Commit graph

262 commits

Author SHA1 Message Date
ThereDrD
211288938a
Исправление системы урона + миспредикта случайного урона (#3775) 2026-01-22 21:25:57 +03:00
iertis
a700c7628e
Fix "ыыыы" (#3516) 2025-12-26 17:44:36 +03:00
Vigers Ray
2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Chemistry/UI/ChemMasterWindow.xaml
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Paper/UI/PaperWindow.xaml.cs
#	Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/Power/StationPowerTests.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Bible/BibleSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Discord/DiscordLink/DiscordLink.cs
#	Content.Server/GameTicking/GameTicker.LobbyBackground.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Kitchen/Components/MicrowaveComponent.cs
#	Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
#	Content.Server/Mech/Systems/MechSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/Medical/DefibrillatorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
#	Content.Server/Tips/TipsSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/BedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.User.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
#	Content.Shared/Chat/SharedSuicideSystem.cs
#	Content.Shared/Chemistry/Components/HyposprayComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
#	Content.Shared/Chemistry/Events/HyposprayEvents.cs
#	Content.Shared/Content.Shared.csproj
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Content.Shared/Interaction/InteractHand.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Throwing/ThrowingSystem.cs
#	Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
#	Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
#	Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
#	README.md
#	Resources/Locale/en-US/_strings/borg/borg.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
#	Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
#	Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
#	Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
#	Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
#	Resources/Locale/en-US/_strings/job/job-names.ftl
#	Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/silicons/borg-module.ftl
#	Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
#	Resources/Locale/en-US/_strings/store/currency.ftl
#	Resources/Locale/en-US/_strings/store/store.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Body/Organs/slime.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/antag.yml
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Crates/botany.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Crates/medical.yml
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
#	Resources/Prototypes/Catalog/Fills/Crates/security.yml
#	Resources/Prototypes/Catalog/Fills/Crates/service.yml
#	Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Items/belt.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
#	Resources/Prototypes/Entities/Debugging/debug_sweps.yml
#	Resources/Prototypes/Entities/Debugging/stress_test.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
#	Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
#	Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
#	Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
#	Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/GameRules/unknown_shuttles.yml
#	Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/reach.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
#	Resources/Prototypes/Roles/play_time_trackers.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Species/species_weights.yml
#	Resources/Prototypes/Store/presets.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/silicon-laws.yml
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
#	Resources/Textures/Structures/Storage/canister.rsi/meta.json
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
#	Resources/migration.yml
#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00
chromiumboy
a9bb4921a2
Station AI ghost role (#40607)
* Initial commit

* API

* review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-20 14:21:54 +00:00
ScarKy0
cee38b7bfe
Remove Aghosts from "Warp to Most Followed" (#41448)
* init

* review
2025-11-15 23:18:11 +00:00
Hannah Giovanna Dawson
cdbe92d37d
Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
slarticodefast
1469b9484d
Add virtual chat API methods in Shared (#40895)
* move chat stuff to shared

* refactor: using cleanup +whitespaces + xml-doc

* review

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-19 19:08:27 +00:00
VigersRay
6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/ISSUE_TEMPLATE/config.yml
#	.github/ISSUE_TEMPLATE/issue_report.md
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Destructible/Thresholds/DamageThreshold.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Armor/SharedArmorSystem.cs
#	Content.Shared/Bed/Sleep/SleepingSystem.cs
#	Content.Shared/Cabinet/ItemCabinetSystem.cs
#	Content.Shared/Chat/SharedChatSystem.Emote.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Clothing/EntitySystems/MaskSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
#	Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/IoC/SharedContentIoC.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Ninja/Components/NinjaSuitComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Revenant/Components/RevenantComponent.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/HitscanPrototype.cs
#	Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
#	README.md
#	Resources/Audio/Weapons/attributions.yml
#	Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
#	Resources/Locale/en-US/_strings/job/job-description.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/npc/hugbot.ftl
#	Resources/Locale/en-US/_strings/npc/npc-debug.ftl
#	Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
#	Resources/Locale/en-US/_strings/ui/stat-values.ftl
#	Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
#	Resources/Maps/Shuttles/cargo_relic.yml
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/_Sunrise/Station/relic.yml
#	Resources/Maps/_Sunrise/event/clon_mine.yml
#	Resources/Maps/_Sunrise/event/void.yml
#	Resources/Prototypes/Body/Prototypes/vox.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/security.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/wizard.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Stacks/Materials/crystals.yml
#	Resources/Prototypes/Stacks/floor_tile_stacks.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
#	Resources/migration.yml
#	RobustToolbox
2025-10-19 17:38:04 +02:00
Kyle Tyo
1d827754c9
Move BrainSystem and necessary components to Shared (#40499)
* yowza

