Commit graph

411 commits

Author SHA1 Message Date
Vigers Ray
869cf87d4f Merge remote-tracking branch 'space-sunrise/master'
# Conflicts:
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/Maps/debug.yml
#	Resources/Prototypes/_Sunrise/secret_weights.yml
#	Resources/migration.yml
2026-01-04 03:42:53 +01:00
iertis
401f7970eb
Очередные фиксы (#3569) 2026-01-03 19:39:41 +03:00
Vigers Ray
7eee898afc Merge remote-tracking branch 'space-sunrise/master'
# Conflicts:
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/_Sunrise/MentorHelp/MentorHelpControl.xaml.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/_Sunrise/Biocode/Systems/BiocodeDeactivationSystem.cs
#	Content.Shared/CCVar/CCVars.Atmos.cs
#	Content.Shared/Repairable/RepairableSystem.cs
#	Content.Shared/_Sunrise/FleshCult/CauseFleshCultInfection.cs
#	Resources/Locale/en-US/_prototypes/_sunrise/entities/clothing/belt/belts.ftl
#	Resources/Locale/en-US/_prototypes/_sunrise/entities/objects/specific/medical/hypospray.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
#	Resources/Locale/ru-RU/_prototypes/_sunrise/entities/clothing/belt/belts.ftl
#	Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/specific/mech/mechs.ftl
#	Resources/Locale/ru-RU/_prototypes/_sunrise/entities/objects/specific/medical/hypospray.ftl
#	Resources/Locale/ru-RU/_strings/_sunrise/markings/vulpkanin.ftl
#	Resources/Locale/ru-RU/_strings/_sunrise/mentor-help/mentor-help-ui.ftl
#	Resources/Locale/ru-RU/_strings/reagents/meta/medicine.ftl
#	Resources/Maps/Nonstations/nukieplanet.yml
#	Resources/Maps/_Sunrise/Nonstations/nukieplanet.yml
#	Resources/Prototypes/Catalog/Fills/Items/belt.yml
#	Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
#	Resources/Prototypes/Damage/containers.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Structures/Storage/Closets/Lockers/lockers.yml
#	Resources/Prototypes/Reagents/fun.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/cburn.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/deathsquad.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Store/currency.yml
#	Resources/Prototypes/_Starlight/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/_Sunrise/Catalog/ert_uplink_catalog.yml
#	Resources/Prototypes/_Sunrise/Chemistry/medicine.yml
#	Resources/Prototypes/_Sunrise/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/_Sunrise/Entities/Mobs/Player/eviltwin.yml
#	Resources/Prototypes/_Sunrise/Entities/Mobs/Player/ghost_roles.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Mech/mechs.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/NTUplink.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Specific/Robotics/borg_brains.yml
#	Resources/Prototypes/_Sunrise/Entities/Objects/Tools/biocode.yml
#	Resources/Prototypes/_Sunrise/GameRules/events.yml
#	Resources/Prototypes/_Sunrise/Reagents/gases.yml
#	Resources/Prototypes/_Sunrise/Reagents/narcotics.yml
#	Resources/Prototypes/_Sunrise/Roles/Jobs/Blueshield/blueshield_officer.yml
#	Resources/Prototypes/_Sunrise/Roles/Jobs/Security/senior_officer.yml
#	Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/meta.json
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonalert.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonalertdirect.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonalertnull.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonclose.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirect.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirectlarge.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirectsmall.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinondirectxtrlarge.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonfar.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonmedium.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinonnull.png
#	Resources/Textures/_Sunrise/BloodCult/pinpointer.rsi/pinpointer_bloodcult.png
#	Resources/manifest.yml
2025-12-29 18:37:56 +01:00
iertis
a700c7628e
Fix "ыыыы" (#3516) 2025-12-26 17:44:36 +03:00
Vigers Ray
2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Chemistry/UI/ChemMasterWindow.xaml
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Paper/UI/PaperWindow.xaml.cs
#	Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/Power/StationPowerTests.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Bible/BibleSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Discord/DiscordLink/DiscordLink.cs
#	Content.Server/GameTicking/GameTicker.LobbyBackground.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Kitchen/Components/MicrowaveComponent.cs
#	Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
#	Content.Server/Mech/Systems/MechSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/Medical/DefibrillatorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
#	Content.Server/Tips/TipsSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/BedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.User.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
#	Content.Shared/Chat/SharedSuicideSystem.cs
#	Content.Shared/Chemistry/Components/HyposprayComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
#	Content.Shared/Chemistry/Events/HyposprayEvents.cs
#	Content.Shared/Content.Shared.csproj
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Content.Shared/Interaction/InteractHand.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Throwing/ThrowingSystem.cs
#	Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
#	Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
#	Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
#	README.md
#	Resources/Locale/en-US/_strings/borg/borg.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
#	Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
#	Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
#	Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
#	Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
#	Resources/Locale/en-US/_strings/job/job-names.ftl
#	Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/silicons/borg-module.ftl
#	Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
#	Resources/Locale/en-US/_strings/store/currency.ftl
#	Resources/Locale/en-US/_strings/store/store.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Body/Organs/slime.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/antag.yml
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Crates/botany.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Crates/medical.yml
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
#	Resources/Prototypes/Catalog/Fills/Crates/security.yml
#	Resources/Prototypes/Catalog/Fills/Crates/service.yml
#	Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Items/belt.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
#	Resources/Prototypes/Entities/Debugging/debug_sweps.yml
#	Resources/Prototypes/Entities/Debugging/stress_test.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
#	Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
#	Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
#	Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
#	Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/GameRules/unknown_shuttles.yml
#	Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/reach.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
#	Resources/Prototypes/Roles/play_time_trackers.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Species/species_weights.yml
#	Resources/Prototypes/Store/presets.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/silicon-laws.yml
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
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#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
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#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
#	Resources/Textures/Structures/Storage/canister.rsi/meta.json
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
#	Resources/migration.yml
#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Errant
b02edf29e3
Admin improvements for Looc and Deadchat (#41273)
* looc and deadchat speak interrupt events

