Vigers Ray
2da8b9f545
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Chemistry/UI/ChemMasterWindow.xaml
# Content.Client/Entry/EntryPoint.cs
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Paper/UI/PaperWindow.xaml.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.IntegrationTests/Tests/Power/StationPowerTests.cs
# Content.Packaging/ServerPackaging.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Bible/BibleSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Content.Server.csproj
# Content.Server/Discord/DiscordLink/DiscordLink.cs
# Content.Server/GameTicking/GameTicker.LobbyBackground.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Kitchen/Components/MicrowaveComponent.cs
# Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
# Content.Server/Mech/Systems/MechSystem.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
# Content.Server/Medical/DefibrillatorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
# Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
# Content.Server/Tips/TipsSystem.cs
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/BedSystem.cs
# Content.Shared/Blocking/BlockingSystem.User.cs
# Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
# Content.Shared/Chat/SharedSuicideSystem.cs
# Content.Shared/Chemistry/Components/HyposprayComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
# Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
# Content.Shared/Chemistry/Events/HyposprayEvents.cs
# Content.Shared/Content.Shared.csproj
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Content.Shared/Interaction/InteractHand.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
# Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Throwing/ThrowingSystem.cs
# Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
# Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
# Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
# Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
# Content.Shared/Zombies/ZombieComponent.cs
# Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
# README.md
# Resources/Locale/en-US/_strings/borg/borg.ftl
# Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
# Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
# Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
# Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
# Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
# Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
# Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
# Resources/Locale/en-US/_strings/job/job-names.ftl
# Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
# Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/silicons/borg-module.ftl
# Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
# Resources/Locale/en-US/_strings/store/currency.ftl
# Resources/Locale/en-US/_strings/store/store.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Body/Organs/slime.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/antag.yml
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Crates/botany.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Crates/medical.yml
# Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
# Resources/Prototypes/Catalog/Fills/Crates/security.yml
# Resources/Prototypes/Catalog/Fills/Crates/service.yml
# Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Items/belt.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
# Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
# Resources/Prototypes/Entities/Debugging/debug_sweps.yml
# Resources/Prototypes/Entities/Debugging/stress_test.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
# Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
# Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
# Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
# Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
# Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
# Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/GameRules/unknown_shuttles.yml
# Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/reach.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
# Resources/Prototypes/Roles/play_time_trackers.yml
# Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
# Resources/Prototypes/Species/species_weights.yml
# Resources/Prototypes/Store/presets.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/silicon-laws.yml
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
# Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
# Resources/Textures/Structures/Storage/canister.rsi/meta.json
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
# Resources/migration.yml
# RobustToolbox
# SECURITY.md
# SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Samuka
9bab0a3287
add 2 empty lines to xenoborg round end text ( #41436 )
...
* add 2 empty lines
* add one line on the top
* swap from the start to the end
2025-11-18 17:44:13 +00:00
VigersRay
bbd0b285a5
фиксы апстрима
2025-10-27 02:35:00 +01:00
Vigers Ray
3cf56cd5b3
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Access/Systems/AgentIDCardSystem.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl
# Resources/Locale/en-US/_strings/ghost/observer-role.ftl
# Resources/Locale/en-US/_strings/robotics/borg_modules.ftl
# Resources/Prototypes/Entities/Clothing/Ears/specific.yml
# Resources/Prototypes/Entities/Clothing/Eyes/specific.yml
# Resources/Prototypes/Entities/Clothing/Hands/specific.yml
# Resources/Prototypes/Entities/Clothing/Head/specific.yml
# Resources/Prototypes/Entities/Clothing/Neck/specific.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
2025-08-13 14:13:30 +03:00
slarticodefast
2743dcf67f
Move mind role components to shared ( #39606 )
2025-08-13 12:51:46 +02:00
Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Server/Body/Systems/MetabolizerSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.Emote.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/CrewManifest/CrewManifestSystem.cs
# Content.Server/Emp/EmpSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
# Content.Server/GameTicking/Presets/GamePresetPrototype.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/Implants/Components/ScramImplantComponent.cs
# Content.Server/Implants/SubdermalImplantSystem.cs
# Content.Server/Materials/ProduceMaterialExtractorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
# Content.Server/NPC/Systems/NPCSystem.cs
# Content.Server/Polymorph/Systems/PolymorphSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Repairable/RepairableSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
# Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
# Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
# Content.Server/Speech/EntitySystems/MothAccentSystem.cs
# Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/Stunnable/Components/StunOnCollideComponent.cs
# Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Blocking/BlockingSystem.cs
# Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
# Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Construction/Conditions/TileNotBlocked.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Emoting/EmoteAttemptEvent.cs
# Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
# Content.Shared/Eye/VisibilityFlags.cs
# Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Interaction/SmartEquipSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Medical/HealingComponent.cs
# Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Station/SharedStationSpawningSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Content.Shared/Warps/WarpPointSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Ambience/Antag/attributions.yml
# Resources/Audio/Ambience/Antag/changeling_start.ogg
# Resources/Audio/Effects/attributions.yml
# Resources/Audio/Lobby/attributions.yml
# Resources/Audio/Machines/attributions.yml
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Locale/en-US/_strings/administration/antag.ftl
# Resources/Locale/en-US/_strings/administration/commands/camera.ftl
# Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/administration/smites.ftl
# Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
# Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
# Resources/Locale/en-US/_strings/alerts/alerts.ftl
# Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
# Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
# Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
# Resources/Locale/en-US/_strings/commands/asay-command.ftl
# Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
# Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
# Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
# Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
# Resources/Locale/en-US/_strings/commands/dirty-command.ftl
# Resources/Locale/en-US/_strings/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
# Resources/Locale/en-US/_strings/commands/eye-commands.ftl
# Resources/Locale/en-US/_strings/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/commands/force-map-command.ftl
# Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
# Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
# Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
# Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
# Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
# Resources/Locale/en-US/_strings/commands/map-commands.ftl
# Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
# Resources/Locale/en-US/_strings/commands/me-command.ftl
# Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
# Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
# Resources/Locale/en-US/_strings/commands/npc-command.ftl
# Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
# Resources/Locale/en-US/_strings/commands/ooc-command.ftl
# Resources/Locale/en-US/_strings/commands/pardon-command.ftl
# Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
# Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
# Resources/Locale/en-US/_strings/commands/radiation-command.ftl
# Resources/Locale/en-US/_strings/commands/readmin-command.ftl
# Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
# Resources/Locale/en-US/_strings/commands/role-commands.ftl
# Resources/Locale/en-US/_strings/commands/say-command.ftl
# Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
# Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
# Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
# Resources/Locale/en-US/_strings/commands/showrules-command.ftl
# Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
# Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
# Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
# Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
# Resources/Locale/en-US/_strings/commands/whisper-command.ftl
# Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
# Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
# Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
# Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
# Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
# Resources/Locale/en-US/_strings/materials/material-extractor.ftl
# Resources/Locale/en-US/_strings/movement/eye.ftl
# Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
# Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
# Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
# Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/research/technologies.ftl
# Resources/Locale/en-US/_strings/seeds/seeds.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
# Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/recipes/tags.ftl
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/amber.yml
# Resources/Maps/centcomm.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hoods.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Tools/matches.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
# Resources/Prototypes/Entities/Structures/Furniture/beds.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Power/debug_power.yml
# Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
# Resources/Prototypes/GameRules/subgamemodes.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Reactions/chemicals.yml
# Resources/Prototypes/Roles/Antags/changeling.yml
# Resources/Prototypes/name_identifier_groups.yml
# Resources/Prototypes/tool_qualities.yml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Command.xml
# Resources/ServerInfo/Guidebook/Glossary.xml
# Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
# Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
# Resources/engineCommandPerms.yml
# Resources/keybinds.yml
# Resources/migration.yml
2025-08-10 01:49:23 +03:00
Princess Cheeseballs
e85bc1bb8c
Stunnable New Status and Cleanup ( #38618 )
...
