KaiserMaus
69fcd0c1f1
Пираты и локаль ( #3693 )
2026-01-14 13:00:14 +00:00
KAVALDi
40cb9b4e95
ПТ | Исправил id-карту тюремного доктора (теперь снова получает доступы с других карт) ( #3652 )
2026-01-07 18:24:11 +03:00
Vigers Ray
2da8b9f545
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/PULL_REQUEST_TEMPLATE.md
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Chemistry/UI/ChemMasterWindow.xaml
# Content.Client/Entry/EntryPoint.cs
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Paper/UI/PaperWindow.xaml.cs
# Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.IntegrationTests/Tests/Power/StationPowerTests.cs
# Content.Packaging/ServerPackaging.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
# Content.Server/Atmos/TileAtmosphere.cs
# Content.Server/Bible/BibleSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Content.Server.csproj
# Content.Server/Discord/DiscordLink/DiscordLink.cs
# Content.Server/GameTicking/GameTicker.LobbyBackground.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Kitchen/Components/MicrowaveComponent.cs
# Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
# Content.Server/Mech/Systems/MechSystem.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
# Content.Server/Medical/DefibrillatorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
# Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
# Content.Server/Tips/TipsSystem.cs
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/BedSystem.cs
# Content.Shared/Blocking/BlockingSystem.User.cs
# Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
# Content.Shared/Chat/SharedSuicideSystem.cs
# Content.Shared/Chemistry/Components/HyposprayComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
# Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
# Content.Shared/Chemistry/Events/HyposprayEvents.cs
# Content.Shared/Content.Shared.csproj
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Content.Shared/Interaction/InteractHand.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
# Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Throwing/ThrowingSystem.cs
# Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
# Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
# Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
# Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
# Content.Shared/Zombies/ZombieComponent.cs
# Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
# README.md
# Resources/Locale/en-US/_strings/borg/borg.ftl
# Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
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# Resources/Locale/en-US/_strings/job/job-names.ftl
# Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
# Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/silicons/borg-module.ftl
# Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
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# Resources/Prototypes/Entities/Structures/Walls/walls.yml
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# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
# Resources/Prototypes/Roles/play_time_trackers.yml
# Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
# Resources/Prototypes/Species/species_weights.yml
# Resources/Prototypes/Store/presets.yml
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# Resources/Prototypes/borg_types.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/silicon-laws.yml
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
# Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
# Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
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# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
# Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
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# Resources/Textures/Structures/Storage/canister.rsi/meta.json
# Resources/Textures/Structures/Storage/tanks.rsi/meta.json
# Resources/migration.yml
# RobustToolbox
# SECURITY.md
# SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Samuka
0fb6f26edb
Xenoborg door control module ( #41546 )
...
* add door control module
* some commentary
* can't eject stuff anymore
* make xenoborg door remote eletrify doors
* clean yml
* anchors and aliases
* not show stuff about id in xenoborg access config
* engi xenoborg can see eletrified doors
2025-12-16 01:24:54 +00:00
Princess Cheeseballs
34f60c115e
Add GenPop Enter/Leave to ID Card Computer. Add shuffle the accesses a bit. ( #41739 )
...
fixe
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-07 16:14:38 +00:00
Vigers Ray
e67f4a6672
Merge remote-tracking branch 'space-wizards/master'
2025-09-27 03:54:27 +03:00
chromiumboy
02061592dd
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-09-15 10:19:25 +03:00
Pieter-Jan Briers
0c97520276
Fix usages of TryIndex() ( #39124 )
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* Fix usages of TryIndex()
Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115 )
This then resulted in TryIndex() getting modified to log errors (94f98073b0 ), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098 )
This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.
Fixes #39115
Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.
* fix tests
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-09-09 18:17:56 +02:00
Vigers Ray
0cbccf6f0e
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Shared/Access/Components/AccessReaderComponent.cs
# Resources/Locale/en-US/_strings/commands/melee-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/persistence-save-command.ftl
# Resources/Locale/en-US/_strings/commands/show-access-readers-command.ftl
# Resources/Locale/en-US/_strings/commands/show-emergency-shuttle-command.ftl
# Resources/Locale/en-US/_strings/persistence/command.ftl
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Head/scraphelmet.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/scraparmor.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
2025-06-09 03:22:11 +03:00
chromiumboy
db4d419f7b
Access Reader Refactor ( #37772 )
...
