Vigers Ray
2da8b9f545
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Chemistry/UI/ChemMasterWindow.xaml
# Content.Client/Entry/EntryPoint.cs
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Paper/UI/PaperWindow.xaml.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.IntegrationTests/Tests/Power/StationPowerTests.cs
# Content.Packaging/ServerPackaging.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Bible/BibleSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Content.Server.csproj
# Content.Server/Discord/DiscordLink/DiscordLink.cs
# Content.Server/GameTicking/GameTicker.LobbyBackground.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Kitchen/Components/MicrowaveComponent.cs
# Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
# Content.Server/Mech/Systems/MechSystem.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
# Content.Server/Medical/DefibrillatorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
# Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
# Content.Server/Tips/TipsSystem.cs
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/BedSystem.cs
# Content.Shared/Blocking/BlockingSystem.User.cs
# Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
# Content.Shared/Chat/SharedSuicideSystem.cs
# Content.Shared/Chemistry/Components/HyposprayComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
# Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
# Content.Shared/Chemistry/Events/HyposprayEvents.cs
# Content.Shared/Content.Shared.csproj
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Content.Shared/Interaction/InteractHand.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
# Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Throwing/ThrowingSystem.cs
# Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
# Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
# Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
# Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
# Content.Shared/Zombies/ZombieComponent.cs
# Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
# README.md
# Resources/Locale/en-US/_strings/borg/borg.ftl
# Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
# Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
# Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
# Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
# Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
# Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
# Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
# Resources/Locale/en-US/_strings/job/job-names.ftl
# Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
# Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/silicons/borg-module.ftl
# Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
# Resources/Locale/en-US/_strings/store/currency.ftl
# Resources/Locale/en-US/_strings/store/store.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Body/Organs/slime.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/antag.yml
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Crates/botany.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Crates/medical.yml
# Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
# Resources/Prototypes/Catalog/Fills/Crates/security.yml
# Resources/Prototypes/Catalog/Fills/Crates/service.yml
# Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Items/belt.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
# Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
# Resources/Prototypes/Entities/Debugging/debug_sweps.yml
# Resources/Prototypes/Entities/Debugging/stress_test.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
# Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
# Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
# Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
# Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
# Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
# Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/GameRules/unknown_shuttles.yml
# Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Maps/Pools/default.yml
# Resources/Prototypes/Maps/amber.yml
# Resources/Prototypes/Maps/oasis.yml
# Resources/Prototypes/Maps/reach.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
# Resources/Prototypes/Roles/play_time_trackers.yml
# Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
# Resources/Prototypes/Species/species_weights.yml
# Resources/Prototypes/Store/presets.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/silicon-laws.yml
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
# Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
# Resources/Textures/Structures/Storage/canister.rsi/meta.json
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
# Resources/migration.yml
# RobustToolbox
# SECURITY.md
# SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Hannah Giovanna Dawson
cdbe92d37d
Update DamageableSystem to modern standards ( #39417 )
...
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-27 19:53:04 +00:00
qwerltaz
20e0c41995
goats eat kudzu again ( #40220 )
...
* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat
* fix kudzu tags
* remove old stomach 2 from ruminant body
* make kudzu nutrition non-zero
* skip targeting food if nutrition is zero
* move edible from baseKudzu
2025-10-21 09:46:09 +00:00
slarticodefast
1469b9484d
Add virtual chat API methods in Shared ( #40895 )
...