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-21 19:22:11 +02:00
slarticodefast
b83d00b792
Predict Flashes ( #37640 )
...
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-06-23 13:32:56 +02:00
Vigers Ray
d6c0a011b7
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Client/Fax/UI/FaxWindow.xaml
# Content.Client/Ghost/GhostSystem.cs
# Content.Client/Holiday/HolidaySystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Mech/MechSystem.cs
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
# Content.Server/Bed/BedSystem.cs
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Communications/CommunicationsConsoleComponent.cs
# Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
# Content.Server/EntityEffects/Effects/MakeSentient.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
# Content.Server/EntityEffects/Effects/PlantMutateGases.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Bed/Components/HealOnBuckleComponent.cs
# Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
# Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
# Resources/Locale/en-US/_strings/chat/chat-channel.ftl
# Resources/Locale/en-US/_strings/components/screen-component.ftl
# Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
# Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
# Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
# Resources/Locale/en-US/_strings/salvage/job-board.ftl
# Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
# Resources/Locale/en-US/_strings/ui/turret-controls.ftl
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Masks/masks.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/LootTables/suspicion_loot_table.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien3.png
# Resources/Textures/Effects/speech.rsi/alienroyal3.png
# Resources/Textures/Effects/speech.rsi/default3.png
# Resources/Textures/Effects/speech.rsi/guardian3.png
# Resources/Textures/Effects/speech.rsi/holo3.png
# Resources/Textures/Effects/speech.rsi/lawyer3.png
# Resources/Textures/Effects/speech.rsi/lizard3.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Effects/speech.rsi/robot3.png
# Resources/Textures/Effects/speech.rsi/slime3.png
# Resources/Textures/Effects/speech.rsi/spider3.png
# Resources/Textures/Effects/speech.rsi/syndibot3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
# Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel_dirty.png
# Resources/migration.yml
# runclient-Tools.bat
# runclient.bat
2025-05-27 03:41:41 +03:00
Errant
bf76ba28e2
MindRemoveRole refactor ( #34880 )
...
* MindRemoveRole refactor
* role removal logstring rework
* zombiesystem fix
2025-05-17 16:24:32 +10:00
Vigers Ray
bdd8648f36
фиксы апстрима
2025-04-19 03:48:33 +03:00
Vigers Ray
e45065ed4a
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Resources/Audio/Effects/attributions.yml
# Resources/Prototypes/typing_indicator.yml
# Resources/Textures/Effects/speech.rsi/meta.json
2025-04-19 02:37:01 +03:00
Milon
3fc9bcbbbe
remove Session from MindComponent ( #34753 )
...
* yummy
* fix tests
2025-04-19 00:23:01 +02:00
Vigers Ray
d0f5e8d361
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/validate-rgas.yml
# .github/workflows/validate-rsis.yml
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Options/UI/OptionsMenu.xaml.cs
# Content.Client/SubFloor/SubFloorHideSystem.cs
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Mindshield/MindShieldSystem.cs
# Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
# Content.Server/Standing/StandingStateSystem.cs
# Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/Markings/MarkingManager.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/Components/SubdermalImplantComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Resources/Audio/Lobby/attributions.yml
# Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
# Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
# Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
# Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/lathe/lathe-categories.ftl
# Resources/Prototypes/Access/command.yml
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