* comment

* admin log tweak

* clean up log entity targets; switch admin deadchat logged entity from player to mob

* one event only

* rename event, broadcast player session with the event
2025-11-21 21:41:24 +00:00
Connor Huffine
050dae8aa7
Remove unused dependencies (#41213) 2025-10-31 10:37:10 +00:00
Hannah Giovanna Dawson
cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
sleepyyapril
7c0ba70b74
Fix TryProccessRadioMessage Typo (#41139)
fix proccess typo
2025-10-27 10:44:11 +00:00
beck-thompson
82ab14da3a
Admin alerts now link players with tpto (#40472)
* Admin alerts now link players with tpto

* Add coords

* Slarti tweaks!

* He saw my minor spelling mistake - its over...
2025-10-27 02:40:07 +00:00
VigersRay
bbd0b285a5 фиксы апстрима 2025-10-27 02:35:00 +01:00
slarticodefast
1469b9484d
Add virtual chat API methods in Shared (#40895)
* move chat stuff to shared

* refactor: using cleanup +whitespaces + xml-doc

* review

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-19 19:08:27 +00:00
VigersRay
6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/ISSUE_TEMPLATE/config.yml
#	.github/ISSUE_TEMPLATE/issue_report.md
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Destructible/Thresholds/DamageThreshold.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Armor/SharedArmorSystem.cs
#	Content.Shared/Bed/Sleep/SleepingSystem.cs
#	Content.Shared/Cabinet/ItemCabinetSystem.cs
#	Content.Shared/Chat/SharedChatSystem.Emote.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Clothing/EntitySystems/MaskSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
#	Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/IoC/SharedContentIoC.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Ninja/Components/NinjaSuitComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Revenant/Components/RevenantComponent.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/HitscanPrototype.cs
#	Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
#	README.md
#	Resources/Audio/Weapons/attributions.yml
#	Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
#	Resources/Locale/en-US/_strings/job/job-description.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/npc/hugbot.ftl
#	Resources/Locale/en-US/_strings/npc/npc-debug.ftl
#	Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
#	Resources/Locale/en-US/_strings/ui/stat-values.ftl
#	Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
#	Resources/Maps/Shuttles/cargo_relic.yml
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/_Sunrise/Station/relic.yml
#	Resources/Maps/_Sunrise/event/clon_mine.yml
#	Resources/Maps/_Sunrise/event/void.yml
#	Resources/Prototypes/Body/Prototypes/vox.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/security.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/wizard.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Stacks/Materials/crystals.yml
#	Resources/Prototypes/Stacks/floor_tile_stacks.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
#	Resources/migration.yml
#	RobustToolbox
2025-10-19 17:38:04 +02:00
slarticodefast
ee9d1032bb
Move ChatSystem.Emotes to shared (#40866)
* move to shared

* entity effect to shared

* refactor: whitespaces+xml-doc typo fixups

