.ftl
#	Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
#	Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
#	Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
#	Resources/Locale/en-US/_strings/commands/dirty-command.ftl
#	Resources/Locale/en-US/_strings/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
#	Resources/Locale/en-US/_strings/commands/eye-commands.ftl
#	Resources/Locale/en-US/_strings/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-map-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
#	Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
#	Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
#	Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
#	Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
#	Resources/Locale/en-US/_strings/commands/map-commands.ftl
#	Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
#	Resources/Locale/en-US/_strings/commands/me-command.ftl
#	Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
#	Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
#	Resources/Locale/en-US/_strings/commands/npc-command.ftl
#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
#	Resources/Locale/en-US/_strings/commands/ooc-command.ftl
#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
#	Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
#	Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
#	Resources/Locale/en-US/_strings/commands/radiation-command.ftl
#	Resources/Locale/en-US/_strings/commands/readmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
#	Resources/Locale/en-US/_strings/commands/role-commands.ftl
#	Resources/Locale/en-US/_strings/commands/say-command.ftl
#	Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
#	Resources/Locale/en-US/_strings/commands/showrules-command.ftl
#	Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
#	Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
#	Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
#	Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
#	Resources/Locale/en-US/_strings/commands/whisper-command.ftl
#	Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
#	Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
#	Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
#	Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
#	Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
#	Resources/Locale/en-US/_strings/materials/material-extractor.ftl
#	Resources/Locale/en-US/_strings/movement/eye.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
#	Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/research/technologies.ftl
#	Resources/Locale/en-US/_strings/seeds/seeds.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
#	Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/recipes/tags.ftl
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/amber.yml
#	Resources/Maps/centcomm.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hoods.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
#	Resources/Prototypes/Entities/Objects/Tools/matches.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
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#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
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#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
#	Resources/Prototypes/Entities/Structures/Furniture/beds.yml
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#	Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
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#	Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
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#	Resources/Prototypes/Recipes/Reactions/chemicals.yml
#	Resources/Prototypes/Roles/Antags/changeling.yml
#	Resources/Prototypes/name_identifier_groups.yml
#	Resources/Prototypes/tool_qualities.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
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#	Resources/ServerInfo/Guidebook/Glossary.xml
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#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
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#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
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#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
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#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
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#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
#	Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00
Nemanja
1374ceea47
Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Vigers Ray
390ffd9c7f Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Shared/Body/Systems/StomachSystem.cs
#	Resources/Textures/Objects/Specific/Mech/mecha_equipment.rsi/meta.json
#	Resources/Textures/Objects/Tools/t-ray.rsi/meta.json
2025-06-09 22:00:17 +03:00
pathetic meowmeow
3d40bebbef
Allow cargo request computers to send orders to the primary account (#37943) 2025-06-09 11:11:19 -04:00
Vigers Ray
906f5de7ba fix client 2025-05-27 17:42:47 +03:00
Vigers Ray
2e142536bb fix upstream 2025-05-27 05:33:07 +03:00
Vigers Ray
d6c0a011b7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
#	Content.Client/Fax/UI/FaxWindow.xaml
#	Content.Client/Ghost/GhostSystem.cs
#	Content.Client/Holiday/HolidaySystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Mech/MechSystem.cs
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
#	Content.Server/Bed/BedSystem.cs
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Communications/CommunicationsConsoleComponent.cs
#	Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
#	Content.Server/EntityEffects/Effects/MakeSentient.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
#	Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
#	Content.Server/EntityEffects/Effects/PlantMutateGases.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Bed/Components/HealOnBuckleComponent.cs
#	Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
#	Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
#	Resources/Locale/en-US/_strings/chat/chat-channel.ftl
#	Resources/Locale/en-US/_strings/components/screen-component.ftl
#	Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
#	Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
#	Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
#	Resources/Locale/en-US/_strings/salvage/job-board.ftl
#	Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
#	Resources/Locale/en-US/_strings/ui/turret-controls.ftl
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Masks/masks.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/LootTables/suspicion_loot_table.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/SoundCollections/NukeMusic.yml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/alien3.png
#	Resources/Textures/Effects/speech.rsi/alienroyal3.png
#	Resources/Textures/Effects/speech.rsi/default3.png
#	Resources/Textures/Effects/speech.rsi/guardian3.png
#	Resources/Textures/Effects/speech.rsi/holo3.png
#	Resources/Textures/Effects/speech.rsi/lawyer3.png
#	Resources/Textures/Effects/speech.rsi/lizard3.png
#	Resources/Textures/Effects/speech.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Effects/speech.rsi/robot3.png
#	Resources/Textures/Effects/speech.rsi/slime3.png
#	Resources/Textures/Effects/speech.rsi/spider3.png
#	Resources/Textures/Effects/speech.rsi/syndibot3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
#	Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
#	Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Piping/disposal.rsi/meta.json
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/steel_dirty.png
#	Resources/migration.yml
#	runclient-Tools.bat
#	runclient.bat
2025-05-27 03:41:41 +03:00
Nemanja
0d878751fa
Salvage Job Board (#37549)
* Salvage Job Board