* move chat stuff to shared
* refactor: using cleanup +whitespaces + xml-doc
* review
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-19 19:08:27 +00:00
VigersRay
6c158e6f0b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/ISSUE_TEMPLATE/config.yml
# .github/ISSUE_TEMPLATE/issue_report.md
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
# Content.Server/Atmos/EntitySystems/FlammableSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Destructible/Thresholds/DamageThreshold.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/GuideGenerator/ReagentEntry.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/VomitSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Armor/SharedArmorSystem.cs
# Content.Shared/Bed/Sleep/SleepingSystem.cs
# Content.Shared/Cabinet/ItemCabinetSystem.cs
# Content.Shared/Chat/SharedChatSystem.Emote.cs
# Content.Shared/Chat/SharedChatSystem.cs
# Content.Shared/Clothing/EntitySystems/MaskSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
# Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/IoC/SharedContentIoC.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Ninja/Components/NinjaSuitComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Revenant/Components/RevenantComponent.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/HitscanPrototype.cs
# Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
# README.md
# Resources/Audio/Weapons/attributions.yml
# Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
# Resources/Locale/en-US/_strings/job/job-description.ftl
# Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
# Resources/Locale/en-US/_strings/npc/hugbot.ftl
# Resources/Locale/en-US/_strings/npc/npc-debug.ftl
# Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
# Resources/Locale/en-US/_strings/ui/stat-values.ftl
# Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
# Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
# Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
# Resources/Maps/Shuttles/cargo_relic.yml
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/_Sunrise/Station/relic.yml
# Resources/Maps/_Sunrise/event/clon_mine.yml
# Resources/Maps/_Sunrise/event/void.yml
# Resources/Prototypes/Body/Prototypes/vox.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
# Resources/Prototypes/Recipes/Lathes/Packs/security.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/thief.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/wizard.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Stacks/Materials/crystals.yml
# Resources/Prototypes/Stacks/floor_tile_stacks.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
# Resources/migration.yml
# RobustToolbox
2025-10-19 17:38:04 +02:00
āda
b84931dd39
Grenade penguin htn ( #34935 )
...
* we can do better
* better
* slightlybetter
* remove unused dependency
* uplink description more descriptive
* more intentional explosion stats
* cleanup
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-15 23:48:00 +00:00
Princess Cheeseballs
4059c29ebc
Entity effects ECS refactor ( #40580 )
...
* LOCKED THE FUCK IN
* Forgot this little fella
* Crying
* All entity effects ported, needs cleanup still
* Commit
* HEHEHEHAW
* Shelve for now
* fixe
* Big
* First big chunk of changes
* Big if true
* Commit
* IT BUILDS!!!
* Fix LINTER fails
* Cleanup
* Scale working, cut down on some evil code
* Delete old Entity Effects
* Accidentally breaking shit by fixing bugs
* Fix a bunch of effects not working
* Fix reagent thresholds
* Update damage
* Wait don't change the gas metabolisms A
* Cleanup
* more fixes
* Eh
* Misc fixes and jank
* Remove two things, add bullshit, change condition to inverted
* Remove unused "Shared" system structure
* Namespace fix
* merge conflicts/cleanup
* More fixes
* Guidebook text begins
* Shelve
* Push
* More shit to push
* Fix
* Fix merg conflicts
* BLOOD FOR THE BLOOD GOD!!!
* Mild cleanup and lists
* Fix localization and comments
* Shuffle localization around a bit.
* All done?
* Nearly everything
* Is this the end?
* Whoops forgot to remove that TODO
* Get rid of some warnings for good measure...
* It's done
* Should make those virtual in case we want to override them tbqh...
* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Fix test fails real
* Add to codeowners
* Documentation to everything
* Forgot to push whoops
* Standardize Condition names
* Fix up metabolism a little as a treat
* review
* add IsServer checks
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00
Centronias
d3f85701f7
Adds HugBot ( #37557 )
...
* - hugbot
- bdy with two arms because it needs two arms to hug
- is constructable from:
- box of hugs
- proximity sensor
- two borg arms
- lots of voice lines
- kinda like a medibot, it chases you down and then hugs you
- except if it's emagged, then it punches you :)
- it has a 2m cooldown per person by default
- MeleeAttackOperator
- Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
- Used to make the hugbot attack
- RaiseEventForOwnerOperator
- Read the doc, but it's an operator which raises an event on the owning NPC.
- Used to make the hugbot hug extra code, specifically for the cooldown
- Changes to existing code:
- `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
- `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
- (I updated all of the existing usages for this)
-
* two arms
* wait what if we just used mimebot arms so it doesn't look awful
* smort
2025-10-11 00:51:12 +00:00
Deserty0
d463aba587
New HTN precondition: has status effect ( #39781 )
...
* Create HasStatusEffectPrecondition.cs
* Update HasStatusEffectPrecondition.cs
* ok now it works
* Update HasStatusEffectPrecondition.cs
2025-10-07 18:53:25 +00:00
Leon Friedrich
4b51b2953d
Fix post-mapinit NPC exception ( #40244 )
...