* Update Content.Shared/Body/Systems/BrainSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Ghost/GhostOnMoveComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-07 13:10:21 +00:00
Vigers Ray
e67f4a6672 Merge remote-tracking branch 'space-wizards/master' 2025-09-27 03:54:27 +03:00
Errant
b692b6e33e
Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-09-17 23:59:07 +02:00
Pieter-Jan Briers
0c97520276
Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
Vigers Ray
a7d42367b6 фикс гост ролей в лобби 2025-08-17 21:25:00 +03:00
Vigers Ray
3cf56cd5b3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Access/Systems/AgentIDCardSystem.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
#	Content.Server/Medical/SuitSensors/SuitSensorSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl
#	Resources/Locale/en-US/_strings/ghost/observer-role.ftl
#	Resources/Locale/en-US/_strings/robotics/borg_modules.ftl
#	Resources/Prototypes/Entities/Clothing/Ears/specific.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/specific.yml
#	Resources/Prototypes/Entities/Clothing/Hands/specific.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/Neck/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/specific.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
2025-08-13 14:13:30 +03:00
slarticodefast
2743dcf67f
Move mind role components to shared (#39606) 2025-08-13 12:51:46 +02:00
Vigers Ray
939076ff99 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/publish.yml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Hands/Systems/HandsSystem.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
#	Content.Client/IoC/ClientContentIoC.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
#	Content.Client/Options/UI/EscapeMenu.xaml
#	Content.Client/Stealth/StealthSystem.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
#	Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
#	Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PardonCommand.cs
#	Content.Server/Administration/Commands/RoleUnbanCommand.cs
#	Content.Server/Administration/Commands/SetOutfitCommand.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Systems/BloodstreamSystem.cs
#	Content.Server/Body/Systems/MetabolizerSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/ChatSanitizationManager.cs
#	Content.Server/Chat/Systems/ChatSystem.Emote.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/CrewManifest/CrewManifestSystem.cs
#	Content.Server/Emp/EmpSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
#	Content.Server/GameTicking/Commands/ForcePresetCommand.cs
#	Content.Server/GameTicking/Presets/GamePresetPrototype.cs
#	Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
#	Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Implants/Components/ScramImplantComponent.cs
#	Content.Server/Implants/SubdermalImplantSystem.cs
#	Content.Server/Materials/ProduceMaterialExtractorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
#	Content.Server/NPC/Systems/NPCSystem.cs
#	Content.Server/Polymorph/Systems/PolymorphSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Repairable/RepairableSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
#	Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
#	Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
#	Content.Server/Speech/EntitySystems/MothAccentSystem.cs
#	Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/Stunnable/Components/StunOnCollideComponent.cs
#	Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Bed/SharedBedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.cs
#	Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
#	Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Construction/Conditions/TileNotBlocked.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Emoting/EmoteAttemptEvent.cs
#	Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
#	Content.Shared/Eye/VisibilityFlags.cs
#	Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Interaction/SmartEquipSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Medical/HealingComponent.cs
#	Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
#	Content.Shared/Standing/StandingStateComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/Station/SharedStationSpawningSystem.cs
#	Content.Shared/Stunnable/SharedStunSystem.cs
#	Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Content.Shared/Warps/WarpPointSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Content.Shared/Wieldable/SharedWieldableSystem.cs
#	Resources/Audio/Ambience/Antag/attributions.yml
#	Resources/Audio/Ambience/Antag/changeling_start.ogg
#	Resources/Audio/Effects/attributions.yml
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Audio/Machines/attributions.yml