# Resources/Prototypes/Catalog/thief_toolbox_sets.yml
# Resources/Prototypes/Datasets/Names/Operation_prefix.yml
# Resources/Prototypes/Datasets/Names/Operation_suffix.yml
# Resources/Prototypes/Datasets/Names/arachnid_first.yml
# Resources/Prototypes/Datasets/Names/arachnid_last.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/Names/clown.yml
# Resources/Prototypes/Datasets/Names/diona.yml
# Resources/Prototypes/Datasets/Names/fake_human_first.yml
# Resources/Prototypes/Datasets/Names/fake_human_last.yml
# Resources/Prototypes/Datasets/Names/first.yml
# Resources/Prototypes/Datasets/Names/first_female.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/Names/hologram.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Datasets/Names/military.yml
# Resources/Prototypes/Datasets/Names/moth_first_female.yml
# Resources/Prototypes/Datasets/Names/moth_first_male.yml
# Resources/Prototypes/Datasets/Names/moth_last.yml
# Resources/Prototypes/Datasets/Names/mushman_first.yml
# Resources/Prototypes/Datasets/Names/mushman_last.yml
# Resources/Prototypes/Datasets/Names/ninja.yml
# Resources/Prototypes/Datasets/Names/ninja_title.yml
# Resources/Prototypes/Datasets/Names/regalrat.yml
# Resources/Prototypes/Datasets/Names/reptilian_female.yml
# Resources/Prototypes/Datasets/Names/reptilian_male.yml
# Resources/Prototypes/Datasets/Names/revenant.yml
# Resources/Prototypes/Datasets/Names/skeleton_first.yml
# Resources/Prototypes/Datasets/Names/syndicate.yml
# Resources/Prototypes/Datasets/Names/vox.yml
# Resources/Prototypes/Datasets/Names/wizard_first.yml
# Resources/Prototypes/Datasets/Names/wizard_last.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/corporations.yml
# Resources/Prototypes/Datasets/criminal_records.yml
# Resources/Prototypes/Datasets/rat_king_commands.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Head/specific.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Stations/nanotrasen.yml
# Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
# Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Procedural/salvage_loot.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Species/arachnid.yml
# Resources/Prototypes/Species/diona.yml
# Resources/Prototypes/Species/moth.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/game_presets.yml
# Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
# Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
# Resources/ServerInfo/Guidebook/Service/Botany.xml
# Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
# Resources/migration.yml
# Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
ScarKy0
4d98b9d621
Removable mindshields and revolutionary tweaks. ( #35769 )
...
* I fucking hate revs
* Update preset-revolutionary.ftl
* fixy fix
2025-03-11 10:41:13 +01:00
Vigers Ray
596698b387
Фикс антаг банов и наказание случайной смерти [ПОРТ] ( #1088 )
...
* Antag Bans - traitors
* Added Zombify conversion check for banned, fixed style on ban panel.
* Fix All antag selection on grouprole
* UI updates to show role and antag bans.
* Fix All antag placement
* Prevent Banned players from becoming revs. Added Random Death Smite.
* part 1 PR changes.
* Change appeal instructions to ccvar.
* more readable expirationText logic
* Remove duplicate service setups
* Add helper methods for getting role/antag bans before checking.
* Move Serverside antag Checks in to common methods on ban manager.
* dont allow banned players to return to zombie body after being forced to ghost.
* Move timer stuff in to existing gametick methods.
* Cleaner UI ban check methods
* Handle cases where a ban expires mid round and show new joining players their bans
* Fix a bunch of mismatching time stamps, some were set in UTC, some in local ☠
* Keep the exisiting ban display ui overlay for latejoiners but use the new one in job selection.
* Fix the rev conversion smite, use existing wait period for the end conditions to execute.
* This was already happening.
* Pretty sure the initial passes were false positives on this, no value keeping this on reflection.
* Fix renaming messup from merge conflict.
* Just mock the that the ban isnt real instead of going deeper with the DB stuff.
* Remove double set on cache
* Fix merge conflict
* Adds a border to Oppenhopper poster (#34219 )
* border
* Update meta.json
* Update Resources/Textures/Structures/Wallmounts/posters.rsi/meta.json
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Trim trailing newlines from examine messages (#33381 )
* Trim trailing newlines from examine messages
* TrimTrailingNewlines -> TrimEnd
* фиксы
* упс
---------
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Spessmann <156740760+Spessmann@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SpaceManiac <tad@platymuus.com>
2025-01-11 05:07:34 +03:00
Babaev
f1e22f6b8c
Революция теперь заканчивается сразу после убийства всех глав ( #1068 )
...