Ensure `NPCBlackboard.Owner` is set during startup
2025-10-07 14:03:45 +00:00
Vigers Ray
5e89b697f6
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
2025-08-25 03:48:48 +03:00
M4rchy-S
6c154fb79e
Moving FlammableComponent to Shared ( #39870 )
2025-08-24 13:46:23 -07:00
Vigers Ray
252e81c728
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Logs/AdminLogsControl.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Mindshield/MindShieldSystem.cs
# Content.Shared/Gravity/SharedGravitySystem.cs
# Content.Shared/Implants/SharedSubdermalImplantSystem.cs
# Resources/Locale/en-US/_strings/traits/traits.ftl
# Resources/Prototypes/Entities/Clothing/Shoes/misc.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/door_access.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Machines/surveillance_camera_routers.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-08-23 23:10:05 +03:00
slarticodefast
d4f96fd1c6
predict morgue and crematorium ( #39293 )
2025-08-21 16:49:50 -07:00
Vigers Ray
a3d094ba50
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Movement/Systems/EyeCursorOffsetSystem.cs
# Resources/Maps/_Sunrise/Station/bagel.yml
2025-08-19 15:38:23 +03:00
B_Kirill
438090a505
Cleanup warnings: CS0414 ( #39748 )
...
* Cleanup
* Fix
2025-08-19 09:42:54 +02:00
Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Server/Body/Systems/MetabolizerSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.Emote.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/CrewManifest/CrewManifestSystem.cs
# Content.Server/Emp/EmpSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
# Content.Server/GameTicking/Presets/GamePresetPrototype.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/Implants/Components/ScramImplantComponent.cs
# Content.Server/Implants/SubdermalImplantSystem.cs
# Content.Server/Materials/ProduceMaterialExtractorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
# Content.Server/NPC/Systems/NPCSystem.cs
# Content.Server/Polymorph/Systems/PolymorphSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Repairable/RepairableSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
# Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
# Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
# Content.Server/Speech/EntitySystems/MothAccentSystem.cs
# Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/Stunnable/Components/StunOnCollideComponent.cs
# Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Blocking/BlockingSystem.cs
# Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
# Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Construction/Conditions/TileNotBlocked.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Emoting/EmoteAttemptEvent.cs
# Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
# Content.Shared/Eye/VisibilityFlags.cs
# Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Interaction/SmartEquipSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Medical/HealingComponent.cs
# Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Station/SharedStationSpawningSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Content.Shared/Warps/WarpPointSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Ambience/Antag/attributions.yml
# Resources/Audio/Ambience/Antag/changeling_start.ogg
# Resources/Audio/Effects/attributions.yml
# Resources/Audio/Lobby/attributions.yml
# Resources/Audio/Machines/attributions.yml
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Locale/en-US/_strings/administration/antag.ftl
# Resources/Locale/en-US/_strings/administration/commands/camera.ftl
# Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/administration/smites.ftl
# Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
# Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
# Resources/Locale/en-US/_strings/alerts/alerts.ftl
# Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
# Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
# Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
# Resources/Locale/en-US/_strings/commands/asay-command.ftl
# Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
# Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
# Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
# Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
# Resources/Locale/en-US/_strings/commands/dirty-command.ftl
# Resources/Locale/en-US/_strings/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
# Resources/Locale/en-US/_strings/commands/eye-commands.ftl
# Resources/Locale/en-US/_strings/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/commands/force-map-command.ftl
# Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
# Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
# Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
# Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
# Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
# Resources/Locale/en-US/_strings/commands/map-commands.ftl
# Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
# Resources/Locale/en-US/_strings/commands/me-command.ftl
# Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
# Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
# Resources/Locale/en-US/_strings/commands/npc-command.ftl
# Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
# Resources/Locale/en-US/_strings/commands/ooc-command.ftl
# Resources/Locale/en-US/_strings/commands/pardon-command.ftl
# Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
# Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
# Resources/Locale/en-US/_strings/commands/radiation-command.ftl
# Resources/Locale/en-US/_strings/commands/readmin-command.ftl
# Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
# Resources/Locale/en-US/_strings/commands/role-commands.ftl
# Resources/Locale/en-US/_strings/commands/say-command.ftl
# Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
# Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
# Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
# Resources/Locale/en-US/_strings/commands/showrules-command.ftl
# Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
# Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
# Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
# Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
# Resources/Locale/en-US/_strings/commands/whisper-command.ftl
# Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
# Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
# Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
# Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
# Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
# Resources/Locale/en-US/_strings/materials/material-extractor.ftl
# Resources/Locale/en-US/_strings/movement/eye.ftl
# Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
# Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
# Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
# Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/research/technologies.ftl
# Resources/Locale/en-US/_strings/seeds/seeds.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
# Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/recipes/tags.ftl
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/amber.yml
# Resources/Maps/centcomm.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hoods.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Tools/matches.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
# Resources/Prototypes/Entities/Structures/Furniture/beds.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Power/debug_power.yml
# Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
# Resources/Prototypes/GameRules/subgamemodes.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Reactions/chemicals.yml
# Resources/Prototypes/Roles/Antags/changeling.yml
# Resources/Prototypes/name_identifier_groups.yml
# Resources/Prototypes/tool_qualities.yml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Command.xml
# Resources/ServerInfo/Guidebook/Glossary.xml
# Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
# Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
# Resources/engineCommandPerms.yml
# Resources/keybinds.yml
# Resources/migration.yml
2025-08-10 01:49:23 +03:00
Princess Cheeseballs
91854e0776
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
...