#	Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/administration/commands/camera.ftl
#	Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/administration/smites.ftl
#	Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
#	Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
#	Resources/Locale/en-US/_strings/alerts/alerts.ftl
#	Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
#	Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
#	Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
#	Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
#	Resources/Locale/en-US/_strings/commands/asay-command.ftl
#	Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
#	Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
#	Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
#	Resources/Locale/en-US/_strings/commands/dirty-command.ftl
#	Resources/Locale/en-US/_strings/commands/dsay-command.ftl
#	Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
#	Resources/Locale/en-US/_strings/commands/eye-commands.ftl
#	Resources/Locale/en-US/_strings/commands/follow-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-map-command.ftl
#	Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
#	Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
#	Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
#	Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
#	Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
#	Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
#	Resources/Locale/en-US/_strings/commands/map-commands.ftl
#	Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
#	Resources/Locale/en-US/_strings/commands/me-command.ftl
#	Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
#	Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
#	Resources/Locale/en-US/_strings/commands/npc-command.ftl
#	Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
#	Resources/Locale/en-US/_strings/commands/ooc-command.ftl
#	Resources/Locale/en-US/_strings/commands/pardon-command.ftl
#	Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
#	Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
#	Resources/Locale/en-US/_strings/commands/radiation-command.ftl
#	Resources/Locale/en-US/_strings/commands/readmin-command.ftl
#	Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
#	Resources/Locale/en-US/_strings/commands/role-commands.ftl
#	Resources/Locale/en-US/_strings/commands/say-command.ftl
#	Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
#	Resources/Locale/en-US/_strings/commands/showrules-command.ftl
#	Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
#	Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
#	Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
#	Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
#	Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
#	Resources/Locale/en-US/_strings/commands/whisper-command.ftl
#	Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
#	Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
#	Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
#	Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
#	Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
#	Resources/Locale/en-US/_strings/materials/material-extractor.ftl
#	Resources/Locale/en-US/_strings/movement/eye.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
#	Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
#	Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/research/technologies.ftl
#	Resources/Locale/en-US/_strings/seeds/seeds.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
#	Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
#	Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
#	Resources/Locale/en-US/recipes/tags.ftl
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/box.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/amber.yml
#	Resources/Maps/centcomm.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/service.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/hoods.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Mobs/Player/clone.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
#	Resources/Prototypes/Entities/Objects/Tools/matches.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
#	Resources/Prototypes/Entities/Structures/Furniture/beds.yml
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
#	Resources/Prototypes/Entities/Structures/Power/debug_power.yml
#	Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
#	Resources/Prototypes/GameRules/subgamemodes.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Recipes/Reactions/chemicals.yml
#	Resources/Prototypes/Roles/Antags/changeling.yml
#	Resources/Prototypes/name_identifier_groups.yml
#	Resources/Prototypes/tool_qualities.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
#	Resources/ServerInfo/Guidebook/Command.xml
#	Resources/ServerInfo/Guidebook/Glossary.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
#	Resources/ServerInfo/Guidebook/Science/Robotics.xml
#	Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
#	Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
#	Resources/engineCommandPerms.yml
#	Resources/keybinds.yml
#	Resources/migration.yml
2025-08-10 01:49:23 +03:00
Kyle Tyo
d4c025567a
Predict warp point location examines. (#39402)
commit
2025-08-05 20:26:41 +02:00
Kyle Tyo
83b3e9e15a
Localize makesentient command. Move makesentient method to mind system. (#38565)
* praying pjb doesn't smite me for this 🙏