* refactor: a little bit more of xml-doc typos fixups

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-13 18:06:01 +00:00
Myra
3a7c18c394
Merge branch 'master' into stable 2025-10-12 23:55:28 +02:00
Princess Cheeseballs
e917c8e067
[PRIORITY NEGATIVE ONE/STABLE HOTFIX] ADMIN NOTES CANNOT BE ACCESSED (#40863)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Fix logger obsolete warnings (#40553)"
2025-10-12 23:52:26 +02:00
Princess Cheeseballs
2c1fc92e5c
Quieter Meat Kudzu (#39304)
Init Commit

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-12 10:36:54 +00:00
David
691ca31b95
(Cleanup) Fix logger obsolete warnings (#40553)
* Switched obsolete logger usages to use Sawmill

Fix the majority of obsolete logger usages outside the engine code.

* Fix injection in ChatManager and revert BuildMech changes

* Removed extra manual injection

* Reduced extra static injection and reverted changes to CommandButton as it needs engine changes.

* Removed two more cases of double injection and an extra using

* Reverted changes for Inventory Display

* Moved sawmill setup outside constructor in Table to resolve test failure
2025-10-07 11:45:01 +00:00
Vigers Ray
e67f4a6672 Merge remote-tracking branch 'space-wizards/master' 2025-09-27 03:54:27 +03:00
Vigers Ray
ed619598f1 Merge remote-tracking branch 'space-sunrise/master' 2025-09-11 19:03:21 +03:00
SweetAplle
ff54410d6a
"idk" no longer shrugs, instead sanitizing to "I don't know" (#39024)
* idk no longer shrugs

* accidentally had this in here!

* this was accidentally in here too!

* fucked up the removal

* fucked it up again this should HOPEFULLY be the last one

turns out it's hard to revert the edit of a file that's just numbers and spaces who woulda thunk?

* Restore SpaceStation14.sln to master

* Restore development.toml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-09-10 13:09:58 -07:00
Vigers Ray
48bb8fabd7
Механика вещания через консоль связи (#3070) 2025-09-09 22:15:37 +03:00
Pieter-Jan Briers
0c97520276
Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
ReWAFFlution
f2d94238db Merge remote-tracking branch 'sunrise/master' 2025-08-28 21:15:52 +03:00
Copilot
25fdfa2b4d
Enhance collective mind TTS with individual voices and author display options (#2887)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-08-26 13:45:17 +03:00
Vigers Ray
f5ff03d394 фикс рассинхрона оповещений 2025-08-25 07:09:03 +03:00
ReWAFFlution
c5fca9e384 Merge remote-tracking branch 'sunrise' 2025-08-25 05:43:34 +03:00
Copilot
c39491fe62
Реворк системы оповещений: пространственные динамики с очередью и умной фильтрацией чата (#3000)
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: VigersRay <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-08-25 02:47:27 +03:00
Vigers Ray
1df98d7ddb Merge remote-tracking branch 'space-sunrise/master'
# Conflicts:
#	Content.Server/_Sunrise/GridDock/GridDockSystem.cs
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/_Sunrise/Entities/Stations/base.yml
#	Resources/migration.yml
2025-08-18 02:30:46 +03:00
Vigers Ray
978d665ba7 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Chat/Systems/ChatSystem.cs
2025-08-17 19:23:27 +03:00
Tayrtahn
5ea928863f
Cleanup warnings in ChatSystem (#36773)
* Cleanup warnings in ChatSystem