* Shelve
* 22 file diff
* What if it was just better
* Hold that thought
* Near final Commit, then YAML hell
* 95% done with cs
* Working Commit
* Final Commit (Before reviews tear it apart and kill me)
* Add a really stupid comment.
* KILL
* EXPLODE TEST FAILS WITH MY MIND
* I hate it here
* TACTICAL NUCLEAR STRIKE
* Wait what the fuck was I doing?
* Comments
* Me when I'm stupid
* Food doesn't need solutions
* API improvements with some API weirdness
* Move non-API out of API
* Better comment
* Fixes and spelling mistakes
* Final fixes
* Final fixes for real...
* Kill food and drink localization files because I hate them.
* Water droplet fix
* Utensil fixes
* Fix verb priority (It should've been 2)
* A few minor localization fixes
* merge conflict and stuff
* MERGE CONFLICT NUCLEAR WAR!!!
* Cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-06 12:53:38 -04:00
Pieter-Jan Briers
444180c20d
Optimizations from server profile ( #38290 )
...
* Properly cache regexes in chat sanitization/accents
Wow I wonder if `new Regex()` has a cost to it *looks at server profile*.
* Avoid lag caused by Tippy command completions
CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*.
* Add active count metrics to some high-load systems
Mover & NPCs
I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that.
* Enable parallel processing on pow3r again
Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there.
* Replace hashset with bitflags for AtmosMonitor alert types.
Allocating these hashsets was like 20% of the CPU of atmos, somehow.
* Cache HashSet used for space movement collider checks
Turns out this was a ton of server allocations. Huh.
2025-07-26 11:44:34 +02:00
Princess Cheeseballs
391dfe4f4a
Crawling Fixes 2: Salvage Nerf (NPCs can shoot downed targets) ( #39085 )
...
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-20 23:23:25 +02:00
Pieter-Jan Briers
e99fc501a6
Revert biome rework ( #38724 )
...
* Revert "Fix world generation (#38713 )"
This reverts commit 10fa6ff4af .
* Revert "Biome rework (#37735 )"
This reverts commit fe7b96147c .
2025-07-03 20:48:04 +02:00
metalgearsloth
fe7b96147c
Biome rework ( #37735 )
...
* DungeonData rework
Back to fields, serializes better, just make new layers dumby.
* wawawewa
* Fix this
* Fixes
* Port the work over
* wawawewa
* zoom
* Kinda workin
* Adjust wawa
* Unloading work
* Ore + entitytable fixes
Iterate every dungeon not just last.
* Big shot
* wawawewa
* Fixes
* true
* Fixes
# Conflicts:
# Content.Server/Procedural/DungeonJob/DungeonJob.cs
* wawawewa
* Fixes
* Fix
* Lot of work
* wawawewa
* Fixing
* eh?