* requested changes

* Update makesentient-command.ftl

* verin commith and verin taketh away
2025-07-23 14:29:46 +02:00
Quantum-cross
989338cb08
Fix lingering ghost roles (and expand tests to catch it) (#38788)
* Improve and expand `TakeRoleAndReturn` to fail on bug #38292

* fix #38292 and expanded test cases

* use validated EntProtoIds for tests

remove unusued using declarations

* use const strings that match the TestPrototypes
2025-07-09 13:07:41 +02:00
Tayrtahn
f09bade8e7
Validate remaining ProtoId strings (#38747)
Validate remaining ProtoId strings
2025-07-04 22:55:45 +02:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ThereDrD
6dd451a5c7
Панель телепорта призрака (#2157)
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2025-05-27 01:34:29 +03:00
Vigers Ray
95b86d7a4b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Construction/UI/ConstructionMenu.xaml
#	Content.Client/Construction/UI/ConstructionMenu.xaml.cs
#	Content.Client/Construction/UI/ConstructionMenuPresenter.cs
#	Content.Server/Warps/WarpPointSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs
#	Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/Weapons/Reflect/ReflectSystem.cs
#	Resources/Locale/en-US/_strings/plants/mutations.ftl
#	Resources/Locale/en-US/_strings/stack/stacks.ftl
#	Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
#	Resources/Prototypes/Entities/Objects/Power/powercells.yml
#	Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/nuke.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml
#	Resources/Prototypes/Recipes/Construction/structures.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/official.yml
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png
#	Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
2025-05-04 23:13:12 +03:00
keronshb
0a394d4af5
Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Vigers Ray
b378fdc706 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
#	Content.Server/Nutrition/EntitySystems/FoodSystem.cs
#	Content.Shared/Follower/FollowerSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Content.Shared/PAI/SharedPAISystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Resources/Locale/en-US/_strings/access/components/genpop.ftl
#	Resources/Locale/en-US/_strings/doors/components/turnstile.ftl
#	Resources/Locale/en-US/_strings/power/battery.ftl
#	Resources/Locale/en-US/_strings/store/pai-catalog.ftl
#	Resources/Locale/en-US/_strings/tools/simple-tool-usage.ftl
#	Resources/Locale/en-US/_strings/ui/controls.ftl
#	Resources/Locale/en-US/_strings/weapons/ranged/upgrades.ftl
#	Resources/Prototypes/Access/misc.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/crates.yml
#	Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/science.yml
#	Resources/Prototypes/Research/industrial.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Store/currency.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/captain_sabre.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/energykatana.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/katana.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/machete.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/deny.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/locked.png
#	Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/opening.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/open.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/opening.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closed.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closing.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/opening.png
#	Resources/Textures/Structures/Wallmounts/posters.rsi/poster4_contraband.png
#	Resources/migration.yml
2025-04-28 01:29:55 +03:00
Tayrtahn
6d88dd910d
Modernize GhostComponent & Ghost API (#36858)
* Move CanReturnToBody to system

* Move CanGhostInteract to system

* Cleanup redundant datafields and viewvariables

* Document datafields

* Document component

* Add SetTimeOfDeath Entity<T> overload, obsolete old version

* Document public methods

* Cleanup obsoleted method calls
2025-04-23 20:28:10 +02:00
Vigers Ray
bdd8648f36 фиксы апстрима 2025-04-19 03:48:33 +03:00
Vigers Ray
e45065ed4a Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Audio/Effects/attributions.yml
#	Resources/Prototypes/typing_indicator.yml
#	Resources/Textures/Effects/speech.rsi/meta.json
2025-04-19 02:37:01 +03:00
Milon
3fc9bcbbbe
remove Session from MindComponent (#34753)
* yummy