* fix after merge

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-17 08:39:23 -04:00
ReWAFFlution
0ba9d1d7e1 Merge remote-tracking branch 'sunrise/master' 2025-08-15 13:13:01 +03:00
iertis
d5ec9f0e5b
Фиксы апстрима (#2778)
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-08-15 12:45:53 +03:00
Vigers Ray
533dda3c56 Merge remote-tracking branch 'space-sunrise/master' 2025-08-15 02:08:29 +03:00
Vigers Ray
66e2eb78f8 упс 2025-08-15 01:05:00 +03:00
Vigers Ray
de3423b687 Merge remote-tracking branch 'space-sunrise/master'
# Conflicts:
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Resources/Locale/en-US/_strings/seeds/seeds.ftl
#	Resources/Prototypes/_Sunrise/Maps/Pools/default.yml
2025-08-14 13:25:17 +03:00
Vigers Ray
fb4ef153c8 я устал, смена окончена 2025-08-13 01:24:33 +03:00
Vigers Ray
939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
#	Content.Server/NPC/Systems/NPCSystem.cs
#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Interaction/SmartEquipSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Medical/HealingComponent.cs
#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Content.Shared/Warps/WarpPointSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Ambience/Antag/attributions.yml
#	Resources/Audio/Ambience/Antag/changeling_start.ogg
#	Resources/Audio/Effects/attributions.yml
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Audio/Machines/attributions.yml
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/administration/commands/camera.ftl
#	Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/administration/smites.ftl
#	Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
#	Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
#	Resources/Locale/en-US/_strings/alerts/alerts.ftl
#	Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
#	Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
#	Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
#	Resources/Locale/en-US/_strings/commands/asay-command.ftl
#	Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
#	Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
#	Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
#	Resources/Locale/en-US/_strings/commands/dirty-command.ftl
#	Resources/Locale/en-US/_strings/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
#	Resources/Locale/en-US/_strings/commands/eye-commands.ftl
#	Resources/Locale/en-US/_strings/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-map-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
#	Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
#	Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
#	Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
#	Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
#	Resources/Locale/en-US/_strings/commands/map-commands.ftl
#	Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
#	Resources/Locale/en-US/_strings/commands/me-command.ftl
#	Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
#	Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
#	Resources/Locale/en-US/_strings/commands/npc-command.ftl
#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
#	Resources/Locale/en-US/_strings/commands/ooc-command.ftl
#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
#	Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
#	Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
#	Resources/Locale/en-US/_strings/commands/radiation-command.ftl
#	Resources/Locale/en-US/_strings/commands/readmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
#	Resources/Locale/en-US/_strings/commands/role-commands.ftl
#	Resources/Locale/en-US/_strings/commands/say-command.ftl
#	Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
#	Resources/Locale/en-US/_strings/commands/showrules-command.ftl
#	Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
#	Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
#	Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
#	Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
#	Resources/Locale/en-US/_strings/commands/whisper-command.ftl
#	Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
#	Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
#	Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
#	Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
#	Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
#	Resources/Locale/en-US/_strings/materials/material-extractor.ftl
#	Resources/Locale/en-US/_strings/movement/eye.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
#	Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/research/technologies.ftl
#	Resources/Locale/en-US/_strings/seeds/seeds.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
#	Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/recipes/tags.ftl
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/amber.yml
#	Resources/Maps/centcomm.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hoods.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
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#	Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
#	Resources/Prototypes/Entities/Objects/Tools/matches.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
#	Resources/Prototypes/Entities/Structures/Furniture/beds.yml
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
#	Resources/Prototypes/Entities/Structures/Power/debug_power.yml
#	Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
#	Resources/Prototypes/GameRules/subgamemodes.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Recipes/Reactions/chemicals.yml
#	Resources/Prototypes/Roles/Antags/changeling.yml
#	Resources/Prototypes/name_identifier_groups.yml
#	Resources/Prototypes/tool_qualities.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
#	Resources/ServerInfo/Guidebook/Command.xml
#	Resources/ServerInfo/Guidebook/Glossary.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
#	Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00
chromiumboy
c3555af821
Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Nemanja
1374ceea47
Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
slarticodefast
2c40a950f7
Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
vinogradgarden
bdc46a629f
Переработка системы спавна и стыковки шаттлов к станциям, Офицер Внутреннего Надзора, Офицер Специальных Операций, добавление музыки в лобби, добавление наших шаттлов ОБР, РХБЗЗ в билд (#21)
* Перемещение определения работы BlueShieldEnsign и BlueShieldOfficer в закомментированный блок