* Initial commit
* Integration test fix
* Removed redundant dirtying of accessreader
2025-06-05 19:28:55 -04:00
ThereDrD
66f4bd1d75
Рефактор системы автодоступов ( #2237 )
2025-05-29 10:28:57 +03:00
Vigers Ray
d6c0a011b7
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Client/Fax/UI/FaxWindow.xaml
# Content.Client/Ghost/GhostSystem.cs
# Content.Client/Holiday/HolidaySystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Mech/MechSystem.cs
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
# Content.Server/Bed/BedSystem.cs
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Communications/CommunicationsConsoleComponent.cs
# Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
# Content.Server/EntityEffects/Effects/MakeSentient.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
# Content.Server/EntityEffects/Effects/PlantMutateGases.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Bed/Components/HealOnBuckleComponent.cs
# Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
# Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
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# Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
# Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
# Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
# Resources/Locale/en-US/_strings/salvage/job-board.ftl
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# Resources/Maps/_Sunrise/Station/box.yml
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# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
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# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
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# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
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# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
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# Resources/Textures/Effects/speech.rsi/spider3.png
# Resources/Textures/Effects/speech.rsi/syndibot3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
# Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel_dirty.png
# Resources/migration.yml
# runclient-Tools.bat
# runclient.bat
2025-05-27 03:41:41 +03:00
iDesmond
d781e0f166
Консоль радио и доступы ( #2203 )
...
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2025-05-27 01:52:43 +03:00
āda
de24413bd5
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
...
* commit
* mark TODOs
* compiles
* cleanup
* cleanup
* oops
* changed my mind
* requested changes
* genpop fix
2025-05-17 15:27:39 +10:00
Vigers Ray
b378fdc706
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Follower/FollowerSystem.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/PAI/SharedPAISystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Resources/Locale/en-US/_strings/access/components/genpop.ftl
# Resources/Locale/en-US/_strings/doors/components/turnstile.ftl
# Resources/Locale/en-US/_strings/power/battery.ftl
# Resources/Locale/en-US/_strings/store/pai-catalog.ftl
# Resources/Locale/en-US/_strings/tools/simple-tool-usage.ftl
# Resources/Locale/en-US/_strings/ui/controls.ftl
# Resources/Locale/en-US/_strings/weapons/ranged/upgrades.ftl
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/crates.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Research/industrial.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Store/currency.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/captain_sabre.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/energykatana.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/katana.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/machete.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/deny.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/locked.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/opening.png
# Resources/Textures/Structures/Wallmounts/posters.rsi/poster4_contraband.png
# Resources/migration.yml
2025-04-28 01:29:55 +03:00
Nemanja
dc9844edd1
Genpop Closets & IDs ( #36392 )
...
* Genpop IDs and Lockers
* placeholder generation, no ui yet.
* UI
* Fix time offset
* fix meta.jsons
* big speller
* Scarkyo review
* Add turnstile prototypes
* make IDs recyclable
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-04-24 16:32:11 +02:00
Vigers Ray
77d4af8975
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Atmos/EntitySystems/FlammableSystem.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Components/GasArtifactComponent.cs
# Content.Server/Xenoarchaeology/XenoArtifacts/Triggers/Components/ArtifactGasTriggerComponent.cs
# Content.Shared/Damage/Systems/StaminaSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Locale/en-US/_strings/chat/ui/chat-window.ftl
# Resources/Locale/en-US/_strings/damage/damage-popup-component.ftl
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/XenoArch/Effects/normal_effects.yml
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/hypo.png
# Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
# Resources/migration.yml
2025-04-15 04:03:44 +03:00
Alfred Baumann
5e74afc72c
Fix IDs without station records not being able to have nonstandard contents ( #34921 )
...
* fix ID console resetting to passenger
* review
* whoopsie! whitespace
---------
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-14 17:02:27 +02:00
Vigers Ray
601780c922
ы
2025-03-25 10:46:10 +03:00
Vigers Ray
cef39bc293
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/UserInterface/Controls/RadialContainer.cs
# Content.Server/Lathe/LatheSystem.cs
# Content.Server/Silicons/Laws/SiliconLawSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Locale/en-US/_strings/station-events/events/radiation-storm.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
# Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/RTG.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Security/CriminalRecords.xml
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
# Resources/migration.yml
2025-01-30 11:33:49 +03:00
ScarKy0
253a9fbdf1
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Vigers Ray
3c2672efe9
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/Administration/Systems/AdminSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/IoC/ServerContentIoC.cs
# Resources/Locale/en-US/_strings/administration/multi-server-kick.ftl
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
2025-01-22 05:27:53 +03:00
John
796f599172
Job contraband rework ( #33385 )
...