* fix tests
2025-04-19 00:23:01 +02:00
Vigers Ray
77d4af8975 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Components/GasArtifactComponent.cs
#	Content.Server/Xenoarchaeology/XenoArtifacts/Triggers/Components/ArtifactGasTriggerComponent.cs
#	Content.Shared/Damage/Systems/StaminaSystem.cs
#	Content.Shared/Inventory/InventorySystem.Relay.cs
#	Resources/Locale/en-US/_strings/chat/ui/chat-window.ftl
#	Resources/Locale/en-US/_strings/damage/damage-popup-component.ftl
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/XenoArch/Effects/normal_effects.yml
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/hypo.png
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/migration.yml
2025-04-15 04:03:44 +03:00
J
22639a3cdf
Ghost spring cleaning (#36194)
* Ghost warnings cleanup

* Undo incorrect changes

* Removing whitespace
2025-04-14 22:12:04 +02:00
Vigers Ray
0901aa9c72 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Chat/SuicideSystem.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/CentComm/official.yml
2025-04-06 04:22:26 +03:00
J
af9526197a
Extracts magic strings from Tag calls (#36305)
* Extracts magic strings from Tag calls

When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!

* Adds missing libraries

* Remove not yet implemented TagSystem changes

* Fix tag spelling error

Genuinely surprised there was only 1!

* Styling and proper type changes

* Styling

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-04 20:20:19 -04:00
Vigers Ray
84c607c84a Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/administration/commands/adminnotes.ftl
#	Resources/Locale/en-US/_strings/construction/components/block-anchor-component.ftl
#	Resources/Locale/en-US/_strings/power/commands.ftl
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/corn.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/corn.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/eggy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/produce.png
2025-03-27 20:37:49 +03:00
slarticodefast
9ff43f344e
Show paradox clones in deadchat (#35940)
show clones in deadchat
2025-03-26 16:30:14 +01:00
Vigers Ray
d0f5e8d361 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/validate-rgas.yml
#	.github/workflows/validate-rsis.yml
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Options/UI/OptionsMenu.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Mindshield/MindShieldSystem.cs
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Content.Server/Standing/StandingStateSystem.cs
#	Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/Markings/MarkingManager.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/Components/SubdermalImplantComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
#	Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
#	Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
#	Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/lathe/lathe-categories.ftl
#	Resources/Prototypes/Access/command.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
#	Resources/Prototypes/Catalog/thief_toolbox_sets.yml
#	Resources/Prototypes/Datasets/Names/Operation_prefix.yml
#	Resources/Prototypes/Datasets/Names/Operation_suffix.yml
#	Resources/Prototypes/Datasets/Names/arachnid_first.yml
#	Resources/Prototypes/Datasets/Names/arachnid_last.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/Names/clown.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Datasets/Names/fake_human_first.yml
#	Resources/Prototypes/Datasets/Names/fake_human_last.yml
#	Resources/Prototypes/Datasets/Names/first.yml
#	Resources/Prototypes/Datasets/Names/first_female.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/Names/hologram.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Datasets/Names/military.yml
#	Resources/Prototypes/Datasets/Names/moth_first_female.yml
#	Resources/Prototypes/Datasets/Names/moth_first_male.yml
#	Resources/Prototypes/Datasets/Names/moth_last.yml
#	Resources/Prototypes/Datasets/Names/mushman_first.yml
#	Resources/Prototypes/Datasets/Names/mushman_last.yml
#	Resources/Prototypes/Datasets/Names/ninja.yml
#	Resources/Prototypes/Datasets/Names/ninja_title.yml
#	Resources/Prototypes/Datasets/Names/regalrat.yml
#	Resources/Prototypes/Datasets/Names/reptilian_female.yml
#	Resources/Prototypes/Datasets/Names/reptilian_male.yml
#	Resources/Prototypes/Datasets/Names/revenant.yml
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
#	Resources/Prototypes/Datasets/Names/syndicate.yml
#	Resources/Prototypes/Datasets/Names/vox.yml
#	Resources/Prototypes/Datasets/Names/wizard_first.yml
#	Resources/Prototypes/Datasets/Names/wizard_last.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/corporations.yml
#	Resources/Prototypes/Datasets/criminal_records.yml
#	Resources/Prototypes/Datasets/rat_king_commands.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
#	Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Procedural/salvage_loot.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Species/arachnid.yml
#	Resources/Prototypes/Species/diona.yml
#	Resources/Prototypes/Species/moth.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
#	Resources/ServerInfo/Guidebook/Service/Botany.xml
#	Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
#	Resources/migration.yml
#	Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
metalgearsloth
9292e3a43c
Sloth's subfloor vismask adventure (#35347)
* Add a subfloor vismask