* Обновление URL для книги корпоративного права

* Update README.md

* Добавление новых плюшевых игрушек CE vulpa и Engie xeno

* fix(maps): update centcomm map path and name template

Update map path to use _Fish variant and modify station name template to include special operations HQ

* add IAA job assets and uniform variants

add new job icons, law department badge, and centcom officer uniform variants
include localization files and prototype configurations for new assets
modify IAA role loadout to use new badge and uniform

* fix(localization): correct jumpskirts uniform file path and content

Move jumpskirts uniform localization file to correct directory and ensure content is properly formatted

* New Ghosts

Add a new ghosts from the old fish station

* Добавление новых ролей и загрузок для CentComm и BlueShield, включая описание и иконки.

* Оперативник «Синий щит» (гост-роль сопровождения ПЦК и тд) и исправления локализации «Синий щит» и ИСН (#2608)

* ERT Uplink Tweaks (#2600)

* Automatic changelog update

* Печать штаба спецопераций (#2599)

* Имплант "Жуткий Смех" в набор вора (#2607)

* Респрайт Мехов (#2617)

* Automatic changelog update

* Очередной фикс маркингов (#2635)

* fix editor (#2641)

* dispacement-drawing-fix (#2642)

* reset pos on client restart (#2643)

* save pos when closing by button (#2644)

* Добавлены новые роли: шеф и врач. Обновлены иконки для новых ролей.

* Updated centcom map

* Добавлены описания и названия для новых ролей Центкома и «Синий Щит» в английском и русском языках.

* add turtle ghost theme and update ghost assets

- Add new turtle ghost theme with animations and localization
- Replace default ghost assets with custom _Fish variants
- Update logo manifest and references to use new ghost sprites
- Remove old _Sunrise ghost assets and consolidate under _Fish

* update splash logo comment in manifest.yml

* remove slippery component from honkbot and update descriptions

The slippery component was causing unintended behavior with honkbot movement. Also updated the bot's description in both English and Russian locales to better reflect its nature.

* Добавлены новые роли для СЦК и печать Секторального судьи и прочие изменение.

* Refactor Centcom Blue Shield identifiers and update job configurations

- Changed SpawnPointCentcomBlueShield to SpawnPointCentcommBlueShield for consistency.
- Updated centcom_blueshield_officer.yml to change icon from JobIconBlueShield to JobIconNanotrasen.
- Adjusted delta.yml to maintain consistent naming conventions for BlueShield roles and added NtrOfficer.
- Cleaned up migration.yml by removing unused references to BlueShield lockers and suits.

* Обновлены роли в дельте. Изменено количество роли на дельте.