* More development

* Small boy

* Computer yaml (partial)

* UI

* Rank unlock logic

* Job label printing

* appraisal tool integration

* Jobs

* add board to QM locker

* boom!

* command desc

* mild rewording

* ackh, mein pr ist brohken
2025-05-18 14:02:52 +10:00
themias
14adb1ff01
Cargo request and bounty console deny sound cooldown (#37234)
* Cargo bounty console deny sound cooldown

* ordering computer cooldown

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Cargo/Components/CargoBountyConsoleComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Server/Cargo/Systems/CargoSystem.Bounty.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* AutoGenerateComponentPause

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-07 20:34:44 -04:00
pathetic meowmeow
cfba56c2b4
Make departmental orders consoles print slips (#36944)
* Make departmental orders consoles print slips

* feed back cycle
2025-05-06 15:04:18 -04:00
Vigers Ray
b378fdc706 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Follower/FollowerSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/PAI/SharedPAISystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Resources/Locale/en-US/_strings/access/components/genpop.ftl
#	Resources/Locale/en-US/_strings/doors/components/turnstile.ftl
#	Resources/Locale/en-US/_strings/power/battery.ftl
#	Resources/Locale/en-US/_strings/store/pai-catalog.ftl
#	Resources/Locale/en-US/_strings/tools/simple-tool-usage.ftl
#	Resources/Locale/en-US/_strings/ui/controls.ftl
#	Resources/Locale/en-US/_strings/weapons/ranged/upgrades.ftl
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/crates.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Research/industrial.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Store/currency.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/captain_sabre.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/energykatana.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/katana.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/machete.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/deny.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/locked.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/opening.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/open.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/opening.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/opening.png
#	Resources/Textures/Structures/Wallmounts/posters.rsi/poster4_contraband.png
#	Resources/migration.yml
2025-04-28 01:29:55 +03:00
Nemanja
497f43ec65
Remove legacy cargo shuttle code/prototypes (#36967) 2025-04-27 12:06:45 +10:00
Vigers Ray
0e350ab6d3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Actions/ActionsSystem.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
#	Content.Server/GameTicking/GameTicker.GamePreset.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Actions/BaseActionComponent.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Weapons/Reflect/ReflectComponent.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	README.md
#	Resources/Prototypes/Actions/types.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Recipes/Lathes/security.yml
#	Resources/Prototypes/ai_factions.yml
2025-04-19 00:46:30 +03:00
Nemanja
57bbf76ec6
Fix inability to engage with economic Cargonia (#36668)
Fix inability to engage with cargo supremacy
2025-04-18 12:06:29 +10:00
Vigers Ray
77d4af8975 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Components/GasArtifactComponent.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/Triggers/Components/ArtifactGasTriggerComponent.cs
#	Content.Shared/Damage/Systems/StaminaSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Resources/Locale/en-US/_strings/chat/ui/chat-window.ftl
#	Resources/Locale/en-US/_strings/damage/damage-popup-component.ftl
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/XenoArch/Effects/normal_effects.yml
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/hypo.png
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/migration.yml
2025-04-15 04:03:44 +03:00
Nemanja
ed3e4c7d4e
Fix station income instantly accumulating roundstart (#36572)
Fix station money accumulating roundstart
2025-04-15 01:00:34 +02:00
Vigers Ray
3d8b756b88 фиксы апстрима 2025-04-13 17:45:33 +03:00
Vigers Ray
fffada0d68 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Parallax/ParallaxControl.cs
#	Content.Server/Cargo/Components/CargoPalletConsoleComponent.cs
#	Content.Server/Cargo/Components/StationBankAccountComponent.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	Resources/Locale/en-US/_strings/cargo/cargo-accounts.ftl
2025-04-13 17:18:35 +03:00
Nemanja
12b75beeab
Departmental Economy (#36445)
* Cargo Accounts, Request Consoles, and lock boxes