Significantly cuts down on sent entity count.

* More optimisations

* Fix command

* Fixes

* namespace cleanup

* Review

* Vismasks

* Content update

* Bandaid

* awewa

* Revert these

* reh

* Update Content.Shared/SubFloor/TrayScannerComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-21 00:57:04 +11:00
Tayrtahn
86aa82f2b6
Cleanup: Remove redundant prototype name specifications (#35793)
* Remove redundant prototype name specifications

* These can stay
2025-03-19 19:30:31 +01:00
slarticodefast
531f5619be
add forceghost admin command (#35518)
* add forceghost admin command

* sweep linq under the rug

* braces

* ûse LocalizedEntityCommands
2025-03-08 13:39:04 +11:00
Vigers Ray
10888fd269 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
#	Content.Server/StationEvents/Events/PowerGridCheckRule.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Shared/CCVar/CCVars.Game.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
#	Resources/Locale/en-US/_strings/guidebook/cooking.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Guidebook/antagonist.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
#	Resources/migration.yml
2025-02-26 22:01:48 +03:00
Tayrtahn
6f925dd610
Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Vigers Ray
ed0a30bb64 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
#	Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Follower/FollowerSystem.cs
#	Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl
#	Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl
#	Resources/Locale/en-US/discord/vote-notifications.ftl
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
2025-02-19 13:16:37 +03:00
keronshb
7bf33ffaa9
Wizard Fix - Summon Ghost Event no longer shows Admin Ghosts or Revenants (#34994)
* Prevents admin ghosts from being shown with ghost event

* Changes summon ghost tooltip to permanently visible

* Adds AllowGhostShownByEvent tag, adds it to regular observers, removes ghost hands check & revenant check and replaces it with a tag check.
2025-02-16 21:29:10 +01:00
Vigers Ray
53711110c3 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Locale/en-US/_strings/administration/commands/announce-command.ftl
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
2025-02-12 18:46:28 +03:00
SpaceManiac
4122310735
Fix 38 non-obsolete warnings (#33794) 2025-02-11 20:59:50 +11:00
Vigers Ray
fed7696e69 фикс ToggleableGhostRoleComponent 2025-01-18 03:03:53 +03:00
Vigers Ray
5c219f5105 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl
#	Resources/Locale/en-US/_strings/mind/role-types.ftl
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-01-14 18:46:45 +03:00
Errant
46d58bf22a
Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-11 22:17:26 +01:00
Vigers Ray
ad52ba12fe Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Server/Ghost/GhostSystem.cs
#	Resources/Locale/en-US/_strings/ghost/spooky-speaker.ftl
2025-01-11 06:04:56 +03:00
Tayrtahn
c6e4d19883
Let ghosts sometimes make certain devices say creepy things (#34368)
* Add SpookySpeaker component/system

* Shuffle Boo action targets before trying to activate them

* Add SpookySpeaker to vending machines

* Fix chatcode eating messages starting with "..."

* Add SpookySpeaker to recycler

* Oops

* Decrease speak probability for vending machines

* Add spooky speaker to arcade machines
2025-01-11 03:48:13 +01:00