* contraband system rework to allow restriction by job, not just department
* Fixing detective trenchcoat inheritance
* removing unnecessary using declarations
* trying to fix testing error by re-adding diagnostics using declaration
* removing unecessary dependency, making allowedJobs nullable
* Adding all of slarti's requested changes except for the hacky job icon method fix
* removing accidental whitespace
* choosing to use the non-localized version because we're comparing the string against the AllowedJobs field, and the contraband classes that fill that field are written in english
* removing unneeded using dec, fixing nesting logic problem
* didn't remove the old nesting, doing that now
* using localized job title and localizing the allowed jobs string, removing usages of JobTitle field. Also networked the _jobTitle field instead.
* rewrite some stuff
* fixes
* fix energy pen
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-21 10:51:27 +01:00
iertis
e560b2057c
Автоматические доступы, что выдаются в зависимости от кода станции ( #1004 )
...
* init
* optimization
* some fixes
* checks
* almost ready
* fixes
* oops
* вроде бесполезная проверка
* final
* забыл
* перфекционизм
* varden
* uh
2025-01-07 00:05:32 +03:00
DragonDidlo
cc21d66904
IdConsole_add_roles ( #890 )
2024-12-21 18:14:30 +03:00
VigersRay
c8e9b7bbf4
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Roles/RoleSystem.cs
# Content.Server/Silicons/Laws/SiliconLawSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/GameRules/midround.yml
# RobustToolbox
2024-10-10 19:09:17 +03:00
chavonadelal
6d99597349
Job title localization ( #32338 )
...
* Job title localization
* Correcting fields
2024-10-09 17:05:36 +02:00
VigersRay
67c8ba2471
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml
# Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs
# Content.Server/Light/EntitySystems/PoweredLightSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/StationEvents/Events/StationEventSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Interaction/SharedInteractionSystem.cs
# Resources/Prototypes/AlertLevels/alert_levels.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/ion_storm.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/secret_weights.yml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
# Resources/Textures/Clothing/Mask/ert.rsi/meta.json
# Resources/Textures/Clothing/Mask/joy.rsi/meta.json
# Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
# Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
# Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
# Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
# Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
# Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
# Resources/migration.yml
2024-08-14 19:55:44 +03:00
Kara
485caa4553
Contraband marking & examining ( #28688 )
...
* System & loc strings
* pass over syndie contraband
* fixes
* grand theft pass
* contrabandexamine -> contraband
* examine text generation update
* all composition parents necessary
* bring back minor contra so it has a less confusing message
* minor
* weapon pass
* jumpsuit pass
* feet pass
* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH
* head
* AUUUUGH
* ear
* belt
* back
* fix
* bro
* rename for more clarity
* do da review
* add cvar for contraband examine
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-11 23:57:49 -04:00
slarticodefast
e0d30aff4e
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
...
* add tooltips to agentid job icons
* forgot to stage this
* make StatusIconPrototype abstract
* minor visual improvements
* cleanup
* use currentculture to sort job names
* review
2024-08-09 16:14:07 +10:00
VigersRay
bee5d0410f
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/LobbyUIController.cs
# Resources/Locale/en-US/chemistry/components/mixing-component.ftl
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Recipes/Crafting/crates.yml
# Resources/ServerInfo/Guidebook/Mobs/Diona.xml
# Resources/ServerInfo/Guidebook/Mobs/Species.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/Science/Technologies.xml
# Resources/Textures/Objects/Weapons/Melee/fireaxeflaming.rsi/icon.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/base.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/broadcasting.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/build.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/panel.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/speaker.png
# Resources/Textures/Structures/Wallmounts/intercom.rsi/unshaded.png
# Resources/Textures/Tiles/attributions.yml
# Resources/migration.yml
2024-07-11 14:05:37 +03:00
deltanedas
02636386b5
item toggling giga rework + full ninja refactor ( #28039 )
...