* Funding Allocation Computer

* final changes

* test fix

* remove dumb code

* ScarKy0 review

* first cour

* second cour

* Update machines.yml

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-13 15:22:36 +02:00
Vigers Ray
022d9ddd1b Merge remote-tracking branch 'space-wizards/master' 2025-04-11 18:58:41 +03:00
Nemanja
1540880eb2
Predict Labels (#36406)
* Predict Labels

* nitpicks
2025-04-10 22:19:48 -07:00
Vigers Ray
d0f5e8d361 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/validate-rgas.yml
#	.github/workflows/validate-rsis.yml
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Options/UI/OptionsMenu.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Mindshield/MindShieldSystem.cs
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Content.Server/Standing/StandingStateSystem.cs
#	Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/Markings/MarkingManager.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/Components/SubdermalImplantComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
#	Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
#	Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
#	Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/lathe/lathe-categories.ftl
#	Resources/Prototypes/Access/command.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
#	Resources/Prototypes/Catalog/thief_toolbox_sets.yml
#	Resources/Prototypes/Datasets/Names/Operation_prefix.yml
#	Resources/Prototypes/Datasets/Names/Operation_suffix.yml
#	Resources/Prototypes/Datasets/Names/arachnid_first.yml
#	Resources/Prototypes/Datasets/Names/arachnid_last.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/Names/clown.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Datasets/Names/fake_human_first.yml
#	Resources/Prototypes/Datasets/Names/fake_human_last.yml
#	Resources/Prototypes/Datasets/Names/first.yml
#	Resources/Prototypes/Datasets/Names/first_female.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/Names/hologram.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Datasets/Names/military.yml
#	Resources/Prototypes/Datasets/Names/moth_first_female.yml
#	Resources/Prototypes/Datasets/Names/moth_first_male.yml
#	Resources/Prototypes/Datasets/Names/moth_last.yml
#	Resources/Prototypes/Datasets/Names/mushman_first.yml
#	Resources/Prototypes/Datasets/Names/mushman_last.yml
#	Resources/Prototypes/Datasets/Names/ninja.yml
#	Resources/Prototypes/Datasets/Names/ninja_title.yml
#	Resources/Prototypes/Datasets/Names/regalrat.yml
#	Resources/Prototypes/Datasets/Names/reptilian_female.yml
#	Resources/Prototypes/Datasets/Names/reptilian_male.yml
#	Resources/Prototypes/Datasets/Names/revenant.yml
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
#	Resources/Prototypes/Datasets/Names/syndicate.yml
#	Resources/Prototypes/Datasets/Names/vox.yml
#	Resources/Prototypes/Datasets/Names/wizard_first.yml
#	Resources/Prototypes/Datasets/Names/wizard_last.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/corporations.yml
#	Resources/Prototypes/Datasets/criminal_records.yml
#	Resources/Prototypes/Datasets/rat_king_commands.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
#	Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Procedural/salvage_loot.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Species/arachnid.yml
#	Resources/Prototypes/Species/diona.yml
#	Resources/Prototypes/Species/moth.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
#	Resources/ServerInfo/Guidebook/Service/Botany.xml
#	Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
#	Resources/migration.yml
#	Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
Milon
8e10ff1f08
fix UpdateBankAccount (#35749)
* trolled

* fun

* fuck me
2025-03-09 21:50:24 +01:00
Vigers Ray
10888fd269 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
#	Content.Server/StationEvents/Events/PowerGridCheckRule.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Shared/CCVar/CCVars.Game.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
#	Resources/Locale/en-US/_strings/guidebook/cooking.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Guidebook/antagonist.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
#	Resources/migration.yml
2025-02-26 22:01:48 +03:00
pathetic meowmeow
fabfdd0673
Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
metalgearsloth
fa35c9623d
Revert "Purge uses of TransformComponent.Anchored.set. Also adds parentheses." (#35332) 2025-02-21 00:12:12 +11:00
TemporalOroboros
a4001fba1b
Purge uses of TransformComponent.Anchored.set. Also adds parentheses. (#34938) 2025-02-20 23:06:39 +11:00
Vigers Ray
4c5854ea7b Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/_strings/administration/smites.ftl
#	Resources/Locale/en-US/_strings/reagents/frostoil.ftl
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/cart.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chapel.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chefvend.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/condiments.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/scidrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/wallmed.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/migration.yml
2025-02-04 04:18:31 +03:00
Plykiya
75e469738c
Fixes debug assertion crash when inserting cash (#34812) 2025-02-02 20:39:23 +01:00
Milon
5be5ee9832
fix BankClientComponent never updating (#33123)
* fix