* Удалены устаревшие имя роли Центком и добавлены новые имя роли для английского и русского языков

* moved duplicate ghost theme file and consolidate strings

* Изменено название роли "Офицер Синего Щита Центком" на "оперативник «Синий щит»" для улучшения точности перевода.

* Обновлены роли и идентификаторы Центком для улучшения точности и актуальности

* update ghost theme sprite path and localization

* remove extra blank line in ghost_themes.yml

* add von Valantius painting and related assets

Add new painting texture, localization files, and prototype for Centcomm von Valantius painting. Includes English and Russian translations. Also reorganize some existing localization files for sectoral judge items.

* minor update elizabeth von valantius painting texture

* add new audio, textures, and prototypes, major changes in grid spawning and docking system

- Add new lobby music tracks and sound effects with proper licensing
- Implement new job roles: Oversight Officer and SpecOps Officer
- Add new shuttle docking system for special operations teams
- Include localization files for new content
- Update station maps and job configurations
- Add new equipment and weapons for special operations personnel
- Implemented updated automatic grid spawning and docking system

* update centcom oversight equipment to use correct headset

Change headset from Magistrate to FishCentCom variant to match intended equipment specification

* update logo-fish-splash.png texture

---------

Co-authored-by: VladSukr <vladsukr@gmail.com>
Co-authored-by: ReWAFFlution <153686236+ReWAFFlution@users.noreply.github.com>
Co-authored-by: SplikZerys <tronezero700@yandex.ru>
Co-authored-by: pixarF <sadfrogisfrog@gmail.com>
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
Co-authored-by: Sunrise-Bot <sunrise.project.top@gmail.com>
Co-authored-by: Kendrick <133131761+Kendrick15@users.noreply.github.com>
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
2025-07-28 19:27:13 +03:00
Pieter-Jan Briers
444180c20d
Optimizations from server profile (#38290)
* Properly cache regexes in chat sanitization/accents

Wow I wonder if `new Regex()` has a cost to it *looks at server profile*.

* Avoid lag caused by Tippy command completions

CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*.

* Add active count metrics to some high-load systems

Mover & NPCs

I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that.

* Enable parallel processing on pow3r again

Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there.

* Replace hashset with bitflags for AtmosMonitor alert types.

Allocating these hashsets was like 20% of the CPU of atmos, somehow.

* Cache HashSet used for space movement collider checks

Turns out this was a ton of server allocations. Huh.
2025-07-26 11:44:34 +02:00
ThereDrD
212372c44d
Фиксы и рефактор чатсана (#2586)
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-07-19 09:54:09 +03:00
Perry Fraser
bd853b60de
fix: ghosts shouldn't see whisper obfuscation (#38202) 2025-07-14 00:30:53 -07:00
SplikZerys
12c008f0f5
INTERACTION PANEL (#2551)
Co-authored-by: rhailrake <splatt.pr@gmail.com>
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
2025-07-13 16:48:32 -04:00
Centronias
05436d3dcc
Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588)
* Component for clothes to suppress scream noise

GaggedComponent + AddGaggedClothingComponent and relevant systems to make them work.

Currently only stifles the scream _action_, not all emotes

because if a mime can silently emote, so can gagged you!

* fix comments

* swap to inventory relay

and make it more general such that specific emotes or emotes of a given category can be blocked

* power gloves shouldn't block snapping

* easy fixes

* blockable emote event

* pr comments, switch to using emote event mostly

* pr comments

add beforeEmoteEvent

add emote blocker name to popup

maybe some other stuff, I forget

* get rid of emoteevent's source because I don't need it anymore

* smol clean

* formatting, style, and one minor thing where having a muzzle in your pocket would gag you
2025-07-11 13:18:15 -04:00
SplikZerys
5fda7fe52f forced collective mind for abductors 2025-07-08 14:39:43 -04:00
Tayrtahn
c565b44965
Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00