* a
* Fix a heap of stuff
* Better ignored check
* Reserve tile changes
* biome
* changes
* wawawewa
* Fixes & snow
* Shadow fixes
* wawawewa
* smol
* Add layer API
* More work
* wawawewa
* Preloads and running again
* wawawewa
* Modified
* Replacements and command
* Runtime support
* werk
* Fix expeds + dungeon alltiles
* reh
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-07-03 00:36:06 -04:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Nemanja
524725d378
HandsSystem Refactor ( #38438 )
...
* checkpoint
* pt 2
* pt... i forgot
* pt 4
* patch
* More test fixes
* optimization!!!
* the REAL hand system
* fix RetractableItemActionSystem.cs oversight
* the review
* test
* remove test usage of body prototype
* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* hellcode
* hellcode 2
* Minor cleanup
* test
* Chasing the last of the bugs
* changes
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
Vigers Ray
f4c89ffb06
Revert "npc tweak"
...
This reverts commit 77efc97789 .
2025-06-20 19:24:59 +03:00
Kyle Tyo
0e1ff2644f
Command resolve killing and LEC conversions batch 2 ( #38367 )
...
commit progress
2025-06-17 20:01:28 +02:00
Vigers Ray
0cbccf6f0e
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Shared/Access/Components/AccessReaderComponent.cs
# Resources/Locale/en-US/_strings/commands/melee-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/persistence-save-command.ftl
# Resources/Locale/en-US/_strings/commands/show-access-readers-command.ftl
# Resources/Locale/en-US/_strings/commands/show-emergency-shuttle-command.ftl
# Resources/Locale/en-US/_strings/persistence/command.ftl
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Head/scraphelmet.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/scraparmor.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
2025-06-09 03:22:11 +03:00
Tayrtahn
95632859b7
Cleanup unused/redundant dependencies ( #38099 )
2025-06-06 18:11:52 +02:00
Vigers Ray
77efc97789
npc tweak
2025-06-03 14:43:23 +03:00
Vigers Ray
af38039aab
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Actions/ActionsSystem.cs
# Content.Shared/Actions/ActionContainerSystem.cs
# Content.Shared/Actions/Components/TargetActionComponent.cs
# Content.Shared/Actions/EntityTargetActionComponent.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Bed/Sleep/SleepingSystem.cs
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-05-29 10:45:58 +03:00
deltanedas
b3825dce97
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Vigers Ray
30323d6512
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-05-28 21:52:11 +03:00
TemporalOroboros
5f5f6765ce
Use SharedMapSystem for GridTileToLocal ( #37894 )
2025-05-28 11:31:32 +02:00
Vigers Ray
d6c0a011b7
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Client/Fax/UI/FaxWindow.xaml
# Content.Client/Ghost/GhostSystem.cs
# Content.Client/Holiday/HolidaySystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Mech/MechSystem.cs
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
# Content.Server/Bed/BedSystem.cs
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Communications/CommunicationsConsoleComponent.cs
# Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
# Content.Server/EntityEffects/Effects/MakeSentient.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
# Content.Server/EntityEffects/Effects/PlantMutateGases.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Bed/Components/HealOnBuckleComponent.cs
# Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
# Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
# Resources/Locale/en-US/_strings/chat/chat-channel.ftl
# Resources/Locale/en-US/_strings/components/screen-component.ftl
# Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
# Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
# Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
# Resources/Locale/en-US/_strings/salvage/job-board.ftl
# Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
# Resources/Locale/en-US/_strings/ui/turret-controls.ftl
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Masks/masks.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/LootTables/suspicion_loot_table.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien3.png
# Resources/Textures/Effects/speech.rsi/alienroyal3.png
# Resources/Textures/Effects/speech.rsi/default3.png
# Resources/Textures/Effects/speech.rsi/guardian3.png
# Resources/Textures/Effects/speech.rsi/holo3.png
# Resources/Textures/Effects/speech.rsi/lawyer3.png
# Resources/Textures/Effects/speech.rsi/lizard3.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Effects/speech.rsi/robot3.png
# Resources/Textures/Effects/speech.rsi/slime3.png
# Resources/Textures/Effects/speech.rsi/spider3.png
# Resources/Textures/Effects/speech.rsi/syndibot3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
# Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel_dirty.png
# Resources/migration.yml
# runclient-Tools.bat
# runclient.bat
2025-05-27 03:41:41 +03:00
Tayrtahn
fe4d8e2ea9
Cleanup warning in NPCCombatSystem.Ranged ( #37751 )
...