* Update RevolutionaryRuleSystem.cs
* автоматический эпсилон при смерти глав
2025-01-10 21:36:17 +03:00
Vigers Ray
540f264f4a
фикс революции
2024-12-16 18:37:43 +03:00
Leon Friedrich
4e0018697f
Add role prototype validation tests ( #32801 )
...
* Add role prototype validation test
* Rejig GetPrototypesWithComponent
* More tests n stuff
2024-10-14 14:05:25 +11:00
Errant
93c7bdc134
Mind Role Entities ( #31318 )
...
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* minor cleanup
* remove createdTime datafield
* now actually using the event replacement I made for role time tracking
* weh
2024-10-10 10:48:56 +02:00
deltanedas
a3a1538d32
move gamerule components to shared ( #28572 )
...
* move MinMax to shared
* cleanup MinMax
* move other ticking components to shared just because
* remove unused prototype file
* update everything to use shared components
* test
* test 2
* test 3
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
Killerqu00
7d918c95d0
Revolutionaries can now cuff command instead of killing/exiling them ( #27627 )
...
* command can now be restrained for revs victory
* headrevs still must be killed
2024-05-08 23:48:32 -07:00
Nemanja
161fd6c83c
Mega Antag Refactor ( #25786 )
...
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
Nemanja
3af744e4a9
Flash buff ( #25730 )
...
* flash buff
* oops!
* bool
* 3 -> 1.5 seconds
* okay fix
* sluth
2024-04-18 16:30:01 +10:00
deltanedas
7561bef6a7
Move faction exception and everything it needs to shared ( #25154 )
...
* move faction prototype to shared
* move faction exception and member stuff to shared
* fix breaking changes for random stuff
* move pettable friend stuff to shared
* mostly fix
* final fixy
* dragonops
* final fixy II
* use querys and fix warpspeed fish (probably)
* fixer
* Rrrr!
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-18 18:23:25 +11:00
Rainfey
4e6c59cfe5
Refactor antag rule code ( #23445 )
...
* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
---------
Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
LordCarve
05a2e6b3a2
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-23 09:14:13 +11:00
deltanedas
a558b112a1
better deconversion ( #23315 )
...
* add deconverted window
* show deconverted window when deconverting + remove the role
* webedit ops
* antagonist -> revolutionary
* evil
* oh
* eui ops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 14:20:35 +11:00
Mr. 27
0e18d54cf7
head revolutionaries are now blue ( #23432 )
...
* inital2
* raemove break
2024-01-03 19:32:38 +11:00
deltanedas
24476721af
rev roundend shows converted count ( #21854 )
...
* add ConvertedCount field to role
* make objectives roundend title logic reusable
* change rev system + use GetTitle
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-27 14:43:48 -07:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
Vasilis
e1e3eba0d0
Getting turned to a rev makes the rev antag sound ( #21316 )
2023-10-31 23:11:09 -04:00
coolmankid12345
69b38efaec
Yeah ( #21112 )
...
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-10-19 20:50:44 -04:00
Vasilis
e04d6a312c
Fixed players without headrevs ticked being picked anyway ( #20895 )
...
* Fixy fix fix uwu merge pwease
* admin message to inform them
* oop
2023-10-18 23:48:55 -04:00
deltanedas
a365568a7a
give revs briefing ( #20749 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-05 08:05:09 -07:00
DrSmugleaf
5f0b665f0e
Fix printing $username at round end for head revs when it doesn't have a session ( #20742 )
2023-10-04 23:22:30 -06:00
coolmankid12345
9df5ded9ad
Revolutionaries ( #18477 )
...
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-04 18:47:33 -07:00