* oh right
2025-01-30 17:49:03 +01:00
Vigers Ray
cef39bc293 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Controls/RadialContainer.cs
#	Content.Server/Lathe/LatheSystem.cs
#	Content.Server/Silicons/Laws/SiliconLawSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Locale/en-US/_strings/station-events/events/radiation-storm.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/Security/CriminalRecords.xml
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/migration.yml
2025-01-30 11:33:49 +03:00
ScarKy0
253a9fbdf1
Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
VigersRay
aa38c32b65 upstream 2024-09-16 12:40:23 +03:00
Fildrance
6380a9adca
feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too

* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)

* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders

* remove unused check

* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)

* refactor: removed unuseed usings

* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-03 23:01:38 +10:00
VigersRay
911c3b3fb4 Реворк карго, реалистичный роадмап 2024-08-30 20:05:19 +03:00
Plykiya
01e1624567
Move PaperSystem to Shared (#30592)
* Fix paper system late localization

* IS THIS WHAT YOU WANT

* well I guess this is happening now

* fix the BUI

* did that even do anything before?

* again with the escapeformatting...

* Dirtying

* Move dirty to function

* Rename PaperSystem to PaperVisualizerSystem

* Fix namespace

* how many namespace changes must I suffer through

* SetContent is for Setting Content

* minor shuffling

* review

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-08-05 14:23:23 +10:00
lzk
da5918c951
FINALLY FIX APPROVER IN CARGO INVOICE!!! (#29690)
* OH DEAR LORD I WASTED 2 HOURS ON THIS STUPID SHIT!!!

* change some logic
2024-07-28 23:19:43 -07:00
deltanedas
87f7ea8aa9
make cargo balance ui updating its own component (#28295)
* add BankClientComponent and event

* query BankClient instead of hardcoded CargoOrderConsole for updating

* add BankClient to all ordering consoles

* :trollface:

* add Balance field to BankClient

* forgor

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* m

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-13 16:11:14 +10:00
lzk
c3720f9fd9
Add order quantity to cargo invoice label (#28821) 2024-06-13 10:36:38 -08:00
eoineoineoin
229f6d697c
Objects ordered through cargo system shouldn't start anchored (#28115)
* Order normal space heater instead of anchored variant

* Make sure ordered objects don't spawn anchored

* Order space heater flatpack instead of a regular space heater

* Remove obsolete TODO

* Remove unnecessary name

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
2024-05-25 16:26:48 -04:00
metalgearsloth
5896e68752
Content update for UI prediction (#27214)
* Content update for UI refactor

* Big update

* Sharing

* Remaining content updates

* First big update

* Prototype updates

* AUGH

* Fix UI comp ref

* Cleanup

- Fix predicted message, fix item slots, fix interaction range check.

* Fix regressions

* Make this predictive

idk why it wasn't.

* Fix slime merge

* Merge conflict

* Fix merge
2024-04-26 18:16:24 +10:00
Nemanja
1bfc63c546
fix cargo teleporter (#27255)
* fix cargo teleporter

* don't delete orders

* basado
2024-04-23 22:07:12 +10:00
icekot8
fd109d61b8
cargo console radio messages on approving (#27038)
* 1

* void --> "Unknown"
2024-04-17 17:32:21 -07:00
wafehling
c0bbbc33c1
Trading Outpost now has half buy-only and half sell-only pallets (#25955)
* Added new Buy & Sell specific cargo pallets

* Remapped trading outpost with new pallets, tweaked texture

* Removed debug message

* Fixed/Compacted conditional checking to let old pallets still work for backwards compatability

* Update Content.Server/Cargo/Components/CargoPalletComponent.cs

Alright, updating all the references to it.

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Changed textures, changed to enum instead of string for pallet type check

* Few minor code tweaks/formatting fixes

* Missed the prototype change

* Update Content.Server/Cargo/Components/CargoPalletComponent.cs

* Update Content.Server/Cargo/Systems/CargoSystem.Shuttle.cs

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-03-14 10:26:25 +11:00
Flesh
aa4e7c0619
Made ordering multiple crates at cargo order multiple crates (#25518)
* please tell me this is empty

* it wasn't empty, fixing that

* This should fix it

* fix for the fix

* address changes

* fix

* Added some comments, hoping that failed test was a fluke.
2024-02-25 18:36:22 +11:00
themias
3933490962
Fix centcom cargo gifts (#24701) 2024-01-30 04:05:20 -07:00