Cleanup 1 warning in NPCCombatSystem.Ranged
2025-05-23 10:56:37 -04:00
metalgearsloth
0d4f9640b5
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
metalgearsloth
fca7337bcf
Fix tile-events returns ( #37502 )
...
* Fix tile-events returns
Should really be continues.
* More
* More optimisations
2025-05-16 14:22:20 +02:00
Tayrtahn
4dc1c4c3d6
Content changes for SetTiles change ( #37229 )
...
* Content changes for SetTiles change
* Retest with new engine changes
* Derp
* Update for new engine PR changes
2025-05-15 20:26:47 +10:00
Nemanja
ec66c70295
New Salvage Mob: Basilisk ( #37135 )
...
* Basilisk
* Less health
* Unique projectile
* Selfmerge incoming
* Update Resources/Textures/Mobs/Aliens/Asteroid/basilisk.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-12 19:42:51 -04:00
Vigers Ray
95b86d7a4b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Construction/UI/ConstructionMenu.xaml
# Content.Client/Construction/UI/ConstructionMenu.xaml.cs
# Content.Client/Construction/UI/ConstructionMenuPresenter.cs
# Content.Server/Warps/WarpPointSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs
# Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Weapons/Reflect/ReflectSystem.cs
# Resources/Locale/en-US/_strings/plants/mutations.ftl
# Resources/Locale/en-US/_strings/stack/stacks.ftl
# Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Objects/Power/powercells.yml
# Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/nuke.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml
# Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml
# Resources/Prototypes/Recipes/Construction/structures.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/CentComm/official.yml
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
2025-05-04 23:13:12 +03:00
Nemanja
e3c3f4898f
Fix NPCs stalling when too many exist ( #37056 )
...
Fix NPC stalling when too many exist
2025-04-30 10:51:41 +10:00
ActiveMammmoth
a8ff930763
Staff of Animation Fixes & Recharging ( #37021 )
2025-04-29 20:40:49 +01:00
Vigers Ray
0e350ab6d3
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Actions/ActionsSystem.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
# Content.Server/GameTicking/GameTicker.GamePreset.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Shared/Actions/BaseActionComponent.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Weapons/Reflect/ReflectComponent.cs
# Content.Shared/Weapons/Reflect/ReflectSystem.cs
# README.md
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Recipes/Lathes/security.yml
# Resources/Prototypes/ai_factions.yml
2025-04-19 00:46:30 +03:00
Leon Friedrich
e4f3d19094
Make MappingDataNode use string keys ( #36111 )
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* MappingDataNode string keys
* a
* poke
2025-04-18 19:28:22 +10:00
osjarw
cca5a88be4
Make HTN constantly replanning optional ( #33023 )
...
Make constant replanning optional
And apply it to our most expensive NPCs
2025-04-18 18:16:26 +10:00
Vigers Ray
f71f04558f
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
2025-04-17 23:48:59 +03:00
osjarw
700cb02d5e
Fix HTN task ordering bug ( #32909 )
...
* first, bad ordering
* fix
* Revert "first, bad ordering", recording artifacts
This reverts commit 22307675d79b417371775a0558c39781f59423d6.
2025-04-17 22:42:31 +10:00
Vigers Ray
77d4af8975
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Atmos/EntitySystems/FlammableSystem.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Components/GasArtifactComponent.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/Triggers/Components/ArtifactGasTriggerComponent.cs
# Content.Shared/Damage/Systems/StaminaSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Locale/en-US/_strings/chat/ui/chat-window.ftl
# Resources/Locale/en-US/_strings/damage/damage-popup-component.ftl
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/XenoArch/Effects/normal_effects.yml
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/hypo.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
# Resources/migration.yml
2025-04-15 04:03:44 +03:00
metalgearsloth
3cc544705c
Use approx NPC steering checks ( #36110 )
...
Much faster lookup and shouldn't affect final result.
2025-04-14 22:15:16 +02:00
Vigers Ray
a8d3c32707
Merge remote-tracking branch 'space-wizards/master'
2025-04-03 04:19:26 +03:00