* item toggle refactoring and some new systems
* add ToggleClothing component/system
* unhardcode magboots gravity logic
* make magboots and speedboots use ItemToggle and stuff
* remove now useless clothing components
* update client/server magboots systems
* add note to use ItemToggledEvent in ToggleActionEvent doc
* refactor PowerCellDraw to use ItemToggle for ui open/close control
* add TryUseCharges, refactor charges system
* update magboot trigger code
* make borg use ItemToggle, network SelectedModule instead of now removed Activated
* add AccessToggle for borg
* the giga ninja refactor
* update ninja yml
* update ItemToggle usage for some stuff
* fix activatableui requires power
* random fixing
* yaml fixing
* nuke ItemToggleDisarmMalus
* make defib use ItemToggle
* make things that use power not turn on if missing use charge
* pro
* fix sound prediction
* bruh
* proximity detector use ItemToggle
* oop
* big idiot syndrome
* fix ninja spawn rule and make it generic
* fix ninja spawn rule yml
* move loading profiles into AntagLoadProfileRule
* more ninja refactor
* ninja yml fixes
* the dreaded copy paste ops
* remove useless NinjaRuleComponent and ue AntagSelection for greeting
* fix invisibility
* move IsCompleted to SharedObjectivesSystem
* ability fixes
* oop fix powercell instantly draining itself
* sentient speedboots gaming
* make reflect use ItemToggle
* fix other test
* loadprofilerule moved into its own pr
* remove conflict with dragon refactor
* remove all GenericAntag code from ninja
* )
* probably
* remove old enabled
* great language bravo vince
* GREAT LANGUAGE
* who made this language
* because it stinks
* reparent blood-red magboots to magboots probbbly works
* most of the review stuff
* hasGrav doesnt mean what i thought it did
* make health analyzer use itemtoggle, not fail test
* fix mag/speed boots being wacky
* UNTROLL
* add ItemToggle to the random health analyzers
* a
* remove unused obsolete borg func
* untrolling
* :trollface:
* fix test
* fix
* g
* untroll
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00
VigersRay
8fedc6f64a
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# Content.Client/Options/UI/Tabs/AudioTab.xaml
# Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/migration.yml
2024-06-23 21:07:25 +03:00
deltanedas
475c2a0b42
add access reader log wire ( #29094 )
...
* add LoggingDisabled to AccessReader
* add LogWireAction
* -m give everything besides high-security door a log wire
* make LogAccess public and support string arg
* add log when pulsing
* m
* l
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-23 01:12:58 +10:00
VigersRay
c4c17f5db8
Доступ синего щита, шлюзы, хранилище скафов, сейф.
2024-06-17 02:21:58 +03:00
Vigers Ray
5775d4cdef
Merge sunrise build ( #2 )
...
* commit
2024-05-31 02:16:18 +03:00
DrSmugleaf
de7e1b33dd
Add data field for id card microwave behaviour ( #28087 )
2024-05-17 10:48:22 +02:00
Kara
1596e04d0f
Resolve all non-obsoleting warnings in content ( #27934 )
...
* Resolve all non-obsoleting warnings in content
* Update ClientGameTicker.cs
* Update SkeletonAccentSystem.cs
* Update BwoinkSystem.cs
2024-05-11 20:13:58 -07:00
DrSmugleaf
0e3a2b3ba1
Move id and health examinable to shared ( #27867 )
...
* Move id and health examinable to shared
* Make GetInfo public
2024-05-10 11:26:39 +10:00
c4llv07e
64bb8dbdd5
Add door electronics access configuration menu ( #17778 )
...
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 17:06:13 +11:00
deltanedas
683591ab04
criminal records revival ( #22510 )
2024-02-04 19:29:35 -04:00
Ed
498ad2d5d7
Lock Anomaly generator to research access ( #24464 )
...
* small patch
* fix
* remove garbage
* fix
* moved to shared events
* fix
* LocId
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 19:45:24 +11:00
Nemanja
736b9dd7df
Cryogenic Sleep Units ( #24096 )
...
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
AJCM-git
a4dd4828cf
Access logs tweaks and fixes ( #23096 )
...
* Fix AccessRecord not serializing correctly on map saves
* record struct my beloved
* Final tweaks
* pro
* This is no longer necessary
2023-12-28 19:32:46 -05:00
Chief-Engineer
476ea14e8a
Add access logs (IC ones) ( #17810 )
2023-12-26 18:24:53 -04:00
chromiumboy
b70c0845d0
Crew monitor revisit ( #22240 )
2023-12-10 16:38:50 +11:00
LordEclipse
f3df6b85af
Make more fields VV-writeable ( #21754 )
2023-11-19 12:17:53 -08:00
Velcroboy
86f1977a64
Access/Airlock Revamp ( #21701 )
...
* Access/Airlock Revamp
* Fix migration error, and update IDCardConsoleComp
* Goofed on that one
* Requested changes
* Ooops
* Undo migration
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-11-16 15:20:48 -07:00
DrSmugleaf
2f11a749f6
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00